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October Round-up: #DayZDaily

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I personally do not need any more infos about the map or game mechanics like the item and loot system etc but I really would like to know more about the "Zombies".

 

There is no info about how many different zombie skins we can expect ( I want clowns) and also nothing has been said about zombie sounds ( very important aspect I think)....how will los work?...how will they react to noise?..will they be able to smell blood? ...will they maybe try to avoid sunlight  like in 28 days later? =  more zeds inside buildings ( darker places) during the day and more zeds outdoor during the night....how dangerous will single zeds be ? ( I know married zeds are horrible :P ) maybe they could try to bite if close enough ( more damage and higher risk of getting an infection for example)...will there be additional randomly spawned herds roaming the map ? Will zeds have different stats ( randomly) ? Should zeds be able to sprint or should they be slower ( would require a player stamina system)...etc etc

 

I agree. More variety of zombies the better. That's something that hasn't been really touched on lately. All I know that's different by their looks is that there'll also be female zombies, that's it. :P

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I’m saying this from never having played the game. But I love the idea that you don’t simply know another player or team is in the area if Zombies are there or not. I always hated this in the Twich games I watched.

 

Also it would be great leading a pack of Zombies to a city for them to roam around causing mayhem and even flushing out players. The big question is balance and implementation of the Z. But love if you shoot one to clear an area its gone. The fact it spawns in a quiet area on the fly only adds to the game. But please no super Zombie crap. And please dont follow other games and bumb it down so kiddies can play it, they still will play it and apreciate its hard to master regardless.

 

Do you think they will ever implement setting fire to barns etc. How cool would it be to heard Zombies into a barn and set it alight.

Edited by sav112
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i really hope all this talk about it being released tomorrow is wrong, the terrifying thing is that if it is we know that shit all work has been done on the zombies. You are going to get some seriously butthurt fanboys and a lot of hate for dean if it does release ( even as an alpha) in such a state. 

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i really hope all this talk about it being released tomorrow is wrong, the terrifying thing is that if it is we know that shit all work has been done on the zombies. You are going to get some seriously butthurt fanboys and a lot of hate for dean if it does release ( even as an alpha) in such a state. 

That's why rocket's team has been stressing so much that this is an alpha, which is early development and there are bound to be glitches.

 

 

 

What people don't realize is that when you purchase a game in its Alpha stage, it is only lowered price because it's an opportunity for the community to make an attempt to give feedback. It gets so tiring after a while when you hear people say "DERE NO CAR, NO ZUMBIE, NO MELEEE. GIMME MY MONEY BAKK~!!!", when it's only released this early for the sole purpose of communicating feedback, and not an early shot of the game that all those selfish developers won't dare to let you play until the release of the full title.

 

I would tell those 'fanboys' that they invested into an alpha; if it was a full released game, I would understand, but it is not.

 

Now, if they were complaining about certain glitches, then obviously, that's communicating feedback to the developers...

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That's why rocket's team has been stressing so much that this is an alpha, which is early development and there are bound to be glitches.

 

 

 

What people don't realize is that when you purchase a game in its Alpha stage, it is only lowered price because it's an opportunity for the community to make an attempt to give feedback. It gets so tiring after a while when you hear people say "DERE NO CAR, NO ZUMBIE, NO MELEEE. GIMME MY MONEY BAKK~!!!", when it's only released this early for the sole purpose of communicating feedback, and not an early shot of the game that all those selfish developers won't dare to let you play until the release of the full title.

 

I would tell those 'fanboys' that they invested into an alpha; if it was a full released game, I would understand, but it is not.

 

Now, if they were complaining about certain glitches, then obviously, that's communicating feedback to the developers...

no but even as an alpha, a dayz without zombies is just hilarious. As mentioned before having a core feature missing entirely from the game is just a bit silly. Alphas should have the core features implemented even at least in a very basic manner. Basic skin and basic animations, probably only one skin to start with, but it should be there. 

 

They should at least have a placeholder, the issue here then is that they shouldnt release it as a paid alpha, ( i dont know what the current idea is) Release as a free alpha, get the zombies worked in, they release as a paid for early access.

 

IF they release it in its current state as a paid for early access there WILL be a backlash. 

Edited by triggy89
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no but even as an alpha, a dayz without zombies is just hilarious. As mentioned before having a core feature missing entirely from the game is just a bit silly. Alphas should have the core features implemented even at elast ina  very basic manner. Basic skin and basic animations, but it should be there. 

I remember this discussion very well and in my opinion zombies are just no core feature. They never really were a core feature. They are just an addition to the concept, a kind of decoration for the game.

The game would work without them probably the same as with them. Sure, the difficulty will increase if they are really deadly (but what are the odds for that), but even then besides that they are just some running fools easy to outrun.

Besides that it would be really cool to see the DayZ SA without zombies a oppurtunity we won't get a second time. And if you don't like it, nobody is forcing you to play the game.

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I remember this discussion very well and in my opinion zombies are just no core feature. They never really were a core feature. They are just an addition to the concept, a kind of decoration for the game.

The game would work without them probably the same as with them. Sure, the difficulty will increase if they are really deadly (but what are the odds for that), but even then besides that they are just some running fools easy to outrun.

Besides that it would be really cool to see the DayZ SA without zombies a oppurtunity we won't get a second time. And if you don't like it, nobody is forcing you to play the game.

 

 

The only reason you dont think they are a core feature is due to the zombies being broken in the mod, and despite what you might think some of the best stories and the tensest moments i have had is with the zombies involved, just the noise was enough to scare you on a dark server when you first started playing.

 

But do not compare this to the mod, this game is a zombie survival game, hence the name, hence the genre, hence the popularity. Hell hence why Dean is making it. What happens to the backstory, the lore, or the fact he was using a close family member a virologist to help explain it all? Throw it all out the windows, oops you just have a shallow game with no story no direction and no premise. *slow clap* well done you just destroyed one of the most interesting games to have come along in the last 5 years. 

 

You take that out and the game wouldn't sell at all, so to be blunt you are just outright wrong, so please just stop trolling because you sound like an idiot. 

Edited by triggy89
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The only reason you dont think they are a core feature is due to the zombies being broken in the mod, and despite what you might think some of the best stories and the tensest moments i have had is with the zombies involved, just the noise was enough to scare you on a dark server when you first started playing.

 

But do not compare this to the mod, this game is a zombie survival game, hence the name, hence the genre, hence the popularity. Hell hence why Dean is making it. What happens to the backstory, the lore, or the fact he was using a close family member a virologist to help explain it all? Throw it all out the windows, oops you just have a shallow game with no story no direction and no premise. *slow clap* well done you just destroyed one of the most interesting games to have come along in the last 5 years. 

 

You take that out and the game wouldn't sell at all, so to be blunt you are just outright wrong, so please just stop trolling because you sound like an idiot. 

I get what you mean but still I don't think so. Also, it is not that Dean wanted to make a zombie survival game, he wanted to make a normal survival experiment in the first place. People fight for their survival, kill each other for a can of beans. This is what he originally intended to do as a kind of simulation. This didn't work out so he started to think of a zombish concept as a game.

And what you don't get is that I don't say zombies should be gone for ever, but we don't need them to play the game. To test it out. To find buggs and broken gameplay mechanics. And this is what the alpha is for.

Like I said it would be kind of cool to see what DayZ is like without zombies, sure it would be just a short period of time but anyway it would be very cool to expirience. Maybe not for you, but for others.

 

I don't think that it wouldn't sell at all. Actually that depends on many other things. But as I see you are being very childish and arrogant by calling me an idiot, I will stop the discussion with you here, sir. Absolute intolerant behaviour. If you cannot handle another opinion you probably shouldn't be part of a forum or to be honest any social community.

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*keeping an eye on thread*

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I agree DayZ would work well or maybe even better in a "The Road" like scenario, where the last survivors were trying to survive in a post apocalyptic world,fighting for the last resources.blablabla..

 

BUT this would require a complete different game world including new threats and challenges which would take probably years to create. Stalker, Suvarium, Metro, Fallout, Mad Max, Stakeland, Book of Eli; The Road etc etc etc every single scenario would work with DayZ mechanics.... 

 

BUT since our apocalyptic scenario is based on a zombie virus outbreak, this has to be a vital part of the game and has to be implemented and tested from the very beginning !!!!!

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I agree DayZ would work well or maybe even better in a "The Road" like scenario, where the last survivors were trying to survive in a post apocalyptic world,fighting for the last resources.blablabla..

 

BUT this would require a complete different game world including new threats and challenges which would take probably years to create. Stalker, Suvarium, Metro, Fallout, Mad Max, Stakeland, Book of Eli; The Road etc etc etc every single scenario would work with DayZ mechanics.... 

 

BUT since our apocalyptic scenario is based on a zombie virus outbreak, this has to be a vital part of the game and has to be implemented and tested from the very beginning !!!!!

But what do zombies actually change?

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Whoa! This looks pretty good. Has anyone played the alpha? Is this related to DayZ in any way?

 

Also, I love their roadmap with the percentages of each development category. Seems like this game isn't half done. 

 

 

EDIT: This in relation to a post on the game: The Dead Linger.

Edited by DrGonzo

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Whoa! This looks pretty good. Has anyone played the alpha? Is this related to DayZ in any way?

 

Also, I love their roadmap with the percentages of each development category. Seems like this game isn't half done. 

 

not yet, but i would like to, their build 10 update video ( on steam) is brilliant. Very open about their dev and how its going and the current state of the game ( ie it looks like it been developed for a ps2.) lol. This is kind of my point there are some amazing projects out there that could easily eclipse dayz if Dean doesn't get his ass in gear.

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I remember this discussion very well and in my opinion zombies are just no core feature. They never really were a core feature.

 

Do you honestly believe that if the DayZ mod came out and it was just all about survival and didn't have zombies in it that it would have been as popular as it was?  I don't think so, therefore, zombies are indeed a core feature.

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 I don't think so

 

Assumption. Not saying you're wrong, but you can't imply the op was wrong either... 

 

Pointless argument really when I maintain this "final sprint" included the re-working of the zeds. 

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Assumption. Not saying you're wrong, but you can't imply the op was wrong either... 

 

Pointless argument really when I maintain this "final sprint" included the re-working of the zeds. 

 

It may be an assumption but you know it is absolutely the correct one.

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no but even as an alpha, a dayz without zombies is just hilarious. As mentioned before having a core feature missing entirely from the game is just a bit silly. Alphas should have the core features implemented even at least in a very basic manner. Basic skin and basic animations, probably only one skin to start with, but it should be there. 

 

They should at least have a placeholder, the issue here then is that they shouldnt release it as a paid alpha, ( i dont know what the current idea is) Release as a free alpha, get the zombies worked in, they release as a paid for early access.

 

IF they release it in its current state as a paid for early access there WILL be a backlash. 

*mental exercise to follow* Think about Minecraft (as that's the poster-boy game of 'alpha release' or 'Minecraft model'... Notch paved the way for the concept). Its hard to imagine if you bought Minecraft a while ago, or even at first release. Where the game was back then (Ive been playing Minecraft for about 2 years now myself). Where it was then to where it is now.   If you were to take someone that just today bought into Minecraft and starts playing it.  Then throw them into say a release of 18 months ago. Things you see as staple items, today didnt exist 'then', like "The End", emeralds, fireworks, them light towers, carrots to steer pigs to make them saddles useful etc.  Thats what an 'alpha release' is. Thats what the 'Minecraft model' is. Sure DayZ SA is not Minecraft, but is being released under that development model. That model is what it is. Release a fundamentally working piece of software, add to and enhance it over time until it becomes a fully functional, fully robust piece of software. Minecraft is how old, and still being worked on?

I see SA being very bare when first released. Many glitches, and much frustration. Over the course of the next year or so after release however I expect to see vast amounts of fixes, content, and hours/days/months/years of enjoyment from the initial low price of getting in for a 'maybe-no-threat-zombie-few-weapon-glitchy-crafting-system-three-style-motorbike-helmet-headgear-holy-crap-this-sucks' alpha release.

TL;DR tuff go back and read it if you don't understand what 'alpha' release means.

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*mental exercise to follow* Think about Minecraft (as that's the poster-boy game of 'alpha release' or 'Minecraft model'... Notch paved the way for the concept). Its hard to imagine if you bought Minecraft a while ago, or even at first release. Where the game was back then (Ive been playing Minecraft for about 2 years now myself). Where it was then to where it is now.   If you were to take someone that just today bought into Minecraft and starts playing it.  Then throw them into say a release of 18 months ago. Things you see as staple items, today didnt exist 'then', like "The End", emeralds, fireworks, them light towers, carrots to steer pigs to make them saddles useful etc.  Thats what an 'alpha release' is. Thats what the 'Minecraft model' is. Sure DayZ SA is not Minecraft, but is being released under that development model. That model is what it is. Release a fundamentally working piece of software, add to and enhance it over time until it becomes a fully functional, fully robust piece of software. Minecraft is how old, and still being worked on?

I see SA being very bare when first released. Many glitches, and much frustration. Over the course of the next year or so after release however I expect to see vast amounts of fixes, content, and hours/days/months/years of enjoyment from the initial low price of getting in for a 'maybe-no-threat-zombie-few-weapon-glitchy-crafting-system-three-style-motorbike-helmet-headgear-holy-crap-this-sucks' alpha release.

TL;DR tuff go back and read it if you don't understand what 'alpha' release means.

 

its a wrong camparison.

its more like DayZ without Zombies is like Minecraft without beeing able to build, smth like that.

noone bought the alpha of minecraft because they expected a filling "story" or "content". it was the cool corefeature which impressed, beeing able to build and mine anything (with friends).

 

you also need to see it that way: everthing added to minecraft, needed to be invented. noone knew exactly where the whole thing were going.

 

in DayZSA-alpha there is nothing, at least for me, which has to be "invented". all those gimmicks like craftting etc. dont need to fully work in alpha release for me.

one year not beeing able to write a working serverarchitecture with tweaked graphics for ALPHA for a game which had its rough edges is just poor.

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