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Tarkules

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About Tarkules

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    Survivor

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    Zenith Radio Station

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  1. Tarkules

    How to spawn new M1025 on private server?

    There's a typo - Change "Offroad_2" to "Offroad_02"
  2. New Night Missions were added to the server.
  3. Tarkules

    Experimental Update 1.12 (Changelog)

    I noticed that some items are no longer "protected" by the flag from de-spawning (no flag icon). For example - Gas Lamps, Gas Stoves, campfires (outdoor fireplace) and even stone ovens. Is this an intended change, @Kyiara ? I don't see anything in the changelog related to flags and persistence. Also, if I may suggest - As a server owner I'd like to be able to choose which items should be "protected" by the flag, maybe we can get an xml file for our own customized settings ?
  4. Name: Last Resort - PVE, Friendly Community, Base building IP: 51.195.61.20:2402 Discord: https://discord.gg/6Jmmsj4 Website: https://www.last-resort.net/ The Last Resort offers a "vanilla" PVE hardcore survival experience. Less canned food, smaller animal herds, weapons and mags are harder to find and custom missions with loot. The map is split into 2 main areas: PVE with rules & PVP without rules. As we encourage mutual respect and fair play, we also have a few basic rules to prevent unfair "KOS" and base raids. Main Features: - PVE & PVP (with basic notifications) - Day / Night Cycle: 7 hours / 1 Hour, 3 cycles a day - Real date and lunar cycles (real-time date) - Dark nights - Improved Weather System: configured to represent real seasons and atmosphere - Predators (animals) change locations with every season change - Custom static events across the map - Low quantities of canned food - Extensive gas strikes and additional areas - Improved horticulture - Exploding Fireplaces Flags and Base Raids We do not allow raids on bases with a raised flag in PVE areas. Missions Use a radio to find missions. We use Survivor Missions mod which allows us to create rewarding and exciting missions for players who are looking for thrilling action and rewards. In addition to the traditional missions, the Last Resort has it's own unique missions as well. Weekly & Monthly Events: - PVP events with and versus other servers. - Occasional Unique events on different customized maps and settings. - Server Owners / Community Managers are welcome to contact us for event collaborations - please contact us via Discord. Mods - Notes - Survivor Missions (server mod) - Summer Chernarus (during autumn and summer) - Winter Chernarus (during winter) - Namalsk Survival (during winter) Look us up in Discord for more details and support: https://discord.gg/6Jmmsj4 Website: https://www.last-resort.net/
  5. Tarkules

    Experimental Update 1.10 (Changelog)

    +1 Still doesn't work. @lynn.zaw
  6. Tarkules

    Stable Update 1.09

    I dropped an animal pelt and an axe on the ground in my base, and even now, after at least a week - they are still on the ground. I also made a simple fireplace and haven't touched it for more than a week and it's still there, with it's tripod and the pot. None of the above has a flag symbol on it, but I assume that the flag is preventing them from de-spawning, which is great in my opinion.
  7. Tarkules

    Experimental Update 1.09 (Changelog)

    I was going to ask the same question, I'm in the same situation exactly - The flag symbol appears on every watchtower, fence, gate, barrels, the fireplace inside the house, and even the small tent in the middle of the base. But I placed a car tent just outside of the base (~10m from the flag), and it has no flag symbol on it. 1. What is the radius of the flag ? (if it really works on radius...) 2. If I build 2 flag poles inside a base, what happens to the items in between ? how do I know which one covers any item in the base ? For example, if one flag is still raised and the other reaches the bottom, which of items will start to de-spawn ? 3. If I build a base with a flag pole in an area infested with zombies, will it prevent them from spawning inside my base ? Will it prevent animals from spawning there too ? And a question about the kits - Why does it take 3 seconds to place kits, but it takes 12 seconds to fold them ? Adjusting fences and towers is already a time consuming task as it is...
  8. Tarkules

    Experimental Update 1.08

    Ammo box is bugged. I filled it with items and put it in my backpack. After ~30 min all the items inside just vanished. Happened twice in a row, lost my frying pan to this bug... Reported on feedback tracker: https://feedback.bistudio.com/T151425
  9. Tarkules

    Stable Update 1.07

    The apartment buildings don't have any spawn points for loot, that's why they are set to 0. It won't help if you'll change the values anyway. Same goes for the City Hall at Novo, the C130 plane at NWAF, the lost Swan of Chernarus and the suspicious farm Hopper in Livonia.
  10. Tarkules

    Stable Update 1.07

    The big apartment buildings (there are 2 types) will not spawn anything. Their loot values are set to 0. I hope they will remove those assets completely. Except for their height - they are useless, ugly and claustrophobic. As for Schools - they share the same loot as towns and villages, and while they have a max loot value of 30, they will actually spawn ~3 items (usually a dress and child's bag). Once Books and Pens will be re-introduced, they will fill the void at schools, but maybe not enough, unless they will have a priority setting for assets.
  11. Tarkules

    military loot in hospital and village hospital

    I believe you can disable it, but I haven't tested it. Look for the file: \db\globals.xml Change the value to 0 : <var name="LootProxyPlacement" type="0" value="1"/>
  12. Tarkules

    Let's talk about car despawn ...

    Yes, and you can also use wooden crates, btw. Barns and warehouses (with 2 blue doors) also have an elevated flat ground, and yet, cars tend to bounce if parked inside after restarts. I visited an abandoned base after 2 weeks and found inside 3 partially ruined cars, with ruined wheels, one of them was laying over the side of a tent. I followed their positions after each restart until they got destroyed.
  13. Tarkules

    Let's talk about car despawn ...

    I share your frustration, as an owner of a private server I receive complaints on a daily basis about "disappearing cars". It is a proven fact that if you leave a car on any inclined ground, slope, hill - the car will move, bounce and even flip (depends on the inclination degree of the ground) after a server restart. Sometimes this happens with freshly spawned cars with 1 or 2 wheels, if the car is not standing in a balanced way. With each restart, the car will "bounce" sideways a little bit until it will get damaged and destroyed. The only place you can park your car safely is on flat grounds and roads (concrete). For ruined cars - I have 3 suggestions for you (if you have a private server): 1. You can change the cleanup time, although it's a general setting and will apply to ALL ruined items, so use it carefully: \db\globals.xml <var name="CleanupLifetimeRuined" type="0" value="330"/> 2. You can raise the "lifetime" value for car parts (Radiator, Car battery, wheels, etc..) to few hours. So if your car is ruined, you can at least drop the parts on the ground somewhere and come back later to pick them up. For example - a Car Radiator is set to despawn after 4 hours, wheels are set to 3 hours by default, you can extend this value. \db\types.xml 3. Use Sea Chests in your trunk. You can fill them up and put them in the trunk. If the cars gets destroyed you can take it out and even stash it (for 45 days) with all it's contents. For bases: * Generators, spotlights and cable reels will despawn after 7 days, you can extend their lifetime. "Interacting" with them will reset the timer, but switching them ON and OFF does not count as an interaction (which is ridiculous). If you change the values, they will take effect only the next time you place/deploy the objects. * Barrels will despawn after 45 days, unless you interact with it's inventory, which will reset the timer. * In general - fences and watchtowers are meaningless since they don't prevent zombies and animals from entering (bug), can't shelter you from rain and you can't even place anything under or inside the towers. They are just useless and a waste of time. I have no doubt that the developers barely play the game, and if they do, probably not enough.
  14. Tarkules

    Water/food

    Try fishing. You will need a knife, rope (6+6 rags), long stick, some fishing hooks (or bones) and some worms. Basically, if you find 2 small stones and a chicken - you'll be fine.
  15. Tarkules

    Only female zombies in cities

    I can confirm that. After your post I changed the values (now the sum of all children's values is 100), and suddenly many missing zombies started to spawn (like the blonde skater with red jumpsuit). Maybe using percentage is a more versatile approach to allow modding. What happens if you adjust and raise the values of "InfectedArmy" to match 100 ? Currently there are 7 children types, each is set to 5, 35% should spawn. So, 35% of what ?..
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