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Mr Jizz

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About Mr Jizz

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    Survivor

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    Male
  • Location
    Philly

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  1. Mr Jizz

    Car Dynamics (spawning, glitching, etc.)

    Pugman, I agree with you, at least in part. I'm suggesting things that add layers of 'nonsense' for people who want to commit wasteland crimes (LOL). The idea of making the hood release an option from the driver's seat plus lockable doors would be easy to defeat if a player happens to have a lockpick, but the same is true if they just happen to have a battery and spark plug. Assuming they don't, you've added an obstacle for an assailant to overcome. That's where this game really shines... How many times have you gone running a simple errand to find something specific, only to find it suddenly/seemingly unattainable? You go looking for a lockpick and find yourself treed in a house surrounded by zombies. Another way they could do this is to add more components to the car which can be removed prior to logging out. At one point they had serpentine belts as a required component to get the vehicle running. Let's bring that back, and maybe throw-in fuses. I guarantee if the scenario of this game was happening in real life, I could do things to a car that would make it virtually un-stealable. For the sake of preserving an interesting player experience, I'm sure we could limit it to items that could be found in the environment... just more of them.
  2. Mr Jizz

    Stable Update 1.04.152076

    Is it just me, or did belts stop spawning in this patch?
  3. Mr Jizz

    Car Dynamics (spawning, glitching, etc.)

    "Immersion aficionados" would hate these ideas, but I say immersion is a bullshit reason to kill any idea in a survival game when a compelling non-immersive element exists. If I can't be in the game 24/7 to protect my shit, then there should exist handicaps to thwart thieves and griefers. Speaking of which - are Landmines persistent yet? I had a few vanish (pretty sure no one hit them, and they can't be 'defused')
  4. Mr Jizz

    Car Dynamics (spawning, glitching, etc.)

    In general, cars are both awesome and brain damage. I've been thinking about a new mechanic to help reduce theft - the Hood (bonnet) can only be "popped" from the driver's seat (like real life), and the car doors themselves are lockable with the lock pick. I wish the devs would start to consider the futility of base building and putting a car together when it's so simple for assholes to steal and grief.
  5. I'm hoping the community has a little experience that can shed light on things I've otherwise only assigned theories. My first question to the community is if anyone understands the Car spawn mechanic. Do the cars spawn on weekly server maintenance, or on the twice-daily server refreshes? Regarding glitches - will a car despawn automatically if any part of it is ruined? We had a car that otherwise seemed very safe with one ruined tire, and hours later (after a nightly server refresh) it was gone. Also, has anyone successfully parked a vehicle inside a structure where it DIDN'T disappear on the server reset? My current understanding is that cars (being a server-side entity) will 'drop' into place on a server reset, which in many cases causes them to land on the roof and thusly crash/ruin and vanish.
  6. Mr Jizz

    Stable Update 1.03.151658

    I'm not seeing any of the official Gameservers.com servers.....
  7. Mr Jizz

    Stable Update 1.03.151552

    So I thought this problem was gone, but it's not. I logged around 2AM EST(US) with my car tucked neatly into a grove of trees. Two tires, battery, and plug were removed to reduce the likelihood of theft. This morning, around 9AM EST(US) I checked in to find the car 5-10 meters from where I left it, on its side. This is a GAME-BREAKING bug and needs to be addressed. I can't speak for what server resets occurred in the server in the 7 hours I wasn't in, but this clearly wasn't a player's doing. The cars are still flinging around after being left in stationary places.
  8. Mr Jizz

    Stable Update 1.03

    Interesting... Are you able to confirm that it's only cars that came before the 1.03 patch? SO if I know for certain I'm driving a car that's come AFTER the patch it should stay? This actually lines up with the first car I lost.. It was sitting in an unusual place with the two tires I left on it, both ruined, plus the radiator ruined. I thought maybe someone tried to drive it on two wheels, but there was no way they could have gone uphill and over a fence LOL. Did this patch/corruption also impact barrels?
  9. Mr Jizz

    Stable Update 1.03

    Did that Olga in the ditch disappear? Part of my problem here is not knowing if the game (or anyone with a similar problem) is logging the despawn of a car. In my three day experiment I specifically DID NOT interact with the vehicle. I would spawn in to verify it was still there, then log. After about 3 days it was gone, and the loot in the tent was untouched. I'm making assumptions here (but certainly no stretch of logic) that a player stealing that car, either alone or with friends and having carried two tires and a battery to this remote location would have taken at least SOME of the loot in that tent. It's a non-zero chance they'd pass on everything inside, but very very unlikely.
  10. Mr Jizz

    Stable Update 1.03

    I've been wondering about this. My belief is that its base on full non-interaction.. so no manipulating of inventory, parts or physical movement of the car. My 'bait' experiment may just be a coincidence, but it's such a small likelihood. It's also not beyond the pale that a hack is allowing players to find discretely hidden vehicles.
  11. Mr Jizz

    Stable Update 1.03

    OK, so I'm about 80% sure cars are despawning after a couple of days. This time I tested it by leaving bait in a tent just next to a very well hidden car. If the car was stolen, they would have had to have shown up with 2 tires, a battery and a plug - AND passed up ammo/mags/decent loot and a tent (+camo netting). The tent and loot were untouched, but the car is gone. I've had a few cars vanish recently after a couple of days of non-interaction, and up until now I've been assuming theft... this instance reaks of despawn (bug or otherwise). Is there a new countdown timer on vehicles despawning?
  12. Mr Jizz

    Stable Update 1.03

    This is all well and good - but what about public servers? Are they just not going to spawn until the devs tweak the events.xml themselves?
  13. Mr Jizz

    Stable Update 1.03

    I'm wondering the same thing. My party roamed the map for a solid 3 hours last night, stumbled on a dozen Gunter body panels but not a single Gunter vehicle. I'm in agreement with the folks complaining about the gloves/ladder thing, but only for the rate of degradation. I'm fine with gloves taking wear for sliding down ladders, but it shouldn't ruin gloves as fast as it does. I've also noticed it's difficult to remove/manipulate the tires and mechanical components of the Olga and Lada. Normally I'd drag a tire from the car into my inventory, but it appears the only way to remove a tire now is to stand over/beside the tire and use the F key. The same goes for the battery (& plug/radiator), where I had to open the hood and physically stand atop the engine block, look down at the battery at just the right angle to remove it using F. Not sure if this was an intentional change, but it's certainly an unwelcome drag to game flow.
  14. I've noticed it's really difficult to remove any part from the cars. With the hood open, I'm still getting a 🚫 on the battery, plug and radiator. It's also not possible (at least some of the time) to drag attached tires from the car to the player inventory. You have to stand over/beside the tire you want and use the F key to take into hands.
  15. Mr Jizz

    Experimental Update 1.03.151487

    Can you share what is attachable to the belt?
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