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Wayze

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About Wayze

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    Bean King
  1. Wayze

    Why DayZ is no survival game

    How about people who hate beards? How about people who don't give a f*ck about beards? Do you really think anyone would give up all his gear just to safe his beard? "Please! Don't f*cking shot me man, it took me 40 hours to grow that freakin beard man! Take EVERYTHING! I AM GOING TO BE YOUR SLAVE! JUST DON'T KILL ME!" Yep, totally authentic...
  2. Wayze

    Why DayZ is no survival game

    No, my post is referring to the road map and game design decision made now, in the past and in the future. Why?
  3. Wayze

    Why DayZ is no survival game

    Even a game in development is still a game... judging the roadmap of a game in any sort of way at this point can be very productive.
  4. Wayze

    Why DayZ is no survival game

    So, just because it's alpha or buggy, it's not a game? :lol:
  5. Wayze

    Why DayZ is no survival game

    Well, I can store the NVGs, and I will, because I won't take the risk of dying by stupid KoS, right? So you are saying the game turns into a survival game when you find NVGs? So, you need one of the rarest items ingame to have a survival game? Okay... Plus... DayZ is a game yet.
  6. Wayze

    Why DayZ is no survival game

    What people don't realise is that you can add an infinite number of features that make survival harder or make the game seem more "realistic", if there is no need for survival, the game cannot be defined a survival game (IMO). Why? Because, even if you get hungry, even if you die of thirst, even if you lose some stuff when dying, if the death doesn't really matter, nobody will ever care about survival. The whole design of the game makes a real intense survival expirience in end-game almost impossible: A) You can store everything you need on a server that is always empty due to central hive servers and (later on) tents/bases -> Death means nothing if you have established a camp B] You can survive for however long you want, in the end it is ONLY the gear that defines the value of your character C) It is almost IMPOSSIBLE to die if you TRY to survive, if you focus ONLY on survival, this game is the biggest peace of cakes in gaming history, I have very high doubt that this aspect will ever change, no matter how far in development D) The focus of the game is keeping the gear you have, not having your character survive, you don't use the gear to survive, you use your life to keep your gear For me C) is the reason why DayZ NEVER was and NEVER will be a real (hardcore) survival game. If you try to, you can survive forever, the challenge is zero. Surviving in DayZ is the MOST boring thing you can do. If surviving in a game is by far the most BORING thing you can do, how can you call it a survival game?
  7. Wayze

    Plan for release of 0.45 to Stable

    I just realized, whining about whiners is as bad as the original whining...
  8. I don't know either, but it is by far the biggest problem. And I don't think it is an advantage to have cross-server clan raids. It unbalances everything. Imagine your clan is playing on one server, looting, building a base etc. The economy is very balanced, there is another clan on the other side of the map and they are your rivals. You always try to destroy each other and it's fun. One day, a 20 person clan comes to your server, basicly destroys everything you both have, and goes on to another server. These guys had the best weapons ingame because they stored they're weapons on a clan server. You will never see them again, and you will never be able to have any kind of revenge. I don't think it's fun. I don't like having random ass people destroying everything. I like to have connections and actual politics. If you are bound to one server, you cannot just go and say "let's search another server and store our loot", you have to deal with all the people on the server. And you will get to know them. Maybe you meet some people twice, as they play on the server. Maybe you get friends or enemies. This is what DayZ was about for me. The long term player interaction. With connected servers, the likelyhood to see a person twice is near zero. And the worst thing, people who will play the game legimitimatly will be punished by people who store loot on a low population server. Real raids will never occur, because people do not store their loot on the servers they play on. Don't shit were you eat. You don't wanna have everything you worked for on an unsecure server right? Well, I do not enjoy that at all.
  9. Oh, that's what you meant. Well, terrible idea too. People would spawn on the coast and kill each other. What would be the point of having connected servers? And the problem with low pop servers wouldn't be solved. People could still switch servers and store the best weapons on servers nobody plays on.
  10. Wayze

    AKM.

    Spew bullsh*t? It's more like you taking this whole thing way to serious and sensitive. I never called them amateurs, so get your arguments right. And btw, SOE is a joke -> that was my point. I am not nesserarly speaking about expirienced game designers, but more about game designers who have studied game design. You know, it's easy to call yourself a "game designer" just because you have a few ideas. It's a whole other thing to be a good game designer. It's not just "art", it's also very much science involved. There is visual design, level design, gameplay design etc. everything subjects you can study at an university. Just because you studied game design (or have expirience) doesn't mean you would be less creative and open mindend then others. Infact, right now if you study game design, you have to very creative and very unique to even get pass the entry qualification. You are not open minded and willing to try out new things? Well, you better go study history. Actually, many expirienced game designers these thays had never even the chance to study game design. I am very curious how gaming will evolve in the future. You know, when the first movies came out, nobody knew how to make movies. These days people can study each subject matter within movie making. The same happens to games since a few years. Sure, there are many casual movies out there, as there are casual games. But there are also amazing indie games, made by people who had the chance to get to know how to create games.
  11. It's a terrible idea. In the end, people who server hopp will always have the advantage over other. The rarest weapons will be stored on empty servers, with admins who kick everyone who tries to join.
  12. Wayze

    AKM.

    So, just because SOE has made like 20 games, it means they are perfect at doing so? Not so much mate, that's not how game development works. And no, I will not allow anyone to "spew garbage" over any of my projects, just because of my private opinions. Especially in a forum where people really try to hate each other. No thanks, this account will never be connected to any part of my real life. Why am I even writing this...
  13. Wayze

    AKM.

    You are missing the point, we don't complain about the state of the game, we complain about design decision made by the developers. And yes, I have worked and put enough time into game development to know that some of the decisions made were very contraproductive to the goals they want to reach. They made mistakes, like I said, that amateurs make. It has absolutly nothing to do with the size of the team, neither with the state of the game, it has to do with the competence of certain individuals within the team. I am crazy if I think that the majority of people who want to play DayZ would like deathmatch, but I am not crazy with the assumption that most people who actually play the game right now, are enjoying the deathmatch aspect of the game. We both have no evidence whatsoever, calling each other crazy is just an childish attempt to take this conversation to an agressive level. I will not tolerate that and your comparision to battlefield just shows me that there is no need for further discussion. I will not change your opinion and you will most likely not change mine. I don't see any point in continuing this, which is why I will stop talking to you within this subject matter.
  14. Wayze

    AKM.

    Yeah, I agree. Sure, Dean Hall had a good idea and obviously the right engine to support it. But him as a Game Designer, I don't know how he got there. To me almost every decision seems like made by an amateur. Do they really do that in group discussion? Like, how amateur is that? Do it f*cking properly and get someone who actually knows how Game Design works. The connected server bullcrap, the way how they handle updates, everything seems like they don't know what they are doing. Sure, there are very talented people in the team, but there are others who, atleast that's how I perceive it, are just bad in what they're doing. I don't know, let's just wait for modding and make the game right ourselves, obviously the developers do not know what the players want, we just need to be patient. Also I want to point out how important the early access is. Obviously most players who will play the game already bought it and everyone gets used to how the game is right now: A deathmatch in the east. The implementation of the M4 was a terrible idea, because the M4 is actually a really good weapon, but everyone had one multiple times. Even if they make the M4 rare, at this point nobody will give a f*ck if they find one. It's like in the mod. Once a weapons was common and made rare afterwards, it just lost value because everyone already had it so many times. I don't wanna run around with an M4 anymore, even if it is the rarest weapon in the game. I don't care. The same thing with deathmatch. Right at this point there are so many players who expect the game to be what it is now. They have fun with it. Others do not. But these players will be very disappointed when they turn the game into a proper survival game. Many people just want to go full retard and kill everything on sight, because that's what the game is about at this point. And obviously these players will carry over to the finished product, being disappointed because they cannot do what they always did: Go to the nearest town, find a SKS or Mosin and have some exciting time within a very short amount of time. Well, hopefully it works out, but the way they are stucturing the game is just ridicilous. "We don't want you to do deathmatch guys, so we will change the electro spawns and put you to the eastcoast, so you can do deathmatch over there" Oh comon, whoever thought of this idea has NO idea how to design a game. How stupid is it, to restrict people on a part of the map, if you actually want the players to run around the whole map? How many months do they need to get it into their heads? If we had spawns in the north, atleast players would actually SEE the north. But like I said, it's kind of too late now, because people will respawn until they are in an area where everyone kills each other. And right know this area is berezino.
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