green_mtn_grandbob 594 Posted December 14, 2019 4 minutes ago, ATrueDayZFan said: No need to cater to players who are stuck in the past. sure change the game we were told it was going to be, and make it for the new players as they are the ones with the money now. I never thought they would sell us out, in the end i hope they don't. 1 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted December 14, 2019 19 minutes ago, ATrueDayZFan said: Let's not do this. The inventory in v1.06 is magnificent and the developers should be proud of their relentless hard work. Thank you developers, for making DayZ all that it is today and for giving us a beautiful updated inventory system. No need to cater to players who are stuck in the past. There is pretty much no difference between 1.06 and 1.05 in inventory... Except 1.06 is buggy af... Game breaking but a server restart fixes it for a short while... I had no issues with old inventory... But i have issues with new one even when it works like it's supposed to and meant too... Share this post Link to post Share on other sites
Derleth 1357 Posted December 14, 2019 16 hours ago, TAMW said: Oh by the way @Greensek You guys HAVE to include the bears in chernarus! Those things are absolutely awsome, and need to be roaming the western woods around Pavlovo, Zeleno, Myshkino, Lopatino and up to Tisy =D Bears are in Chernarus. I spotted one yesterday, northwest of the big dam in the western part of the map. I didn't engage, since doing that solo is touch and go with high-powered automatics and suicidal with anything less... 1 Share this post Link to post Share on other sites
Derleth 1357 Posted December 14, 2019 (edited) 17 hours ago, TAMW said: I disagree personally, the wolves have been way to easy to get rid of by just getting them around infected or other animals. I feel the AI should only be concerned with players, otherwise it almost completely removes any challenge. And god fucking knows we need more of a challenge in this game, so for me this is only a good thing. There is a thing like time and place as well. If you get jumped by wolves out in the boonies with insufficient firepower you're in a world of hurt. If you can get inside a building you are safe - for the moment - but the wolves won't bugger off on their own. Tricking them into fighting the local infected has been a legit strategy and should remain so - what needs changing is the wolf vs infected power balance, somewhere along the line wolves have become terribly underpowered vs infected. A flock of 8-10 wolves should destroy a bunch of half-starved villager infected, not the other way around. Most of all I would like wolves to be smarter - wolves are highly intelligent hunters, not suicidal terriers. They should track groups of survivors without attacking until the group splits up or somebody straggles. That is when they should strike. I'd also like to see campfires and torches temporarily stopping them from attacking. Keep the fire going and you're safe, but leave the light radius to get more firewood...dangerous. AI all ignoring each other and only attacking players would be boring, the challenge should be in numbers and behaviour, not in artificial target locking. Edited December 14, 2019 by Derleth 1 Share this post Link to post Share on other sites
drgullen 597 Posted December 14, 2019 7 hours ago, McWendy said: Yeah its fun that you show that. Its only from last year. Thanks god the game is not older then that........ Ow wait..... It is. May I remember the lot of you disbelievers that the forum threads and its content have been overset to a new forum format. A year And half ago if im not mistaken. And only the stickies were taken with the new format. Do you find it hard to believe that BI would or would not transfer that info? I know the answer to that question. I know a lot of you disbelievers hopped on the release hype train this year. You know next to nothing of the development these past 6/7 years. Brian and Dean Both stated there Will be no paid DLC for early access players. You dont have to believe us old forum farts but i suggest you take someones word for it. Just saying show proof shows ignorance.... Found this about 7 years back https://segmentnext.com/2013/02/20/dayz-standalone-wont-charge-for-dlc/amp/ This isn't about ignorance McWendy -- we now live in a world where facts don't really seem to matter anymore. People can tweet out any bullshit that they like and social media picks it up as gospel. So, asking for a source I think is an acceptable request -- if you're going to claim so-and-so said such-n-such, prove it by backing it up. Here, you've claimed that both Brian and Dean stated no paid DLC, but the link you provided doesn't show that -- it shows John Kilhefner, who wrote the article, stating "Hall, however, doesn't like the idea of paid DLC..." That isn't the same thing as unequivocally stating no DLC and nowhere in that article is Brian even mentioned. Also, for the record, I've been playing/interested in/following the development of DayZ since 2014 -- assuming that I know nothing of the development simply because I only joined this forum in 2018 -- that is you being ignorant. I see it this way -- I have no issue with them charging for Livonia, because it is not core content. By that, I mean you don't have to buy Livonia to play DayZ -- it's an option that you can purchase if you want a new map to play on. Where I would have an issue is if they announced, as an example, that broken bones will be returning alongside 1.07, but that previously in-game core component will now be DLC. If they did that, I'd be right there with you objecting to it, because I already paid for that in the Alpha. 2 3 Share this post Link to post Share on other sites
McWendy 675 Posted December 14, 2019 I like your style @drgullen. Nicely worded. Dont get me wrong i dont mind to pay for that map. I do mind it when people say something isnt true when I and a lot of others have seen that it is. Its true that link is nothing more then a person saying something. I Just wanted to show the time frame in which the topic was spoken off. When "we" read it on the former forum. Now i tried to find similar info on the matter but as you can see it is "mostly" not there. And i dont plan om looking to Google pages with different search words forever to go on and make my point. The old forum contained the info we are speaking off and that nor its info is no longer accesible or to be found through Google. We could go on but i dont see the point. Like you said cant "proof" anything. 1 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted December 14, 2019 37 minutes ago, drgullen said: Also, for the record, I've been playing/interested in/following the development of DayZ since 2014 -- assuming that I know nothing of the development simply because I only joined this forum in 2018 -- that is you being ignorant. Yea dude tell her... Same with me but she only sees that i joined the forum in 2018 so that means i know nothing xD 1 Share this post Link to post Share on other sites
ATrueDayZFan 25 Posted December 14, 2019 1 hour ago, Derleth said: There is a thing like time and place as well. If you get jumped by wolves out in the boonies with insufficient firepower you're in a world of hurt. If you can get inside a building you are safe - for the moment - but the wolves won't bugger off on their own. Tricking them into fighting the local infected has been a legit strategy and should remain so - what needs changing is the wolf vs infected power balance, somewhere along the line wolves have become terribly underpowered vs infected. A flock of 8-10 wolves should destroy a bunch of half-starved villager infected, not the other way around. Most of all I would like wolves to be smarter - wolves are highly intelligent hunters, not suicidal terriers. They should track groups of survivors without attacking until the group splits up or somebody straggles. That is when they should strike. I'd also like to see campfires and torches temporarily stopping them from attacking. Keep the fire going and you're safe, but leave the light radius to get more firewood...dangerous. AI all ignoring each other and only attacking players would be boring, the challenge should be in numbers and behaviour, not in artificial target locking. These are great ideas for an RPG but this would definitely not work in DayZ. This kind of realism only steals the authentic vision of the developers. Save these ideas for a game like Skyrim, because they're simply a bad fit in DayZ, if we're thinking objectively. Share this post Link to post Share on other sites
ATrueDayZFan 25 Posted December 14, 2019 On 12/13/2019 at 6:13 AM, Derleth said: @Greensek It seems zombies and wolves have stopped fighting each other. I dearly hope this is not an intentional change? I am currently besieged in Zelenogorsk by a large flock of wolves and a horde of infected, they are completely ignoring each other. A couple of days ago in Livonia I was chased up in a green watchtower by a flock of wolves, while I sat there trying to get a shot at the milling wolves I heard growls from the forest and the wolves were joined by a bear. I shot a couple of wolves and soon enough a minor horde of infected were also running about below me - and they were all focused solely on me. None of the AI deathmatching you'd usually get. The bear did its attack animations a few times but didn't seem to cause any damage. In the end I had to waste most of my ammo to kill them all. The wolves should definitely not fight the infected. Your idea of how DayZ should be is simply not in line with the authentic vision myself and the developers have. Wolves should only attack players with extreme aggression and be ferocious. That is what it means to survive in DayZ. You are welcome to make a mod that lets wolves attack infected so that the main player-base can play authentically. Share this post Link to post Share on other sites
aaronlands 55 Posted December 14, 2019 1 minute ago, ATrueDayZFan said: The wolves should definitely not fight the infected. Your idea of how DayZ should be is simply not in line with the authentic vision myself and the developers have. Wolves should only attack players with extreme aggression and be ferocious. That is what it means to survive in DayZ. You are welcome to make a mod that lets wolves attack infected so that the main player-base can play authentically. This is a farcical appeal to 'authenticity' and is not a very solid argument. 4 1 Share this post Link to post Share on other sites
ATrueDayZFan 25 Posted December 14, 2019 1 hour ago, drgullen said: This isn't about ignorance McWendy -- we now live in a world where facts don't really seem to matter anymore. People can tweet out any bullshit that they like and social media picks it up as gospel. So, asking for a source I think is an acceptable request -- if you're going to claim so-and-so said such-n-such, prove it by backing it up. Here, you've claimed that both Brian and Dean stated no paid DLC, but the link you provided doesn't show that -- it shows John Kilhefner, who wrote the article, stating "Hall, however, doesn't like the idea of paid DLC..." That isn't the same thing as unequivocally stating no DLC and nowhere in that article is Brian even mentioned. Also, for the record, I've been playing/interested in/following the development of DayZ since 2014 -- assuming that I know nothing of the development simply because I only joined this forum in 2018 -- that is you being ignorant. I see it this way -- I have no issue with them charging for Livonia, because it is not core content. By that, I mean you don't have to buy Livonia to play DayZ -- it's an option that you can purchase if you want a new map to play on. Where I would have an issue is if they announced, as an example, that broken bones will be returning alongside 1.07, but that previously in-game core component will now be DLC. If they did that, I'd be right there with you objecting to it, because I already paid for that in the Alpha. You've made numerous claims here and failed to provide a source backing them up. Please do so if you care about facts. 1 1 Share this post Link to post Share on other sites
ATrueDayZFan 25 Posted December 14, 2019 2 minutes ago, aaronlands said: This is a farcical appeal to 'authenticity' and is not a very solid argument. I care about facts so can you kindly provide a source to back up this dogmatic claim? 1 1 Share this post Link to post Share on other sites
Derleth 1357 Posted December 14, 2019 56 minutes ago, ATrueDayZFan said: The wolves should definitely not fight the infected. Your idea of how DayZ should be is simply not in line with the authentic vision myself and the developers have. Wolves should only attack players with extreme aggression and be ferocious. That is what it means to survive in DayZ. You are welcome to make a mod that lets wolves attack infected so that the main player-base can play authentically. What? This is not Resident Evil, they are regular wolves, not mutant dobermans. They would be much more dangerous if they wouldn't stupidly charge survivors the second they spot them. You have the extreme aggression and ferocity in the bears, they are next level rabid... Besides, wolves have been hunting other animals and fighting infected ever since they were implemented, it is only the latest patch they seem to have stopped fighting zeds. Just a few days before 1.06 was pushed to stable, I came home to my base to see a large flock of wolves take down a pig. Was like some effing National Geographic shit... 🙂 I'm assuming the fact they don't do it now is just a bug, there were no patch notes about wolves changing behaviour. 3 Share this post Link to post Share on other sites
drgullen 597 Posted December 14, 2019 2 hours ago, McWendy said: We could go on but i dont see the point. Like you said cant "proof" anything. Agreed. 1 Share this post Link to post Share on other sites
FunkInYourTrunk 354 Posted December 14, 2019 ot stepping in on the arguement as i just dont havethe time or patience, but for the record, i was a regular on the old forum (used to post under arlingtine) and i do remember what you are talking about @McWendy. they did in fact state that they would not be putting amy new content behind a paywall. that being said i personally am more than happy to pay for livonia so they can keep paying their team. mostly because i feel that any core content isnt being restricted by forcing you to buy livonia. long as everything is still available in vanilla (aside from the map itself of course) im happy. 2 hours ago, ATrueDayZFan said: The wolves should definitely not fight the infected. Your idea of how DayZ should be is simply not in line with the authentic vision myself and the developers have. Wolves should only attack players with extreme aggression and be ferocious. BOO! the wolves should definately interact with the zeds, and everything else on the map aswell. seeing a pack of wolves run past 12 free meals to get to the more difficult kill on the other side would ruin the whole wolf encounter for me. would also love to stalk a herd of cattle or deer for miles only to watch a pack of wolves tear it to pieces. wolves only attacking players ruins the whole idea of the wolves for me. 3 hours ago, KajMak64Bit2 said: Yea dude tell her... Same with me but she only sees that i joined the forum in 2018 so that means i know nothing xD the animosity that has been shown to you by mcwendy has very little if not nothing to do with when u joined the forum. im more than sure that if you posted a constructive and insightful concept, or an idea that they felt would make the game better you would get their beans. 3 1 Share this post Link to post Share on other sites
McWendy 675 Posted December 14, 2019 Thank you @FunkInYourTrunk for backing me up in this statement. Like i said before i dont mind the price of the map. Only stating what was stated. @KajMak64Bit2 yes i have next to no love for you. Why? Go look at your post history and way of posting. Your Just shouting and yelling. Maybe not by intend but that's how i perceive you. Im done taking all this flak by people who wont acknowledge the contradictions made by the Devs. Funny thing so far everyone neglected the FACT that there was an older forum with info. Guess that doesn't weigh in. Time for me to get back in the1.06 Times a wasting in here. 1 Share this post Link to post Share on other sites
Tarkules 153 Posted December 15, 2019 (edited) I can fill a generator with fuel with two and a half jericans, when the marker shows its full after one jerican. What is the bug ? Is the marker broken, or does the generator take up too much fuel ? Edited December 15, 2019 by Tarkules Share this post Link to post Share on other sites
ATrueDayZFan 25 Posted December 15, 2019 (edited) I'm glad we can now all agree that wolves should not fight the infected and should be more deadly than bears even. I have laid out step by step logic and facts with the highest standard of scientific credibility only to receive multiple incoherent rebuttals lacking any citations. I am looking forward to the accomplished vision of DayZ myself and the developers hold so dearly, out of a true passion for the game which is sadly absent in the casual commenters who are a loud and vocal minority. Edited December 15, 2019 by ATrueDayZFan 4 Share this post Link to post Share on other sites
repzaj1234 126 Posted December 15, 2019 (edited) I finally got a chance to play 1.06 this weekend. The feel of the game has really changed, more towards survival I'd say and it's awesome. The pace of the game has slowed down in the early game at the coast. The hunger drain is pretty manageable, although I think it drains too fast when you're cold. The penalty for sprinting is perfect imo. If you're planning on sprinting your way out of the coast, you better have supplies with you. The current balance is not perfect but I'd say they're in the right direction with making the game more survival focused. The inventory somehow got worse and server performance seems to be going to shit because of the 1 hour dead body timer. Trust me, I've wanted that timer to be increased for so long now but maybe all the suicides are bogging down the server? Maybe script it where if a player's total time alive is less than 15 minutes they despawn in 5 minutes or something. Couple of things, my ass was saved from starvation by chickens basically. With the food reduction, hunting has reached peak importance. Animal AI needs a huge detection radius buff. Hunting chickens in DayZ is literally jogging right up to a chicken, getting a punch in before their AI even reacts to you. If you're not stealthy enough and spook a chicken, you'll have to give chase.And depending on how many infected are nearby, might be a pretty bad idea. Also give us the ability to hold a dead chicken with our hands pls. I don't have enough experience hunting other wildlife but in general they feel like they are all 3 seconds behind with their reactions. Cows, sheep and goat need to be more cautious and flee IF you sprint up to them and spook em, walking slowly towards them would be the only way to not startle them which ofc can expose you to other survivors. The meat yield for animals other than the chicken could use a slight nerf (20-30% reduction in the amount of steaks). Idk, just things that would make hunting not so much a walk in the park and somewhat of a challenge if you fuck up. Another OP thing to avoid starvation is human fat. If cooked I believe is the same as having 4 meat steaks in one item and no chance for sickness(?). Take fat away from dead bodies, leave the human steaks that can give uncontrollable laughter. Infected seem more responsive. When they're in an aggressive state they emit more noise that attract other infected now, looks like their noise detection radius was increased. Disappointed to see their AI still can't figure out how to hit you even when you're just jogging slowly in a straight line. All in all, it's coming together very slowly. Hopefully 1.07 continues the survival focused trend. I'm thinking the survival polishing that Sumrak is doing with Namalsk also makes its way to the base game. Edited December 15, 2019 by repzaj1234 2 1 Share this post Link to post Share on other sites
McWendy 675 Posted December 15, 2019 Im all for being able to pick up a chicken. I usually find a chicken before i find a knife. 1 2 Share this post Link to post Share on other sites
Derleth 1357 Posted December 15, 2019 3 hours ago, McWendy said: Im all for being able to pick up a chicken. I usually find a chicken before i find a knife. Same, pick it up and shove it in the hoodie to cut it up once you've found something sharp... 1 1 Share this post Link to post Share on other sites
Sqeezorz 839 Posted December 15, 2019 there was not even a long time ago references to the function: "carry player-bodys" ... why not a chicken too. But the carcass will take its tribute if you have too long, it will rot and slowly make you sick ..... Share this post Link to post Share on other sites
0.64 Freerider 261 Posted December 15, 2019 11 hours ago, ATrueDayZFan said: I'm glad we can now all agree that wolves should not fight the infected and should be more deadly than bears even. I have laid out step by step logic and facts with the highest standard of scientific credibility only to receive multiple incoherent rebuttals lacking any citations. I am looking forward to the accomplished vision of DayZ myself and the developers hold so dearly, out of a true passion for the game which is sadly absent in the casual commenters who are a loud and vocal minority. You sure sound like an arrogant little wimp. Do you want the devs to adopt you? 1 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted December 15, 2019 18 hours ago, FunkInYourTrunk said: .the animosity that has been shown to you by mcwendy has very little if not nothing to do with when u joined the forum. im more than sure that if you posted a constructive and insightful concept, or an idea that they felt would make the game better you would get their beans. She's crazy and is being hostile to like most of the people and starting arguments it's not just me.. I hate her.. She's annoying... I don't like beans i like peaches soz and i also don't want peoples beans. Share this post Link to post Share on other sites
Parazight 1599 Posted December 15, 2019 On 12/14/2019 at 10:50 AM, ATrueDayZFan said: Let's not do this. The inventory in v1.06 is magnificent and the developers should be proud of their relentless hard work. Thank you developers, for making DayZ all that it is today and for giving us a beautiful updated inventory system. No need to cater to players who are stuck in the past. You're not fooling anybody. Who names themselves 'a true dayz fan' and creates a new account just to troll the forums? A troll that's been here before. Why the moderators didn't IP ban you a long time ago is beyond me. 5 Share this post Link to post Share on other sites