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NTX_Nitrix

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About NTX_Nitrix

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  1. NTX_Nitrix

    Unable to Force Mods

    @Easy Signs @Easy Signs [by Cl0ud] <----------- do not worry about the holes between the words. The client loads the mod with that name Is another option
  2. NTX_Nitrix

    Unable to Force Mods

    A friend had a similar problem, I delete the files that dayz generates in appdata/Local/DayZ
  3. NTX_Nitrix

    Unable to Force Mods

    Must have some mod not updated on your server or some corrupt mod, or a missing key in key folder
  4. NTX_Nitrix

    Unable to Force Mods

    Well, I hope you no longer have problems when you can put "forceSameBuild = 1;"
  5. NTX_Nitrix

    the real hardcore survival server

    If that's okay, everything has to be zero
  6. NTX_Nitrix

    the real hardcore survival server

    For that you must put the wolves with the chickens <event name="AmbientHen"> <waves>0</waves> <nominal>2</nominal> <min>0</min> <max>15</max> <lifetime>33</lifetime> <restock>15</restock> <saferadius>40</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticus"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_Brown"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_Spotted"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_GallusGallusDomesticusF_White"/> </children> <event name="AnimalWolf"> <waves>0</waves> <nominal>20</nominal> <min>1</min> <max>2</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CanisLupus_White"/> </children> </event> You can play with the Min and Max but be careful you can leave too many wolves, these values do not leave more than 1 or 2 wolves, but can leave more often in those areas.
  7. NTX_Nitrix

    Unable to Force Mods

    verifySignatures = 2; forceSameBuild = 1; equalModRequired = 1; Make sure you have not touched anything inside the "dta" folder of your server.
  8. NTX_Nitrix

    the real hardcore survival server

    You can also make it more difficult by implementing wolves in the spawn of chickens, that's why you have wolves in any city and town or place where there are chickens.
  9. NTX_Nitrix

    the real hardcore survival server

    You can also modify the size of the object so that it can not be placed in the inventory of pants or jackets. Also in this way you can also only put in certain backpacks. These objects occupy 2 more holes than the original. Original Cooking Pot 12 holes in the image 14 but it keeps its inner inventory intact, what is done is to change the distribution of the holes in vertical
  10. NTX_Nitrix

    Wooden Case disappear after server restart?

    If you mean Sea chest you can look in your Types.xml <type name="SeaChest"> <nominal>10</nominal> <lifetime>3888000</lifetime> <---------- It should have this value <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>20</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/> <category name="tools"/> <usage name="Industrial"/> <usage name="Farm"/> <usage name="Coast"/> <usage name="Hunting"/> </type>
  11. NTX_Nitrix

    Playing offline

    https://github.com/Arkensor/DayZCommunityOfflineMode If you have Windows 7 it will not work, you must have Windows 10.
  12. If you edit any file in the folder "dta" nobody can join the server even if they have the same mods and activated equalModRequired = 1;
  13. NTX_Nitrix

    Modding a server

    Place this equalModRequired = 1; Under verifySignatures = 2; forceSameBuild = 1; equalModRequired = 1; This means that the Client must have the same Mods as the Server.
  14. NTX_Nitrix

    Editing loot spawns

    This tool is very good as it shows Types.xml in a compact and intuitive way, you can modify the values independently or use the tools above to modify a whole column with all the available items in your Types.xml, it only works for Types.xml . There are more files that are used to modify the loot according to your preferences. cfgspawnabletypes.xml to modify the loot of the objects that can contain loot, for example Sweater_Blue. If you want the Zombies to wear loot or not or modify what loot you want them to have. The web tool https://dayz.skyn1.se/ goes well as I said this is more compact and intuitive, if you want to modify the loot more intensively you have to modify other files too.
  15. NTX_Nitrix

    Editing loot spawns

    I do not touch this. <event name="Loot"> <waves>0</waves> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>0</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>0</distanceradius> <cleanupradius>50</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children/> </event> I modify the file "Types.xml" <type name="NBCPantsGray"> <nominal>4</nominal> <----------------------- This should be the maximum amount that will appear on the map <lifetime>2700</lifetime> <restock>0</restock> <min>2</min> <------------------------ Minimum amount that should appear <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <---------------------- This should be how much priority the object has to appear or disappear <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <------------------------ Where can you find <usage name="Medic"/> </type> You also have to consider modifying the file "cfgSpawnableTypes". If you want to modify which objects have loot inside and what possibility they have to appear. <type name="NBCPantsGray"> <cargo preset="foodVillage" /> <--------------------- Class of loot If you are not interested in having objects of this type, comment it <!-- <preset charge = "foodVillage" /> --> <cargo preset="toolsMedic" /> <cargo chance="0.20"> <-------------------- Possibility for the following lines <item name="Mag_FNX45_15Rnd" chance="0.14" /> <item name="Ammo_762x54" chance="0.14" /> <---------- Possibility of the object <item name="Ammo_762x39" chance="0.14" /> </cargo> </type> Also here you can decide if you want the Zombies to have loot or not, what kind of loot or what possibility they contain certain objects. Example: <type name="ZmbM_PatrolNormal_Autumn"> <cargo preset="foodArmy" /> <cargo preset="ammoArmy" /> </type> Example <type name="ZmbM_PrisonerSkinny"> <cargo chance="0.10"> <item name="Rope" chance="0.14" /> </cargo> </type> Combined example: <type name="ZmbM_PatrolNormal_Autumn"> <cargo preset="foodArmy" /> <cargo preset="ammoArmy" /> <cargo chance="0.10"> <item name="Rope" chance="0.14" /> </cargo> </type> I guess someone else can shed light on this.
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