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Misnomera

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About Misnomera

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    Helicopter Hunter

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  1. Misnomera

    Sprinting should be heard from further away

    plus it's totally inconsistent from other sounds. For example, you can hear someone pack a mag from like 50m away and eat from a house away, wtf is that?
  2. Misnomera

    What do you want to see in DayZ 2024?

    maybe they could make you teleport to the top level in one of the random rooms that are below the back entrance to the bunker, or the small rooms that go to nowhere (people usually logout in them). They could also stop the server hopping by stopping loot from being transferred from server to server, like theyve done with FPP to TPP (characters dont transfer anymore). There's not really an elegant fix for this problem tbh. I'd say itd be cool if you straight up died for logging in the bunker, if it werent for lagging out or game crashes. Itd also be nice if characters made a distinct sound when logging out and in (more than the sitting down animation), maybe a loud yawn when leaving and a big stretch when logging in. This would discourage combat logging near players and logging out in high traffic areas where youre likely to be heard when logging back in
  3. Misnomera

    What do you want to see in DayZ 2024?

    although what we currently have sucks, this mechanic would be abused to bypass exit campers in the bunker, making it inauthentic.
  4. Misnomera

    What do you want to see in DayZ 2024?

    that's a great idea, Im thinking something similar to RDR2 another good one; fleshing out the wildlife will make the environment feel more alive. To add to that, Id like if hunting was made more complex/difficult since it's currently the easiest way to obtain food, which isnt based in reality not sure what you mean by balanced. If youre implying it's too difficult to find desirable weapons, I have to disagree. If anything, Id like high tier weapons to be much more rare and hard to find this sounds a bit op, but depends on how theyd design it
  5. Misnomera

    What do you want to see in DayZ 2024?

    that sounds pretty op and would just become meta. Id be walking around with a couple leather kits and an extra pair at that point
  6. Misnomera

    New Camo Netting Use

    Players should be able to drape the camo net over vehicles to hide them in the woods. I think this would be a realistic use of the netting without being too overpowered.
  7. Misnomera

    Dayz assessment based on last update

    I forgot to mention that the infected are way too perceptive. They can hear you crouch-sprint for 2 seconds from 30 feet away. The fact that their tracking inherently knows what doors are open in a house is ridiculous, and it's the same for the wolves; if you close the back door to get away from a wolf, theyll run around to the front door if it's open. Another example of extreme perception from the zeds is how they drift toward you even when youre prone in a bush. Theyll continue to move closer until they literally walk onto you and find you despite no movement on your part
  8. Misnomera

    Dayz assessment based on last update

    1) taking off shoes should be quieter, aside from the possibility of taking damage from a cut 2) agreed; taking positional advantage should be rewarded. No human can run straight up a hill in full kit like that, and they certainly wouldnt be able to effectively shoulder a weapon while doing so 3) infected obviously need work; they are so incredibly annoying to fight, especially during combat. I wish they were tweaked such that they were more scary than frustrating, and they should be satisfying to kill. I deal with the infected in a very systematic, robotic way, that makes them a nuisance to get rid of. I think games like Left for Dead and Dead Island have zombie combat down a bit better.
  9. Misnomera

    How to keep players

    intended for OP; his suggestions dont strike me as that of a long time player. These would change the game completely, and not for the better
  10. Misnomera

    How to keep players

    How long ago did you start playing this game?
  11. Misnomera

    Do the devs actually read this forum?

    "who cares?" - a lot of people care actually, otherwise duplicating loot wouldnt be much of a concern to anyone. If your main point is that the wipe is fun, it's worth pointing out that some people actually hate it, one of them might be further up the thread Take this scenario: Next update, ground loot (including weapons in crates) is considered in spawn rates. If there are more than (x) number of (y) guns on ground loot at once, no more of that gun will continue to spawn - in that scenario, all of the top tier weapons would cease to spawn if the server wasnt wiped upon update, and I'm pretty sure there was a model similar to this around 2020-2021 because high tier heli weapons (anything above aks74u) literally stopped spawning on servers with duper clans. it seems naive to think the devs wipe the servers just because it's fun, and that ladder youre talking about can be climbed in an hour by an experienced player. The reason I gave you has more to do with game balance than fun. The long term goal thing doesnt sound feasible or congruent with what the devs want for the DayZ, it's not a story game.
  12. Misnomera

    Do the devs actually read this forum?

    that's pretty much where I'm at right now. I have multiple huge stashes on multiple official servers and there's nothing left to do other than roam the map for some action and raids at this point. I woudnt be surprised if l legitimately have over 25 VSDs, 25 AUGs, and 30 LARs stored away, which will almost certainly be despawned before I can actually use them, and yet I still pick them up when I come across them. Now imagine if the devs rework the loot spawn rates next update so that all of these guns are actually rare again, but dont wipe the servers; I'd continue to be extremely rich while new players would struggle to even find one. What if they adjusted the drop rate of NVGs in the bunker? There would still be players that abused the %100 drop rate and have a huge stockpile to use. The wipe ensures something like that doesnt happen
  13. Misnomera

    Bottle Suppressors

    I usually get like 6 fish fillets off spawn, then run straight to kamensk mb for a plate and an sks/ak74 and go straight to Tisy for an ak101. Or I just hit one of my stashes along the way. yeah, something needs to be done about the farming of high tier loot; it's pretty game/immersion breaking.
  14. Misnomera

    Bottle Suppressors

    I was only making a hypothesis for what would happen if bottle suppressors were removed, not saying whether the gas overall is a good or bad thing. I actually think the fact that certain guns spawn in the same (small) places isnt good since it allows them to be farmed in a very unrealistic way; prime example is the bunker, which is totally abused for NVGs and AUGs. It would be nice to run into more players in there though. I think I've only had around five encounters in the gas. I dont think it would be realistic if suppressors were common, despite what might be shown in modern combat footage. Historically, the NATO weapons would only be accompanied by a suppressor if they were issued to a member of special forces or the special operations command and I believe it's a similar situation for Russian forces, which would likely be using the VSS and SVAL for clandestine ops. Everyone values different things about the game, and in my opinion, game balance takes precedence over realism; I dont think it's good for every player to have suppressors. That being said, I agree with having them spawn (very rarely) at military bases because there's very little reason to find yourself looting military bases these days - why would anyone risk looting a place like Swarog now that the Ak101 has been moved to the bunker? If youre asking yourself what would you do in an apocalypse, I think you would do your best to stay under the radar while resource gathering. Shooting a loud rifle is big decision because it lets everyone in a 2km radius know youre there. A lot of my kills come from hearing a single round fired far off in the woods; I go to the area and search for any sign of the player, often finding them cooking at the nearest village.
  15. Misnomera

    Bottle Suppressors

    this is exactly what I'm talking about. Shooting your rifle should be a decision that comes with consequences; players 1-2km away should be able to hear if you make a shot and decide whether to get closer or create distance. Also, maybe more players would go to the gas zones if they didnt have the easy alternative of a bottle + tape
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