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October Round-up: #DayZDaily

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You guys are seriously wearing me out with this pointless conversation about zombies vs no zombies... atleast I think that's what this is all about? I donno, I couldn't even bear to read much of it.

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*mental exercise to follow* Think about Minecraft (as that's the poster-boy game of 'alpha release' or 'Minecraft model'... Notch paved the way for the concept). Its hard to imagine if you bought Minecraft a while ago, or even at first release. Where the game was back then (Ive been playing Minecraft for about 2 years now myself). Where it was then to where it is now.   If you were to take someone that just today bought into Minecraft and starts playing it.  Then throw them into say a release of 18 months ago. Things you see as staple items, today didnt exist 'then', like "The End", emeralds, fireworks, them light towers, carrots to steer pigs to make them saddles useful etc.  Thats what an 'alpha release' is. Thats what the 'Minecraft model' is. Sure DayZ SA is not Minecraft, but is being released under that development model. That model is what it is. Release a fundamentally working piece of software, add to and enhance it over time until it becomes a fully functional, fully robust piece of software. Minecraft is how old, and still being worked on?

I see SA being very bare when first released. Many glitches, and much frustration. Over the course of the next year or so after release however I expect to see vast amounts of fixes, content, and hours/days/months/years of enjoyment from the initial low price of getting in for a 'maybe-no-threat-zombie-few-weapon-glitchy-crafting-system-three-style-motorbike-helmet-headgear-holy-crap-this-sucks' alpha release.

TL;DR tuff go back and read it if you don't understand what 'alpha' release means.

 

 

no, just no. I have played minecraft for some time, not from very first release, but i have known many who have and to compare the two is laughable. Its like saying minecraft without being able to dig/ mine would have been fine as an alpha, yes zombies are that much part of the game. Its a freeking zombie game, and it is that much of a CORE feature. What you described in minecraft were not core, no way in hell, not compared to what we are talking about here. 

 

Dayz loses everything that made it different and interesting if you scrap the zombies.

 

Mental exercise, go back, learn to argue your point correctly, and realise how much of a fool you sound. Hell if it isnt too much to grasp google alpha release and gaming. 99% of the time an alpha release is a fully functioning ( if somewhat buggy) release with all the core features at least implemented in some form or another. As mentioned before, learn the term "placeholder" in relation to game releases, then lecture me.

 

TL;DR learn to google. 

Edited by triggy89

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its a wrong camparison.

its more like DayZ without Zombies is like Minecraft without beeing able to build, smth like that.

noone bought the alpha of minecraft because they expected a filling "story" or "content". it was the cool corefeature which impressed, beeing able to build and mine anything (with friends).

 

you also need to see it that way: everthing added to minecraft, needed to be invented. noone knew exactly where the whole thing were going.

 

in DayZSA-alpha there is nothing, at least for me, which has to be "invented". all those gimmicks like craftting etc. dont need to fully work in alpha release for me.

one year not beeing able to write a working serverarchitecture with tweaked graphics for ALPHA for a game which had its rough edges is just poor.

 

 

dammit you beat me to it!

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Do you honestly believe that if the DayZ mod came out and it was just all about survival and didn't have zombies in it that it would have been as popular as it was?  I don't think so, therefore, zombies are indeed a core feature.

A core feature has nothing to do with popularity, but with functionality. And yes indeed I honestly believe that if DayZ mod came out without zeds it would have been popular.

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A core feature has nothing to do with popularity, but with functionality. And yes indeed I honestly believe that if DayZ mod came out without zeds it would have been popular.

 

Right, and so popularity is a useless category to exalt. It's not indicative of whether something is worthwhile, or executed well, it's an indicator of how well it appeals to others or of whether it fits into an existing framework. With that in mind, if DayZ were devoid of the "zombie genre", it's entirely likely that it would've been less popular (given the immense contemporary popularity of the genre itself). But it's irrelevant, as DayZ as a concept, features zombies as an antagonist.

 

Sure, zombies have been executed poorly since launch. But that doesn't mean that they aren't a core feature. To me, the fact that they haven't really been done well to this point (yet have been a feature since launch) UNDERSCORES the intense need to do them well for SA alpha.

Edited by Katana67
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A core feature has nothing to do with popularity, but with functionality. And yes indeed I honestly believe that if DayZ mod came out without zeds it would have been popular.

 

 

NO...only if some other plausible background scenario would be provided !!!! 

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Do you honestly believe that if the DayZ mod came out and it was just all about survival and didn't have zombies in it that it would have been as popular as it was?  I don't think so, therefore, zombies are indeed a core feature.

 

There is a DayZ without Zombies. It's called Wasteland, and it seems pretty popular.

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Rocket could launch without zombies and then one day just patch them in and watch what happens.  Imagine one day you're scavenging in Stary and come out of the market.  The only threat known to you at the moment is other players. You see movement down the street and decide to check it out.  As you quietly move towards the suspected player, a zombie comes around the corner instead. It immediately becomes aware of it's potential meal of brains and flesh, and howls at you as it chases you down.  As you are running away, the howl of the first zombie alerts a wandering horde of zombies in a nearby forest, and Stary becomes completely overrun blocking your escape.

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Let's talk about the merits of player housing or somesuch, I always liked that discussion better... :D

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no, just no. I have played minecraft for some time, not from very first release, but i have known many who have and to compare the two is laughable. Its like saying minecraft without being able to dig/ mine would have been fine as an alpha, yes zombies are that much part of the game. Its a freeking zombie game, and it is that much of a CORE feature. What you described in minecraft were not core, no way in hell, not compared to what we are talking about here. 

 

Dayz loses everything that made it different and interesting if you scrap the zombies.

 

Mental exercise, go back, learn to argue your point correctly, and realise how much of a fool you sound. Hell if it isnt too much to grasp google alpha release and gaming. 99% of the time an alpha release is a fully functioning ( if somewhat buggy) release with all the core features at least implemented in some form or another. As mentioned before, learn the term "placeholder" in relation to game releases, then lecture me.

 

TL;DR learn to google. 

 

 

Do you not know that in Dev-build state Minecraft, you couldn't dig or build? You could only run through a pre-loaded cave to reach the bottom. 

 

http://www.youtube.com/embed/F9t3FREAZ-k

 

My point is DayZ is currently Pre-Alpha. Which is why the Zombies don't work, the server architecture isn't complete, there's mechanics not implemented. There's no point debating about there being no zombies for Alpha release because other than one passing comment Dean made (to show how eager he is to release the game already) there's been no other mention of it. Worst case scenario Dean will implement the old terrible zombies for an alpha release whilst the new ones are worked on.

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Right, and so popularity is a useless category to exalt. It's not indicative of whether something is worthwhile, or executed well, it's an indicator of how well it appeals to others or of whether it fits into an existing framework. With that in mind, if DayZ were devoid of the "zombie genre", it's entirely likely that it would've been less popular (given the immense contemporary popularity of the genre itself). But it's irrelevant, as DayZ as a concept, features zombies as an antagonist.

 

Sure, zombies have been executed poorly since launch. But that doesn't mean that they aren't a core feature. To me, the fact that they haven't really been done well to this point (yet have been a feature since launch) UNDERSCORES the intense need to do them well for SA alpha.

If zombies were a core feature of DayZ, well nobody would play it. As you said yourself zombies in DayZ Mod are just poorly made, they are really bad. If zombies were very important for the gamers they simply wouldn't play it because the zombies in the game suck as*.

Know what I mean? In DayZ Mod the "corefeature" is totally broken, but still people play it. So, maybe that means that it is no corefeature?

 

We never gonna know, unless we actually test it out. And as I said so often, why not? Maybe a week or two the DayZ alpha could be without zombies, would it hurt somebody? No?

If people don't play it, it means that zombies are very essential, if they play it it means they never were. But anyway, zombies will be implemented if they are ready.

Don't know where the problem is, if you don't like DayZ without zeds then you can just wait.

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Zombies are one part of the core feature. The core feature is to survive against the environment. Though DayZ has been long now survive against other persons because the environment isn't yet hard enough.

If DayZ will go pure PvP like the mod then we can just blame that Rocket that he didn't push the difficulty far enough.

Edited by St. Jimmy

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A core feature has nothing to do with popularity, but with functionality. And yes indeed I honestly believe that if DayZ mod came out without zeds it would have been popular.

 

It did, it's called Wasteland. 

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If zombies were a core feature of DayZ, well nobody would play it. As you said yourself zombies in DayZ Mod are just poorly made, they are really bad. If zombies were very important for the gamers they simply wouldn't play it because the zombies in the game suck as*.

Know what I mean? In DayZ Mod the "corefeature" is totally broken, but still people play it. So, maybe that means that it is no corefeature?

 

We never gonna know, unless we actually test it out. And as I said so often, why not? Maybe a week or two the DayZ alpha could be without zombies, would it hurt somebody? No?

If people don't play it, it means that zombies are very essential, if they play it it means they never were. But anyway, zombies will be implemented if they are ready.

Don't know where the problem is, if you don't like DayZ without zeds then you can just wait.

 

Again, it's not whether or not they are done right that dictates whether or not they're a core feature... that is an ancillary concern to the genre in which DayZ places itself. I can overcook/undercook chicken, but it's still poultry, and I still -have- to cook it, and I still have to eat to survive. Just because I can eat other things, or could've cooked the chicken better, doesn't mean chicken itself isn't important or food.

 

And the idea that gamers are absolutist doesn't make sense, one can hate how a system in a game is implemented yet still play it, it isn't all or nothing. For instance, I hate the shooting mechanic in BF3, yet I have 800h played.

 

Simply because people play the game for other reasons, doesn't mean it's not a core feature. They are a core feature (but really HAVEN'T been to date, as is demonstrated per their poor implementation), the name DayZ itself implies this. Not to mention the fact that it's part of the zombie genre. Also, because they're poorly implemented doesn't mean that they aren't a core feature either, that's not what I was saying. In every Youtube video, stream, whatever that I see... zombies are always a problem. They're more of a nuisance, but a problem.

 

Also, a weeks trial with no zombies as an indicator of overall popularity is silly. It's predicated on zombies returning eventually and as a previous paradigm, so it's not like it serves to indicate interest in a zombie-less game.

 

I mean this in the non-combative sense, but you're making logical leaps and bounds.

Edited by Katana67

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Again, it's not whether or not they are done right that dictates whether or not they're a core feature... that is an ancillary concern to the genre in which DayZ places itself. I can overcook/undercook chicken, but it's still poultry, and I still -have- to cook it, and I still have to eat to survive. Just because I can eat other things, or could've cooked the chicken better, doesn't mean chicken itself isn't important.

 

And the idea that gamers are absolutist doesn't make sense, one can hate how a system in a game is implemented yet still play it, it isn't all or nothing. For instance, I hate the shooting mechanic in BF3, yet I have 800h played.

 

Simply because people play the game for other reasons, doesn't mean it's not a core feature. They are a core feature (but really HAVEN'T been to date, as is demonstrated per their poor implementation), the name DayZ itself implies this. Not to mention the fact that it's part of the zombie genre. Also, because they're poorly implemented doesn't mean that they aren't a core feature either, that's not what I was saying. In every Youtube video, stream, whatever that I see... zombies are always a problem. They're more of a nuisance, but a problem.

 

Also, a weeks trial with no zombies as an indicator of overall popularity is silly. It's predicated on zombies returning eventually and as a previous paradigm, so it's not like it serves to indicate interest in a zombie-less game.

 

I mean this in the non-combative sense, but you're making logical leaps and bounds.

Do you even realise how you try to give evidence for your opinion? But like I said so often, it is just your opinion wether or not zombies are a core feature. How do you want to prove it? What does "core feature" mean to you?

Sure, you got some points, but in my opinion they are just wrong. It is your right to disagree with me the same as it is my right to disagree with you. However, I think you see all of this a facts. I think it is just our totally irrelevant opinions which have probably nothing to do with reality.

No matter what you say, how much you think you are right, it will be an opinion as long as we are able to discuss it. And I get it, you think it's very important for the game, but I don't think so. I don't even think that DayZ is a zombie game but more a survival game. It doesn't need the zods to be a survival game (the only one on the market so far). But this is like I said over and over again, just my opinion.

You don't have to agree, but it's pretty intolerant to think that your opinion is the only one right.

Edited by Wayze

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You don't have to agree, but it's pretty intolerant to think that your opinion is the only one right.

 

Hence why I was making a counter-argument, not telling you that you're wrong...

 

Agree to disagree.

Edited by Katana67
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I do love it when people start talking about their rights to their opinion.

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to zombie or not to zombie, that is the question...
Whether 'tis nobler in the game to suffer,

The glitches and bugs of outrageous programming,

Or to take complaints against a sea of debates.

And by arguing, end them: to discuss, to whine, no more.

 

And by a whine, to say we end,

The long debate, and the thousand natural insults,

That posters are heir to? 'Tis a deliberation,

Devoutly to be quarreled.  To argue, to complain,

To complain perchance to prove. Aye, there's the rub.

 

For in that complaint of game, what replies may come,

When we have shuffled off this endless discourse,

Must give us pause, There's the respect,

That makes mockery of so long debate.

Edited by Roark92
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Hicks: Exceptional start to the week, the team was heads down, exciting strides made. I love seeing a sprint board to do column shrink. #dayzdaily

 

Finally an update!

Edited by TIC321
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Hicks: Exceptional start to the week, the team was heads down, exciting strides made. I love seeing a sprint board to do column shrink. #dayzdaily

 

Finally an update!

Sounds like some good progress have been made. Woo!

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So...It's been over 1 year now since the SA was announced and scheduled for a December 2012 release.

 

It's been over a year since I have played the mod as well...Here I was was in my naivety thinking it would be a short and worthy wait, that would fix the major hacking problem, and hopefully stop the zombies glitching through solid objects...That all I was really looking for in the alpha...I think that is all anyone was really looking for...

 

I did go back briefly and try to play a newer version/variation of the mod, but it just seemed horribly clunky and broken and I couldn't get past that, and then went back to resolving to just wait for DayZ SA.

 

I really hope that they can deliver something with a decent degree of polish. I've been playing the early access for State of Decay lately and have actually been surprised by the level of polish it has and how much fun it is for a game made by what seemed to be a small development studio.

I hope that Rocket and co. can pull off whatever it is they are doing with the SA, and that I haven't waited all of this time for a clunky, broken, unpolished turd of a game...I think I am becoming cynical in my old age though.

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