Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
@pilgrim*We are talking about the game. While all of the survivalist theories might be interesting, and perhaps useful to someone writing a thesis on DayZ player behavior motives and modes, it is largely irrelevant to the discussion of how to balance motivations and player behavior within the game mechanics. It is food for thought when getting acquainted with a private server, and all the regular groups operational trends, but purely academic and beyond the scope of how game mechanics influence player behavior trends. Some people will always shoot on sight, regardless of the benefits of cooperation; these players can be excluded from consideration in the sense of this discussion. Everyone is aware of the possibility/prevalence of being shot on sight. Many players will choose to shoot on sight out of fear of being shot themselves. There is little to no incentive to cooperate with strangers, both in the short term and long term. Things that may provide incentive for players to make contact and asses the benefits of cooperation; even if only in the short term to achieve a goal and then dispose of the cooperant: Gradually developed, lifespan-bound, task specific, competencies. Things such as medical, agricultural, mechanical, structural, handicraft, bushcraft, and culinary skills could be applied over lifespan experience to generate greater value to individual playthrough lives, both to the benefit of the player and anyone that they may meet. In this manner, a player who has survived a long while farming and hunting will generate more food for any group into which he/she may integrate. All of this should be "behind the board" and only perceptible by observation of results. Said player-lives would carry greater value to the group, in terms of product produced per growing cycle or animal harvested. Other players would see an incentive to protect that player, and have incentive to delegate experience based tasks to players with a higher experiential competency in that category. Farmers would likely be kept safe behind walls and oversee plot preparation and planting to help give experience to others, while attending and harvesting for greater yields. Experienced hunters may oversee hunts and provide security, perhaps taking a few butchering themselves for a greater yield; it would be dangerous for an experienced hunter to risk skinning the first deer out in the open (or perhaps the last). As I discussed with a friend over beers earlier, the potential for abuse and trolling will always be there. As long-lived and masterful player-lives come to be known in a specific server ecosystem/economy, there will invariably be people who want to take out those more valuable and skilled player-lives who contribute to the skill-based economy. Such is already the case, if anyone has played on a server with developed groups and factions/clans. People target the players who build and defend bases; the players who secure and maintain vehicles and do supply runs; people camp out farming plots near tents full of food, to kill the farmer after they get tired of seeing the tent full of vegetables keep coming back after numerous despawnings. All this would add is more incentive to cooperate for some, and more specific interference-based hunt and kill goals for others. Whichever way one plays it, it can only lead to more diverse and layered player motivations and interactions. And that is what I think DayZ so desperately needs right now, to rise above the years-long quagmire of incremental not-quite-progress...
-
This pretty much hits the nail on the head. There simply aren't enough factors affecting the player's decision making process and hierarchy of needs to address the regressive trends in player interactions. Over the years I've suggested many things to diversify the range of motivations among the playerbase. For those who wish to do nothing but find and kill other players, because that is the reason the are here. Not much can be done to change their goals and motivations outside of adding more "realistic" and diverse basic needs that need to be met. A sort of extra layer of confounding issues they will need to address to become effective at sustaining their purposes. It's too easy to sustain a long term mission with the given mechanics. Stamina has slowed down the process considerably, but there aren't any more considerations that need to be met and managed. In previous patches, I used to like playing as sort of a park ranger. I could carry with me everything I needed to to indefinitely sustain a mission lasting a dozen hours over most of a week, to roam the map and catalogue evidence of player activity; tents, crashed vehicles, discarded backpacks. I would often be able to discern who was playing at what times by taking screenshots of tent contents and referencing the time elapsed between changes. With this I could make contact with regular players on even a public official server after a few days of gathering information. I feel that perhaps even that was too easy to do. In most cases KOS wasn't even an issue, because I could easily choose to avoid engaging players who took longshots, even if they got a good hit; I could just use the terrain to my advantage, mitigate bleeding or bone damage and eat all my food that wasn't ruined and take a big loop to catch up on my rounds after a half hour or so. I could pretty much do anything I wanted to do after a couple hours of prep looting, without any immediate concerns or challenges. In this light, the game could surely use a few more factors in influencing the needs of players to drive behavior in a less linear and repetitive manner. Things like normal wear and tear on clothing and shoes would provide diversions to make players need to make stops or go looking for things that they otherwise would ignore. Maybe add socks to the game, and have boots contribute to blisters soreness and fatigue with longer periods of sustained foot travel compared to sneakers. People will have to divert their attention to finding new or more appropriate shoes, replace worn socks, or stop and rest their feet to avoid loss of health. Another thing I had suggested was a nutrition/comfort/morale system to encourage players to eat freshly cooked hot meals of diverse ingredients. These things would be affected by diet, conditions of clothing and shelter from the elements, and the intervals between injury or conflict; and would contribute to behind the board metrics that affected things like healing rates, stamina usage and recovery, and perhaps even a dulling of hearing if these values are dismally ignored. I tend to lean towards bonuses for taking more care, rather than penalties for ignoring factors. That way it takes nothing form those who wish to ignore it, but will give a slight advantage to those who take the time and care.
-
I have been playing Escape From Tarkov and Squad the past 6 months. No one is cooperating in EFT. Any wiggle attempts are met with a bullet in the face. Teaming up with someone in the lobby is like testing a bear trap with your head. Shoot everything that moves, even your slav-buddies if you play as a scav. Cyka! In Squad everyone are yelling at each other, players refuse to do logi runs if asked to. Generally very few even try to understand the game or help their squad leader, squad, or team, with whatever they are doing. So the other week I booted up Arma 3, the best game ever, and hopped on a KOTH RHS server and started to level up. Arma 3, in 1pp, is still goddamn spectacular in comparison to these other titles. However, every single game you have a couple of completely erratic retards running around in base shooting their team mates in the face, shooting at and team killing returning vehicles, spamming nades, or just having their personal destruction derby with non-participating players trying to play the game. If we'd look at the general population, e.g. measuring intelligence and social competence, I am certain a somewhat terrifying percentage would be deemed a complete waste of oxygen. Do the same to the global gaming community and we'd probably have to triple that number. Being disappointed in how the DayZ player base is playing the game is pretty naive in my opinion. I have pointed it our before, and I will do so again; There is only one way to combat KOS without compromising player's freedom. Slow down gameplay and make it as realistic as technologically possible. Hardcore on steroids. Remove 3pp. Much more dangerous infected. Anything that makes the game more difficult and unforgiving. NOTHING else will make a difference regarding the KOS issue (if it is an issue)... nothing. By the way, I have seen a clip or two of 0.63 and to me it still looks like A-D spamming is a thing, and that player interaction still looks like a bunch of birds trying to impress each other. Are my eyes deceiving me?
-
I know the whole premise of the game is to loot and survive as long as possible. But with how long it takes to travel on foot without vehicles I think it would be nice to be able to return to your dead body after you respawn to get your gear. Maybe have it disappear after the server reset or if you die a second time before making it back to your original body. I recently died due to a abnormally large wolf pack and when I returned 35 minutes later because of how far away I spawned the only thing that was there was the gun I was holding.
-
Well, the entire project hinges on 2 things. 1. BI has to change the APL and APL-SA licenses to allow use of Arma models in DayZ SA. I'm not sure if this will or won't happen, I'm sure they want it to, but commercial products can be complicated. 2. In order to actually get the terrains to load in DayZ they will likely need to be "repacked" which will require rebuilding source files that BI did no make available. It is possible to create them, and the CUP Terrains team is currently working to that end in order to improve the maps for Arma 3. IF 1 happens but 2 does not, then at the very least I can port in all the "natural and artificial objects" (buildings, plants, signs, and roads) so that anyone who DID create their terrain in Arma 2, or Arma 3 using ONLY CUP Core, or their own models. Having thought about it, it's fairly unlikely (although not impossible) that Bohemia is going to release source for Arma 3, which would be needed in order for addon author's to use any of the assets they used from Arma 3 in their addon's for DayZ... so it MIGHT get fairly complicated for terrain makes to use their A3 map source to make DayZ maps.... OR BI might have seen all this on the horizon and has a plan... really could be either way. There is also a distinct possibility that for DayZ (and eventually Arma 4) they're looking to make a break from legacy content... which is a valid position... the older content doesn't really standup against freshly created modder content, much less DayZ or Arma 3 quality models... It can be improved, and re-worked but more often than not the majority of it remains as it was originally shared with minor tweaks. As far as new buildings... there are already a fairly large amount of opened buildings in CUP, and other team members are currently working on making that more of a priority, so I believe some more buildings may be included eventually. I am not sure I will start modelling buildings again, it was very time consuming and I wasn't particularly good at a lot of portions of it. Here are some of the buildings that M1lkm8n and I did for SMD Sahrani (he did most of the work) almost all of these were closed buildings from Arma 1. They all got heavily reworked as well, all materials and pathways and geometries were gone through, they were given shattering glass before Arma 3 had it (arma 2 didn't have it at all) Some even got animated destruction: All this was done for our DayZ Derivative mod, where you spawned with limited storage capacity, had to find clothes, and backpacks to expand, had helmets and vests that gave increased damage protection, inventory crafting, object crafting based on books you had to find, Zombies that would attack anyone who shot at anyone, and spawned anywhere, not just in towns, and didn't get cleaned up so you couldn't tell if there was someone in a town or not. We spawned trash loot so you could tell that it was a loot spawn point but still had to search for good loot... only helicopter crashes spawned hi powered weapons, vehicles didn't spawn with ammo on ever restart, fully recolored UI and menu screens You could throw bricks for 1 shot kills to zombies... lots and lots and lots of tweaks to the original mod. And TONS and TONS of custom zombie and player models as well as custom vehicles helis planes, cars, suvs mostly just retextures to match the factions... we made it so that ALL the characters showed backpacks when they were equipped, and so that women players could wear ghillie suits... we almost had equal armored vest/helmet models done for the females, and female zombies, but never finished those. This thread has all the features and details: https://opendayz.net/threads/dayz-sahrani-mod-development-work-in-progress.7373/
-
Sorry, but only thing I read out of this all is that you dont like PVP and dying. Its a sandbox game, only necessary thing to do is get food and drink, there is absolutely no need to build a base / farm or hoard the gear. Its your CHOICE to spend time on those things and you should be prepared to lose them. If you make a base that will stand out, ofcourse people are gonna target you, thats the price. Why should anyone ever care how much you spent time on your character? And you make re-spawning look way worse than it really is. Map is huge, its hard enough to see players. Getting good spawn takes time, getting gear to travel takes time, getting properly armed takes time. Now I would really love to see who would spend hours after re-spawning just to kill you again and again, you must be hiding a holy grail. Im also curious, what would be these systems to balance things out? Only solution would be to make guns non existent, because as long as they exist, people will shoot you. There is no need to punish anyone and I dont see how there could ever be a sensible system which will know every circumstance about firefight (voicechat etc.). Overall, I find it really odd how people define and throw around KOS term. I consider myself to be a KOSer. That doesnt mean Im just gearing up, searching for players to kill, die and repeat. No, I have my own crew who I have played with since mod was launched. We also built bases, farms, repaired & drove vehicles, hunted & crafted and had some great firefights. Only difference is that we just shoot / kill others on sight (and no, we dont get high gear to camp freshspawns on coast or hunt people in general). We are just trying to survive in Chernarus & have fun. I just dont need to have conversation & RP with every random guy I see. Thats why I love Dayz, its not forcing any playstyle on me. All I really see from this thread is some people having fun as it is, and group of hardcore RP fans who demand this game to be much more than it ever could be. They want a simulator where every little detail & human interaction would be polished to the perfection and experience the movie-like journey in the post-apocalyptic world. Sorry, but thats just wishful thinking, closest things for these people will be RP servers. Everyone else AKA the majority of the playerbase will enjoy the game as it is
-
Playing BI games since Operation Flashpoint and DayZ from the early days of the mod, being around here on the forums since 2012. I really was hyped for the so called year of DayZ 2018 expecting to see constant content and feature updates and a full release by the end of this year. But as it seems now we will be lucky to even get a half assed beta version before 2019 including some basebuilding and two cars and tons of features and stuff missing. The new engine will defenetely show its full potential in coming BI games like probably Arma 4 ( my steam account stopped counting Arma 3 at 1800 h a long time ago btw) and I am also sure that the console version will be recieved and do very well..but they finally killed the PC version with not fully delivering this year...it also feels a bit like we paid the price for BI getting a new engine and getting a feet into the console market....(not talking about money) For me the pure sandbox is simply not working any more without features as vehicles...helicopters...boats...planes...bikes...base building....contaminated zones...dynamice events...high end military gear...predators...real scary zeds in large numbers...dynamic weather including storms and maybe even frost and snow....etc etc etc Walking and looting...a shootout at NW Airfield and some old dudes running around dressed as girls with rubber boots and school bags is not fun and defenetely is not enough any more after 5 years.
-
Your shadow always points North West
Tyler Tee H C replied to CarlTheGooner's topic in New Player Discussion
You keep saying this like we can't compete or keep up with PC players and how easy we have got it on XB1 Lol. But our Chernarus has very limited loot and actions right now. And no vehicles to quickly town hop. You can tell by the inquisitions that we are SOOOO ready for ALL content to be dropped in so we can get cracking. And it's never good to be learning bad habits when learning how to Dayz. Like swamp water, and the Sun is at a static South East. We want that realism to trust me. -
when i play i cant talk in game
TheYetiBum replied to Shane Ventura's topic in New Player Discussion
I've met plenty of solo players who will talk, just gotta remember Dayz is death match ATM purely due to the pack of content available ingame. It's spawn loot, run to northwest airfield gets military gear then PvP, explore or do nothing. Once vehicles and base building and more advanced crafting is available people will be encouraged to talk more for trade. The games easy mode right now, once a sickness, diseases and the need to drink clean, cooked food and water is added people won't be able to gear up as fast -
It would be fantastic Maytrix001, to have hoards of zombies, what a game changer that would be, but In believe it would impact server performance so don't hold your breath. As for more content - yes it needs it. Information is sparse, but i have read that once the new build is stable, they will re-implement some of the old content back - horticulture, fishing, vehicles, diseases, temp and maybe one day fortification. I hope this comes sooner rather than later, because as someone mentioned in an earlier post, without it there is very little to do when you become fully geared.
-
Vehicles yes. But the base building isnt like ark/conan/minecraft bases. Base building in this game is fortifying windows and doors. But still I dont mind either way, I just dont wanna run across a 10+ bandit squad hoarding a military base. That is the fear of this
-
In their frequently asked questions forum they had said they plan to add base building and vehicles before full release of the xbox one dayz game preview
-
I get the game is supposed to be hardcore survival but I've died multiple times now not by zombies or others players just by simply dying of thirst or hunger, the loot when you spawn in is just terrible there is like a billion pairs of tracksuit pants or wool coats yet no food or water; and before people say git gud the distance you have to travel in this game on foot means am usually dead before I reach another town or water source at least. I know vehicles aren't in the build yet but the distance vs your hunger and thirst levels either needs adjustment or there needs to be better loot.
-
Best map for finding yourself, food, water, EVERYTHING!
Man Parts 241 posted a topic in New Player Discussion
DayZ Map You can toggle literally everything on or off the map. 1. All types of buildings including military, groceries, fire station, police station, etc.. 2. Water souces including wells, ponds, streams, etc.. 3. Crash sites. 4. Vehicles. 5. Animal and player spawns. 6. Towns. 7. I could go on. Also has one of the best wiki, guides, and loot table for everything dayz. Hope this helps! Comment if it does. P.S. Friendly-Berezino One Stop Shop coming soon. Look out for a cambodian looking chick with a red backpack and AK. Shop location also coming soon.- 1 reply
-
- 1
-
-
http://Dayztv.com Has the best interactive map that I've found so far. You can toggle all variations of buildings, animals, towns, vehicles, crash sites, water supplies, etc. on or off the map. Once you figure out where you are it becomes super easy to find anything and everything you might need. I'm still on my second life, about 20 hours in.
-
Get off your fat 45535 and fix the servers.
Makeshift001 replied to Maccamc666's topic in New Player Discussion
You did both but yet you immediately bought the game instead of waiting a week or 2 for better reviews. The closed beta was 3 days, you really think that's enough time to address server issues. Pubg is 9 months in and their servers are still hot garbage both on xbox and PC and charged $30 for it.If you care to gander at the feedback page they are knocking out bugs and glitches every couple hours vs. pubg takes weeks if not months to fix simple sound and game bugs, 4 months of complaining and they still have yet to fix vehicles running or the ump/lightweight bug. I for one am happy with the progress bohemia is making, i reported a bug and it was fixed 24 hours later. If 10-20 squid is a big deal for you maybe you should find a less expensive hobby. -
Here recently I purchased Dayz for the Xbox one and started playing. As with new releases I expect issues like: lag, missing items, button command issues, glitching ect. .especially games in the process of being made my issues are as follows: (1) just recently I was playing and I ran into the issues of rubber banding such as running down a road next to the coast and next thing I was jogging in the in the same direction running down a mountain( and eaten by wolves I guess that's the luck of a new spawn). Server latency is also to be expected (2) was hunting a chicken, knife had it cornered and I stopped moving and as did the chicken I assumed the game had frozen and pressed my start button it was not working as with all the buttons (I have had issues like these as a new spawn also: couldn't open doors and pick-up items) I was about to press my home button and the game snapped back on and there were 3 zombies on me and I died. befor hand there we no zombies in the area be cause I was in a field in the middle of nowhere except the chicken.(3) for the last session I played I did pretty good starting out: canteen, food, mountain backpack knife, canopner, a container pistol,mosin nagant, ammo for both for my avatar life was good helped out a couple of friendly players took out some bullies attacking new people that just spawned and got better gear to boot so I decided to log off for while and come back later (later came) logged back in spawned back where I logged off and went into my inventory and nothing was there except a teddy bear which I did not have in the first place granted I was upset (I'm not going into details of what I said but you get the point) and my stats were all blinking did not get down the second flight of stairs and died when I left everything was in the green. my inner voice said it's only a game.(4) connecting to the servers and it starts and then your kicked out and back at the home screen and when you do get in a server ( it like are their yet x1000 or depending on ones patients) as for ideas ( tons upon tons) like thousands of other gamers out there like myself I'll relinquish a couple but first in a survival game of course it's all about survival but for one to start off in a game. ( idea 1) a few starting amenities to new spawns nothing huge like weapons ( except for like a knife,hatchet,firefighters ax not in pristine condition but very few uses,badly damage ect.) ,good gear or the like. (Idea 2) simple things for instance a simple water bottle empty or full one will have to figure out how fill it up and where to fill it up. (Idea 3) a can of food but no way of opening or vica a versa it they'll have to figure it out for themselves ( except for experienced / veteran players ) (idea 4) matches (which I have already seen in game) or interduce lighters (limited uses) steel wool and battery, a glass bottle for a gasoline starting base (I've seen tons of vehicles in tha game ) or make shit Molotov,flint and still (limited uses) in short as the saying goes every game has a gold lining. Play strong
-
Loving the game so far but when will vehicles be introduced?
-
Hey devs and players, TOP JOB on making a long awaited experience so smooth and fun. Could the development team look into adding a pubg style auto jog, mainly because I have worn out my left thumbstick from constantly holding up. Unfortunately now going down ladders is a bit of Russian roulette. Reload, inventory management and controller being locked out after changing batteries are the only big issue. Can't wait for vehicles!!!!! ? P.S. What region are NL and RU servers? (I'm in Australia)
-
List of Bugs and my Feedback so far (after Update)
Aaron Whites replied to Chris Nixon's topic in Xbox
For sure! I still am ecstatic that they brought the game to Xbox, aside from inventory bugs, some shots not registering, and server issues the game is beautiful. I've spent the afternoon walking through the woods are creeping around towns. I met up with a buddy in the airfield, but when we were trying to leave someone killed him then I killed the attacker. I hope in the future they make it so that you can join games alongside your friends and that they bring vehicles, helicopters and base building into the game as they have promised. I've met much more hostile players than friendly, but my friend did run into someone that walked into the room, gave them a gun, danced and then left haha. Days is such an awesome game, if they would just finish the damn thing and work on the bugs I doubt I would play many other games. Vigor is ok, but not nearly as fun as Dayz. -
Hello, well, the jump is actually being tested in stress server on PC, and for Vaulting and Vehicles in general, they will come for 1.0. They should come at the end of the year or a bit before. The new engine is friendly with consoles, they'll come practically at the same time, you just need to be a bit more patient.
- 1 reply
-
- 1
-
-
Hey there, Picked up DayZ on Xbox, REALLY enjoying it thus far. A few thoughts - I've heard from other players that these features are coming to the game, but not sure if all are true and/or when. So: Base building. Is this coming to Xbox DayZ at some point? Trading with other players. Vault over object/jump/climb. Vehicles. Now are any of those true and coming? And if so, would these features be added this to Xbox one Game Preview this year? Or when the game goes 1.0 on consoles? Thank you
-
I had been on a character for the past few days - started off nearly dying from thirst and hunger in the beginning but got saved by a lone player traveling down the road in the opposite direction who gave me a human steak and a sprite. It got me far enough to reach an orchard, and little by little I kept piecing together a decent loadout and moving forward. I finally got to the NW Airfield after hours of traveling from the NE Corridor. I was fully kitted and hadnt seen a soul in nearly 24 hours, I had the whole base to myself. Kitted out with a silenced m4, UMP, too many mags for each, and enough tactical bacon to last years, everything was great. Compass, canteen, ALICE bag, scopes, everything. Got disconnected from servers a few times and then on the new server as I spawned in the building I was in last, I heard footsteps outside. Oh shit. 2 guys come around a corner decently kitted. We wave and Im using proxy chat to say hi, friendly, etc not gonna shoot. They dont speak and then the guy on my right raises his AKM and pop my screen goes red. "You are dead". Nearly 48 hours worth of a long tough grind and it comes to an end in the blink of an eye. Didnt even get a chance for a firefight or anything. I still have yet to kill another human player in the game - but man is the tension and adrenaline fun when you see someone else who isnt a Z. Ive met a few players who ive had good interactions with and have traveled through cities side by side. Cant wait for bicycles and vehicles to be implemented so that we dont have to succumb to the "Running Simulator 2.0" schtick.
-
1.0 will not come not before Q2 2019. This is for sure since they have already stated that xbox will go final at this time. This year ( my guess is not before christmas time) we will see a beta release which will then contain the content patch we are waiting for since June as well as a first implementation of vehicles and base building. Vehicles will probably, as stated by the devs, not be more than 2 cars ( maybe the helicopter) but we've got no info about what will be included for base building. Everything else will come later with or after 1.0. since they are now concentrating on polishing and bugfixing until beta release.
-
Bro, Rocket was designing a survival game. Not a skin hunting game or helicopter chasing game. Those were all side things to do but his original vision was and still is, survival. Hell, in the standalone, you will be able to hunt, look for helicopters, fix and rebuild vehicles, farm, live off the land, be a cannibal so I'm not sure what you are trying to get at? At the end of the day, the goal is to stay alive. Period. Nothing less, nothing more. How you want to do that is up to you