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merropa93

Stable Update 1.26

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18 hours ago, Kuzyn. said:

Please report in on the feedback tracker https://feedback.bistudio.com/project/view/2/

And yeah it looks like the whole wind mechanic is broken. On my own map and server wind goes from completely still to this crazy behaviour you have on the video. Also if I try to change wind through tools like VPP Admin setting it to max barely moves anything, setting it to 0 makes everything stop, even the water, so water parts used for lakes and rivers look like they are frozen or plastic, competely still.

Hey @merropa93 is the team aware of this weird behaviour of the wind? Even using default config for Chernarus or Livonia makes it buggy. I assume this may be broken due to some new mechanics that were introduced with Sakhal regarding rapid weather changes? 

 

Hello, thank you for bringing this to our attention. I raised it with my colleagues; could you please send us your server config?

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After playing for a while I have a few thoughts or notes about 1.26 and Sakhal.
I'll start with the negatives.

Why are military zombies spawning with a plate carrier and a WW2 type helmet? That's an odd combination.

No eastern NVGs.
No eastern/russian type chest armors.
No dynamic events (well there is the scientist I guess).
Lack of eastern gun equipment - SVD and SV98 need better scopes at minimum.
Lack of gun variety due to removal of western weapons from Sakhal - I also find it weird that AKM is somehow very rare on an eastern russian map...
Limited variety of best insulation pants - only hunter and firefighter pants

Heat buff indicator on a cold focused map is still bugged weeks after the release. It should have been a priority fix even if it isn't game breaking.
Several new buildings are disappointing. They look cool and fancy from outside but either they lack loot or they don't have interiors at all.

Birds. Love the new bird sounds, but it's a shame that we can't see or hunt them.

Boats. Great addition, but due to the amount of ice sheets they are limited in certain areas.

Rooftops should be covered in snow.
Climbing a steep snow covered mountain shouldn't be as easy as it is.
Running in snow should make your shoes wet or damp.
Running on ice should have 5x the inertia or more to make it slippery.

Now onto the positives...

Map looks amazing, the ambience is great. Falling snow during a storm looks convincing and the whistling of the wind makes me feel cold irl lol.
I love how detailed the map is. There's so much clutter it actually feels like a real place. There is no map that matches Sakhal feel.

But... DayZ isn't in early access anymore, we (or "I") need more (luckily modding on PC exists...).

TLDR: 7.5/10 update and DLC. It's huge and I enjoy it, but I would be lying if I said I'm 100% satisfied.

Edited by DefectiveWater

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Greetings! @merropa93  His server's settings do not matter, because the settings of wind are broken in standard vanilla 

Edited by Arzenz

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PC Stable 1.26 Update 3 - Version 1.26.159040 (Release on 19.11.2024)

GAME

FIXED

CHANGED

DAYZ FROSTLINE

  • Added: Peninsula on the south-east of the main island
  • Added: Military check point in the south
  • Added: Field hospital at the power plant
  • Fixed: A ladder of the airport hangar was not functional
  • Fixed: Black boats are no longer spawning on the main island
  • Fixed: Removed problematic boat spawns under or closed-in by ice sheets
  • Fixed: Goats could spawn inside a rock
  • Fixed: Spawned military containers would in some cases clip with rocks
  • Fixed: The dead scientist event would appear to be floating in some locations
  • Fixed: Adjusted a dynamic car spawn clipping with road barriers
  • Fixed: It was not possible to climb a specific ledge on the roof of the power plant
  • Fixed: The portable map was missing its cover on Sakhal
  • Fixed: Indoor fire barrels would not behave completely like proper fire places
  • Fixed: Excessive collisions of some lava rocks
  • Changed: Placement of the sea ice at the mouth of the rocket bay
  • Changed: Increased loot volume in several large structures
  • Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
  • Changed: Performance optimizations in the powerplant area
  • Changed: Stopped the tan tactical shirt from spawning
  • Changed: Repositioned player spawnpoints
  • Changed: Airfield and Nogovo will now spawn better items
  • Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
  • Changed: VSS will now spawn on the military peninsula
  • Changed: Adjusted spawnpoints for all dynamic events
  • Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast)

SERVER

  • Added: Possibility to to create new lines in servers description using \n command
  • Fixed: "limit" typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730)
  • Fixed: A log error caused by missing animation sources on a new building type
  • Fixed: Players spawned with weapon and additional magazines can now reload their weapon
  • Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730)
  • Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter  is not longer supported on DayZ clients

MODDING

  • Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630)
  • Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn
  • Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611)
  • Fixed: Errors within the door configs of Land_Tenement_Small_X assets
  • Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059)
  • Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene
  • Changed: PlayerStatBase: Remove unnecessary rounding of value
  • Like 1
  • Thanks 1
  • Beans 1

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On 11/1/2024 at 6:37 PM, podrivo said:

Hello! I have a quick question: can I get the description field for servers when I query it? Thank you

So if I query a server, will the description be included in the data? Also, is the description inside a server file? Thanks

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When will the github repository be updated for the new .xml files for Sakhal?

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Does the new patch remedy the issue of loot not spawning properly in Livonia? Since the Halloween update I have found a number trains and military convoys that have no spawned a single piece of loot. Additionally, the bunker was completely empty as well. I assume this was related to the loot economy changes associated with the Halloween update.

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On 11/14/2024 at 8:53 AM, Arzenz said:

Greetings! @merropa93  His server's settings do not matter, because the settings of wind are broken in standard vanilla 

I've posted settings more than week ago but the post is still not accepted.

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19 hours ago, Sileed said:

When will the github repository be updated for the new .xml files for Sakhal?

Thanks for updating the github.  In the future doing so at the same time the patches are released would be much better 😄

Also for sakhal, the Deagle and Deagle_Gold are still spawning, which I can only assume is an oversight since no other .357 weapon is and neither is the ammo.

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12 minutes ago, Sileed said:

Thanks for updating the github.  In the future doing so at the same time the patches are released would be much better 😄

Also for sakhal, the Deagle and Deagle_Gold are still spawning, which I can only assume is an oversight since no other .357 weapon is and neither is the ammo.

How about Repeater (rifle) & Revolver both using .357...

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