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Relic77

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About Relic77

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    Helicopter Hunter

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  1. Relic77

    Stable Update 1.12

    The melee weapon balance is a bit wierd. A Scyte is killing zombies quite ok meanwhile a split-axe takes ages to down one zombie. Did you remove the headshoot with melee weapons ?
  2. Relic77

    Stable Update 1.07

    Ah haha, I will try that. What happened with the Cancel button in the browser ?
  3. Relic77

    Stable Update 1.07

    Anyone else having problems with hunting ? Me and a friend sniped a deer in the head. We had to hit it 3 times before it died. Same with handguns, I emptied like 6-7 shoots with a Glock in the head close range but the animal just run away. Kinda hard to hunt if you are alone. This is not an lag issue since I tried that on my testserver and pretty much any server the animals just runs away like nothing happened.
  4. Relic77

    Stable Update 1.07

    Really , okay I will look that up. thanks
  5. Relic77

    Stable Update 1.07

    Please. REMOVE the 400w personal light (which is not needed anyway since the night is so bright you need sunglasses) which need to be reverted back. Servers can choose whatever they want night or not. And players can choose to join that kind of server. At least make it so you can decide server side if you want person light or not.
  6. Relic77

    Stable Update 1.07

    There is a bug when you hit "R" to remove a shell, you need to hit it twice. After that you will be unable to reload any mag and eventually CTD (I did). Some players have reported jittering when walking and also cars can't be moves when pushing W without holding the Shift key. It could be a combo with the R bug.
  7. Relic77

    DayZ Livonia is OUT NOW

    Så what is the appid for servers to download Livonia ?
  8. Relic77

    Experimental Update 1.06

    Seems to be a serious bug with cars. If you find a car that works, start the ignition, exit the car and opens the hood you get stuck and start taking damage. (This happened with the Civilian Red car) https://feedback.bistudio.com/T146588
  9. Relic77

    DayZ Livonia PC Open Beta

    Good ideas. Perhaps the sickness could kick in by a small chance if you get cold. (might already been implemented, but I haven't been sick ever except when drinking foul water). So when wet 1%, then light blue maybe 2-3% and 4-5% when dark blue and 10% for dark purple for every min. When dark purple, here your health starts to drop since you are now in hypothermia. This make it hard to move around, takes longer to interact with things and you perhaps lose your vision in some extent. This is over a 20-30 min period. So you still have around and 45 min to find a solution to your problem.
  10. Relic77

    DayZ Livonia PC Open Beta

    Been playing Livonia for a while now and the weak part on this map is dehydration and coldness. If it rains for 5 min and you can't get a fire up (middle of a forest) you are dead even if you take cover in a house/shed. (What happen with the cover under a tree? ) Also when it stop raining you get dry/healthy temperature in an instant so no need for campfire and warm you up. Perhaps make the coldness something that takes time to be low/high before you start taking damage. In that way it can rain longer. Zeds are cosmetic and not doing any damage at all. I let a zed hitting me and it took like 20-25 times before i died from full health. Basically you can just have a fist fight with any zed and not taking any considerably damage at all. Being to close a campfire and your temp goes sky high and you start losing health. Else a very nice addition to DayZ.
  11. Relic77

    Stable Update 1.05

    Problem is to repeat this is nothing you do over a night. My server have been running for quite a long time and it started for like one week ago. I do understand that mods might be the cause but why haven't it happened earlier?. But a swift googling show it has happens on non mod servers to. Non community servers tends to wipe their database more frequently so it could in fact be a time bomb. This has happen on my non modded server earlier (before I installed server mods) that tents and walls did despawn. I will just highlight that this might be a problem for server that don't wipes their database as frequently than other. Last I wiped was for the 1.03 update.
  12. Relic77

    Stable Update 1.05

    There are some serious issues with Base Building. I build some watchtower and walls last night, coming back this morning to find some stuff floating in the air. and only thing that was left was the door. I went back for a backup where i left last night. Now it is like it was when I left, however, I logged out for like 10 min , logging back in and find it start to decays/despawn. I make backup every 2 min which then is applied back after an crash or restart. This has been my fool proof to be 100% sure that things stay. So this decaying is something else. Is there a limit in how many walls you can place on a certain spot ? https://imgur.com/a/QS1Nu0m
  13. Relic77

    Mod updates driving me crazy

    That sound like it will add anything out of the box TM still , I have all that already with my scripts. Still it won't parse and edit and update the XML/CFG whatever files and changes to my OWN addition in game . Thanks for posting. Still my scripts detects a semi crash , meaning that the server is still running but no one can connect, and will close it. I also have a csript that rolsl back a few min after each crash/restart to make sure the persistence is there. The only thing I want is that the when a mod get an update , giving me some time to change the configuration and THEN update before. I couyld easily make a script that easily detects a new mod , copy it and restart the server. But still that can mess up the database.
  14. Relic77

    Mod updates driving me crazy

    Yes, I am running two servers, One that is using purely server mods and "vanilla" and one that is using quite a few server mods. My problem is the one with "quite" a few server mods. Since the last patch 1.04 I had to update my server mods like 2-3 times every day. It might not sound so much but one mod gets updated in middle of the day, another one release a update late night (CET) = My modded Server mostly are inaccessible. Since I work in the day and sleep in the night. (However I do check and updates the mod in the middle of the day and can update it when ppl ask for it) It has been like this now for a long time and it pretty much a pain i the ass. There has to be another way to implement the mod system to the community. Please let players join a server with an older mod if they have the mod in their cache and the server is running that mod. It can't be that hard to implement. Since we can't package the server mod into one singel mod withput getting copyright infrigment , you have to come up with a system that gives credits to the modders when loading (since it seems to damn important for some modders) I do understands the work behind the mods but seriously, not a damn players cares about who made the mod. They just want to play. So I ask for some kind of collection system for each server that using some types of mod without repacking it, which make it less vulnerable for repeated updates. And let the server admin to updated it once a few days. Instead if having to stay and check each hour if the mod have been updated or having some pm in discord that they can't join the servers their players playing on in the middle of the night. Best Regards Relic
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