olyeller 5 Posted December 2, 2019 On 12/2/2019 at 3:56 PM, aux7 said: On reddit, must be a different platform, I think I saw PS4 somewhere? Livonia DLC has not had an update on steam in the last 5 days according to steamdb. 1 Share this post Link to post Share on other sites
aux7 235 Posted December 2, 2019 On 12/2/2019 at 4:08 PM, olyeller said: must be a different platform, I think I saw PS4 somewhere? Livonia DLC has not had an update on steam in the last 5 days according to steamdb. sure, but they were saying that they wanted to release it across all platforms at once or? 1 Share this post Link to post Share on other sites
olyeller 5 Posted December 2, 2019 (edited) On 12/2/2019 at 4:15 PM, aux7 said: sure, but they were saying that they wanted to release it across all platforms at once or? They just made an announcement on Twitter, although it is available for them, it is not yet playable. I believe they've said that there will not be an announcement before release, so they are just going to release it when it's ready. So now I'm wondering if that was a big error, or if it's actually close to release? There is usually much more activity on steamdb before a release/update, so Im guessing that was just a big error with a release next week closer to the anniversary of Dayz 1.0 Edited December 2, 2019 by olyeller 1 Share this post Link to post Share on other sites
green_mtn_grandbob 594 Posted December 2, 2019 The Experimental Servers are back on. No update, servers are running on the same version as earlier this morning. This was on twitter an hour ago. Share this post Link to post Share on other sites
Derleth 1357 Posted December 2, 2019 Whatever they did with the servers during the downtime today, it seems to be working. I've played about two hours and looted two towns without getting the hands/inventory desync so much as once. Same goes for the sudden client freezes from earlier builds. Very promising! 1 Share this post Link to post Share on other sites
Uncle Zed 272 Posted December 2, 2019 Troll level 15! 3 Share this post Link to post Share on other sites
William Sternritter 449 Posted December 3, 2019 OMG they did not release it yet, how will our lives go on?!!1111111 2 2 Share this post Link to post Share on other sites
Chris Dowdell 1 Posted December 3, 2019 (edited) Well i guess no update tonight then. Lol......... Ahhh the pain of trying to organize a group of friends from around the world to be on at update time only for it not show up weeks after weeks. I haven't seen my guys for the last two months. Fml lol Edited December 3, 2019 by Chris Dowdell Share this post Link to post Share on other sites
RuffZ 7 Posted December 10, 2019 (edited) I have two rifles, an M4 and a AKM and both of these I cannot remove the mag or add a new mag to it in EXP 1.06 currently?! Is there a fix? I have tried: #1 - Dropping gun to the ground, picking it up and trying to add or remove the mag. #2 - Trying to load a new mag from the hot bar. #3 - Leaving the gun on the server in a barrel, leaving DayZ, restarting DayZ, picking up the rifle and trying to remove or add a new mag. #4 - Re starting DayZ multiple times and trying all of the above #5 - Unloading the mag while in the rifle, by repeatedly hitting the "R" key until all of the bullets are on my character, the mag empty now, but still cannot eject it, load a new full mag, or add rounds back onto it. Dumping it and getting a new one, is why I am here. I initially left the M4 in a barrel, went and found the AKM, and same thing? Now I have two rifles, both bugged the same way. Edited December 10, 2019 by RuffZ Share this post Link to post Share on other sites
Greensek 349 Posted December 10, 2019 Hello survivors, There is a new update with tweaks and fixes for the experimental servers. Check the information below: GAME Update 1.06.152858 (10.12.2019) GAME FIXED Fixed: Swapping within cargo Fixed: The right side far resolution LODs of the Gunter 2 were only changing their color when damaged Fixed: Items would not attach to the correct attachment slot during base building Fixed: Base building/cars dragging attachments Fixed: Movement inputs would be obstructed while using radial menus Fixed: The boletus mushroom would spawn with a wrong rotation Fixed: When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air Fixed: A server error when picking up items Fixed: Two exploits that could break the character animations Fixed: Head of the character was not healing from damage Fixed: Base building items would be assigned to the wrong slot TWEAKED Tweaked: Fireplace fuel consumption lowered (doubled the burning time) Tweaked: Increased the damage dealt by 9x39 projectile Tweaked: Increased the damage from projectiles to the zombie head (damage zone) SERVER Tweaked: Updated the offline database Information added to the first post. Thank you, Greensek 3 1 Share this post Link to post Share on other sites
William Sternritter 449 Posted December 10, 2019 On 12/10/2019 at 1:46 PM, Greensek said: TWEAKED Tweaked: Fireplace fuel consumption lowered (doubled the burning time) Tweaked: Increased the damage dealt by 9x39 projectile Tweaked: Increased the damage from projectiles to the zombie head (damage zone) Appreciate all the work you're doing here mate, but can you please get an answer from the dev team, why the @#%$ are items like these still being tweaked? Point number one is that all of this should be long decided by now and more importantly what were they thinking when deciding to increase the fuel consumption rate, for example? How hard is it to try out as soon as they change it and quickly figure out for themselves that yep, this is too fast and makes no sense? Just generally speaking who decides this even, do they roll a dice to see which values they mess up this release and then roll the dice again to determine by how much? Early access version had these consistent for Cthulhu's sake! Share this post Link to post Share on other sites
Asmondian 372 Posted December 10, 2019 (edited) Please, do not rush it to Stable until the core bugs are duly addressed and fixed (Inventory swapping issues / desync between player hands representation - AKA reg issues / Radial menus issues on Consoles). Fixed: Head of the character was not healing from damage Fixed: Damage to the head was not regenerating Glad to hear that was a bug and not intended. People were getting one tab at full health by a single punch to the head without fully understand why. Edited December 10, 2019 by Asmondian Share this post Link to post Share on other sites
mart1n1 7 Posted December 10, 2019 you focus too much on the wrong bugs. Share this post Link to post Share on other sites
BORIZZ.K 13 Posted December 10, 2019 Where are the fixes for the disappearance of cars due a collision at the time of the spawn / start of the server? Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted December 10, 2019 On 12/10/2019 at 2:05 PM, Asmondian said: Please, do not rush it to Stable until the core bugs are duly addressed and fixed (Inventory swapping issues / desync between player hands representation - AKA reg issues / Radial menus issues on Consoles). yes, yes, 1000x yes. Share this post Link to post Share on other sites
0.64 Freerider 261 Posted December 10, 2019 (edited) On 12/10/2019 at 1:46 PM, Greensek said: Fixed: Swapping within cargo @GreensekDoes this mean, that the issues preventing items to be picked up, and the issues preventing magazines to be filled which subsequently become unusable and potentially bug the guns, have been fixed? Edited December 10, 2019 by 0.64 Freerider Share this post Link to post Share on other sites
Derleth 1357 Posted December 10, 2019 (edited) On 11/13/2019 at 9:51 AM, Greensek said: GAME Update 1.06.152858 (10.12.2019) GAME FIXED Fixed: Swapping within cargo Fixed: A server error when picking up items I read the above points as potential fixes for the inventory troubles that have plagued 1.06 since the first experimental after Livonia. Didn't take me long to be disappointed: So, NOPE, inventory/looting still not fixed. 😞 (Tested on DE 1-4 around 18:30) Edited December 10, 2019 by Derleth 1 2 Share this post Link to post Share on other sites
thepoey 193 Posted December 10, 2019 On 12/10/2019 at 5:50 PM, Derleth said: I read the above points as potential fixes for the inventory troubles that have plagued 1.06 since the first experimental after Livonia. Didn't take me long to be disappointed: So, NOPE, inventory/looting still not fixed. 😞 (Tested on DE 1-4 around 18:30) but hey at least they got the DLC out. that's what mattered! 2 Share this post Link to post Share on other sites
RuffZ 7 Posted December 10, 2019 (edited) [quoted] Posted 5 hours ago (edited) I have two rifles, an M4 and a AKM and both of these I cannot remove the mag or add a new mag to it in EXP 1.06 currently?! Is there a fix? I have tried: #1 - Dropping gun to the ground, picking it up and trying to add or remove the mag. #2 - Trying to load a new mag from the hot bar. #3 - Leaving the gun on the server in a barrel, leaving DayZ, restarting DayZ, picking up the rifle and trying to remove or add a new mag. #4 - Re starting DayZ multiple times and trying all of the above #5 - Unloading the mag while in the rifle, by repeatedly hitting the "R" key until all of the bullets are on my character, the mag empty now, but still cannot eject it, load a new full mag, or add rounds back onto it. Dumping it and getting a new one, is why I am here. I initially left the M4 in a barrel, went and found the AKM, and same thing? Now I have two rifles, both bugged the same way. ================================== I just left both of those guns that were having troubles (read above quote from earlier today), and went in search of another. I finally found another M4A1 but once again, I went to put in a new mag into it, and I cannot?! That's 3 rifles in a row! Please fix! I have rebooted my system more than 7 times, re-logged into EXP. around 9 to 10 times and tried numerous drop inventory, put in hands, try to put into inventory, etc.... nothing works! Edited December 10, 2019 by RuffZ add quote 1 Share this post Link to post Share on other sites
radamantyz 83 Posted December 10, 2019 On 12/10/2019 at 6:31 PM, RuffZ said: [quoted] Posted 5 hours ago (edited) I have two rifles, an M4 and a AKM and both of these I cannot remove the mag or add a new mag to it in EXP 1.06 currently?! Is there a fix? I have tried: #1 - Dropping gun to the ground, picking it up and trying to add or remove the mag. #2 - Trying to load a new mag from the hot bar. #3 - Leaving the gun on the server in a barrel, leaving DayZ, restarting DayZ, picking up the rifle and trying to remove or add a new mag. #4 - Re starting DayZ multiple times and trying all of the above #5 - Unloading the mag while in the rifle, by repeatedly hitting the "R" key until all of the bullets are on my character, the mag empty now, but still cannot eject it, load a new full mag, or add rounds back onto it. Dumping it and getting a new one, is why I am here. I initially left the M4 in a barrel, went and found the AKM, and same thing? Now I have two rifles, both bugged the same way. ================================== I just left both of those guns that were having troubles (read above quote from earlier today), and went in search of another. I finally found another M4A1 but once again, I went to put in a new mag into it, and I cannot?! That's 3 rifles in a row! Please fix! I have rebooted my system more than 7 times, re-logged into EXP. around 9 to 10 times and tried numerous drop inventory, put in hands, try to put into inventory, etc.... nothing works! 1 open the inventory an take the gun in you hand 2 drag the mag to any hotkey 3 press the hotkey and you character gonna take off the mag 4 now put a new mag in the weapon even if you drop the mag, when you relog the mag are still in your weapon, yes is magic xd, you need do all the step when you loggin in the server if you have the same gun for change the mag sorry for my english. 1 Share this post Link to post Share on other sites
Derleth 1357 Posted December 10, 2019 On 12/10/2019 at 5:50 PM, Derleth said: I read the above points as potential fixes for the inventory troubles that have plagued 1.06 since the first experimental after Livonia. Didn't take me long to be disappointed: So, NOPE, inventory/looting still not fixed. 😞 (Tested on DE 1-4 around 18:30) Ran two hours more after this and did not have the bug happen once. Seems to at least be happening less, on stable it comes and goes lasting all from just a few minutes to the entire session. This is regardless of server, I've played on official, vanilla community and modded community servers on low and high pop, doesn't seem to make any difference. 4 Share this post Link to post Share on other sites
RuffZ 7 Posted December 10, 2019 (edited) Quote Thank-you radamantyz, I did what you said, putting the AKM in my hands, dragged mag to hotbar. Then clicked to take that mag into my hands, it worked. I then dropped the mag on ground, grabbed a new mag and put it into the AKM. I then put the AKM on my back, and waited around 4 min then logged off. Server restarts in approx 1 hr, so I will wait to log back in after the restart. I hope this works! What do I do about the M4A1 I have, there is no mag in it (empty) , but I cannot put one on it? Thank you for any help. Edited December 10, 2019 by RuffZ Share this post Link to post Share on other sites
radamantyz 83 Posted December 10, 2019 (edited) On 12/10/2019 at 7:20 PM, Derleth said: Ran two hours more after this and did not have the bug happen once. Seems to at least be happening less, on stable it comes and goes lasting all from just a few minutes to the entire session. This is regardless of server, I've played on official, vanilla community and modded community servers on low and high pop, doesn't seem to make any difference. look like the bug have multiples cause, we really need hurry a fix for this this bug. On 12/10/2019 at 8:02 PM, RuffZ said: Thank-you radamantyz, I did what you said, putting the AKM in my hands, dragged mag to hotbar. Then clicked to take that mag into my hands, it worked. I then dropped the mag on ground, grabbed a new mag and put it into the AKM. I then put the AKM on my back, and waited around 4 min then logged off. Server restarts in approx 1 hr, so I will wait to log back in after the restart. I hope this works! What do I do about the M4A1 I have, there is no mag in it (empty) , but I cannot put one on it? Thank you for any help. remember, you need make the step all time when you loggin in the server because the weapon still bug, the mag is like ouija or choky, appear in the inventory even if you go to mordor an drop in Orodruin, you have the mag bugged in you gun when you loggin Edited December 10, 2019 by radamantyz 1 Share this post Link to post Share on other sites
drgullen 597 Posted December 11, 2019 @Greensek I really don't get it. On the one hand, thanks for the patch and for fixing whatever it fixed, but for the love of God, everyone is struggling with this inventory bug and not only does this patch not fix it, but there's no "Known Issues" even mentioning it. Please tell us it's actually being worked on...is it? I've died several times now fucking around with inventory glitches...it's getting old fast. 1 Share this post Link to post Share on other sites
andro_dawton 36 Posted December 11, 2019 (edited) its a known issue in the patch notes... but why they shipped it? surley christmas was a factor - bad decision I think same as not fixing cars. ist just a death trap to use them (since months...) Edited December 11, 2019 by andro_dawton Share this post Link to post Share on other sites