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Experimental Update 1.11 (Changelog)

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UPDATE 1.11.153686 (released on 20.01.2021)

ADDED

  • Added new textures for the static (abandoned) M3S truck
  • Added abandoned truck parts for M3S
  • Starting a vehicle engine now slightly depletes the battery
  • Added flags of the winners of our base building contest
  • Garden plots can now be removed with shovels and pickaxes

FIXED

  • Fixed an exploit to look/glitch through walls
  • Plants could not become infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Fixed a game crash connected to item attachments
  • The player can no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Carp did not stain the player's hands with blood
  • An applied splint would disappear if the player's inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot by the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
  • The inventory of improvised shelters could be accessed from the closed-off sides
  • Infected could hit the player through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
  • Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite plant seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not always be displayed correctly in the world
  • The indoor fireplace could sometimes get wet during rain
  • Land mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)
  • Sounds were missing when skinning with some tools
  • It was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base building objects could trigger a desynchronization 
  • Fixed a server error when checking the pulse of a disconnecting player
  • The battery charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the same space
  • Placing a connected battery into the inventory would not disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
  • It was problematic to open/close the doors of certain vehicles when in third person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn't empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA 4x4 (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped them while inside specific buildings
  • It was not possible to open cans that were upside down while in full inventory
  • Character hand slot become broken after exiting a vehicle in the water
  • Endless white cable appeared after placing a Spotlight
  • It was possible to sometimes light a fireplace underwater

CHANGED

  • Updated the Tarp (Fabric) durability, textures and inventory view
  • More tools can be used to slice pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
  • Barbed Wire and Fire now deal damage to infected and animals
  • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum heat of the fireplace
  • Updated the credits

CENTRAL ECONOMY

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
  • Tweaked: Batteries wont spawn with a full charge anymore
  • Fixed: spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

SERVER

  • Fixed: Server startup freeze when using large amount of mods (https://feedback.bistudio.com/T153090)

LAUNCHER

  • Language fixes for the Russian localization (https://feedback.bistudio.com/T149394, https://feedback.bistudio.com/T149396, https://feedback.bistudio.com/T149393)

MODDING

  • Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (primary and secondary)
  • Fixed: FPS dropping down to 1 when using the backward compatible SetActions implementation
  • Changed: the ActionDismantleGardenPlot has been added to the items that could build it
  • Changed: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and carp Do methods
  • Removed: Unused internal organ classes from the character config DamageSystem >> DamageZones

CONSOLES

  • Fixed: The Xbox Experimental disclaimer was not available in Brazilian Portuguese
  • Fixed: The info widget in the vicinity does not pop up consistently
  • Fixed: Tent doors were missing collision after their destruction
  • Fixed: Inventory interaction hints were not shown properly on items with quantity sometime

 


UPDATE  2 Version 1.11.153698 (Released on 26.01.2021)

FIXED

  • Improved the client performance when holding an item in hands
  • Continued damage from a fireplace or barbed wire after moving away from it
  • Packing a tent while having an item in the hands would not hide the item
  • Resuscitation while having an item in hands caused it to appear in the middle of the action
  • Blurred text on the logout dialog window
  • Camera clipping issues in the big ATC building and airfield service hangar
  • Infected walking through service hangar doors
  • Several object placement issues on the Chernarus terrain

CHANGED

  • The flare from the signal pistol now falls down slower

MODDING

  • Added: Moved cargo conditions for Clothing into separate functions for modders to override https://feedback.bistudio.com/T154093

UPDATE 3 Version 1.11.153718 (Released on 04.02.2021)

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS

FIXED

  • The revolver was not dealing consistent damage
  • It was problematic to place a Medium / Party Tents too close to the player
  • Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The magazine of a weapon on the players back was detached after relog
  • The immunity system was not updated on the player (https://feedback.bistudio.com/T156489)
  • The spotlight could be plugged into a battery that was inside of a vehicle
  • It was possible to place two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometime place objects inside furniture of buildings
  • Epinephrine was not working correctly (https://feedback.bistudio.com/T156359)

SERVER

  • Added: timeStampFormat now supports two additional options "ShortTZ" and "FullTZ" which will append the time zone in UTC (RPT log only)

KNOWN ISSUES

  • The new 20 round magazine can currently not be used with the VSS - a fix for this will be deployed shortly

UPDATE 4 Version 1.11.153721 (PC Released on 12.02.2021)

FIXED

  • Corrected sight-switches for several optics for the SVAL and VSS
  • Cooking using the portable gas stove was taking too much time
  • When placing an object, the preview would still occasionally flash the previously placed object
  • Fixed a client error connected to attachments
  • The new 20 round magazine can currently not be used with the VSS - a fix for this will be deployed shortly

UPDATE 5 (Hotfix 1) - Version 1.11.153731 (PC Released on 25.02.2021)

FIXED

  • Weapons would not spawn with attachments
  • The truck battery could not be charged using the battery charger
  • The flag pole was refreshing bases more often than designed (every server restart) (https://feedback.bistudio.com/T156357)
  • The universal flashlight could be attached to handguards without a rail
  • The player could not switch to VSS iron sights when using PSO optics

 


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    • Haha 1
    • Beans 7

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    23 minutes ago, ZingZootZephyr said:

    No mention of the PS5 3D audio VOIP volume glitch being fixed. Bummer. 😞

    Hi, this one is still being looked into. 

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    Is this going to be one of the first remarkable updates to focus on fixes and improvements over addons?

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    Just now, William Sternritter said:

    What? Infested how? Should I be paranoid of the plants as well? 😄 

    Bugs, the bug fix added bugs...

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    For a game that has been out so long and released that is a ridiculous big fix list..... Again. 

    Will you guys ever get it right?! Doubtfull. 

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    1 minute ago, Five_Seven_Clown said:

    Bugs, the bug fix added bugs...

    So I take it that the plants can get rotten due to infestation. Is there any more info on how should this work, please? 

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    1 hour ago, William Sternritter said:

    So I take it that the plants can get rotten due to infestation. Is there any more info on how should this work, please? 

    I'm guessing they're simulating parasites on plant life. One plant goes rotten (infested) and the rest of the patch follows?

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    1 hour ago, McWendy said:

    For a game that has been out so long and released that is a ridiculous big fix list..... Again. 

    Will you guys ever get it right?! Doubtfull. 

    Loving the optimism.

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     That is what i expect, a bug-fix focused patch, instead of a few worthless new features like amusement park (seriously wtf).
     But still, i don't see any major fix to exploit, those which haunts us till this day.
     I'm talking about duplicated items, "secret locations" for hidden storage, storage itself is bad, basebuilding as a whole and so on.
     I see you tweaked barbed wire to be more worthwhile, but still, this is the lesser evil of basebuilding, things like building a watch tower outside to get throught a wall/window that has no physics or that exploit that makes you pass thought wall like shadowcat (you know which one i mean) and i few more that i can't list here w/o making it worst. Those are really gamebreaking, and those should be top priority. Right now any one who knows how to do it, can bring your "weeks of work" down in 15min with a crowbar.
     I know you are aware of cars physics and this is something that is not easily solved, but is always nice to get some update on that matter.
     Cars and basebuilding are dayz's endgame, as heli was for arma2:dayzmod, and right now they are broken as hell and not worthy at all which, in the long run, gives you only 2 options, go to a modded server or, as me and my friends did, quit.

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    27 minutes ago, Thundermight said:

    few worthless new features like amusement park (seriously wtf)

    As if placing some new assets on a map will make any difference towards fixing the game

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    Dies that mean gardens can now be dismantled using shovels or pickaxe on consoles as well? Please fix!

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    Good afternoon. 

    Can we please get back the ability to Double tap the D-pad to lock the chat 💬 . .

    I know this doesn’t sound very important considering all the other stuff going on, but it’s a problem for the console players not being able to move properly and chat at the same time. .

    ( especially for me only playing with one hand 😂 )

    Who knows. . it might improve first encounters so we don’t start shooting before asking questions 😂😂 ( I doubt it )

    All the best 

    Josh

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    1 hour ago, Masgel said:

    I'm guessing they're simulating parasites on plant life. One plant goes rotten (infested) and the rest of the patch follows?

    Previously, there was a % chance plants would get little white bugs on them during their growth. You could remove the infestation with disinfectant spray. I can't remember what happened if you didn't treat your infested plants, it could have been either lower yield, rotten produce or slower growth.

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    1 hour ago, C_meyers1 said:

    Dies that mean gardens can now be dismantled using shovels or pickaxe on consoles as well? Please fix!

    yes it clearly states that garden plots can be removed with a shovel. 

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    5 hours ago, Tom_48_97 said:

    UPDATE 1.11.153686 (released on 20.01.2021)

    ADDED

    • Starting a vehicle engine now slightly depletes the battery

     

    Okay, fine. But then driving the car needs to charge the battery too. I refuse to believe there is not a single vehicle in Chernarus with functional generator...

    (aye, the battery charge only goes one way...down)

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    3 minutes ago, C_meyers1 said:

    Clearly doesn't state under console but thank you for your comment.

    List of changes is for all platforms. Console specific changes are added where necessary and usually only deal with interface and console specific bugs.

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    Still nothing concerning an effective anti-cheat and which would finally make it possible to eradicate the cheaters which are in very large number on private servers (Runningmanz, WFR RU and many others) ...

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    4 hours ago, Thundermight said:

     or that exploit that makes you pass thought wall like shadowcat (you know which one i mean) 

    • Fixed an exploit to look/glitch through walls

    literally the first thing on the listed listed as fixed lol 

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    Great list of fixes! Love the addition of being able to remove garden plots.

    Is this update slated for this month? And is there anything in it that will address the increasing Magic Bullet issue on Official servers? Obv we don't need details, but hopefully some fixes on that front are baked in. #1 killer of the game atm!

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    9 hours ago, Tom_48_97 said:
    • Barbed Wire and Fire now deal damage to infected and animals
    • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower

    Thank you very much for this change. 🙂

    Edited by andro_dawton
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