Five_Seven_Clown

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About Five_Seven_Clown

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    Woodland Warrior

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  1. Will there be any 1PP servers for 0.62? US Based? You know for testing there are no 1PP only issues...
  2. The DH Kiwi is just an Easter egg. I would expect to find a walkie-talkie on an infected first responder before I found one in an old wooden house!
  3. I've got it!, police and fireman zombies always carry a radio! If Dean Hall infected can always have a kiwi, then it should be trivial to implement. If anyone wants a radio, its a little work but not too much to get one.
  4. It's a really difficult call to make. At first I was against starting radios, but I slept on it and now I think on balance it's a good idea. I think the main reason I don't like the idea, is that re-spawning with one could break the perma-death mechanic. Either when someone at the NWAF taunts you after killing you or you being pissed, call out that there is someone at the NWAF who killed you. However with radios, unlike sidechat there is no guarantee that anyone is listening which I like. I feel like it organically cuts down on the trolling crap that we found in global sidechat. I like that using a basic radio has the disadvantage of giving your position away to anyone nearby when you VOIP into it and chatter coming in can also be heard. Maybe we could find ear pieces and throat mics as upgrades... At the moment, battery life in radios are the main reason for not wanting to turn them on to listen. For me at least, I only turn the radio on (if I have one) once I'm healthy armed and sitting in a bush in the middle of nowhere with nothing to do. The chance that someone else is doing the same thing at the same time is slim. Now if batteries lasted a long, long time for receive and only ran down while transmitting, I could spend much longer listening during my normal DayZ gameplay. Batteries are a useful resource, so deciding where and how to use them is yet another "survival" decision the player needs to make. We have to acknowledge that having to use your voice is a disadvantage that radios have over text chat. Not everyone has a mic, if they do they may be shy to use it, it gives away a lot of personal information about the player (gender, age, background noise, accent, first language etc). Although that can be a obstacle to transmitting, if people are at least listening, over time, that obstacle will diminish. Would fresh spawning with a radio but respawning upon death without one, be helpful? If you didn't have a radio, it was stolen or you sacrificed it for space, could fixed radio posts in fire and police stations, that little coastal hut and the bronze statue in the woods have a role in the early gameplay? Radios becoming a clothing item that you wear makes some sense but almost makes it too easy. Maybe the basic clip-on radio could be nerfed in some way? Do we need/already have a mute player option that works with radios and would that break the "not knowing how many players are on a server" mechanic? Edit: Also consider the use of channels, two players could decide to switch frequencies to converse, someone else could also be eavesdropping on them but they can only be listening to one channel at a time. Could a channel scanning radio upgrade be a thing?
  5. I have a question that I've been trying to get an answer to for a long, long time. I see there are many "dry" stream/river beds that have been added to the map, they have rocks and reeds in them, they often link pools of still water. Will these river beds ever be given some running water textures and sounds? Thanks
  6. To me the public hive part of DayZ has always seemed like a weak implementation of an important design goal. I can see why Dean put it in the mod, it's a survival game you'd want [the possibility] to keep yourself alive for months and if you are saved on a single server that may or may not be there next week, it would stop you from playing for the long game. It's also about having just one life at a time, not many saved games dotted all over the place allowing parallel play, I feel that disassociates you from your character. I think the current implementation is flawed in that, as Baty said, server hopping and loot farming breaks the game. Private hives are a sticking plaster rather than the cure. I don't think what you are proposing will fix the root issue either. Even though I only play private hive 1PP during Alpha, I would think for the vanilla game it should be exclusively public hive only!. (I'm sure that is not a popular opinion, and perhaps you should just give the people what they want) Perhaps a better option would be to have one "transferable" character but transfers are limited/restricted unless your last server was unavailable? Edit maybe a "play with friend transfer" but you have to be at the same location and your friend has to do an owl call before you can join...
  7. It just goes to show, each games development path is different and there is no point in generalising or comparing any two.
  8. Viktor, You said in the 7th Feb Status report : Could you go into some more detail, give us some examples of the limitations you are bound by? Thanks
  9. Are you planning animations for each distinct action i.e. one for harvesting tomatoes and one for harvesting pumpkins? or are there general purpose animations for harvesting?
  10. Could you give us some up to date stats/number on the player graph. How many "nodes" have you completed, how many more need to be done, how many are you planning on reworking?
  11. Yes, maybe they could start off curled up in a fetal position. I would also like some spawning inside building as that presents a different challenge when looting.
  12. I can imagine how terrifying it will be to be on the wrong end of that! Are you waiting for encumbrance to be added before making it spawn?
  13. Well, I've oft' said, "The sun always shines on me", maybe I don't need to carry around that waterproof jacket anymore.
  14. I've noticed that some EXP servers don't have weather. I mean the US 1pp, I've not seen it rain for quite a while, it thunders and lighting but not a drop of rain. Is this a deliberate server setting or is there an issue?