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Showing results for 'Vehicles'.
Found 41870 results
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Just put the height of the vehicles at 0.0, I have 40 vehicles, find, repair and drive.
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In my journeys I've been reading up on vehicles and their various 1.ow disruptions... however it seems if everything is kept in good repair the experience is tolerable. In my research I've noticed that a person needs "up to" 4 containers of oil to run the ADA... along with 20-40 liters of water plus other associated brick-a-brack. Each jug of oil is 10L based on the label on the jug in game... In researching an actual Lada 4x4 of approximate year (probably off a bit) it says oil capacity is less than 4 liters. 3.75 to be exact- 4L if you include the filter. Here. I TOTALLY get it if the idea is to have smaller containers of oil that are about a liter / quart each and that we would need 4 of them... but 40L? Maybe we need a 10L jug for trucks / buses etc. Is this a bug? Intended?
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I changed the height to 0.0 and the vehicles are on the ground.
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Come play on NL Windmills! Server name: NL Windmills |Airdrop|Trader|Vehicles+|WpnRedux|DayZ+|NoStam Ip adress: 145.239.131.101:2302 Daytime only (08:00 - 18:00) #All vehicles are fixed, and we have Airdrops once every hour! MODS: Dayz Plus - Weapon Redux Pack - Unlimited Stamina Make sure you subscribe those mods in the Steam Workshop! You can enable the mods by using DayZ Launcher in steam. . . Basic rules: Don't be a dick in chat. You can be a dick ingame. Happy hunting. https://discord.gg/cn6Dfuk Matthias & Doc
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Deleted vehicle.xml and Bases Fence and Tents are GONE
drgullen replied to C4-timah's topic in New Player Discussion
I don't have a vehicles.xml on my server, so I'm assuming you mean you deleted vehicles.bin in the storage_1 folder, is that right? If you delete only some but not all of those bin files, you are essentially creating the equivalent of a server crash, because having only partial bin files in there equates to a corrupted persistence folder, meaning the server ignores it and loads in a fresh world from the XML configurations. How did you increase the number of hatchbacks? Which file did you edit to do that? If you edited the right one and changed the values correctly, you shouldn't have to delete anything to have them show up. -
I'm actually looking forward to 2019 and all the stuff that will be introduced to the game, as well as all the improvements to the current game (which it really needs). Looking back on 2018 I can say I am both disappointed and satisfied. The communication was not always spot on, calling the current version 1.0 was ahum... a pretty dumb decision and the overall stability of the current version is disappointing. I mean, I hoped to play a stable build during these holidays but so far I got killed by a flying car, the infected do not work and driving is impossible because of the poor server performance. And don't get me started on the persistence issues. But, I do acknowledge that they made some big steps this year with the introduction of the new engine and all that came with it. And I think that they came pretty fast with new content and features throughout the second part of the year. I have a hard time understanding when some are actually afraid that BI will just drop this game in 2019, because I am pretty confident that 2019 will be an amazing year for DayZ. We can easily expect to get more vehicles, guns, working persistence, good server performance, more advanced health system, fishing, climbing, helicopters and better visual additions to the game. Plus all those mods and Namalsk. I'm pumped for 2019!
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I created a new instance, changed the values of a = "xxx.xxxxx" to a = "0.0" in cfgeventspawns.xml and looked at 8 vehicles and they were all right on the ground. <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="125.181313" /> <pos x="11534.269531" z="5014.221679" a="150.176453" /> <pos x="12896.135743" z="4453.044923" a="334.011871" /> <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="0.0" /> <pos x="11534.269531" z="5014.221679" a="0.0" /> <pos x="12896.135743" z="4453.044923" a="0.0" /> The only problem is that the vehicles buried in their previous instance will remain buried, destroying the vehicles for a new spawn. At the moment this is all I could find out. Regards.
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I created a new instance, changed the values of a = "xxx.xxxxx" to a = "0.0" in cfgeventspawns.xml and looked at 8 vehicles and they were all right on the ground. <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="125.181313" /> <pos x="11534.269531" z="5014.221679" a="150.176453" /> <pos x="12896.135743" z="4453.044923" a="334.011871" /> <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="0.0" /> <pos x="11534.269531" z="5014.221679" a="0.0" /> <pos x="12896.135743" z="4453.044923" a="0.0" /> The only problem is that the vehicles buried in their previous instance will remain buried, destroying the vehicles for a new spawn. At the moment this is all I could find out. Regards.
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Ah, ok. You said "The one difference I'm planning for my server is that cars will spawn already assembled.". I took that meaning that you didn't have your server up yet. Backups are great, but if you aren't around when there's a crash and have no idea there was a crash, you're not going to be able to restore a back up. I hope they get that fixed soon. In the mean time, I also have changed my file so that vehicles spawn repaired. I hope that helps things on my server.
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Have I tested what? Fully assembled vehicles? If that's what you mean, yes, as I say, for many weeks now, I've been testing them. I've driven them all over the map, log off, shut down the server and then next day, they're still there, so no persistence issues with them. I've not had the "flying car" bug either. I've simulated some server crashes by using the /F switch on taskkill and I notice every time that happens, persistence file "dynamic_000.bin" always goes to 0K. So, if you have a server crash, you absolutely need to copy over some backup storage_1 folder you have before restarting the server, otherwise you are definitely going to lose some stuff. Assuming you have a recent enough backup, all the cars should still be wherever they were at the time that backup was taken. It sucks to have to roll back at all, but it's better than losing everything.
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Have you actually tested that yet? I will give it a shot and see how it works out. I know players have also complained of persistence of vehicles, with them disappearing as much as tents and base parts do.
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That hasn't been updated. I did add a few mods but nothing that is making a significant change to game play like traders or safe zones and problems with vehicles being in the ground were reported before mods were added.
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Vehicles stuck in ground. Any fix ?
MetalHead2112 replied to MetalHead2112's topic in Troubleshooting
My server isn't modded either. Totally vanilla install and the first 3 cars I found had there wheels in the ground and upon entry exploded and killed me. I've done another new install after reading your post drgullen, vehicles seem to be fine this time. -
Breaking down reviews Don't spawn with gear = shit game Can't spawn with friends = shit game Can't run to NWAF in 5 mins = shit game Can't always run without mods = shit game Stamina = Shit game Survival = shit game Infected = Shit game No vehicles without repairing them = shit game Sound about right?
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It's happening everywhere. Vehicles aren't worth bothering with right now.
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There was a list of content slated as post 1.0 and after some searching the forum I'm sorry to say I cannot find the official breakdown. I can say that many of the things you may be thinking are gone are actually slated for post 1.0 release. Things that are DEFINITELY not going to be in the game that I do know for sure are, companion animals (no dogs or horses), and advanced medical (no surgery/bullet extraction). Anything else you specifically want to know about, you can ask me and I'll try to answer. There are many bugs left in DayZ, some worse than others. You can read all about magazine bugs if you take some time to read other topics addressing it (try the search function). Only the Ada (the 4x4 hatchback). More 4 wheeled vehicles will be implemented and eventually we should have 2 wheeled vehicles and aircraft.
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JUICY DETAILS Im not hating on the community or the devs by any means. I love DayZ always have probably always will. Im just very lost as to what happened to a lot of the things in the game. I understand that there was cut content but im very disappointed as to what i have seen cut. I have been off and on following the development since the game was announced and bought the game on day one when you would all spawn near Balota airfield and M4A1s were super common everywhere and there was just a constant deathmatch of people. Good times, fond memories of laying in bushes waiting for someone to walk by and then pouncing on your prey. Anyways thats not the point of all of this. Maybe i just missed the dev post about removing vehicles for the 20th time or something but all i have seen is the offroad hatchback or whatever the blue car is. What happened to the Sedan and the V3S? Perhaps i just missed them but ive seen at least 6 blue cars. Another thing is that we are missing a lot of old calibers and all the .22 guns with it. Its just kinda strange that they would need to remove the .22 but not all the other guns. The wiki is also (i know "fan made") extremely outdated and confusing or id just look there for some of this info. I went down the list of weapons listed there and there was 60% of the list removed from the game or i havent seen yet over the last few days of playing. One last think that i can think of off the top of my head is the littlebird. I know that it was promised for 1.0 was it released or postponed? just more curious on that one. I wanted to follow up with 2 bugs. Im not really sure if they are bug though. For the SGS5K if it has a small magazine in it when i find it spawned somewhere i cant seem to get the mag out of the gun at all. I can single load one bullet into the chamber but thats about it. Does anyone know a fix for that or is that just something that needs a patch? One of my lives i spent HOURS on and i found some really cool loot. I ended up finding a car that only needed minor amounts of work but when i got into the car i heard a loud crashing noise and my screen went black. Unconscious maybe? my friend said that he didnt see me slumped over or anything though. I logged out and back in but he said i was dead upon log out. He then got into the car and was devoured as well. Lost all our stuff, oh well thats dayz. One note for the car it have everything in it except one wheel. It was at a normal spawn point. When i first saw it the 3 tires it had were 40% underground like it had spawned that way. It was the spawn west of pavlovo on the dirt road for anyone wondering. FINALLY TO SUMMARIZE Im just curious as to what all has actually been removed? Had those bugs i wanted to make note of SG5K mag bug? What vehicles are in the game currently? Some closing words Im have been very disappointed at the amount of time it has taken the developers to make progress on this game. I mean EXTREMELY disappointed considering the price that it is being sold at now and the amount of bugs in the game and the price that it was upon early access release. That being said though im a very understanding person and i know that things do happen in development that cause roadblocks and that also this games history with development is kind of sloppily ran at best. All that being said I LOVE THIS GAME. its so much fun to get into epic firefights and have that adrenaline rush of hearing someones high powered rifle go off nearby. Overall im liking the way things have been heading and just would like to see a little more speed in the development of the game but not sloppy speed. Good well thought out speed with lots of non clunky bugs and such, I dont really know how to explain what im saying.
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It'll never happen, it'll take another three years for a heli to be added, 1.0 is missing nearly half of the game mechanics it's supposed to have so good luck waiting forat least three years for legacy features and mechanics to return before any new things are even considered. Until leather crafting, fishing , crafting & using bows , grenades, grenade traps, throwing mechanics, ragdoll psychics , bikes, adding back multiple vehicles, weapons & items, oh yeah leg breaks and medical items functioning , etc etc , the list goes on .
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Why are they spending time implementing snow instead of fixing the myriad of game breaking bugs? I.e. fix night time or rather the flares at night, fix the server performance issues making zombies lag, fix server persistence issues and crashes, fix vehicles because they are a mess, etc...or even re implement some of the stuff we had in .62 like bows and tanning. I feel like the game is getting killed on reviews and instead of working on fixing it, they add snow?!
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The Sanctuary 1PP HC Custom +Modded+Loot+Guns+Traders (DayZ mod like
robbhimself posted a topic in Server Advertisement
What makes this server different? Our primary focus is tweaking and balancing. Now that modding is out theres alot you can do. Most importantly is we now have to ability to tweak, rebalance and fix alot of the devs dumb design choices. Our goal is to create a server with some of the elements and balance that made DayZ mod so damn fun and less focus on adding every mod under the sun. More zombies, more guns (within reason and balanced, like in dayz mod), more vehicles and coastal spawns, extremely balanced loot table etc. We're tired of the lazy "modded" servers that just add every broken modded gun or shitty clothing retextures, increase loot 10x and never tweak or rebalance anything. We want to create a hardcore, first person, fun but balanced environment reminiscent to the Dayz Mod experience. (Imagine DayZero meets epoch) Multiple new weapons. Glock 19, Glock18, Mac10, Lee Enfield, M14, G36, M24, Trumpet, 1911, 1911 Engraved, Longhorn, Winchester. You'll see a few other weapons on servers running the same mod packs, but we didnt add the broken guns. The modded guns that dont show magazines, eat ammo or are in other way gamebreaking or could get you killed because they wont work properly were not added. Longrange and hunting scope are back. All Weapons now have a chance to spawn with compatible attachments! (because the devs couldnt be bothered to add this back in) Tons of loot tweaks. Gun spawn rates have been rebalanced to resemble how it was in DayZ mod. However guns are more common than ammo. You may find loaded guns but you will have to work harder, steal or kill for additonal ammo. Overall loot increased. Items that were missing from the loot table have been added back in and others balanced. Items that are modular have a chance to spawn with attachments, such as flashlights, radios, scopes spawning with batteries or the gorka helmet spawning with the visor. Increased chopper crashes and police cars and added multiple additional spawns. Metablolism Food and water drain has been heavily changed. You dont need food or water every 2 mins, but you should still be looting it when you can. Unlimited sprint, like in the mod, but is still affected by melee and jumping. Cars. Overall spawns increased. Coastal gas stations have a high chance to have a car nearby. Cars spawn fully functional with the necessary fluids in the cargo to get it running. Traders. Traders are located in Green Mountain and Kumyrna. Trader inventory includes the new weapons and a few other things. If you find cigarettes in the world save them, they might be worth alot here. You can also find rubles in the world or on zombies. Coastal player spawns. Player spawns resemble how it was in the mod. Day/Night cycle. Unfortunately since night time is downright stupid in this game thanks to the devs design choices we found an alternative. On our server there is no "dark black nights". During the night cycle time it wil be like daytime but extremely dim and gloomy. Zombies. Zombies have been majorly tweaked. Overall numbers increased so it actually feels like a zombie game. Cities are dangerous you want to avoid wrecklessly shooting inside them. TONS of additional zombie spawn locations. Filling the emptiness in the vanilla spawns where you can go forever without seeing a zombie. Radius of spawns increased. Zombie contain loot more frequently and that loot table has also been modified. Sometimes it might be worth it to kill those zeds if you can! No dumb rules. Play however you want. Currently up and running test server! We pretty much have our base experience where we like it, and are still actively balancing and tweaking. We'd like to test out interest and gather feedback before we move it fully public and upgrade hosts. Connect with DZSALauncher and Filter for "The Sanctuary". You will download required mods automatically and connect. http://www.dayzsalauncher.com/ Join us on discord https://discord.io/thesanctuary -
I find this post interesting because zombies are working just fine on my server. The situation where they were getting stuck on things seems to have been remedy. In regards to them rate increasing for a released game? I -do- believe most companies who run an early access do increase the price of the game as a nod to those who stayed with them prior to release, so your argument is a bit invalid. I'm reading your rant here, and it's almost like you looked at other peoples posts and said, this sounds good i'll throw it into my post. Bohemia has a lot of respect for their players, but Bohemia doesn't really look at this forum. The majority of the response you will get here is from other players, or the round about forum moderator who is in no way affiliated with Bohemia other then being a volunteer. If you would like to advise people not to buy the game, then maybe do so on Steam? Where they do have a place to actually rate the games you play and leave a comment on your thoughts. I think the games improved a lot from what it used to be, considering at one point there was no food at all and starvation was a major cause of death. Vehicles have improved ten fold in my opinion compared to what they were. Used to when I drove a car I always got terrible FPS after a session, now I don't. Gun play is much more fluid now. People can't perma-sprint and zig zag (use latency) to make themselves impossible to hit. Also, you're spreading false information. You're not entirely sure what Bohemia spends the revenue of this game on, you're just making something up. But I mean, I guess it's o.k. on this forum to run with a conspiracy theory because everyone else is. Lol
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BI Staff, what software development model are you using for DayZ?
bfisher replied to robbyj's topic in General Discussion
I don't know if waterfall is completely obsolete. But as you say, it is a sequential, relatively rigid approach to software building - Usually some variation of Plan, Design, Build, Test, Validate, Release. The main problem is that you often don't know what you don't know in the Plan and Design phase and it's prohibitively expensive to find out. That uncertainty often doesn't manifest itself until Testing and Validation, often requiring major expensive rework. Stress tends to build midway through the project as deadlines slip and project managers push their teams to compress the work so they can deliver to the original milestones. Projects often go off the rails at the end where you end up with this long tail of bugfixing and scope changes. Then it's just developers working feverishly to try to make everything just work. (sound like anyone we know?) Agile tries to mitigate this by delivering complete modules of software at regular intervals or "sprints". It's not just a "philosophy". It requires functionality to be built and created in a very modular and self contained way so that there is minimal rework. If DayZ were delivered using an Agile methodology, I would expect that the first release would be a relatively stable, if empty world. Each week (or whatever the sprint lengths are), I would expect to see something new added. Some weeks it might just be bug fixes. Other weeks, it might be "ground vehicles" or a new gun. -
The vehicles will be an important and sensitive good in the future. However, the driving is a bit "aggressive" with the current controls. You have (W) to accelerate and shift for Turbo. This leads to the fact that you are always typing on winding roads with (W) ... one more, less, more, less ... to keep an average. Now my idea: it would be better to accelerate with (W). if you now press Shift or RMB the "power value of (W)" is kept, that means you have a constant power. Letting go of Shift or RMB will release the "Hold function". The turbo option would be eliminated, but that would not be bad. How do you see it ? (The function "Hold Power should be possible as a bindable button, actually a replacement for the Turbo). Add: The same with brakeing.
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Hello Xbox players, we have a new update for you, including important fixes for the current issues: Patchnotes ADDED Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot FIXED Fixed: Unable to get servers, Error code: 9 Fixed: Server populaton showing Empty at all times Fixed: Game softlocks after refreshing server browser while "wrong password" message is up Fixed: Inventory - Scroll bar collides with HUD Fixed: Inventory - Dropping items on the ground from hands by holding Y button puts the item in the inventory Fixed: Inventory - Splitting does not work properly Fixed: PowerGenerator and roadflare sounds Fixed: Metal wire attachment visibility after gate is built Fixed: Emptying a pack of seeds was not putting the product item into player's hands Fixed: Planting of seeds not working through hands Fixed: VME when unpacking seeds Fixed: Adding attachments to containers Fixed: Client/server crashes Fixed: Client/server errors related to in-game actions Fixed: Infected are having trouble navigating stairs Fixed: Player can make level_3_wall_3 parts on Watchtower disappear Fixed: It is possible to ruin watchtower/fence with single shot Fixed: Power generator looks and sounds on even if its switched off Fixed: Hidden stash can be visible in vicinity Fixed: Strange facial animations that sometimes happen in vehicles Fixed: Bottles and canteens can be filled with fuel TWEAKED Tweaked: Weather Tweaked: Damage system Tweaked: Some item sizes
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BI Staff, what software development model are you using for DayZ?
emuthreat replied to robbyj's topic in General Discussion
This is all so interesting. And also moot. It's pretty easy to read between the lines. People complain about new features that they don't think needed adding or changing, and say the devs are just doing this to appeal to the console market. The devs say "no we aren't" and they are still telling the truth, because they feel the changes will benefit PC players as well... After 5 years of excruciatingly hard work for marginal visible gains (almost to .62 content pairty), who can blame them for trying to port all this new work into two new markets and get a much welcome infusion of cash? It's a no-brainer. You think someone selling sandwiches out of a truck is going to refuse service to customers in vehicles if they are both a larger market and they have seen their pedestrian sales plateau over the last couple years? Only if they WANT to leave money on the table. Which nobody in their right mind does. So all they gotta do is reconfigure a few things; like making pedestrians order from the rear of the truck and dine on the blind side, and get some safety barriers n place so the cars can drive by the main window. Sure it's a change, and maybe even minor inconvenience for the original customers. But who cares as long as everyone gets their lunch and the business stays afloat? It should be obvious what has happened over the last two years in particular, at least on a large scale. The minutia of the whys are perhaps less obvious and even less so anybody's business besides the studio's. Yeah, I'm still bummed about persistence being borked. Yeah I think it was silly to label it 1.0 in this state. And yeah, I think I understand why they needed to do it anyways.... it's not like they didn't have any feedback on the subject, and I don't think they did it as a big FU to their supporters. I'm gonna go dump some milk on my counters, and try to remain stoic about it.