ImpulZ 2491 Posted August 15, 2019 Hello Survivors, We have released the 1.05 Experimental update (current version: 1.05.152376). Please use the new DayZ Experimental Client to participate in the Experimental tests. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME Update 1.05.152551 (01.10.2019) FIXED Fixed: Crafting ghillie attachments left tiny amounts of Burlap Strips Fixed: Swapping heavy items while being crouched would lead to an unwanted state of the animations TWEAKED Tweaked: Decreased bleeding rate from wounds Removed: News feed panel from the main menu MODDING Changed: The memory allocation of the script modules has been increased to help the game supporting more mods Fixed: An issue when too many script classes were loaded from a single script module. The system has been reworked to support up to 65k classes (was 4k) GAME Update 1.05.152429 (10.09.2019) ADDED Added: Survivor GameZ information to the main menu Added: Icon to identify modded servers in the server browser FIXED Fixed: Position of the mod panel in the main menu Fixed: LAN servers were not displayed in the server browser Fixed: The inventory of a pot could get stuck in hands Fixed: Dropping items through ctrl+click could crash the game Fixed: Tents could be damaged by projectiles or explosions SERVER Fixed: A client and server error when jumping while reloading a magazine Fixed: A server error when shooting at the Sarka 120 GAME Update 1.05.152376 (02.09.2019) FIXED Fixed: It was not possible to equip bandanas as clothing Fixed: Exploit for continuous night vision Fixed: Fly sounds did not disappear after the decayed body despawned Fixed: A server crash caused by repeated throwing Fixed: An animation issue when carrying the sea chest or metal plate while crouched Fixed: Audio of distant gunshots could be delayed or merged GAME Update 1.05.152363 (29.08.2019) This update includes an update to our internal profiling systems. FIXED Fixed: Infinite bleeding from corpses Fixed: Player was mumbling after respawning, if gagged before dying Fixed: It was not possible to attach doors to the Sarka 120 GAME Update 1.05.152347 (27.08.2019) FIXED Fixed: Issue when a player was killed while switching between seats in a vehicle Fixed: Redundant animation was played while entering cars TWEAKED Tweaked: Removed the crafting attachments from the barrel Tweaked: The Leather Sewing Kit can no longer be used for treating injuries Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity Tweaked: Increased AI awareness for player voices GAME Update 1.05.152335 (26.08.2019) ADDED Added: Stamina notification when the player can not perform an action due to missing stamina FIXED Fixed: Stamina handling while sprinting Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768) Fixed: Lowered the chance of cholera spawned in a Plastic Bottle Fixed: 3rd person camera collision during leaning Fixed: A server crash related to items dropped from cut-down trees/bushes Fixed: Unable to turn on the Field Transceiver after throwing/dropping it. Fixed: When (un-)chambering certain rifles, ammunition would disappear. (https://feedback.bistudio.com/T143800) TWEAKED Changed: Badge colour of rotten items Tweaked: Stamina consumption for jump/climb increased GAME Update 1.05.152326 (22.08.2019) ADDED Added: Cholera has a chance to appear in water bottles and canteens when initially spawned FIXED Fixed: A server crash related to electrical systems Fixed: Throwing would lack power Fixed: Item got stuck in the hand slot if changed with a smaller item Fixed: Cargo size of the Sarka 120 Fixed: Random amount of water in canteens TWEAKED Changed: "Play DayZ Experimental" on Steam now starts the DayZ Launcher by default Tweaked: Despawn time for dead bodies and animals increased MODDING Added: Curl context API KNOWN ISSUES Certain player models don't have textures in their decayed status Fly sounds do not disappear after dead player bodies despawned GAME Update 1.05.152314 (20.08.2019) ADDED Added: New vehicle Sarka 120 with attachments Added: Dead player bodies decay over time Added: Localized texts for Tutorials FIXED Fixed: Body parts were not rendered from a certain distance Fixed: Infected chased dynamic objects (cars etc) Fixed: Stuck hand-slot with tents Fixed: Items could not be swapped from inventory to vicinity Fixed: Several issues with building collisions (item placement, climbing, throwing or door related issues) Fixed: Cholera only triggered vomiting once per session Fixed: A client crash when adding a pot with boiling water to your inventory Fixed: Tactical Goggles did not display any textures Fixed: Weapons dropped from killed players hands would become ruined TWEAKED Changed: Car crashes can now decrease the players health Tweaked: Spawn orientation of the Gunter 2 parts Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting) Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chance of vomiting, added water and energy removal when vomiting) Tweaked: Food poisoning (vomiting no longer cancels it, lowered agent activation threshold, lowered vomiting frequency, water and energy removal during vomiting) Tweaked: Added the food poisoning agents for gasoline and disinfectant (to be replaced by toxicity modifier later) Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon) Tweaked: Fresh spawn player loadout (roadflare switched for chemlight of random color) Tweaked: Increased blood loss from bleeding sources Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters Tweaked: All pants can be wrung out now MODDING Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella) Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called KNOWN ISSUES Certain bullet calibers might be inefficient over range Infected are not reacting properly to the VoN The PAS radio is not visible in the inventory UI Wolves can hit a player inside cars through closed doors GAME Update 1.05.152286 (15.08.2019) ADDED Added: New pistol Mlock-91 with attachments Added: New pistol MKII with magazine Added: New rifle KAS-74U with attachments Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates and watchtowers) Added: .22 LR Rounds Added: Tutorial screens in the main menu Added: VoN whisper/talk/shout voice levels Added: Infected are attracted by talking players Added: Food Poisoning FIXED Fixed: Items can be thrown through windows Fixed: Patrol pants couldn't be wrung out Fixed: IV Saline Bag and IV Blood Bag didn't have any effect Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target TWEAKED Changed: Ambient loot can now also spawn in "rotten" and "dried" states Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator) Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction Changed: The hemolytic transfusion reaction is faster and more severe Tweaked: Bullet damage is reduced together with the bullet velocity Tweaked: Lowered the regeneration rate of the character health Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values Tweaked: Increased the amount of blood lost from bleeding sources Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items) Tweaked: Reduced damage and shock value received from infected Tweaked: Slightly increased chance for a bleeding source from an infected attack Tweaked: Lowered the damage of the players fists to health and shock Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast Tweaked: Global lighting config has been adjusted: overall brightness during day, less prominent shadows during clear days, less blue in shadows MODDING Added: A script callback Object::OnPhysicsCreate Added: A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled). Added: A method to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon) Added: Hidden selections for the LAR to allow re-texturing Added: Hidden selections for the wooden crate to allow re-texturing Added: Possibility to disable the resizing of the inventory bbox view via a new config parameter "enlargeInventoryView" Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API Fixed: A null pointer in 'SlotToAnimType' Optimized: Command start/finish events SERVER Added: Priority queuing for the login queue Fixed: Server config related issues weren't logged in the rpt and crash files Fixed: A crash occurring when an infected was updated without valid network object Fixed: A server crash caused by a player disconnecting after an item was thrown Fixed: A server error caused by a player committing suicide being simultaneously killed by another player Fixed: A server error when entering and exiting vehicles 8 2 15 Share this post Link to post Share on other sites
ThePugman 280 Posted August 15, 2019 Looks solid. Smaller than previous updates, but good changes. Blood bags and saline finally work!! 1 Share this post Link to post Share on other sites
MathTheRender 21 Posted August 15, 2019 Excited to play it! Share this post Link to post Share on other sites
Uncle Zed 272 Posted August 15, 2019 ib4 "We don't need content, fix the damn bugs first" comments. 3 1 2 Share this post Link to post Share on other sites
Christopher Hair 6 Posted August 15, 2019 ETA? For when it goes live and not experimental ? Need to give my players notice so they don't cry as hard this time 🙂 1 Share this post Link to post Share on other sites
Stunting 0 Posted August 15, 2019 Nothing to do with night vision not working? 1 Share this post Link to post Share on other sites
ThePugman 280 Posted August 15, 2019 Ok, just crashed straight to desktop twice in succession. *gulp* Share this post Link to post Share on other sites
MaVerick_GDZ 148 Posted August 15, 2019 29 minutes ago, ImpulZ said: Fixed: Patrol pants couldn't be wrung outFixed: IV Saline Bag and IV Blood Bag didn't have any effect Come on, at least prove read ONCE. Anyway, sounds pretty much underwhelming all in all when you take the stuff into account that we are still waiting for. 30 minutes ago, ImpulZ said: Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target Classic BIS 🤣 1 1 Share this post Link to post Share on other sites
FunkInYourTrunk 354 Posted August 15, 2019 nice to see new content and vaulting, im sure will add a lot to the game. can u climb through windows? was doin some reading and saw that they spoke of a paid dlc to come later... gotta say i was dissapointed to see that they were working on a new game mode before giving us the "flavor features" but to see that they are already talking about paid dlc before "flavor features" are added is a pretty big punch in the dick. This game WAS my be all and end all for games but i am watching it slowly change and stray from what it was and what i had hoped it would be. if dlc comes out before the "flavor features" i think ill delete instead of download, and honestly... i know its harsh to say... but i hope everyone does. 3 Share this post Link to post Share on other sites
ThePugman 280 Posted August 15, 2019 3 times crash to desktop.. Same spot. Any advice. Already verified files, etc. Share this post Link to post Share on other sites
ThePugman 280 Posted August 15, 2019 6 minutes ago, Stunting said: Nothing to do with night vision not working? It’s not a pc issue, that’s why. All they have to do is assign the button. Share this post Link to post Share on other sites
ThePugman 280 Posted August 15, 2019 (edited) Ok, it’s the vaulting. First time I crashed I was trying to vault. 2nd, 3rd and 4th, were logging into the same spot. 5th time I went for a 3pp server and was a different character. Ran to the nearest town, up to a fence, vaulted over it and crashed. I wonder if it could have something to do with having an old character? @ImpulZ Edited August 15, 2019 by ThePugman Share this post Link to post Share on other sites
amadieus 315 Posted August 15, 2019 (edited) Nice patch. The Sarkan sedan vehicle is added as well. Aiming through windows works better now. The character is less inclined to hold the weapon up. Was the sea chest already spawning? Just found one in a shed. Edited August 15, 2019 by amadieus Share this post Link to post Share on other sites
radamantyz 83 Posted August 15, 2019 25 minutes ago, Christopher Hair said: ETA? For when it goes live and not experimental ? Need to give my players notice so they don't cry as hard this time 🙂 come on dude?????? How do you suppose to give us a date if it is recently launched in experimental to be tested and correct errors? 1 Share this post Link to post Share on other sites
valdark 142 Posted August 15, 2019 So the answer to dealing with climbing and bases was to make it so that bases couldn't be climbed despite them being shorter than the max climbing height? Who comes up with this? 1 Share this post Link to post Share on other sites
Christopher Hair 6 Posted August 15, 2019 9 minutes ago, radamantyz said: come on dude?????? How do you suppose to give us a date if it is recently launched in experimental to be tested and correct errors? Emmm, Cause I said ETA Estimated time of arrival.....ESTIMATED its in the word!! I am not asking for an answer like this Sunday the 18th at 07:15am. All I was asking was for an ESTIMATE.. like within 2-3weeks, 1-2 months. 1 Share this post Link to post Share on other sites
WiiDEVil 5 Posted August 15, 2019 Nice little update, but i feel i must mention the issues with Barbed Wire that have existed through 2 patches now, but i cant seem to find them acknowledged by the team anywhere. I submitted a report to the feedback tracker detailing a couple of the issues, with a video and information on how to replicate it. The report remains unassigned and not replied to, and i submitted it on July 1st.https://feedback.bistudio.com/T141817 1 Share this post Link to post Share on other sites
McWendy 675 Posted August 15, 2019 Still nothing to cater a hermit playstyle. If 1.06 lands and bows and or fishing is still not in or spoken of, I'm out. Disappointed again..... 2 2 1 Share this post Link to post Share on other sites
IMT 3190 Posted August 15, 2019 59 minutes ago, ImpulZ said: Tweaked: Reduced damage and shock value received from infected Does this also apply to clothing? You guys really need to tweak those values because it's tedious rather than a good mechanic at the moment. I get why it's there but it really needs balancing. To be honest, everything needs a bit of balancing. I had a suppressor go from worn to ruined because an infected damaged my pants from worn to damaged. Why, I ask myself. And they degrade too fast themselves as well. So, when is a proper balancing patch coming? 7 Share this post Link to post Share on other sites
MarczXD320 171 Posted August 15, 2019 Compared to previous patches this is a rather small one (content-wise) but it's good anyway. Share this post Link to post Share on other sites
ElRolle 97 Posted August 15, 2019 Thank you so much for priority queues and VOIP additions. Much appreciated! Share this post Link to post Share on other sites
Sileed 9 Posted August 15, 2019 With Vaulting coming in and limits/exclusions for some items to be vaulted - can the dev team please comment on player boosting (player jumping on top of other players to reach places not normally possible)? Is this an intended game mechanic? 1 Share this post Link to post Share on other sites
ThePugman 280 Posted August 15, 2019 Ok guys, I fucked up. I verified my files to initiate the download, but didn’t do so after it downloaded. Was missing a big ol 250mb file. Seems good now. *retreats in shame* 4 Share this post Link to post Share on other sites
acewhittles 59 Posted August 15, 2019 4 minutes ago, Sileed said: With Vaulting coming in and limits/exclusions for some items to be vaulted - can the dev team please comment on player boosting (player jumping on top of other players to reach places not normally possible)? Is this an intended game mechanic? I'd like to see a real answer for this as well. 2 Share this post Link to post Share on other sites