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repzaj1234

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About repzaj1234

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  1. repzaj1234

    Experimental Update 1.02.150928

    What was changed for the loot economy?
  2. repzaj1234

    Alarm clocks / Teddy Ruxpin / noise makers

    Agree with this. I have not tried if the megaphone attracts them. Or if the PA system attracts them to the speakers.
  3. repzaj1234

    Dead by Dawn | Hardcore 1pp

    https://pastebin.com/87hcmt7U
  4. repzaj1234

    Dead by Dawn | Hardcore 1pp

    Cool man. I've been tweaking the zombie_territories.xml as well. I've been adding new spawn points to the map, I can hand you the .xml once I get home. But here's a preview. I have it in my mod https://steamcommunity.com/sharedfiles/filedetails/?id=1664773919 https://imgur.com/a/DJUcha6
  5. repzaj1234

    Is a balance pass coming?

    Of course, start with smaller tweaks and gather feedback from the community. We just want to see that the dev team is looking into these issues and are trying to balance the game. Thank you for the response, hopefully we see some balancing tweaks in the next EXP update. One other quick suggestion is to increase the number of zombie spawns around coastal military areas. Balota, Cherno, Kamenka and Pavlovo military areas are easily accessible so near the coast. They shouldn't be such a walk in the park.
  6. repzaj1234

    Is a balance pass coming?

    When can we expect a balance pass? or if a timetable isn't on the table are the devs looking into balancing? There's a lot of things that need it right now. Food and drink drop rate on zombies is way too high, the thirst satiation values of food need to be nerfed/completely removed from some foods like powdered milk, cereal etc. Blood and HP regeneration is way too quick, base building HP values need tweaking, coastal military areas are too accessible and a lot more. I know the devs are focused on the more glaring tasks like persistence and server optimization, but these small tweaks can really affect the game in a huge way and steer it back in the direction of being a survival game. Of course survival elements still need a lot of work, but I specifically pin-pointed out tweaks that don't require re-integration to the new engine or developing a new feature for. Why not make some tweaks and ask for feedback on the experimental push? The common consensus among the player base right now is, "Where's the survival in this survival game?" - I asked @ImpulZ about this on another thread that got locked, just putting it out there again.
  7. repzaj1234

    Dead by Dawn | Hardcore 1pp

    GoreZ would go really well with the increased infected numbers.
  8. repzaj1234

    Dead by Dawn | Hardcore 1pp

    I gotta fucking say man, this was brutal. I loved it. Quick suggestion: The loot in buildings are fine, it's scarce and it's fulfilling to actually find something good. The only thing is, infected drop way too much sodas and canned goods. Also, what method did you use to increase infected? Did you put in entirely new spawn points for them? Or is it the multiplier?
  9. repzaj1234

    Dead bodies timer

    @ImpulZ Are the zombies the same hit on performance? They don't have as much inventory on them. They'll have even less if you guys balance their food/drink drop rate. I think the bodies despawn in 5 minutes? What if you guys increase their "respawn" timer, lets say someone clears out a town. No other zombies will spawn there in the next 30 minutes or so. Maybe that could balance out performance and also improve gameplay.
  10. repzaj1234

    No Status Reports, No Updates, Hello...???

    Players that are new to the game and don't know any better. Even on the most popular community servers, only a few like DayZ Underground and NewDawn actually take the time to correct those values. We can't be delegating basic balancing to the server owners. They already have so much in their plate.
  11. repzaj1234

    No Status Reports, No Updates, Hello...???

    @ImpulZ When can we expect a balance pass? or if you can't give a timetable, are you guys looking into balancing? There's a lot of things that need it right now. Food and drink drop rate on zombies is way too high, the thirst satiation values of food need to be nerfed or completely removed from some foods like powdered milk, cereal etc, Blood and HP regeneration is way too quick, base building HP values need tweaking. I know you guys are focused on the "big-boy" tasks like persistence and server optimization, but these small tweaks can really affect the game in a huge way and steer it back in the direction of being a survival game. Of course Survival still needs a lot of work, but I specifically pin-pointed out tweaks that don't require re-integration to the new engine or developing a new feature for. The common opinion of the playerbase right now is, "Where's the survival elements in this survival game?"
  12. Ah god damn it, It said it was signed properly but turns out it wasnt. Publisher still said signatures were valid tho. I dont have time for this anymore, if anyone wants to take over here is my zombie_territories.xml file. https://pastebin.com/87hcmt7U
  13. When you say signature file.. is it the worlds_chernarusplus_ai.pbo.yourname.bisign file inside the addons folder where the pbo is?
  14. That is unfortunately not in the zombie_territories.xml. Respawn rates are way too quick IMO.
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