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Vattenlarv

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About Vattenlarv

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    Helicopter Hunter

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  1. Hardcore in DayZ

    I just checked out the status report. They are once again addressing it. Ignore me and my rants, I am a psycho.. Peace and love, or whatnot
  2. Hardcore in DayZ

    Queue the music Squeezorz! ...and people complain about gun smoke being too thick.. thinking a stamina system will drive people away.. "come on you boring hardcore advocates, it's a game, it's supposed to be fun", "I think the running speed is fine", "3rd person emulates peripheral view and situational awareness". Do you you want to know why the the game has mediocre reviews, why the player base is shrinking by the hour, why so many people outside the die hard DayZ fan club couldn't give less of a shit about .63, or has even heard about this upcoming patch? You have the answer above. The next patch can change 95% of the game down to it's absolute core, but if the new stamina system and added inertia does not eradicate the ability to do this Benny Hill bullshit, the game will die. This right here is what is driving people away. Please BI, recognize this major, crucial, fucking pivotal issue and slow things down. If this is not gone in .63, no player controller, breathing- or injured animation will change the game enough in the positive direction that is needed. If you can still erratically sprint like this, even if limited to 20-30 sec, when .63 is released (the short clip I have seen showing the new inertia has not fully convinced me), many potential and valuable long term players will lose faith, and might never regain it. I know I probably sound like an evangelical pastor, stating or preaching imaginary facts, but I wholeheartedly believe this. How, in the biggest of the worlds entire arsenal of fucks, this is not considered a fact and how the community has not been violently screaming for this to change for the last couple of years is stranger to me than Scientology, or pineapple on pizza. Also... DEATH TO 3PP!!!
  3. Always a persistent physical character

    Would they tho? Tents do not always get raided, if you place them in a clever enough location. Tents are much harder to hide than a character. The chance that another player stops to take a closer look at the very bush you are hiding in should be fairly small, or? Is there really such a huge amount of players on each individual server that the game world would be cluttered with idling players, or that you'd find a player everytime you chop down a bush for sticks? It sounds highly improbable to me. It would at least solve problems like combat logging and spawning in behind characters, which is not very authentic or fun. Perhaps, if you do not spend that extra minute to make your way to a nearby patch of forest to hide, it's your loss?
  4. Not sure if I have seen this one discussed in a while. Why not always leave the DayZ character, in the very state your character is in at the very moment you disconnect, left on the server in a "sleep state". Fully interactive, incapable to defend her/himself from being stolen from, or even killed. Not needing to drink or worry about being affected by outer factors like rain or the infected, but persistent on the server you last logged off from, like a vest or a back-pack with the properties of your DayZ survivor. If you choose to switch server, your character will despawn from the last played server, only when you physically log on to a new server. In short, your current character never leaves the DayZ universe. Thoughts? I would like to at least have tried it out for a month. Who knows, maybe there is enough room for all our profiles to simply hide somewhere in a wide amount of servers. Private hives would still be an awesome thing, I think! Maybe 200-300 players plays regularly on a very popular private hive server. If you have the right gear on, you can blend into any color bush or be fairly camouflaged under a low hanging pine branch. How often do you keep perfect track of the symmetry in all of the hundreds of pine trees you pass during your travels? Do not necessarily appreciate private hives? Chernarus is a pretty big place, there will be a fair amount of less played servers around if you want to rest easy. However, becoming a complete ghost at any point in time, is it needed? (These numbers are nothing but an unqualified guess from my part. I have no insight whatsoever in to how many servers are up and running, nor how many players are actively playing at a certain time. All I know is I see a lot of names I recognize when I play on my favorite servers, regardless of game with average server capacity 30-100 players) I have no preconceived opinions or judgement about any of this. I can just not recall having seen the discussion.
  5. The Gun Smoke is too much

    Looks pretty accurate to me... If you did unload a full 30 round mag of any caliber indoors, in a 25 m2 room where the air stood still, you would not be able to see a god damn thing because of the gun smoke. I did a year of obligatory service when I was 19 yo, so I am not just pulling this out of my ass. The DayZ community need to make up its mind. Realistic or not. Alright, we shouldn't have to take a shit in the woods every now and then, and press keys in a particular order to grab a handful of leaves and wipe ourselves, but common... as soon as something is implemented that makes the "casual pvp fun" a little more difficult, a little less arcade-ish, there are complaints. If it's a windy day/night in Chernarus and the gun smoke reacts accordingly and blows out of your line of sight so you can see clear as crystal.. fine. If it's a calm day/night, no wind, and you can not see as clearly what you are aiming at after your first shot.. fine. God damn it, complaining about everything that makes an experience better in the long run, as so many forum lurkers are doing (whatever game, or franchise) just slows down the progression of this wonderful world. Do you want games to evolve? Then tell your ego to go stand in the corner, and man the fuck up. Edit; It is not all about you, dude. There is someone at the other end of that barrel as well. Try to think about the flip side of the coin for once, please. Sorry OP for the harsh tone, my rant is not only directed towards you.
  6. No Combatlog and no behind spawn idear

    I think this idea, even tho I am not 100% sure I understood it correctly, could work with the addition of the factor "where you decide to log out, and in what manner". If you crawl inside a tent and log out, you spawn at the tent location. If you crawl into a sleeping bag(which I am sure will be implemented one way or another), you will spawn in snug in your sleeping bag at the same location. If you log out inside a house, your character would be on the floor sleeping for the time you go to work, scratch your nuts, and spend much needed quality time with the mrs. Logging out in a bush somewhere, because your well-geared character have made you paranoid, could result in you spawning in at a close by, predetermined spawn point. As for combat-logging. Shots fired within 300-500 m, logging out within 3 minutes will leave your character a physical entity on the server... or something. However, I do think most of these ideas are nothing but wishful thinking as the amount of trigger zones or whatever the devs would use to implement such restrictions in this sand-box world, would be a whole new game development in itself, and we would have to wait until 2045 for 1.0 release.
  7. Get Rid of the BLOOD TYPES

    It is quite astonishing how all the DayZ "only want easy access to pvp" fans have missed BI's other and somewhat well known title Arma 3, that is constantly evolving with new maps, DLC's and game modes (and the game is primarily focused on straight up pvp action). Arma 3 is not only a far superior pvp-game, with a gazillion different stances, paces, weapons, vehicles (that work!!), ammunition types (all with different characteristics). It also contains various modding tools with which you can literally build a whole new game, if you wanted to. And all of this is already implemented!! Imagine that. Maybe the player controller in Arma 3 is too complicated for the DayZ pvp-fans... well, CS:GO, if they haven't heard of that game, is another fairly big and well known title. Maybe we can enlighten them of that?
  8. why ocd people should never house-sit

    Awesome dude! Now, dig extra garden plots so they form a perfectly symmetrical pentagram. Stack up with food and water (IRL), and wait for an animal or player to walk into the dead center of the pentragram. Kill said animal or player, skin and quarter, and humbly greet the unholy reincarnation of Lucifer.
  9. Hardcore in DayZ

    First person perspective is not hardcore one bit. It is viewing a virtual world from a intuitive and natural perspective. He shouldn't be thinking about it. This should not even have to be up for discussion. 1pp is the only way a game like this should be played. If I see one more Crash Bandicoot video, of some guy tagging his video with "epic squad wipe shoot-out" and then he runs around like a full on tweeking crackhead, dodging zombies (oh god, the Benny Hill music is starting to play in my head) looking around corners and over obstacles while erratically Matrix-dodging sniper fire... that shit will burn in to my retina, and I will always hear the Benny Hill music when I boot up and see the DayZ logo. So I am trying to avoid all other contact with the game other than playing it myself, following development and lurking the forums. I know, I know, they are implementing a stamina system and addressing the erratic movement. Even if Hicks comes to the only reasonable conclusion there is to come to, 3pp will always be there somewhere, like a terminal illness, slowly sucking the life and fun out of everything that once was sacred when it came to online shooters. Even if DayZ is supposed to be much more than a shooter, with 3pp in place it will eventually deteriorate and be watered down to a modded, and poorly optimized GTA in a rural Russian environment. I am probably just a bitter old nerd who reminisce too much over a time when gamers were looking for a challange, and loved gritty, heart wrenching experiences. If anyone who has spent the last couple of years playing 3pp Dayz, or any other supposedly unforgiving games that is actually no more difficult then Doom 2 in normal mode, tried to get through the first world of Super Mario 3, they would cry and rage-quit 3 minutes in... then proceed to ask the developers to make the fall pits narrower, and give Mario a permanent tail. Death to 3pp... shame, shame, shame
  10. A couple of item suggestions

    I just felt like suggesting a few things I think is a necessity, and some stuff I think would be cool (maybe not practical). Probably been suggested before. - Knife holster. Only hunting- and combat knifes will fit in this holster that could clip in to your belt and save you inventory space. This must have been suggested before, right? - Ignition steel. Either a complete set with the metal scraping tool, or just the ignition steel that you need to attach to a knife while holding it, and then the combined items will work as a matchbox. - Pine branch. Cut from pines. Combine with logs and sticks to craft improvised bushcraft shelters. Similar properties as tent, with less slots, and continuous maintenance needed. - Tarp. Combine with rope and stick(s) to set up a temporary tarp shelter, under which you can light a small fire and keep dry in case of rain. You can keep the crafted tarp shelter as an item, that could take up four slots, if you do not wish to get new sticks every time you wish to pitch the shelter. - Sleeping bag. Can be placed indoors, inside tents or bushcraft shelters, and under tarp shelters. If you are freezing your nuts off, but you are at least dry and not suffering from hypothermia, you can find shelter, crawl into the sleeping bag, and even log out if you want to. 30 minutes - 60 minutes later, logged out or not, your character will no longer be freezing. You will remain a physical and interactive entity on the server, snug in your sleeping bag, if you decide to log out. - Sleeping mat. This should be needed to place a sleeping bag under a tarp shelter, or straight on the ground, to balance the pros of being able to pitch a tarp shelter in a hidden location and stay somewhat warm. - Shard of glass. How to find: Search windows with large visible shards of glass still in them. Combine with rag to craft improvised knife. It would be pretty cool if the new engine would allows for more complex crafting as well. Imagine being able to dismantle ammunition and extract the bullet, casing and gun powder. Use an empty shotgun shell, fill it up with gunpowder from a fist full of ammunition, for an example let's say 10 of the 9 mm, or 30 of the .22. Combine the gunpowder filled shotgun shell with duct tape, the bullets and led shots from the shotgun shell, maybe some crushed glass shards, and add a fuse which you crafted by combining matches with string. Voila, we have an improvised frag grenade! That's what I have for now...
  11. The theory of everything

    I have gone and bought myself a new gaming rig. I could not contain myself. Winter is coming. I have been playing Arma 3, Squad, some War Thunder, a couple of matches in Company of Heroes, a few raids in Darkest Dungeon... good fun. I logged on to DayZ randomly a few weeks ago and looted a little bit, just to look at the new graphics, and did not pay much attention to anything really. Yesterday I decided to finally check out the "new" world of Chernarus for real. I did, as I usually do when playing DayZ, try to immerse myself as much as possible in this barren wasteland. I set "walking" as toggle, and only jogged longer stretches between clusters of buildings in the Berezino area. Did not sprint once. It was amazing. I had full control. I got close and personal with the infected before I split their heads open with my trusty axe. As I was walking silently and patiently I had full situational awareness and was never caught by surprise, and felt like an eventual hostile survivor would be in big trouble, even though I only had one round loaded in my 1911. During my 2 hour stroll through the greater Berezino area I found a new appreciation for the game. The atmosphere was awesome, the environment felt eerie and hostile. I could almost feel the strong winds cooling me down, the urge to take shelter. I only had two Pipsis to drink, that I looted off of the infected, but never got hungrier than I was when I logged on. So I guess more movement = higher metabolism, less movement = conserving energy, which I liked a lot! I met one other survivor. He looked like a fresh spawn, running past me with an infected on his tail, and we only exchanged a "hey dude" before he disappeared further down the road. I had been thinking, just before this encounter, that a little more dense population would be great, so the timing was perfect. I still hope for 100 slot servers though. With the later dev updates in mind, how they are about to implement a stamina system, addressing the "erratic movement", smoother and more intuitive player controller, etc. Damn, I am hopeful and excited about this title again! Side note; I saw a thread about walking in the game to appreciate it more, or something like that, some time ago. I could not agree more. Less stressful, more situational awareness, less likely to get jumped by another player, or the infected, and if my metabolism theory is accurate there are even more reasons to slow it down. The world becomes alive in a whole new way. If you are NOT looking for automatic assault rifle PvP action only, it felt like walking and keeping full situational awareness while conserving energy is a good survival strategy in DayZ.
  12. DayZ Dev Team is lazy ?

    I hope you are right. I hope they have set the standards of the finished product so god damn high, they are undoubtedly confident that the entire modernized world is going to forget about Half-Life 3 for all eternity, shit bricks for weeks, call in sick and spend their entire yearly vacation in Chernarus, when DayZ 1.00 finally hits the market.
  13. The theory of everything

    @emuthreat I am not saying YOU are against such a system. I am more "screaming" at the world. But I think you look at it from a different angle than I do. You question the actual impact it will have on player behavior. I don't really care how people behave. DayZ is not a Pulitzer Prize dinner, and whether people are complete assholes or not does not concern me. What does concern me is that players that look for a "gritty survival experience" has that experience ruined. Not by other player's behavior per se, but by the sense of hopelessness when the A-D-A-D twitcher shows up and plays Mario 64 with his ass (while being an annoying little shit). This game- and immersion breaking event could be reduced to an absolute minimum by realistically limiting the way a player moves. A physical altercation would greatly increase the risk of taking a serious beating yourself, as you would no longer be able to, inertia-less and full speed, twitch your character out of harms way. Players can be as annoying as they want. If they would suffer a much greater risk of having their asses handed to them, they would probably even consider a different play style. Why should the DayZ developers listen to whiny complaints about not being able to PvP on the coast, when they have been clear from the beginning that they want to create a different experience. There are literally hundreds of fast paced shooters, even in similar environments as DayZ, that cater to that specific crowd. DayZ Standalone had a revenue of over €100,000,000, some 3 million copies sold, like two years ago. There is absolutely no reason for them to NOT create the ultimate experience. About getting shot by bambi snipers. This is not something I would even take in to the equation. I'd much rather be shot by a bambi sniper on the coast every once in a while, which would most likely be a result of my carelessness rather than the stamina system, than not being able to hit a A-D-A-D twitcher when emptying a fully loaded Python at point blank range due to highly unrealistic movement, and I guess the added complications with rubber banding that becomes more of an issue because of this. There are endless ways to counter bambi snipers other than keeping a ridiculously unrealistic movement model. Like I have briefly mentioned before; Not being able to sprint out of dodge like a god damn go-cart is going to make one think twice before pulling the trigger. A lot of infected nearby, the new meaning- and risk of attracting unwanted attention, a re-worked loot economy with less ammunition, etc. The vision of a suspenseful and beautifully played game should not suffer due to a couple of short-attention-span-players that wish to spawn and die on the coast within an hour and call it a night. That is giving up way to easy. I dare anyone reading this to find a clip of e.g. Squad, EFT or even Insurgency (a very fast paced shooter) where someone is A-D-A-D twitching around another player slicing them up with a knife while dodging bullets, like many players do in DayZ. You know what, don't bother. You will not find a single clip throughout the whole of the internetsis. Still, combat in each one of these games is intense and exhilarating. Why shouldn't we ask (even demand or cry viciously) for an equally awesome experience within DayZ?
  14. The theory of everything

    Not only will interactions be more smooth and believable. Your own approach to any potential interaction would be crucial to the outcome, as your intentions would be identifiable by your movement and overall behavior. With the lack of inertia and a stamina system everybody moves in an unrealistic manner, so you can only guess by whether or not the other player has a clown mask or a weapon drawn if he/she is hostile or not. Also, it doesn't really matter what conclusion you come to as the outcome of the interaction / altercation / fight / shoot-out will solely be a result of who has got the most rounds, semi- or fully automatic fire mode, or simply who is best at A-D-A-D twitching. With a system like this, the overall quality of- and skill required to do anything from planning the route of your next 2 km travel, how you tactically advance toward a popular loot spawn area, how you cautiously approach another player due to the high risk of him/her and the infected, hunting etc, will be raised to a rooftop bar standard. This will make you care about your character more, it will make you care about others more. It is the one and only pure and unconditional change the developers can make to DayZ that does not limit people's intentions, that does not turn DayZ in to a grind, that is fair and equal to everybody and would make the overall experience better for EVERYBODY. The only argument against the implementation of such a system I can appreciate is the increased time it would take to travel. However, this is a matter of patience on each player's behalf (I don't see how anyone with a short attention span can play DayZ, not even at its current state), and something that will not be an issue when vehicles, especially bicycles, are in. Then it would make even more sense to have such a system in place as the conscious decision of speeding up your travel by getting on a bicycle, or getting in to a car, would have to be weighed against the risk of giving away your position and having to stick to the main roads. Do you really believe that a stamina system would deter players from traveling long distances in Chernarus? I think it would do the complete opposite due to the fact that it would be a greater challenge, with greater rewards. When I last played, Cherno and Elektro was always full of players, while the rest of Chernarus was a barren wasteland. It seems like the supernatural ability to cover tremendous distances in no time at all by simply jamming down W with a toothpick, does not encourage players to do so. Maybe the developers should try something different? It seems like we do want the same thing, to some extent. I just do not see why seasoned DayZ players would have any reason to oppose (more) realistic movement in a game like DayZ. It is a conundrum, I tell you that. Edit; Maybe it is the classic fear of change that is such an uncomfortable thought for so many DayZ players. They have played this alpha for three years, and have become very good at it, and a change that would have them learn it all over again, and after all this time become equal to new players with hardcore "milsim" experience in other games such as EFT or Squad, would be a blow to their self-esteem... or something. I seriously can not figure this one out, it is just a mind-boggler.
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