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exacomvm

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About exacomvm

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  1. Few suggestions for Beta

    Hey all, not sure if its WIP/already suggested or fixed. 1) Base building seems oversimulated, also seems like without vehicle it's nearly impossible to build something and takes lots of time even on Offline Dev Mod where u can spawn everything you need. There should be premade "Blueprints" option, for example you should be able to choose to craft a fence, tower etc once you have all parts in place instead of building it from scratch ( Something close to Fallout 4 ), but building from scratch should be still an option for more customization. 2) Item name HUD. The HUD window over vehicles/objects makes no sense, it should be removed once lets say fence is built also completely removed from the vehicles, it's been annoying to drive and see that HUD window floating on the screen. 3) Visuals/Other I think it's time to add vaulting/peeking/multiple poses like in arma. The graphics also could be remastered - get rid of that 128x128 textures and implement proper high res PBR shading especially on props/buildings. You were the kings of graphical realism, but now after some games it looks like im playing 2010 game ( well, atleast SCUM didn't beat you on that yet ). It's not my business, but you've made like extra 15-30millions $ from Xbox release, i think its more than enough to polish the game to perfection in no time. ( damn even 1million is enough, i bet i could find someone to model+texture all the environment buildings and props for like 5000$ in like 3-5months ).
  2. [Confused] BETA vs 1.0

    1) 0.63 Stable 2) Stress test is like testing for stuff thats gonna get before Exp and ofcourse "Stress testing". 3) Beta Strike? 4) I think it won't be long, seems like the Beta will become 1.0 ( Final ) since DayZ Devs somewhat promised to finish it in 2018 and gonna add remaining features/things after final release ( 1.1 -> 1.2 etc ). But 1.0 not going to be "Full game".
  3. 60fps "soap opera effect"

    I think the problem might be your TV. If you have PC monitor try that. Because on PC DayZ on 60fps feels just sooo much better and less jittery/disorienting. Not sure about Xbox ( didn't had a console since the PS2 release ), but have u tried to turn the Vsync on ?
  4. Never heard about the dev branch also its not available on the steam Betas. P.S. The Arkensor's mod doesn't even work anymore. Branch: Stress Test Mod: Latest ( GitHub ) Launch options: -mission=.\Missions\DayZCommunityOfflineMode-master Launching as offline.
  5. Which editor was used here? Doesn't look like Arkensor's.
  6. Stress Test vol.51

    If vehicles wont work flawlessly then its gonna be long road for dayz, it's like the hardest part it seems.
  7. Stress Test vol.51

    Quick feedback: The vehicles aren't any better than it was 3months or so ago ( .63 offline mod ), you just added hud and made it harder to control/steer. All the animations, windshield bug, weapon in hand while holding steering wheel bug is still there the same way. Good job designing HUD for vehicles that took 3months. P.S. There's improvements such as small bug fixes, sounds added etc, but it's nothing, all that could've been done in few days if you tried. I think you guys need Warhorse power ( ͡° ͜ʖ ͡°) Besides cars: Nothing new ( can you even get hypothermia? )
  8. Community Spotlight - 8 October 2018

    Seems like the Development is quite stopped, not much news for weeks, are we going to get HUGE update?
  9. And SCUM arrive ....

    Simply turn on UE4 and see yourself, you will achieve everything that's in SCUM in days, but try to make something like DayZ, i've seen experienced dude thats been working on simple locomotion system for months if not years and its still nowhere close to Dayz, but alot better than scum. Or even take the damage system with the organs and stuff, even that would be tough to make, maybe the script/collisions rig is simple, but then troubleshooting everything etc so it works as intended or even make a bullet go out of the actual barrel rather than camera view.. Combine every small detail similar to that and you have more complex mechanics than whole game of SCUM. On another hand in UE4 you can already buy various blueprints for various things, so literally if you have $ to invest you don't even need to know programming to make a game while Bohemia does everything from scratch like all pro's + thats why it takes ages. Well this is totally not accurate representation but it will give you idea what im talking about: This is SCUM's system for player controls: This is DayZ's system for player controls:
  10. Some Suggestions ( After SCUM )

    Seems like modding is the only hope.. Give players awesome engine / sandbox -> Let them create their own "games". I also would love to see modded servers where is like 1000 players per server in a mod such as "Chernarus Life" just with way more polished features and economy e.g. you could be a farmer and sell food, illegal racing/drag, etc.. options to buy/rent houses/land etc, cop jobs and so on.. Remember the Identity game that was promising alot but turned out crap? That's what DayZ with mods can become. Not sure if many people interested in grinding RP but it could be huge. Altis Life RP seems still to be a thing, new players still comes, but it has not much to do, feels pretty much empty and clunky/laggy due to the A3 core.
  11. Ghillie

    The Ghillie itself works just fine atleast on PC ( and PC = Xbox ), i think it should not be hard for u guys to implement placeholder/exp crafting of it, atleast it would give some goal ingame in this current VOID state.
  12. Some Suggestions ( After SCUM )

    Well and then you get surprised why so many people hates DayZ and servers are empty. Ask non-veteran dayz player why DayZ is bad and i guarantee the first answer gonna be "No Loot". For me personally loot isn't an issue. I think dayz development is going the right way based on my tastes etc, but the playerbase should increase too ( and for it to increase DayZ should have alot of stuff to do etc, SCUM already have beaten the playerbase record of DayZ SA even its way worse game ), whats the point if the game will be perfect for us, but it will have total online count of like 1000-2000 players just because everyone plays some arcady version of dayz and basically we will be running around in a map with 10 ppl online which probs we dont even meet on the server for like 5 hours?
  13. Some Suggestions ( After SCUM )

    Hello everyone, seems like DayZ has been copied over and over again, i think it's time for DayZ to copy some aspects from it's copies. Additional Loot Search System: People should be able to search containers, boxes, etc for some randomly generated loot ( each player would have different loot with same chances, but once one object is looted they wont find anything in the same object till server restart ) So for example you're playing with a friend and go into some house and try to loot fridge, you find can of beans and nothing more - you're done. But your friend has a chance to find something even there's nothing anymore for you. Basically this would even chances for everyone finding stuff, so even in the coast you still would find food/tools etc. In Short - Invidivdual loot for each player. It's not super realistic, but lets call it soft skill for finding stuff. Bodily functions: Not much to say about it, it can be necessary connected to health system or it could be just part of the "emotes" so it doesn't affect gameplay but could be used in Roleplay. More Food in the Open: Currently i believe there's only apples, some berries, mushrooms ( bad and good ) could be added, since the majority of the map is forests.
  14. And SCUM arrive ....

    Like i've said SCUM is very basic meanwhile DayZ has way more depth and quality. If you would install UE4 and tried to make ur first game i bet your mechanics would look and feel like in SCUM, meanwhile to get something like in DayZ would need some experts help.
  15. And SCUM arrive ....

    Hahaha thats some nasty bug. SCUM does not use "Smoother" engine, they use low-end graphics/less detail and different/basic scripts, that's why its smoother. For reference this is also smooth. I wish DayZ devs could do something like here for their buildings and trust me this shit isn't even that heavy on PC if done well, in Paris demo i have like 200fps on maxed out settings.
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