ImpulZ 2491 Posted March 25, 2019 Hello Survivors, Today we are launching the first Experimental Update for the Patch 1.02. We know you are more or less patiently awaiting every single one of our post-launch updates, and we've been quieter than usual while ramping up to this one. Focus with 1.02 is the return of two high tier weapons and one vehicle. Let's get into the highlights of this update: Olga 24 Once a high end, "Executive" level car, the Olga 24 is a four door Sedan easily able to reach top speeds on the Chernarussian roads. LAR The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets. M70 Tundra The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition. New & improved weapon attachments Usable backup iron sight of the ATOG Compensator for the Mosin 91/30 Mini Sight (small red dot) RVN sight Individual zeroing of iron sight and telescopic sight for compatible items Clothing Holster and pouch for the plate carrier vest Assault vest and its butt-pack Inventory Ability to move slowly while displaying the inventory Better visualisation of the inventory content Proper scaling of items in the hands slot Ability to have containers as attachment (e.g. pouch on a plate carrier) Various icons and visuals Ability to reorder the inventory containers Other Possibility to kill an infected in melee hit (e.g. with an axe), from the back Changes to night lighting New Noise indicator to encourage stealthy gameplay Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. Updating a moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. ADDED Added: OLGA 24 with attachments Added: LAR with attachments Added: M70 Tundra Added: .308 WIN ammunition Added: Assault vest Added: Utility buttpack Added: Plate carrier holster and pouches Added: Mini red dot and RVN sights Added: Mini red dot sights now compatible with CR-75 and BK-133 as well Added: Functional back iron sights on ATOG optics Added: Access iron sights/scope aim by pressing RMB Added: Precise weapon lifting by weapon length Added: HUD noise indicator Added: Improved inventory icons rendering Added: Inventory icons dynamic scaling Added: Ability to one hit kill infected from behind with selected items Added: Particles on inventory character Added: Inventory character has items in hands Added: Ability to walk (but not jog or sprint) while inventory is open Added: Quick add to quickbar by hovering and pressing a number key Added: Highlighting to hovered items in inventory Added: Client side personal night light (environment is subtly illuminated from camera at night to save players from becoming completely blind without a light source) Added: Mosin 91/30 compensator Added: Independent firearm zeroing for iron sights and scopes Added: Option to change order of inventory cargo containers Added: Hand cramp for brain disease Added: Injury animation is visible in inventory view Added: Footsteps sounds for tents Added: Footsteps scuff sounds for grass surface Added: Sounds for lock/unlock doors action Added: Sounds for combination lock Added: Sound animation events for heavy hit animations Added: New set of sounds for male infected Added: Sounds for hot and freezing character animation Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest) Added: Sounds for pick up and drop action for various items Added: Position dispersion when zombie cannot see the target, but can hear it Added: Expanded admin log (detailed hit messages, placement & base building action logging, playerlist printout) FIXED Fixed: Client crashes when attempting to connect to server through launch parameter on Windows 7 Fixed: Server crash caused by in-game actions Fixed: Server/client errors upon loading weapon Fixed: Client error when equipping bandana Fixed: Server error when manipulating with vehicles parts Fixed: Client error when manipulating with barrel Fixed: Client error when manipulating with radios Fixed: Client error when manipulating with dead infected Fixed: Client error when removing wooden logs from fence or watchtower Fixed: Client error when disconnecting near radio control panel Fixed: Client error when removing rag from mouth Fixed: Client error when attaching combination lock Fixed: Client error when committing suicide with weapon Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, ) Fixed: Various IK poses (base building and electricity items, seeds packs, ammunition, vehicle parts) Fixed: Blending of textures on skybox (previously causing sudden flashes) Fixed: Weak dynamic lights during dusk and dawn Fixed: An issue where majority of the character clothing was rendered in lower resolution than the game was running at Fixed: Items can be picked up through walls - as reported in T137847 Fixed: Texture artefacts on the crosshair Fixed: Player can skip vomiting by staying in crouch Fixed: Player can skip vomiting by jumping Fixed: Salute gesture keeps items in hand Fixed: BK-133 does not change textures according to damage states Fixed: Speed of inventory scrolling Fixed: FPS drop when dismantling/destroying base building parts Fixed: Barbed wire attached to fence will now move properly when opening gate Fixed: Player does not get proper damage while standing in flames Fixed: Driving over character with a vehicle does not inflict damage Fixed: Player gets damage from a vehicle while standing close to it Fixed: Some gestures with weapons make arms twitch Fixed: Infected do not inflict any damage to animals Fixed: Player becomes deformed for others while sitting in a car Fixed: Windows can not be destroyed on some of the vehicles Fixed: Splitting/combining rags will overlay another item in the inventory Fixed: Items can get stacked incorrectly in one slot on top of each other - as reported in T136643 Fixed: Items can be put in hands via inventory while sitting in a vehicle Fixed: Projectile impacts do not alert infected Fixed: Swapped clothing items can remain in characters inventory when standing in vicinity - as reported in T136679 Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely - as reported in T136205 Fixed: Players are able to access dismantle action on towers from the outside - as reported in T136666 + T137639 Fixed: Switching seat while driving will result in silent vehicle - as reported in T137285 Fixed: Item size changes visually for wielded item when logging off - as reported in T136822 Fixed: Selecting survivor in main menu and pressing play opens old server browser - as reported in T136726 Fixed: Environmental damage is not logged correctly in server logs - as reported in T137257 Fixed: Attacking zombies clip through player - as reported in T137370 Fixed: Missing arrow mark on items with container or attachments - as reported in T137103 Fixed: Offline missions cannot be launched on Windows 7 - as reported in T137264 Fixed: Hunting scope allows looking through walls - as reported in T137033 Fixed: Crafting improvised suppressor takes 1 % from the duct tape - as reported in T133200 Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent Fixed: Barrel inventory is misplaced when several barrels are in one place Fixed: Tents and barrels can be placed only on flat surfaces Fixed: Weapons cannot be reloaded while lying on the back Fixed: Restrained character can play freezing animation Fixed: Handheld optic, binoculars or rangefinder were not usable - as reported in T137102 Fixed: AIs might get stuck mid-air after being killed by vehicle Fixed: Enduro helmet attachments are out of place in inventory Fixed: Fitting of localized item names in tooltips and headers Fixed: Electric devices (spotlight, cable reel, ...) getting unplugged after server restart TWEAKED Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed. Changed: Improved the impact of dynamic lights on surfaces (including the roads) Tweaked: Improved quickbar visuals and responsiveness Tweaked: Minor tweaks to the global light config Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter) Tweaked: Alpha channel of mud road texture so it's lit up properly by the dynamic lights Tweaked: Inventory blur intensity is now at a half of the previous value Tweaked: Inventory icons for firearms and their attachments Tweaked: Item sizes for handguards and buttstocks Tweaked: Inventory size of suppressors Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged' Tweaked: Damage system for ADA 4x4 Tweaked: Central economy (minor adjustments) Changed: Item view bounding box enlargement when attachments are added Changed: Improved behaviour of all light sources (fade in / fade out effects and more) Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark Tweaked: Slightly darkened breath vapour particle to avoid glowing at night Changed: Improved behaviour of smoking chambers on all guns (smoke escapes only while the chamber is open) Tweaked: Decreased intensity of all light sources during daytime Changed: Reflector surface of all light sources now shines properly Tweaked: Chemlight illumination radius increased Changed: Torch is now always decrafted to stick when it's rags are detached from it Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical) Changed: Significantly improved quality of vehicle smoke particles during high speed Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation) Optimized: Physics raycast & shapecast callbacks Optimized: Possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter Optimized: Size of entity create network messages MODDING Added: Script function for disabling flares on light entities Added: Script function for setting relative position of flare on light entities Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation) Added: Script function PlayerPreviewWidget::GetDummyPlayer Added: New method on particles: ScaleParticleParamFromOriginal(...) Changed: Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors. Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase) Tweaked: Corrected name of config parameter 'slopeLimit' to 'slopeTolerance' Removed: Obsolete/deprecated configuration parameters were removed. KNOWN ISSUES It is not possible to refill Olga's gas tank Base building collisions can be incorrect after a server restart Going unconscious with an open map can cause client-side errors and freezes Changes to the inventory sizes of items might cause overlapping items for your existing character. Stat regeneration/depletion rates can show issues. 5 1 13 Share this post Link to post Share on other sites
Gobbokirk 546 Posted March 25, 2019 Added: Footsteps sounds for tents Eeeek tents are moving around now!!! Jokes aside, nice update as always 🙂 1 1 Share this post Link to post Share on other sites
amadieus 315 Posted March 25, 2019 Some good stuff in this update! Tons of fixes and a few very important ones, such as tents being more easily placeable on non-flat surfaces and infected not glitching through a player! I like the new weapons and the addition of a new car. I hope that the server performance has been increased noticeably as well! I did expect at least one new feature, like vaulting/climbing or fishing. When can we finally expect a new feature in DayZ? Also, I see no fixes for vehicles in general while the current Lada is still a pretty challenge to drive... Share this post Link to post Share on other sites
Kerbo 198 Posted March 25, 2019 Well, someone's been busy. Nice looking update 2 Share this post Link to post Share on other sites
deshminder 0 Posted March 25, 2019 Please fix T135100/T136885 - Infinite duct tape. Thanks for all the other updates/improvements. Share this post Link to post Share on other sites
pilgrim* 3514 Posted March 25, 2019 1 hour ago, ImpulZ said: Today we are launching the first Experimental Update for the Patch 1.02 YO !! Share this post Link to post Share on other sites
CaptainFist 6 Posted March 25, 2019 Experimental servers? Steam shows no Change when switch to "beta" 1 Share this post Link to post Share on other sites
amadieus 315 Posted March 25, 2019 1 minute ago, CaptainFist said: Experimental servers? Steam shows no Change when switch to "beta" Restart Steam, it helps Share this post Link to post Share on other sites
CaptainFist 6 Posted March 25, 2019 more than three times? Share this post Link to post Share on other sites
amadieus 315 Posted March 25, 2019 1 minute ago, CaptainFist said: more than three times? You selected ''Experimental - Unstable testing version'' from the drop down menu in your Steam library? Share this post Link to post Share on other sites
CaptainFist 6 Posted March 25, 2019 (edited) its not the first time i do this, and yes i have tried verify files... tried a different steam account, restart my computer.... the client updating . the server files not Edited March 25, 2019 by CaptainFist Share this post Link to post Share on other sites
BAHADIR 124 Posted March 25, 2019 Wow, tons of fixes. Nice, but we still wait for the improved lada mechanics. Its really difficult to drive it :) :\ Share this post Link to post Share on other sites
Fa1ko 41 Posted March 25, 2019 1 hour ago, ImpulZ said: Added: Access iron sights/scope aim by pressing RMB Really now? Share this post Link to post Share on other sites
aux7 234 Posted March 25, 2019 straight on line, downloaded experimental logged on. found old character still exists on exp . . . . . .wow (has FIVE boxes of nails - will take offers) interface looks like xbox now .. . . .. jury is out on that one, no binoculars or sights so cannot verify that fix .. . walks to hut, finds tent. . .. . . (dont need to eat anything now, mouth catching enough flies . . .) logs off and sits quietly in corner .. . . Share this post Link to post Share on other sites
Brandon Clinch 50 Posted March 25, 2019 (edited) "Tweaked: Improved quickbar visuals and responsiveness" I hope this solves the issues I had yesterday. I died twice within 1 hour from a non responsive quickbar. I tried to switch to my main weapon but nothing.. Got over swarmed by zombies / shot by a player I would have taken out if the damn quickslots had worked. Edited March 25, 2019 by Brandon Clinch Share this post Link to post Share on other sites
REDDAMN 0 Posted March 25, 2019 Someone knows they will wipe all servers when experimental goes to stable ? Share this post Link to post Share on other sites
Relic77 30 Posted March 25, 2019 Looks good so far. Fixed: Electric devices (spotlight, cable reel, ...) getting unplugged after server restart . This one has been a pain in the ... 1 1 Share this post Link to post Share on other sites
Cookster1234 32 Posted March 25, 2019 I hope we get this update for xbox on 27th, as stated previously pc and xbox will be the same at all times, but as we know xbox been behind for a while. Share this post Link to post Share on other sites
Brandon Clinch 50 Posted March 25, 2019 (edited) 1 hour ago, aux7 said: straight on line, downloaded experimental logged on. found old character still exists on exp . . . . . .wow (has FIVE boxes of nails - will take offers) interface looks like xbox now .. . . .. jury is out on that one, no binoculars or sights so cannot verify that fix .. . walks to hut, finds tent. . .. . . (dont need to eat anything now, mouth catching enough flies . . .) logs off and sits quietly in corner .. . . The inventory looks like this? : / https://i.imgur.com/XCLgZYZ.png Not only are cars potential projectiles but they do inflict damage now. Other than these two things + no fix for base destruction and cars bugging out the update looks good. "Fixed: Driving over character with a vehicle does not inflict damage" Edited March 25, 2019 by Brandon Clinch Share this post Link to post Share on other sites
eno 1049 Posted March 25, 2019 Looks good! Hoping for the best. Share this post Link to post Share on other sites
polini 65 Posted March 25, 2019 One question, Why im not seeing the Noise indicator? And yes, i Verified the DayZ files. Share this post Link to post Share on other sites
Iceman997799 1 Posted March 25, 2019 3 hours ago, CaptainFist said: Experimental servers? Steam shows no Change when switch to "beta" Same here. I did a pc restart also restarted steam 5 times uninstalled server files and still same thing happens no exp. 1 Share this post Link to post Share on other sites
Vernon_Price 135 Posted March 25, 2019 10 minutes ago, polini said: One question, Why im not seeing the Noise indicator? And yes, i Verified the DayZ files. I have the same issue, actually no idea how to fix it... 😕 Share this post Link to post Share on other sites
Mr Jizz 313 Posted March 25, 2019 So the "tapdancing" Lada that occasionally flings around like it's being shaken up by a giant invisible hand - not fixed? Am I reading correctly that RMB goes straight to one's sights rather than simply raising the weapon? Was the V3S abandoned?? I feel like the parts were still spawning as of two patches ago... Share this post Link to post Share on other sites
aux7 234 Posted March 25, 2019 (edited) 2 hours ago, Brandon Clinch said: The inventory looks like this? : / https://i.imgur.com/XCLgZYZ.png not quite identical, but the images on my inventory were enlarged . . a similar style. My character is not fully equipped . .. . . . I abandoned it because the experimental servers kept crashing/kicking me out way back then . .. . the character must be from at least January early feb . . . Edited March 25, 2019 by aux7 Share this post Link to post Share on other sites