ImpulZ 2491 Posted December 13, 2018 Read more about the 1.0 Update here: http://dayz.com/article/general/dayz-1-0 Please be sure to completely verify your game files ("Log files" and "User Data") before playing the Experimental or the upcoming Stable update. Patchnotes ADDED Added: Crafting wooden plank from wooden log with hacksaw Added: Camera misalignment during movement in iron sights Added: Sounds for prone injured animations Added: Impact sound for Hatchback Added: Destroyed engine sound Added: Sounds for base building Added: Speaking animation connected to VoN Added: Heat haze/shimmer Added: New UI icons Added: Additional sounds for animals Added: Additional sounds for jammed weapons Added: Horticulture (limited to garden plot and still WIP) Added: Ability to see lights from a distance, outside of the shadow rendering distance Added: animation for interaction with wire while having pliers Added: gag action to rags Added: New sounds for road flare and power generator Added: New server browser Added: Localization to Launcher Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot Added: Bleeding from infected Added: New character scenes for the main menu TWEAKED Tweaked: Infected AI (WIP) Tweaked: Global light config Tweaked: Temperature effects on hunger/thirst rates Tweaked: Vehicles simulation Tweaked: Input system (WIP) Tweaked: Vehicles damage zones Tweaked: Melee damage to animals Tweaked: Engine damage icon Tweaked: Damage system Tweaked: Base building Tweaked: Hunting jacket camouflage Tweaked: Handling sounds for weapons Tweaked: Responsiveness of the cloud system (clouds should adapt to the overcast values much faster) Tweaked: Thickness of the cloud layer (should help visual quality on lower details) Tweaked: Angle of rainfall during windy conditions Tweaked: ghost slots made a bit more visible in inventory Tweaked: base building (updated geometries, construction kit spawning, positions of material proxies) Tweaked: UI (order of indicators, tendency arrows) Tweaked: vehicle simulation Tweaked: campfire animations Tweaked: animals behaviour (alert level) Tweaked: sounds for advanced placement Tweaked: Sound of reloading for AKM Tweaked: Increased size of base building attachments and construction kits Tweaked: Weather Tweaked: Some item sizes Tweaked: Size of vital zones Tweaked: Weapons sounds Tweaked: Horticulture (user actions, grow time) Tweaked: Light config Tweaked: Unconscious state Tweaked: Damage system for vehicles Tweaked: System message Tweaked: Metabolism and regeneration Tweaked: Stamina and quantity progress bars Tweaked: HUD icons Tweaked: Server browser FIXED Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Time persistence after server restart Fixed: Able to walk through base building elements after a restart Fixed: Gunshots not being heard properly Fixed: Client can be terminated upon selecting Play button in Main menu Fixed: Inventory cannot be closed by pressing ESC button Fixed: Handful of client/server errors related to in-game actions Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets) Fixed: Fireplace in a barrel could disappear after closing a lid Fixed: Attaching a headlight box to a car Fixed: Injured crawling animation Fixed: Swapping items from infected inventory could break a hand slot Fixed: Hatchback windshield transparency Fixed: Heat pack not heating up Fixed: It is not possible to jump over a landmine without detonating it Fixed: Missing recoil animation for the BK-133 Fixed: Quick bar may get stuck under some circumstances Fixed: Player cannot be restrained while having burlap sack Fixed: Infected do not react to another gunshot if already chasing after one Fixed: Infected attempt to attack the player through wall instead of walking around it in some situations Fixed: Infected climb stairs slowly Fixed: Attached attachments for Plate Carrier Vest have the wrong position Fixed: Clouds not affected by the fog Fixed: Vehicle fluid and gear state is not properly registered by server Fixed: Bullets do not register character standing in the bush/tree Fixed: Headlights can be turned on while missing Fixed: Base building sound synchronization issues in multiplayer Fixed: Barrel can be moved via vicinity tab in inventory Fixed: Canceling or finishing eating animation while in prone on back results in glitchy character movements Fixed: Player can simultaneously block and perform melee attacks Fixed: Having a perfectly flat surface is required to dig a garden plot Fixed: Vehicles might be spawning above the ground Fixed: All levels of construction are visible (base building) Fixed: Unable to exit ladder when there is a zombie standing under it Fixed: Weapon position is not the same if the object is approached while ADS Fixed: Power generator has a small area to switch on/off Fixed: Reddening of the screen sometimes taking on other color shades Fixed: Inconsistent functionality of "enter" key in menu Fixed: Missing sounds for gas lamp and gas stove Fixed: VoN not working when 3 or more people talking Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: CPR with barrel in hands causes characters hand to glitch Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Issues with planting seeds Fixed: Bottles and canteens can be filled with fuel Fixed: Desync in car's gearbox state Fixed: Infected might teleport towards players Fixed: Player is stuck in gesture animation if his character is restrained Fixed: Restraining player that is looking at a map will break the map, his animations and kill him Fixed: Selected server moves out of page (server browser) Fixed: Player's left hand might extend upon disembarking a vehicle Fixed: Wheels might be shaking/twitching Fixed: Missing material/textures Fixed: Some cases when a Torch was ignitable while it should not be Fixed: The Torch not being possible to ignite from a burning Fireplace Fixed: Seat can be moved while a player is sitting on it Fixed: Faulty fire geometry components Fixed: Connection to the last played server Fixed: All servers have Official shard Fixed: Client termination when in server browser with friends playing MODS SPECIFIC Added: Scripts are now able to write files in the directories "$profile:" and "$saves:" Added: Limitation to the file writing capability of the scripts (as security measures) Changed: The Mod.cpp definitions are loaded only when the launched with -filePatching Changed: The content of the mod.cpp must be included into the mod configuration Removed: scrAllowFileWrite startup parameter KNOWN ISSUES Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker. Clothes cannot be taken off restrained/unconscious characters. This update is connected to a complete character/map wipe. Launcher Changed: It now is the default option when the game is started from Steam Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., or BattlEye F.A.Q. 8 17 Share this post Link to post Share on other sites
OrLoK 16185 Posted December 13, 2018 Excellent. 1 3 Share this post Link to post Share on other sites
morphood 1 Posted December 13, 2018 Nice job guys. 1 Share this post Link to post Share on other sites
Undeceived 22 Posted December 13, 2018 Congratulations! 1 Share this post Link to post Share on other sites
LordBlackwolf 656 Posted December 13, 2018 Congrats! I'll see you all in Chernarus! 1 Share this post Link to post Share on other sites
dallebull 48 Posted December 13, 2018 (edited) Great work! Needs a hotfix for the FPS tho, getting <30 now and have played with 60+ on the exps until today, didn't have time to try that one.... Edited December 13, 2018 by dallebull 1 Share this post Link to post Share on other sites
amadieus 315 Posted December 13, 2018 Nice work! Looking forward to all that comes in 2019! Share this post Link to post Share on other sites
polini 65 Posted December 13, 2018 Great! I will try it tonight. Share this post Link to post Share on other sites
Seitan 161 Posted December 13, 2018 CONGRATS DAYZ TEAM! 1 5 Share this post Link to post Share on other sites
neopas 0 Posted December 13, 2018 Congratulations on the release! Share this post Link to post Share on other sites
AwkwardTickler 3 Posted December 13, 2018 Horrible FPS. Just reinstalled the game fresh. Everyone seems to be getting this problem. This is a fucking botched release. This might have just killed any chance of player count growing. How does this happen. What a failure. 1 Share this post Link to post Share on other sites
Rammit (DayZ) 153 Posted December 13, 2018 Trying to type name in server browser caused a hang. Couldnt tab out or use task manager, either. Share this post Link to post Share on other sites
kichilron 8550 Posted December 13, 2018 1 minute ago, AwkwardTickler said: Horrible FPS. Just reinstalled the game fresh. Everyone seems to be getting this problem. This is a fucking botched release. This might have just killed any chance of player count growing. How does this happen. What a failure. Then again there's "don't play on patchday". Keep calm and constructive, please. 1 1 1 Share this post Link to post Share on other sites
Rob MacDonald 0 Posted December 13, 2018 2 minutes ago, AwkwardTickler said: Horrible FPS. Just reinstalled the game fresh. Everyone seems to be getting this problem. This is a fucking botched release. This might have just killed any chance of player count growing. How does this happen. What a failure. When deadlines need to be met and people are working long hours with little sleep, things happen. Obviously this isn't good, and hopefully will be fixed up before the free weekend is over as this is not the way to win over new players. Not defending anyone or anything, it is what it is and I'm 100% positive the dev team is going to work frantically to figure that issue out. a 100 FPS drop from yesterday was obviously unintended Share this post Link to post Share on other sites
kopo79 426 Posted December 13, 2018 1 minute ago, kichilron said: Then again there's "don't play on patchday". Keep calm and constructive, please. devs had experimental version and allready there was FPS problem... why they decided just push everything on stable? experimental version was up maybe 5 minutes and then came stable... push to exp....fix....push to stable. 1 Share this post Link to post Share on other sites
AwkwardTickler 3 Posted December 13, 2018 2 minutes ago, kichilron said: Then again there's "don't play on patchday". Keep calm and constructive, please. I bet the usual 2000 players get this. But everyone else that had been waiting on 1.0 will start the game, quit and uninstall. I know I would. Can not believe I followed this game for 5 years for such a flop. It is a new emotion. Have not been this let down by something probably ever. Can't wait to only be able to play first person only servers with like 200 ping since all 3 of them are in europe. And guess running into people will be a unique sight since servers in the US on first person barely crack 20 players most of the time. Share this post Link to post Share on other sites
koffeekage 322 Posted December 13, 2018 7 minutes ago, kichilron said: Then again there's "don't play on patchday". Keep calm and constructive, please. Its not patch day, its release day. Yall trying to compete with fallout 76 for worst day one experience. 1 1 Share this post Link to post Share on other sites
phatbank 0 Posted December 13, 2018 I just backed up my old Community server and updated to 1.0, started my server fresh and only see a collection of memory dump files.. --DayZServer_x64_2018-12-13_14-29-39.mdmp Every attempt is another file. Share this post Link to post Share on other sites
DMentMan 707 Posted December 13, 2018 Ah it's a good day! Great job! Share this post Link to post Share on other sites
Seitan 161 Posted December 13, 2018 Yep, after few minutes it turns into slide show. Why why why... what's the point release it, if you already know few hours before that it is not gonna work? Share this post Link to post Share on other sites
Mimi Riri 2 Posted December 13, 2018 0.63= 60 FPS 1.0 = 8 FPS Share this post Link to post Share on other sites
igor-vk 909 Posted December 13, 2018 25 minutes ago, kichilron said: Then again there's "don't play on patchday". WTF!? 2 Share this post Link to post Share on other sites
amadieus 315 Posted December 13, 2018 Hope they can sort out this fps issue this evening Share this post Link to post Share on other sites
MaxwellHouse69420 87 Posted December 13, 2018 Holy fixes Batman ! But I wonder , do zombies still jump over fences and walls ? If they don’t they will be too easy to capture in gated yards !! Share this post Link to post Share on other sites