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About klesh

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    Sears Poncho

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  1. Forum: Signature Deletion

    When I manually delete the contents of my signature on this forum, upon clicking save the editor responds with "Your previous content has been restored" resulting in a loop whereby you cannot remove your signature. Clicking "clear editor" will delete the signature field, and hitting save results in "Your previous content has been restored" as well.
  2. Thoughs on Open World and the SR Report

    I laughed out loud at this one guy's sarcastic, frustrated reply to the SR on steam: He's being a wiseass to be sure, but man it hit me in the funnybone. Also, where is Hicks?
  3. This map sucks!

    That boat sailed for me at least a decade ago.
  4. This map sucks!

    I wonder what happened to SenChi. I dont see him around these parts anymore. That dude was really talented with maps. I fell in love with his work on Iron Front (which is also where I initially met Orlok). Those were the days.
  5. Wasn't one of the major points of the enfusion engine to remove the client side things that allowed hacking to be so easy in the mod? Did it not work? Honest question, I'm not a programmer.
  6. .63 ETA ?

    I happened to check that game out on Steam the other day for ol' time's sake. They're selling $4.99 Country sweatshirt DLC. lol.

    There is your problem right there.
  8. Health system.

    Seems like a ragepost after being 1-shotted by a zombarino.
  9. Arma 2 DayZ Mod vs DayZ: when will we be there?

    Its more like being told the new sausage is going to have natural, organic, delicious ingredients, and then finding out that's all rolled back to pig noses and hooves because it costs too much. :/
  10. Arma 2 DayZ Mod vs DayZ: when will we be there?

    What content do you find seriously lacking?
  11. Health system.

    Of course it needs going over. Game is in alpher, mang.
  12. Arma 2 DayZ Mod vs DayZ: when will we be there?

    This is also pretty disappointing. Looking at this picture of the new spawn methods, I am really annoyed at the fact that only 3 of the 5 shelves will ever have loot on them. There will never be loot on top of the lockers, never under the desks, only inside one of those knocked over boxes on the floor. It reminds me of going to old buildings in the mod and looking in the same 3 corners for the spots the loot will spawn. I can remember Dean talking about how cool it would be to have to go into buildings and actually look behind chairs and under things to spot the loot because it could be anywhere. Its seems right in line with changing zombie spawn mechanics in the name of server performance. Somehow they've got this new Enfusion engine that runs great for the client, but they're having to roll back cool new server-side changes to squeeze out more performance. Was Dean simply dreaming too big with no regard for hardware realities?
  13. Yup, gamers have zero patience these days. /getoffmylawn.
  14. That was truly devastating news indeed. Seems like they threw their hands up and decided the problem was too tough to figure out, rather than delivering on something that was a core reason to make a dedicated standalone game in the first place. "Mod zombies" were a dead giveaway as to whether there was already someone in a town you were approaching. We were supposed to get thousands and thousands of permazombies on the map with their fancy new technique. There was talk of free roaming zombie herds in the forests. Not happy at all that they chose to abandon it. What good is basebuilding and electricity in a zombie game with shitty zombies?
  15. Indeed. I was in the pre-alpha NDA gang, and we talked about this on Skype. Rocket wanted there to be something to do in the game, for there to be an actual value to buying it. Back then the addition of the compass was a big deal, there were like 3 guns and the zombies were very modlike. Thats when the idea of giant capital letters disclaimer about "DO NOT BUY THIS GAME IF YOU WANT A COMPLETE EXPERIENCE" came about. People don't read, or they let their expectations talk them out of good sense. That being said, the huge sales pretty much funded the decision to scrap the Take on Helicopters engine and move towards the game we'll be getting in the end. Lets not forget thousands of people posting crap like this all over everywhere: https://www.reddit.com/r/dayz/comments/1t0w61/つ_つ_give_sa/