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exacomvm

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About exacomvm

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  1. exacomvm

    New maps, but not Livonia

    Not exactly making from scratch, what they did is pretty much upgraded/updated the engine which added loads of new bugs/issues ( yes, it's the exact same engine just "expanded" for more possibilities and some obsolete stuff got improved i guess ), most of the stuff is same as before from 2-5years ago and there's even some "new" assets taken from Arma 3. There's very little progress for a game studio, if i didn't knew anything about dayz and it's team my guess would be that this game is being made by ~3 hobbyists fairly actively and highly dedicated ( 3d generalist/designer and 2 programmers ). On another hand it seems like the whole progress is going on in the programming/bugfixing, visually and asset-wise there's nothing new ( almost, only few things got retextured or added, but 90% of the map assets such as houses and many props looks the same as it was 4years ago ) and even some things were downgraded such as ragdolls ( which isn't even ragdolls currently just single animation which seems they're working on it or it's not even started yet ) also i'm not sure about the new sprinting animation, it's almost like "naruto run" just hands aren't behind, there's many good things such as the new characters imo is best i've seen in any game, the player controller is also decent, but lacks polishing on some falling/vaulting anims and mechanics, some many other things were added, but it's not that much. Overall this game is nowhere close to "Full Release".
  2. exacomvm

    New map for DayZ is coming soon

    Probably because those who cared gave up on DayZ which is like 95% of the alltime playerbase. "ThIs GaMe Is NoT fInIsHeD iN 5yEaRs AnD aFtEr 3YeArS ItS sTiLl FuLl oF bUgS"
  3. exacomvm

    New map for DayZ is coming soon

    The real question is when DayZ will leave Alpha, they're close to Beta right now. Assuming that Alpha = Not all features/mechanics are finished. Beta = Everything is done only polishing, balancing, tweaking and bugfixing is left.
  4. exacomvm

    New maps, but not Livonia

    Yeah also Livonia isn't supposed to be DLC at all imo, it should be put straight into main game since there's pretty much 0 new content in it just nearly randomly scattered current assets. I would totally accept something like completely unique maps as DLC for example based on China City/US town/Desert/Norwegian mountains etc. It's like they're trying to keep the playerbase as much as they can at the same time earn as much and who knows whats going on with the core features of dayz such as bicycles/helicopters or even proper ragdolls, if i remember correctly there was pretty much nothing new in last half year just mostly reimported/remade old assets/features of .62. Hopefully by the end of 2020 dayz will leave Beta ( 2.0 ? )
  5. exacomvm

    Did DayZ Development partially stopped?

    I might be late on this forum but i've played DayZ SA from pretty much day 1 since i was playing mod before it came out and i was super excited so got it the same hour i've realized its available, I would say when it was in worse states it was somewhat forgivable, because it's been faster development or nearly in very start, but the worst things are at its peak right now, just seems like the devs given up on this game and probably they spend most of the time just talking in the office or browsing facebook/youtube when there's no supervisors around ( that shit happens alot trust me here i've included video about it and doesn't matter if you're in your job or working as freelancer at home, i get this shit soo often even on exciting projects and when you have it its sooo hard to even physically move your mice, just totally mentally exhausting so if the devs worked for years on dayz they're probs asked "Do the same shit just better" and they're like "oh come on, im tired of this shit" ofcourse its just an complete assumption and doesn't mean its like that but you get the point ). DayZ could've been fully developed like year ago if their director/CEO truly wanted that ( basically the guy who has over 25millions in the bank from dayz sales ) because that budget goes for AAA titles, so if they wanted they could've increased the team size to over 100people ( for example take the whole Arma 3 department or hire Warhorse Studios which is former very best BI artists according to my Czech friend and knows the engine ). Also one more thing, so i jumped into DayZ, spawned at coast as usual, climbed on tower found some stuff, then i slided down and had like 8 cuts then after 2 bandage uses the bandages literally stopped working ( loading wheel just cancels out instantly ) then i had to commit not alive because i was going to die anyway. Yeah much work have been done, but most basic stuff totally missed out. Also i saw glitched aggro'ed zombie on road stairs that was running in circles which later went into "idle" mode as i got closer and back to aggro.. pretty good "AI" there too. P.S. The current DayZ is not 1.0, it's 0.64, True v1.0 probs will be in few years and i hope i will be fanboi again, because currently it's like love/hate relationship.
  6. exacomvm

    Did DayZ Development partially stopped?

    Well, some day you will experience DayZ as i do and you will be replacing me in these forums soon. It took long time for me to break from dayz fanboi, so i guess you will be facing hard time also. Bohemia maybe does great job on the engine but Dayz is like "fuck it".
  7. exacomvm

    Did DayZ Development partially stopped?

    As for the game DayZ seems dead to me, the developers totally fucked it up. They introduced features nobody was asking for, basically the whole dayz experience got denied by developers and it will take couple of years more to make dayz as it should be. Fuck dayz and its team thats what i got to say. ( i wish i were their supervisor, it would've made the game alot better in no time ).
  8. exacomvm

    Did DayZ Development partially stopped?

    Dude, i had the same view as yours like a years ago, i've seen in DayZ big potential, i defended it from all haters or "not fixed in years" type of flamers which probs took more hours than actual gameplay in dayz of mine ( i still do especially outside of this forum, i feel like only on this forum i can roast/critique dayz, because ppl here are dayz players and not some haters/random trolls who only plays fartnite ) until i somewhat became one of them, just the difference is that i know more than these typical haters and i understand the struggle of dayz devs.
  9. exacomvm

    Did DayZ Development partially stopped?

    Well more like "What if dayz was on UE4", but Scum vs Dayz works too if we look at super budget SCUM ( which didn't started with multi millions in bank unlike DayZ SA ) with small team what they've achieved in 2years beats the whole dayz history by few times from technical/difficulty perspective ( just because its fkn easy in UE4, like a fkn newb who has no experience can create a game just by watching few tutorials online, not to mention the skills of actual developers ) , however their visuals/animations suck, like SCUM has all that great core, but fails to present it to player visually. While DayZ has that awesome visuals/animations and immersion atleast partially ( still needs texture rework/dual rendering/ragdolls etc ) but fails with core, like it's not the same dayz it used to be, even it has way more features than mod, but gameplay feels empty but not boring and probably that lack of dayz legacy features feels like the game is not having big progress + from player perspective there's not much progress at all if we compare it to bigger studios, hopefully all shit happens in the background and maybe some day we will get big patch.
  10. exacomvm

    Did DayZ Development partially stopped?

    You mean base building and working health system+diseases? Nothing literally changed besides that because apparently they spent like half year fixing anticheat issues + developing xbox version. Even probably the same bugs from 1year back is still ingame ( atleast one major is ). Almost 0 New content ( weapons is basically retextured only and rest assets probs was already made long time ago, for example the generator / VW Golf was done like 2-4 years ago or atleast started ). But yeah since early .63 there was alot of work done. My topic was about the period since pre-beta aka late .63 till today. Honestly i think atleast they could've improved the zombies and implemented ragdoll system, the zombie run animation looks like complete shit so do the "death" animation. When you just see zombies ingame running or you shoot a guy it makes the game look 8 years older or like the zombies/players are made of paper if that makes sense. Even in .62 etc it was better. Can't even implement dual rendering scopes which is standard nowadays for more realistic games ( and DayZ is all about the realism and immersion, isn't it? ) , but guess that would also take 1year to make according to your "game development time" knowedge. Maybe you're beating most of things i say, but you're wrong about one - that it would be alot easier to work in UE4 etc, because you just can see it from the progress. Well unless all they were doing last 2 years was 90% engine development and 10% actual DayZ.
  11. exacomvm

    Did DayZ Development partially stopped?

    Totally agree on that, however i never said that they must switch the engine, but i think it could speed up the progress in long run, take SCUM for example, even their game looks pretty crappy/cartoony but they add these features quite easily and without much of issues in weeks ( which is like 10 times faster than DayZ makes same feature? Ofc SCUM's is like 2-10x less quality of the feature ). And yeah we don't know the behind the scenes / roadmap so maybe if we knew that would make perfect sense. But on another hand i was thinking the same years ago and yet i haven't seen impressive results besides the optimization and maybe few other small things.
  12. exacomvm

    Did DayZ Development partially stopped?

    Or throw in addiitional few thousand of hours if they don't make the switch, there's no way guaranteed that they finish the game in 5 years with current engine ( which they guaranteed to finish if used UE4/Unity just because of how versatile it is and how many resources there are ). Anyway they can test it with basic concepts no problems to see if A or B works fine, no need to switch fully. Also i'm not saying that they use bad engine, i still think that their engine is really great, but seems like they can't keep up with it and struggles with their engine which is the cause of many unhappy dayz players ( also we don't know how many artists/programmers enters and leaves the studio while being still super unfamiliar with the engine, while every developer probs knows UE4/Unity pretty well ).
  13. exacomvm

    Did DayZ Development partially stopped?

    I haven't done any development from programming side ( i'm just more of an visual artist - animations/models/textures/levels aka maps/particles etc ). But i think that's the point of unity or ue4, it has shitloads of scripts etc to get started with, also what does dayz have currently? Advanced loot economy and few basic options which includes: running, crouching, shooting, going prone and some advanced "anim blender" that makes the transitions smooth and realistic between all these animations, ofcourse later each item can be described as "eatable drink, eatable canned food" also same technique goes for "penetratable object, non-penetratable object, breakable object" etc and then each animation is assigned to that one, then looting items is quite simple ( press "X" key to put "X" item in inventory + show picking up animation ). Getting sick is triggered by food consumed ( which also has attribute like poisonuos/non-poisonous ), temperature etc, it's all like super short codes behind very big code ( the engine ). Ofcourse i make it sound easy, but it's also not that super hard either if using good engine. Majority of game development goes into assets/texturing/animating/sounds and these things is already done so switch would not take that much with good team as you expect ( they would not have to write a code for throwing, flying, driving a car etc from scratch but rather they would have to extend the code to make it more realistic/cool ).
  14. exacomvm

    Did DayZ Development partially stopped?

    Well it's certainly possible, but probs would be hard time optimizing fps/netcode like in every MMO Game ( i think in their current engine they did that for like last 4years if not more and did pretty awesome job ). However Unity/UE has alot more updated technologies/rendering pipelines etc which could put dayz on another level ( i suppose Bohemia aren't going to update their Enfusion engine anytime soon + they're already years behind from Unity/UE4 feature-wise e.g. they just recently started working/adding rigid body physics such as throwing items and that thing was already existed for 10-15years in other engines, also car physics was a new thing in dayz like just year or two ago ). And now we don't even have ragdoll system, just an placeholder repetetive animations. The only other explanation could be of slow DayZ Development is that they actually develop the engine and dayz is like test tool for it + funding source. Tarkov runs on Unity, and it's fkn great FPS/RPG ( one of the most realistic ones? ) even tho they still use the old Unity version which gonna be updated to latest in next big patch + it's gonna be open world soon if i'm correct, but not as big as dayz ofcourse. Oh also seems like there's even plugin for large scale maps:
  15. exacomvm

    Did DayZ Development partially stopped?

    Yeah it doesn't look anything like that, Lithuania is completely flat, u won't find a single mountain there as you already know, maybe just few small inclines. But i guess they did it for the gameplay purposes ( higher ground/lower ground ). It's an fictional location after all.
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