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Sid Debian

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About Sid Debian

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  1. Sid Debian

    Does a server need its own license?

    There's a Chinese problem (they creating tonns lots of fake servers). You need to await for 2 weeks with full running server and it shall appears in the Community servers list of DayZ Launcher. And no, the server not required any kind of specific licences except the game licence.
  2. Sid Debian

    Add a new tool: the chainsaw

    Yeah it could be an awesome stuff!
  3. Sid Debian

    Stable Update 1.24

    That's explain everything but nothing...
  4. Sid Debian

    Make dayz great again

    I think the troube of 0.62 is not it's popularity it's the Hacked exe within Steam.dll wappers/emolators that allow start DayZ without the Steam & game license + 0.68 had 98% of items when 1.24 has about 75% with some more useless items. That's why it's still popular, but 0.68 and previous versions is SQF/Arma 2.5 (ToH Engine build) with syntax closed to Arma 3 1.0 version. When DayZ SA since 1.0 using Enfusion engine and completly different scripting language that more close to C# 4.0. that's all about.
  5. Sid Debian

    CONTINUOUS BEARD GROWTH / HAIR.

    Yeah we all wish be like ZZ Top (Sir Billy Gibbons and Patrick Francis). Heh yeah mate I'm agreed with you that should be nice feature. It's sounds good to me!
  6. Sid Debian

    Can I appeal banned ?

    I think we shall ask Developers team to move/add such information in upper case @ the first line in Steam as description same in to the end-user licence. Put something like: YOU HAVE NO PERMISSION to share account with someone else that will xause you a per ban blah-blah-blah... Well you know. At least they cold say for sure: "We had been warning you...!"...
  7. I see in that case it's awesome for consoles. But don't hurry up for 2 reasons: 1. It anyway requires some time for developers implement requested features. 2. I suppose to think that consoles will never ever get features like mods supporting because of jercs from consoles supports that's said we don't care var a - give use money for that feature or var b - we are awared of megasupergoddamnitmthrhckrhaclersthatmayblowheckingup ours consoles for nothing so no ways. In one of the streams of BI they answered about it that's issue isn't on BI side and platforms not willing to allow that features. Within knowledge of that I'm sorry that I had misunderstood you and supporting your suggestion as needed for console players!
  8. Why for (only curious)? You can override it by your own mod without any brain blowing and anykind of desync between server and clients. You simply asking for adding useless parameter that should be synchronized between users (on server) and server and keep synchronized until player left the server (within processing it for correct calculation and removing possible item desynchronization when server thinks that your suppressor has 75% health and client said, nope it's gone/done/wasted). Mate i really have no idea why should you do it except you wish to add more lags to the game and increase data traffic between clients and server. Nice suggestion but I don't see normal reason for it. P.S. I'm not blaming or something and have no point for offending (you) for idea, but may you please explain why it shall be setted that way when you can use your own mod that will works for clients and server without sync between all of them at runtime and not increasing the data traffic? With my regards for suggestion!
  9. Sid Debian

    How to create an information panel

    It's a kind of small issues around. By default your client & server has such in the database but you need to find the way only through your own mod because the game (as I know). But as the start point you may try to seach such info inside main menu files, and get the own approach to reach the solution. I'm sorry I can't tell you how, but the files are located in DayZ\dta\scripts.pbo With the Workbench you'll able to create own representation of layout and then implement the soecial classes.
  10. Sid Debian

    22LR SMG Like „AM180“

    Ich entschuldige mich im Voraus, da ich kein Deutsch kann. Aber ich habe eine alternative Lösung gefunden, indem ich den Spotter 22 automatisch und als Ergänzung mit Unterstützung für einen Drei-Schuss-Burst ausgestattet habe. Es sind keine großen Änderungen erforderlich. Erstellen Sie einfach Ihr eigenes kleines Add-on und laden Sie die darin enthaltene Waffenklasse neu. Ich weiß natürlich nicht, ob diese Lösung zu Ihnen passt, aber auf ihre Weise ist sie nicht schlecht 🙂
  11. Sid Debian

    Standalone LAN Server Issues

    Hm interesting but did you try to connect through the direct connection? By IP & Port... Have you try to set the highest router IP as the "DNS" server with levels layout? I mean your "Verizon" has ip 192.168.0.1, other router has IP 192.168.1.1, the "Verizon" shall be the DNS server for bottom layers, your 2nd routher shall has the setted up as bridge with redirection to the 192.168.0.* network, and yours PCs shall has the IPs in line 192.168.1.(2;3...). with refering to the DNS server 192.168.0.1 (your "Verizon" router), mask for the network (255.255... find in the network). On that setup you can give opened access & assignments map for your network. I'm sorry I really guessing right now, but try out, hell knows maybe it will rollin... I'm thinking the open network map within open assignment map shall open enough information for recreation of correct package paths and resolving the issues but as I said b4 I'm not the network guru so the best what do i can do is only wish you luck with that 🙂
  12. Sid Debian

    Loot Spawns

    Actually not, once b4 it ised to be in DayZ and it brings some unusual tasks like lay on the floor to check is there AKM/AK74/M4 is under the bed or don't waste time and get to next room? So I don't see anything bad in that so why not? I still don't see any reason why devs removed that feature/ability from the game...
  13. Sid Debian

    Repair Buttstocks and Handguards with Epoxy

    "Nice idea". I'm not sure maybe it's fine when you have the civilian carabine that's shooting only in semi-auto mode it might be fine. But when you working with the fine mid cal (5.45 - 5.56 [.223]) in full auto mode your barrel may met an awesome troubles from the simplest like meltdown of handgurds (plastic parts) up until collection of heating with returning it back to the barel and future barrel/gas block meltdown. Now let's guess about temperature, overheating is when gas block reaches 230 deg of Celsius (sorry I'm far from imperial measurements systems). In fast way you'll get barrel explosion (AR platforms) and on AK platforms you'll get the weaking the base of the gas tube (place where gas tube connection with barrel) within immediately from the place of fixation and automation failure (basically if you'll have a table or wood nearby or even fine boots on your legs you can perform recharging of AK based firearms within your legs and it would be quite awesome if at the same time you'll try to adjust gas block to back on the place. Why do I told about 230° C - the tempirature of standard epoxy amine compositions is about 130° - 150°C. When you're "fixed" hand guard temperature reached those values your putty will start melting within fine amount of thick smoke and yours handguard could became to the fine smoke grenade but without grenade action 🙂 So i think it's not quite awesome idea, but maybe I'm digging too deep and everything overall won't be so bad 😂
  14. Sid Debian

    remove items like gates without mods..?

    You can create your own console admin tool or I can give you mine, anyway with that stuff you could remove the objects without anykind of server mods and etc. Coz it would be only script that would be triggered by you input in local chat channel...
  15. Sid Debian

    How do I attach the blood type to a player?

    It's not a dynamic. You need to override the Game().CreatePlayer(Playeraidentity, Entity). But you have the insurance of PlayerBase (PlayerBase.Cast(playerEntity)). If you'll try to play with that I guess you could override the Blood Type. Root of PlayerBase has variable: int m_BloodType; Then PlayerBase.c line 2069 (DayZ\dta\scripts.pbo) PlayerBase.c 6718: int GetBloodType() PlayerBase.c 6723: void SetBloodType(int blood_type) So after updating the PlayerBase instance of class call method: PlayerBase.SetSyncDirty() - for sync client data with srv amd check how it's going. I'm not intented and interested in making your job instead yourself.
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