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About -FN-

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  1. Great list of fixes! Love the addition of being able to remove garden plots. Is this update slated for this month? And is there anything in it that will address the increasing Magic Bullet issue on Official servers? Obv we don't need details, but hopefully some fixes on that front are baked in. #1 killer of the game atm!
  2. -FN-

    Change bleeding

    Bone marrow does produce blood so it would make sense for there to be a small blood gain always in effect, provided you aren't starving or dehydrated. Maybe +100 Blood per hour when healthy?
  3. -FN-

    Change bleeding

    I don't know if the game currently sets a severity level to your bleeding wound, but I definitely agree that minor wounds should stop on their own. Scratches or minor cuts should have a set bleeding time and when over, you stop bleeding. If it's a major cut or gash, yeah, you can bleed out. Doesn't need to be locational, that's a bit too specific, but quantity and severity of wounds should make sense in relation to blood loss.
  4. +1 to this idea. I get Nekosan's example, but I don't think this idea is really applicable to the starter areas. It seems like it'd be more prevalent in the northern areas. For the idea to be used or really make any sense in the game, you'd probably have to add a Humanity element to it. * Lose X Humanity for repeated friendly fire (does that exist now?) * Lose X+ Humanity for knocking someone unconscious (assuming the intent is to rob) * Lose X++ Humanity for killing someone The zombies knock us unconscious after a certain amount of damage; you could just apply that mechanic to PvP. I'm shot up enough I drop, hourglass screen comes up and the attacker has a window of time to get to me, loot my stuff, and run before I get up and start shooting at him... OR he double taps when he gets to my meatsack. Personally, I'd go the robbery route and not take as big of a Humanity hit. Desperate times require desperate measures, but if this scenario were real, I don't see how we'd actually benefit from killing each other so that wouldn't be my choice. but if I saw a known hostile or I were purely desperate and there seemed to be no working with someone else, yeah I'd rob 'em lol
  5. I'm new to DayZ (just logged in for the first time yesterday) and while I eventually LOVED the play experience, I was so f'ing frustrated in the beginning. I'm on the East Coast and my gaming time is almost always guaranteed to be late at night. What can I say, I work for a living :p This is also when most of my friends do their gaming, whether it's evening PST, late EST, or early GMT - that's when my crew of friends generally are online. So for my first DayZ experience, I found a server with a good ping for me, logged in, and was in TOTAL darkness. My first thought was 'Awesome, this is gonna scare the crap out of me' - but after several minutes of complete darkness, hearing zombie noises, and blindly running for my life - I became very frustrated. What I felt I needed was to learn the game, the mechanics, the overall feel, during a day cycle. I've never played Arma or Arma II so this was all very new to me. The realtime day/night cycle was finally explained to me and while I do like the premise, I really think this is something that needs a compromise. I eventually ended up on a Russian server with some friends with a crappy ping just so I could learn the ropes of the game. Once I got some daytime play in, it was fantastic fun. Am I ready for nighttime survival yet? Maybe, maybe not, but I certainly think that any player who starts playing DayZ at night, won't be playing very long. I think the most flexible, yet realistic solution would be to make game time 2:3 realtime. This would make 8 hour day/night cycles. With this schedule, every server would rotate day/night gametime for each day/night realtime. For example: If I generally play between 8pm-12am EST, every night, my best ping servers will alternate in day/night gametime. So anyone who games around the same time most days will be able to get a varied day/night cycle and those who play ALL the time will still get a sufficient "realtime" experience. If you play for 8 hours straight and it's dark most of that time, I can't imagine that that's not hardcore enough for you lol tl;dr Make day/night cycles 8 hours each instead of the current 12. It will rotate day/night for everyone who plays and still make each cycle long enough to retain the realism. Edit: This was supposed to be a reply to a recent post on this topic, my bad. Tried to delete this and fix that but the forum won't let me.
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