ImpulZ 2491 Posted February 4, 2019 Hello Survivors, we have a new, major update for you guys, reintroducing two weapons alongside many fixes. Most important are improvements to our backup system, which should help a great deal with the existing persistence issues. Today's update will also enable the Experimental branch for the Server Files. We will have additional communication on the changes this brings shortly. Please verify your game files before playing the new update, and report all bugs you encounter to https://feedback.bistudio.com/, please. Patchnotes ADDED Added: SK 59/66 Added: CR-527 Added: Hunting Scope Added: Recovery backups to deal with data corrupted during crashes, and user scheduled backups Added: New stream from Kozlovka to Balota Added: Overtime self-closing of bleeding wounds Added: Expanded admin logs (player positions, deaths and received hits) Added: Script versioning to prevent future data incompatibilities Added: TrackIR support Added: Support for bullet shells dropping and adding sounds to it Added: New audio controller for positional sounds, that allowed us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.) Added: Tree stem creak sounds Added: Implemented EQ filter for unconscious state Added: Sound position offset feature to config Added: Sounds for drop item action Added: New sounds for bullet shells dropping Added: Antibiotics can now fight diseases Added: Vitamins can boost player's immunity Added: Long torch (made of a long stick and rags) Added: Various severities of bleeding Added: Bleeding from bare feet Added: Badges for bleeding and active medicament Added: Masks and headgear provide some level of biological protection Added: Close/open compass animations Added: rainMaterial config parameter to override rain post-process effect FIXED Fixed: A server crash when a character with a corrupt inventory tries to connect Fixed: A server crash when a server with a garden plot on it was restarted Fixed: A server crash related to script array manipulation crashes Fixed: A client crash related to script array manipulation Fixed: A client crash related to a light being removed while still in use Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380 Fixed: Typos in localization Fixed: Possibility to toggle headlights when both are missing or destructed Fixed: Some actions on target have incomplete action messages Fixed: Crafting improvised suppressor takes 1% from the duct tape Fixed: Landmine not detonating when it becomes ruined while it is armed Fixed: Various IK poses (Stone, Medium Tent, BK-18) Fixed: Chemlights glowing in cargo for 10 seconds Fixed: Animals have no collisions with vehicles Fixed: Shooting through a ruined suppressor did not emit muzzle flash Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used Fixed: Wolves attack animals rather then humans Fixed: Sound sources on trees move with entity during cut down tree action Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer) Fixed: Sea chest can be put into another sea chest - as reported in Ticket T135962 Fixed: When preforming suicide headgear does not get damaged Fixed: Player's ankles can disappear while wearing Orel police pants Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559 Fixed: AIs get stuck near obstacles (reduced chance of occurrence) Fixed: Motorbike helmet visually disappears after few steps Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367 Fixed: icons representing ammo are small - as reported in Ticket T136555 Fixed: Tactical googles have no texture - as reported in Ticket T135082 Fixed: AI walking through ground pipes TWEAKED Tweaked: Inventory overhaul Improvements in the visuals and performance of inventory code, including the addition of hierarchical attachment visualisation, hiding unused attachment categories (greatly uncluttered the Watchtower for example), inclusion of dedicated icons for these categories and overall bugfixes.) Tweaked: Improvements to server performance (central economy, networking and AI) - Read here for more details Tweaked: Weapon muzzle attachments now steam during rain while they are hot Tweaked: Weapons animations polishing (animations speed, clipping) Tweaked: Updated sounds for climbing ladders Tweaked: Updated sounds for take item in hand action Tweaked: Projectile speed and air friction Tweaked: Projectile damage (rebalanced) Tweaked: Character damage system (rebalanced) Tweaked: Armor against projectiles (rebalanced) Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased) Removed: Chances for bleeding wounds from projectiles hit Removed: Flickering effect (roadflare) Tweaked: Antibiotics and vitamins only support single use consume action Tweaked: Traps no longer function as melee weapons Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas) Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain Tweaked: Buldozer no longer requires dta and dayz.gproj copied to the work-drive/work-folder (Modding relevant) KNOWN ISSUES There might be an issue with the use of storage files created before the update. You can use this Experimental phase to test your current storage file from the Stable branch (keep copies). SK 59/66 and CR-527 have have similar animation issues as the Mosin, with the weapon becoming displaced briefly during a reload Client FPS drops when dismantling or destroying a watchtower A ruined improvised suppressor still silences shots 2-handed rifles can only be dragged and dropped via a small piece of their "Equipment" tab icon There is no icon displayed when dragging an item from hands slot Full-auto gunfire in the distance might become distorted and sounds like a single shot A jammed BK-18 cannot be fixed Server browser issues - server time can be displayed incorrectly, missing throbbers on filtering, previously played, proper version filters not functioning, missing icons, servers cannot be filtered by character The spotlight does not work after a server restart Infected will be a bit more bullet resistant during this Experimental. Notes We've done some changes to the VoN Codec, so when moving your current Server Config to the new patch, be sure to change your vonCodecQuality = 20 Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. 2 3 16 Share this post Link to post Share on other sites
Gobbokirk 546 Posted February 4, 2019 Good stuff 😊 1 Share this post Link to post Share on other sites
Fa1ko 41 Posted February 4, 2019 4 hours ago, ImpulZ said: Infected will be a bit more bullet resistant during this Experimental. I havn't tested it, but can we keep it on Stable as well? :) 1 Share this post Link to post Share on other sites
IMT 3190 Posted February 4, 2019 Is the SK 59/66 the SKS? If so, fixed persistence, SKS and a bunch of other good stuff, I like what I'm reading. This might get me back in the game for a longer period, thanks. 2 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted February 4, 2019 4 hours ago, ImpulZ said: Added: Recovery backups to deal with data corrupted during crashes, and user scheduled backups Tweaked: Improvements to server performance (central economy, networking and AI) Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain This is a massive massive update, thank you so much!! The logs and backups stuff is a godsend. Can you talk further in detail about the ^ quote? I'm very curious to learn more. Thank you again. 1 Share this post Link to post Share on other sites
aawinchell 0 Posted February 4, 2019 Any update on Ticket T136089 regarding storage containers taking damage? Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted February 4, 2019 2 minutes ago, IMT said: Is the SK 59/66 the SKS? If so, fixed persistence, SKS and a bunch of other good stuff, I like what I'm reading. This might get me back in the game for a longer period, thanks. Yes it is. 2 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted February 4, 2019 2 minutes ago, aawinchell said: Any update on Ticket T136089 regarding storage containers taking damage? Slow down man, one step at a time. We're getting a good one here, give them some room to breath hombre. 😃 1 Share this post Link to post Share on other sites
ImpulZ 2491 Posted February 4, 2019 27 minutes ago, Weyland Yutani (DayZ) said: Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain That's a long list of moved map objects that are nowhere documented, bigger changes are noted. 28 minutes ago, Weyland Yutani (DayZ) said: Tweaked: Improvements to server performance (central economy, networking and AI) Read here 29 minutes ago, Weyland Yutani (DayZ) said: Added: Recovery backups to deal with data corrupted during crashes, and user scheduled backups More details will follow on that one. 2 2 Share this post Link to post Share on other sites
Kerbo 198 Posted February 4, 2019 Now that's what I call an update! 1 Share this post Link to post Share on other sites
kopo79 426 Posted February 4, 2019 (edited) seems like good patch. just tested few things.. killed sheep with my fists and skinned it with stone knife. i ate whole sheep...no health problems beside over eating. also managed "loot farm" with two houses...plenty of clothes keep spawning in...but noticed that food in pockets was reduced..i guess. is there any plan to check loot farming problem and eating raw meat problem? and those sheeps just were stupid...why they not runned away?...and maybe adult rams should really attack player if player starts to hit them Edited February 4, 2019 by kopo79 Share this post Link to post Share on other sites
amadieus 315 Posted February 4, 2019 14 minutes ago, kopo79 said: seems like good patch. just tested few things.. killed sheep with my fists and skinned it with stone knife. i ate whole sheep...no health problems beside over eating. also managed "loot farm" with two houses...plenty of clothes keep spawning in...but noticed that food in pockets was reduced..i guess. is there any plan to check loot farming problem and eating raw meat problem? They said that more dangerous diseases are coming. So I guess the impact of eating raw meat with that as well. I hope it will be soon! Want to cook my meat again before I can eat it Share this post Link to post Share on other sites
KleptoTerren 0 Posted February 4, 2019 I appreciate the fact the Devs seem to be doing something. That's awesome. But! (there's always a but) performance is still an issue mainly around vehicles and general performance. Vehicles: From the perspective and friends and mine alone, the movement and controls for vehicles are sluggish and awkward. And there are times where you will lock up for 5+ seconds and end up crashed on the side of the road, and for a game like this, vehicles are a must. Performance: FPS issues even with people with 1080ti's and 17-8700k's. Barely able to reach 60 even on the lowest settings coupled with constant crashed. And now that modding is at an all time high, people are sometimes not even able to launch the game with some mods active. Are any of these 2 issues going to be touched at all in the future? Myself included, I think we'd all like to be able to reach 60 fps and control vehicles in a less awkward and sluggish manner. Share this post Link to post Share on other sites
IMT 3190 Posted February 4, 2019 Oh by the way, when is tanning and coloring clothes coming back? Now that the SKS is back, I can wear my favorite outfit again: 1 Share this post Link to post Share on other sites
Just Caused 423 Posted February 4, 2019 5 hours ago, ImpulZ said: Added: Hunting Scope *Acustic screeching* Share this post Link to post Share on other sites
odin_lowe 3686 Posted February 4, 2019 Brilliant!! Gonna jump right in to test it out! Cheers!! 1 Share this post Link to post Share on other sites
cirkular 178 Posted February 4, 2019 Bloody feet! (can we wash them too? lol) Nice to have some fix for this finally. Maybe implementing faster stamina drain too with bleeding or add some shock damage, just painful, kind of like it used to be? 1 Share this post Link to post Share on other sites
Meoph 6 Posted February 4, 2019 52 minutes ago, ImpulZ said: More details will follow on that one. Today? Share this post Link to post Share on other sites
bingo_fuel 205 Posted February 4, 2019 Played for some time on a 1pp server. The game was running good and I found a CR-527 (but no ammo/mag): 1 Share this post Link to post Share on other sites
Seitan 161 Posted February 4, 2019 Played an hour or so at 1st person "high/full" server. No problems. Game was running good. Didn't see any other players but AKM took zeds down with one shot (as it should) and with M4A1 sometimes more then one shot. 1 Share this post Link to post Share on other sites
qsek_ 1 Posted February 4, 2019 @ImpulZ Is the built in Wallhack Issue being looked at? T132474 Share this post Link to post Share on other sites
Black G-Sus 12 Posted February 4, 2019 Infected will be a bit more bullet resistant during this Experimental = It only took 4 headshots from an IJ70 pistol to kill 😬 Share this post Link to post Share on other sites
BCBasher 2465 Posted February 4, 2019 Is this why I can't join my lan server now "connection failed"? Share this post Link to post Share on other sites
davimr 0 Posted February 4, 2019 (edited) 6 hours ago, ImpulZ said: there`s gonna have a wipe? Edited February 4, 2019 by davimr Share this post Link to post Share on other sites
BCBasher 2465 Posted February 4, 2019 (edited) 7 hours ago, ImpulZ said: *snip* Today's update will also enable the Experimental branch for the Server Files. We will have additional communication on the changes this brings shortly. *snip* What does this mean in English, do I have to roll back to stable to play LAN or is this going to come in a timely fashion? Shortly seems to mean something way different to you guys. Edited February 4, 2019 by BCBasher Spelling? 1 Share this post Link to post Share on other sites