Jump to content

Draowyr

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

6 Neutral

About Draowyr

  • Rank
    Scavenger

Contact Methods

  • Website URL
    https://lydhosting.net

Profile Information

  • Gender
    Male
  • Location
    France

Profile Fields

  • Bio
    Lyd Hosting Owner
  1. Geez is right that most of the time it comes from the user side. It happens to me from time to time with DayZ after a network change (from home Internet to 4G for example). However, I have received complaints from some of my customers about this problem. I use very precise firewall rules that are not supposed to cause problems and yet this error continues to occur with some customers. I have the advantage of using a Failover IP for DayZ servers. This means I can switch the server concerned to the machine's primary IP (which is definitely not ideal) to escape the firewall rules in place by having no rules associated with the IP, making the firewall completely open. Doing this on the servers concerned solved the problem for the customers concerned. Don't hesitate to send me a private message if this problem still occurs regularly on your side. We'll try to reproduce the problem on one of my servers to produce a more accurate report for the DayZ development team. This problem seems complex and rather incomprehensible, but if we can reproduce it will be easier for the team to fix it.
  2. I am the owner of a DayZ server hosting service and these changes will be neither bad nor good. In some cases, despite the port being hardcoded to 2304, users could reach a server with a completely different source port because some routers modify the source port to transmit data. This led to "WaitAuthPlayerLoginState" errors when filtering was based on the source port. Here's (below) a screenshot of the BERCon console on a client server where the source port is very different from one player to another. Filtering the connection according to the source port (via a basic rule in the firewall) is impossible with or without these changes. (And this is normal) BERCon Console (Screnshot) I can't see the relevance of such a change, but maybe I'm missing something in my thinking. (It might be worth trying to develop countermeasures against attacks using Source Engine Query. But I think the only solution is to filter them upstream, I don't know if it's possible on the software side to reduce their impact)
  3. Oh, ok. Yes, there's still time to improve. I thought the idea was to make it so that people who were friends on Steam could appear nearby. We'll see what happens in future updates of the experimental.
  4. Great update! Hopefully the stable rollout will be less of a problem than 1.22 🙂 Are you planning to provide more details on the group system? I don't really understand how it works.
  5. Draowyr

    Stable Update 1.22

    It would be great to have some information on the T175110 progress too. If Geez can give us any news on this, that would be great as it's a fairly critical issue.
  6. Draowyr

    1U Dayz Server

    Currently, 15 DayZ servers are running on the host machine. But we are approaching the limits that the processor can handle without too much performance degradation. We are currently running at 14,000 - 15,000 server FPS, which is still acceptable.
  7. Draowyr

    1U Dayz Server

    Hello, No problem, it's a pleasure to help. 1. You can run multiple DayZ servers by changing the ports that your servers will use. You can use OmegaManager to do this, it will allow you to create and manage multiple DayZ servers. 2. If you only have the Ryzen 5800X, you can deal with this. It shouldn't be too much of a hassle. On an 8-core processor, it is best to limit yourself to running 4 DayZ servers at most. Beyond that, there is a risk of a strong performance degradation. 3. Unfortunately, it is not possible to test performance via a script that simulates the presence of players. However, if your servers are running on a base of 15,000 FPS servers (it is rare to go beyond this on DayZ, although technically possible [1]), it should perform well with 80 players. It is important to ensure that FPS servers are not degraded by the presence of mods. For example, the AI bots in DayZ Expansion tend to be very greedy: you have to be careful on this point. 4. The data transferred between the server and the players is not very important, it will be enough for 80 players. (However, we are talking about upload speed here) [1]: I use a Ryzen 9 7950X3D to host my clients. If I limit the number of DayZ servers to 8, I can easily reach 21,000 - 28,000 FPS servers on average across all servers. Both in vanilla and with many mods. Good continuation to you!
  8. Draowyr

    PC Dedicated Server Help

    @goodwinml Here are my tips to try and solve your problem: - Add an "ip=" launch option before the port. The IP you specify is your public IP (or the one attached to your VM if you have a public IP block) - Remove -dologs (it produces unnecessary logs in the .RPT) (But it's not related to your problem) - DZSALModServer.exe is no longer needed. You can use DayZServer_x64.exe directly. In ServerDZ.cfg : - Add a line with : The QueryPort must be different from the GamePort mentioned in the command line. (2302 in your case) Make sure you open the port so that it is accessible from the Internet.
  9. Draowyr

    banned

    There is no need to post a message here to complain. If you feel you have been unjustly banned, you can appeal this decision via the BattlEye contact form: https://www.battleye.com/contact/
  10. Draowyr

    PC Dedicated Server Help

    And we also need the command line to start DayZ Server. Did you add "ip=xxx.xxx.xxx.29" inside? You can also try to connect to your server directly using this link (to be executed in your browser): steam://run/221100//+connect [VM Gameserver IP]:[GamePort - 2302 by default]/
  11. Draowyr

    1U Dayz Server

    Hi Turzok, I'm the owner of a game server hosting company (including DayZ), I can give you some advice: - Prefer servers with a Ryzen processor with a high turbo boost frequency (Intel processors are pretty bad for DayZ Server) - Avoid virtualization to host your DayZ servers and opt for Windows Server 2022. (The Linux version on the server side is very new and you will be more limited: you can't use BEC or similar tools) - DayZ servers use 2 processor cores. For 3 DayZ servers, you can opt for an 8-core processor. (The AMD Ryzen 7 7700X is an excellent choice) - My customers use between 3 GB (for vanilla servers) and 6 GB of ram (for mod loaded servers). In your case, a dedicated server with 32 GB of ram will be more than enough. (or even 16 GB) - Ideally, you would need an SSD. But it's not essential on DayZ because there is a little less disk writing compared to Minecraft servers. - For the Internet connection, the ideal is to have something solid enough. But the advantage is that the mods are downloaded via the Steam servers, which reduces your needs (an upload higher than 15 mbps would be ideal). Don't hesitate if you have any other questions, I'm available to answer them. Good day to you
×