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Found 41868 results

  1. Archon DayZ | 150 Veh | DZAI | DZMS Missions | GMT+10 Time zone is GMT+10 with full-moon nights on 150 vehicle max. Most newly spawned vehicles are likely to need work and gas before they’ll move. 150 is the theoretical maximum number. Typically, there will be less than the max. The average number seems to be around 130, give or take. Side-channel is on and intended for text chat only. Voice chat is not allowed in side-channel but can be used either direct or vehicle channels. Join our Discord at https://discord.me/ArchonDayz DZAI Roaming AI Air, wheeled, and dynamic foot patrol AI Bandits groups are on the prowl. Their skill level and gear varies. If you’re in or near a town, there’s a decent chance you’ll see them. However, they can literally pop up anywhere. Even if you are in the middle of the woods no where close to any town, they could still show up. Nowhere is safe. DZMS AI Missions Recently added and somewhat customized. The Mission AI are more skilled/deadly than the roaming AI. The mission objectives can be found anywhere inside the red shaded area on the map that shows-up when there is an active mission. The AI do patrol a pretty wide area around the actual mission objective. Use caution even if you don’t see them at first. Other settings: 3rd Person: On Death Messages: Off Tagging: Off Waypoints: On if you have a GPS Crosshair: Off Map Plotting: Off Spawn Selection: On Archon DayZ is NOT a Vanilla DayZ Server, just to be clear. Our goal is to strike a balance between ‘reality’ and fun. There are plenty of vehicles to be had across the map, but most will need some work before they run. The AI has proven to be challenging even for skilled DayZ players. Low player count does not necessarily guarantee safe looting. The lower the number of players, the more likely AI will pop up in your neighborhood. Also, we do have nighttime on our server, which will make it nearly impossible to see without a light source or NVG if it is a cloudy night. Visit our Discord for full list of server rules and feel free to ask admins whatever questions you might have.
  2. pilgrim*

    Why don't we spawn along the southern coast?

    Objectively DayZ LOOKS really nice now - the GRAPHICS are Great IMO.. I can sit and watch a sunset.. I can sit under a pine tree out of the rain and watch the rain for half an hour, overlooking a road and some wrecked vehicles, wondering if someone will turn up to the tents they left across the way (mainly no-show) .. I can walk through the trees skirting along a road (I don't run much, ever, what's the rush?) and I take my time or just sit in one place, because I sure don't have any place special to go.. i don't collect stuff for the sake of collecting and I don't have any barrels or tents anywhere on any server.. most of the players I see (pretty rare) look and act like "beginners having fun" so I let them go their way.. ya know? their tents either have worn hand axes and damaged bags of rice and sticks and bits of raw meat, so i leave them something - or they are the other kind of player and they have 8 tents lined up full of AKMs and sniper rifles and pristine scopes and 70 round mags and 5 full ghillie suits; etc.. I leave them alone too (those guys never put the tops back on their barrels, ya noticed?) BUT the game looks totally GREAT.. I LIKE the way it looks graphically.. you are right about that, for sure, it looks objectively better than ever before? that's true. A long while back I used to go up past devil's castle into the N and NWest and see if I could hunt down a helicopter or a real hidden-away camp up there, in those big wide wooded isolated areas - like they were way back then.. before the whole playing area was "homogenized" in some kind of DayZ blender that scattered towns and ruins and cars and outposts and and rocks and apple trees very evenly everywhere - kind of like pizza topping, carefully & evenly spread. What you might call "always reliably expectable". Seems to me - coming back after a year - the whole trend is to standardization and SIMPLIFICATION - no place is difficult to get to, no thing is difficult to make or to find.. everything is about the same difficulty and everything is predictable, the zombies are all the same zombie, no one can complain that anything is much too difficult, or way too far away, or nearly impossible, no one can find surprise big loot stashes, no one can get lost, no one can starve ..everything is kind of standard everywhere in fact (random total-chance illness or exposure is the easiest way to die, and those are always avoidable) - Why do i feel like I'm in a game that has been leveled down to a careful standard the same everywhere on the map, so no one gets over excited or shocked or meets any unfair event or has any problems or DANGERS to complain about.. Hey, tell me (for instance) - when was the last time you EVER found THREE cans of beans in ONE house? <lol> nah... it can't happen.. THREE cans of beans together ?? In ONE house? Nothing THAT unusual can happen in DayZ ATM ... so =WHY= am I sure about that feeling? - Did I change or did the GAME change - sure LOOKS good though. Beanz for that. xp and - seriously - this is NOT an attack on dayZ, (I like DayZ) it is a REAL question.. which way is this game going & why ? I can't be the only person to see this ?
  3. Mantasisg

    Hardcore in DayZ

    @SeizLex Don't play in empty servers, and you'll have your hardocre. I suspect that you are typical ghost, you loot the hell out in empty servers and then go to PVP and KOS in populated servers. Thats big issue of DayZ. I'm sorry but this thread is just so wrong in my view. Everything is wrong, from grammar to ideas and style. I can barely loot up in an hour. Rare loot actually makes the game way less hardcore than you wish. It ends up like that because majority of the players ends up just running from house to house most of the time, for an average player there is little gameplay focused on interactions and/or PVP, it is just running from one empty town, to other empty town. And by the end it is extremely unrewarding, because most likely will get owned anyway. Looting just takes too long man, exactly opposite from what you say. Of course you might have been skipping your English and literature classes mastering the 0.62 learning all the best lootspots, and now it is not hardcore for you. But I agree that the game is too safe. Thats mostly because of too little people and lacking interactions, or too big map. Lack of predators. Maybe some extra more scary zombies. Lack of mobility. Always beautiful weather whatever server I choose.... No loot also makes the game less hardcore. As for what is realistic ? The fact that you respawn is not realistic, what about that mmm ? It is a game. Designed by people. There are certain degrees of reasons for what is realsitic, and what is not. The map is full of military vehicles, military bases, zombies... naturally there has to be abandoned stuff all over the place, lots of guns and amo, plenty of abandoned property such as broken down vehicles... There are some free degrees for realsim, and the entertainment of this game also has to be considered. Ofcourse not by us, forum keyboard experts.
  4. Mantasisg

    Why don't we spawn along the southern coast?

    More players, and more mobility. When player count is low and mobility is pretty much 99/100 on foot then there is no point of even trying to cover whole 14x14km of Chernarus, less than half of Chernarus is enough for that. Too big. Now with 150players and "right" amount of vehicles it would be different story.
  5. liquidcactus

    Why don't we spawn along the southern coast?

    Wow who shit in this kids cereal ? hahaa The map is alot more interesting than the old chernarus. I can see you are having one of those rants tho. Usually most of us stay away from the forums when we are in this kind of mood. Hey, dont get me wrong, there is still alot of irritating things about dayz but I think alot of those things and ideas are slowly being addressed over time. Even as a long time fan of dayz i think its easy and safe to say we all need our "long breaks" from dayz. For instance, some of the things that I'm worried about is stuff like "base building/fortification " or how about the stamina system will be introduce in 63. but there is no talk of the time frame for when vehicles will be back (that i know of).. but then again why is there no damn push bikes for us to use until cars are working properley ? When was the last time any of this stuff was mentioned ? These are the things that make we wonder when paying attention to dev blogs etc. But rather then getting all unhappy i just look away for a while :D Uhh.. you can choose who you spawn as... ^_^
  6. -Gews-

    Automatic shifting in vehicles

    ARMA 2-style fully-automatic shifting isn't accurate but neither is the standalone manual shifts. What @Sqeezorz mentioned about the stepped speeds is a good argument. Automatic transmission makes sense in vehicles with auto transmissions. About half of passenger cars in Russia are now purchased with auto xmsn. Looked up some stats since I was thinking about making a related topic on vehicle choices.
  7. HaseDesTodes

    Automatic shifting in vehicles

    manual transmission vehicles should use manual shifting imo. and since there are no vehicles with automatic transmissions, i don't think such simple actions should be taken out of the user's hand i think the current implementation is a bit lacking, but once you get used to it, it gets less annoying to use. i'd like to be able to skip gears, especially if i want to go from 4 to R, but that shouldn't be to hard to add. not even in real life :) (maybe except for double clutch ones; i never had the "pleasure" of trying)
  8. I think that players that are tied up should be able to be forcefully moved by another player, and also be able to be forced in and out of a vehicle if still tied up. This would support more realistic bandit play styles, and even hero play styles. While the player is tied up and being moved he should be able to attempt to struggle and break free of his captors grip but will still be tied but now able to move freely. If he is tied up and was forced into a vehicles seat, then while sitting in the seat, they should be able to wiggle out of the cuffs,rope, or whatever is keeping them tied HOWEVER while wiggling, there is an animation for it and anyone can see it, so once they add the ability to aim inside of vehicles, someone could sit next to the prisoner and have a gun to their head making sure they don't wiggle. This whole idea would work great with the ability to gag players typing and mic ability with duct tape over their mouth! This would make for some amazing kidnapping scenarios in a non lethal way. Please tell me what you all think!
  9. Sqeezorz

    Automatic shifting in vehicles

    Automatic transmission also has disadvantages in realistic driving, you can simulate with keys no real accelerator pedal. At the moment, the vehicles are simple and they do not have their proper value yet. if all the mechanics are inserted and they have their real benefit, you will be glad to have the "manual shift" purely because you can drive so carefully, as each gear limits your speed, and that makes it possible to be careful with the vehicle, deal with it. (with the V3S it was not possible with the automatic gearbox from the coast "tree valleys" to move up to Msta, with the shift gearbox goes, if the tires are ok, although slow but it goes).
  10. Mantasisg

    How To Win Playerbase Back

    Actually you barely meet anyone in the coast towns too, maybe you just have had luck to get into the mass gathering in electro. Usually hardly anyone is there, no loot at the coasts makes it so, actually no loot anywhere. I guess if we would get current players distribution map, then whole map would be +- covered and thats why there are very little interactions with only 60players, and practically with no vehicles. The last time I have played I have met a few people in Berezino, but there was no loot, hence no point to stay. This as a game was a big disappointment for a while.
  11. MrAerospace

    Shared Bases

    The current state of base-building (across so many MMO games, including DayZ) revolves around the idea of individual ownership; Individual players and small groups building and defending their own bases. As we've all seen, it's fraught with problems, and no matter how the developers try to solve it, the meta always seems to go into a death spiral: base raiding replaces all semblance of any other game-play. I want to see a paradigm shift. Rather than thinking of bases in terms of individual ownership, we should think of them as sort of publicly owned utility. Instead of the thousands of bases being left unattended when their owners eventually log-out, as per the current model, this idea limits the amount of bases on each server, but shares them out between independent players and groups so these bases can remain occupied throughout the continuous rotation of players on the server. This means a total rethink of the way bases are managed on the server, as well as how items and objects function within the base environment: How do you organize and control the large number of independent players that may/may not simultaneously be using the same base? How do you handle communal assets like generators, fires, lights, barricades? How do you handle communal containers and/or vehicles (for things like water/petrol/firewood, etc.)? How do you handle personal containers so you don't end up with a base completely full of tents, barrels and vehicles? Could you perhaps have AI characters guard the base if/when no-one is online? I could go on for ages with this while the idea is still fresh in my head, but I think I should open it up to discussion first. What do you guys think: Good idea or not?
  12. JPWiser

    How To Win Playerbase Back

    Get out of Alpha and finish the game lol? But those of us players that left a long time ago know that's never happening. Ive tried coming back, and its the same, boring, unfinished, 60person huge map where everyone sits in Elektro and camps because there is literally nothing else of substance to do.... So you either go there for deathmatch or play for hours without seeing a single person. With no dynamic events, no interesting weaponry, a shitty buggy loot distribution, horribly designed vehicles, and unreliable persistence system. Oh, and wasn't this supposed to be a zombie game? I have on my facebook from almost 3 years ago an update about "zombie hordes, and new animations" ... Hows that coming along? Youd think in a zombie game, after FOUR years of development, the zombies would be finished or at least a primary focus of the gameplay as there is literally no other dynamic events or server side controlled things outside of looting a bunch of fancy clothing, oh and the packs of wolves that at least when I picked up the game again after a couple years, were completely broken af... Let me guess? "This is all being worked on and coming with the new engine!" Am I right? Theyve been saying that for 3+ years now lol. I'm sure a couple things have been partially addressed but its unfortunate I used to be one of the biggest fans, to come here a couple years later, and see this same shit. RIP PubG is only 30$ BETA as a side note to put in comparison, reaching almost 1.3 million players daily....Is insanely fun, and I even said to myself once... This is sort of what DayZ COULD have been if they didn't take all of our money and abandon the project to a handful of people that have no hope in hell of ever finishing it. Cheers
  13. Hi DayZ development team, me and my friends love the game, are long time DayZ players and have followed the progression of the DayZ Beta closely. We think that you have done an awesome job so far. We have some feedback for you of things we think, could be changed or made different. -The new aiming system We saw the footage of the new beta demo version and we think that the new aiming system still needs some polishing. It is a bit too clumsy to use the middle mouse button to aim down the iron sights. We would recommend using a similar system like PUBG, because that seems to work really well. Holding down right klick for hip fire mode and pressing right click once for aiming down sight. It’s simple and really practical, so also new players, or players that haven’t played for a long time get used to it faster. We also saw that you added a crosshair instead of the old half circle in hip fire mode. We personally think that the new crosshair kills the emersion a bit. Some people might like the crosshair, some are happier with the old half circle. So why don’t give players the choice to choose whatever they like best in the settings? And how will zooming in work in the future, when holding right klick will be used for the hipfireing mode? -Accessing inventory while running Overall we think that it’s a good idea that you have to stop to access your inventory. However, we think that it should only count for the backpack. It would be more realistic if players would be able to access their pants, jackets and vests while running (maybe also on lower speed). Also in real life you are able to access your pockets while moving but you have to stay still to look into your backpack. -PSO and Kashtan scope The scopes are some of the best in the game. But there is one problem. The lines of the crosshair are too slim, so in many environments players are hardly able to see the markings of the crosshair. It would be cool if you could make the lines more visible. For example the thickness of the lines form the ACOG-Scope are perfectly done. That could be used as a guideline. -Locking gamma bar in the settings and brighten up night No game comes close to the beautiful nighttime in DayZ. This awesome experience gets often destroyed by players who just choose to push their gamma slides up to get a huge visual advantage over regular players. It would be awesome if you could lock the gamma slide in the settings at 50% and make the night time a bit brighter. Because right now it’s really hard to see anything during it. -Suppressors Right now, suppressors get ruined very quickly without any chance of fixing them. That’s not really realistic. Players should be able to clean a suppressor with a weapon cleaning kit. Suppressors should be a lot rarer in that case tho, because they are really OP, so it should be really hard to get one into the fingers. -Small chance for military and police zombies spawning with weapons, medical zombies with medical supplies ecc. -Rails for guns like the ak 74u -when you throw stones or other objects, it does actual damage to another player -a player should be able to decide if he wants to carry one main rife and a meele weapon on his back, or two main weapons or two meele weapons -air horn for vehicles just for the lols :D I hope we can help you with our feedback to create the most awesome survival game the world has ever seen! Keep up the great work. :D (and sorry for the wall of text) Greetings form CaptnMarmot, OfficerObvious and SergeantSexyPotato.
  14. Legion252

    Status Report - 26 September 2017

    Looks amazing, can't wait to get my hands on this. Hopefully next status report we can get some word on the status of vehicles for .63 since with limited stamina vehicles are going to be much more important for getting around the map. Vehicles in their current state are too hard to find and get stuck on terrain too easily.
  15. cs_wolf

    DayZ Modding

    Modders vision example Modding during Beta DayZ Beta milestone is HUGE, not just what is being added from the dev's to complete the base of the DayZ stone, but modding on top. People might not think much of modding right now but if you think of it enough, it will allow endless possibilities of imagination for new experiences and fun/immersion! To my understanding things like: -New guns -New clothing types -New vehicles -New buildings -New structures -New environments -New threats/AI's -New maps -New items and their functions in the world New objectives/ideas -New dynamic events New sounds A new vision on DayZ in general in each mod... List goes on and on... Each modder will have their own vision and ideas that will create new communities, yes it might seperate a lot of the players but people will deffinetly try out all the new mods for fun/curiosity, which should give DayZ a good longevity. Modders out there might have their tools and ideas ready, but others may not...so get ready. They are hoping to release Beta this year if all goes well and modding during Beta phase. If you like write your new ideas or stuff for DayZ in the comments below.
  16. Sqeezorz

    With BETA comes modding

    I can very well imagine that there are some "hardcoded" restrictions on the server side. Say you can set 1000 vehicles in the CLE, but the server takes only a certain maximum value. In words: you define 1000 V3S .. the server limits this to its internal max. Value of ~ 20 (as an example). Sure, this is something that creates certain limitations, but I am convinced that these also serve more of the balance to maintain the server performance in a good framework. I think this is only not released at the beginning ... somehow these fetters are solved to give the modders full access, which will be important with new content. (then the modders but also have the responsibility about the server performance).
  17. klesh

    With BETA comes modding

    I agree. Somehow people are on about that I am not a fan of modding in general or thinks it ruins all games. I've said modding is great, in certain applications. I'm nearing 15 hundred hours of Kerbal Space Program and a large part of that has to do with mods. Fallout 4 is modded to a T as well. Mods are great, in a single player situation where only your imagination limits what can be changed and its always for the better. To me, a multiplayer game shouldn't have mods, especially those that are optional (like changing crosshairs or something in the World of XYZ games). Now, DayZ mods will be server wide, so everyone on that server will share the same experience. But it would be healthier for the community as a whole to be sticking to one rules set, where anyone can play on any server because they're all the same. A game, absolutely. This game... I guess we'll have to wait and see. Modding will be coming, so this entire discussion is quite moot, to be sure. Honestly, I want what is best for everyone (I think we all do), so if some new whiz bang mod is the popular things, I guess that would be good. I definitely wont be playing the eventual DayZ Battle Royale mod thast's going to try and siphon players from PUBatttlegrounds. I have a sneaking suspicion there will be innumberable variations of mods like that. I imagine there will be server donator packs as well. $5.00 monthly spawns you with a backpack full of food, water and heatpacks or somesuch (a FAL with 3 mags is not out of the question here too). :/ Where did I say how long I've been here had any bearing on the validity of what I am saying? Stop projecting. ;) DayZ isn't even here yet. It's cycle hasn't even started. People have burned themselves out "testing" a platform that has taken awhile to coalesce. Patience is severely lacking in todays videogamer. Your insistence that I am not educated in nuances of modding is silly. I used "half-baked" not to describe modding, but to describe the current state of the DayZ game itself. Why? because its not a finished game yet. Reread what I said. You could replace "baked" with "finished"... at present people are not playing the half-finished DayZ. Stop taking personal offense. I'm one of the least offensive people here. I do have a friend who is dead set on a modding in more severe survival version of DayZ. Who knows, maybe that will be the next big thing, but I really imagine it being a godsend for a small niche of players that want that while everyone else will complain vanilla DayZ is too hard. I'm already seeing complains that adding in a stamina system needs to be countered by more plentiful and easier to aquire vehicles. I think the man-on-the-street gamer doesn't consider the realistic survival gameplay to be "fun". DayZ wont be the game for them, to be sure. That would be a great number of "testers", which is all one should really be doing with the game in its current state. Why people are playing, and discussing this game as if it were feature complete is lost on me. I think people are imagining the current playerbase is all thats left of people that will play the finished product. Hell, there is still people complaining that Dean Hall "took the Lambos and ran!", or that the game is stalled and will never actually be released, lol. Naturally, people are then enticed by thinking that soon they'll be given the tools to fix everything thats wrong, and people will flock to their individual recipe for a better game. All the while, the game is not even done. Maybe the devs nail the balanced sweet spot that delivers a great gameplay experience for all the varied playertypes there are. It will require the hardcore cats to give way a little (there too much food and ammo available!), and it will require the casual PvP player to give a little too (I can't sprint across the map fully laden with 80lbs of military gear on me anymore!). Instead of each style relinquishing a little, they'll just branch off to each flavor of mod that suits them best. I'd rather play on 1 full server with a gameplay mechanic I don't care for, than have the choice between 2 half-full (half empty?) servers with wildly varying rulesets. This is the measured approach I can get behind. Not one person in this thread has a crystal ball.
  18. exacomvm

    Player can PUSH vehicle

    True, but still since u stick to the roads u would not bug. I've always avoided areas that has lots of buildings due to glitches and security cause of the noise that vehicles make.
  19. emuthreat

    Well that's a bit weird

    I believe so. I haven't submitted any bug reports since around the time they made matches destroy vehicles. Space bar and left click seem to do the trick. Make sure any nearby friends take cover if your game crashes while you have an automatic rifle in hands....
  20. Sqeezorz

    Player can PUSH vehicle

    The whole west is still a big construction site. just because there are still some faulty places to implement a function that does not solve the actual problem is not so good. There are other places than the west where some hidden "jump springs" are for vehicles, but they will only be fixed with the beta. Until then, it is simply the small invisible stone monsters who take us the driving fun.
  21. Sqeezorz

    With BETA comes modding

    let us surprise. My distrust comes from experience. I followed the course of Arma3 Exile and hoped for a great experience, there were some things that really convinced me (vehicles / contaminated zones / underground structures and also infected). But the big wow Feeling in regard to DayZ was missing. Then another hopeful of an Arma3 mod (2017Mod with the map Bamburgh) an interesting idea that was unfortunately set for various reasons. But as already said: we look forward and let come what comes.
  22. exacomvm

    Player can PUSH vehicle

    Agree. Since irl u can push ur car. But u need to learn to drive also, i've never had issues with vehicles in dayz. Probs u went full speed and lost control then "slided" into a tree or something, some cars handles pretty bad at full speed.
  23. pilgrim*

    With BETA comes modding

    Agreed, you have to buy the game to Mod - And Modding fragments the player-base of a game. Nobody in their right mind should be having issues with that fact. Particularly players who tend to get blinded by the extra loot/weapons and PVP focus etc. It will be interesting seeing what OTHER things modders can do with DayZ. Do you expect to see Mods that have more 'survival' 'crafting' or 'difficulty' etc, WITHOUT extra loot/weapons and PVP focus? Would those attract players away from vanilla? What other kinds of mods do you suggest, as off-the-top-of-your-head examples? - Are Modders keen to build versions that do not increase easy/loot/bases/trade/vehicles/weapons//PVP? xxp
  24. emuthreat

    Base building in hived servers after 0.63 release

    But could you put anything in the inventory of the ruined tent? I didn't test ruined tent today, went to The Village. You should too. It may help to develop an understanding of how basebuilding a works in DayZ right now. It is a complete clusterfuck without a controlled entry point. People can easily sneak in and rummage around for a disguise while picking off players and changing clothes in between. It's still pretty fun, but a controlled gate would serve a valuable purpose. Didn't mean to run you off; I was just getting tired of all the BS and riddles instead of having a clear and concise discussion about basebuilding. I didn't think that it was too much to ask. Things I do know about basebuilding: Tents and barrels are a thing, and will likely continue to be. Craftable storage chests and buried storage will be a thing. Basebuilding materials currently planned will allow wood and sheet metal walls, wood towers of a certain maximum height, HESCO barriers, barbed wire, electrification, floodlights and generators, and a gate of some sort. Barricading buildings has also been suggested to have been in the works. If you can find your way to stating specifically what it is that you don't like about the direction things appear to be going, and feel kind enough to articulate reasons for those beliefs, I would be interested to hear about that. I would be very curious to hear why anyone thinks that a a persistent open world MMO set in a zombie apocalypse full of roving gangs of murderous bandits, should not allow players to organize people, vehicles, and materials towards fortifying and defending a chosen area. It kinda makes the genre...
  25. philbur

    Base building in hived servers after 0.63 release

    Meh...Don't want to sound like I'm trolling you...but a grenade will not "destroy" a wall, for the most part. It is primarily a weapon used to concuss and injure enemies via fragmentation. There are several variants that have more specific applications, but for general breaching there is really no substitute for Shaped Thermite\C4, RPGs, or Det Cord. These should absolutely be rare (if not impossible) to find and should be RUINED if they get exposed to rain. If I found a satchel charge, for example...the LAST thing I would do is stuff it in my backpack, lest the rotten detonator go off prematurely! Maybe a good option would be small boxes of primers (blasting caps, for example) that would be found realistically within the civilian areas as well as military camps\vehicles. These, combined with common chemical compounds (found on farms) can be just as effective for breaching and anti-personnel devices. (IEDs, for lack of a better expression) I hope that the devs spend a bit of time at a real demo range (like they have at the small-arms ranges) to better understand the applications and limitations of the various East Bloc, NATO, and civilian explosives and devices. (This is a retired Armored Crewman and EOD service member talking)
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