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Baty Alquawen

Status Report - 28 August 2018

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In today's Status Report our leads reflect on our appearance at Gamescom last week, where we had the chance to meet so many of you guys. Of course, the big spotlight is on tomorrow's release on the Xbox Game Preview program. For our PC players our Senior Producer Julien gave a first look at DayZ modding this week. Let's get started!


  • Dev Update/Eugen
  • Update/Peter
  • Update/Martin
  • Update/Julien
  • Community Spotlight

 

Dev Update/Eugen

Gamescom is behind us and while it has been pretty physically exhausting, it is great to see all the positive feedback from players who visited us. DayZ was playable on all three platforms, PC, Xbox and PS4, and we've had these stations full almost nonstop. All stations were running the same build of DayZ on Enfusion. It's amazing to see how far we have come in this regard.

We've had a bunch of interesting interviews (check out Baty's part for a sample of those!), answering some tough questions a lot of you guys have had for a while, so I recommend watching these as it is hard to capture the detail in text. And I think we have done a good job communicating our vision, or the given situation in these cases. I hope you find the interviews enjoyable.

The Xbox release is happening tomorrow, and Martin will provide some additional details on that. I'll just mention that the Xbox One release shows Enfusion Engine as the future of Bohemia, as a base for what DayZ is right now and the possibility to bring our unique titles to all platforms. It's a big milestone for us and for Bohemia as a whole. There were always concerns about performance, controls and UI, but I think there is a way to do it right and we will learn what is best together with the Xbox community itself in the Game Preview program.

On the topic of the PC Experimental release, we have made some huge progress over the last week with the issues plaguing the Stress Test servers and are planning to increase the numbers available. We are also discussing the switch over to Experimental after last of the issues is fixed.

The Internal build and its development have seen a steady amount of features and content come in. And as of now, we are mostly focusing on base building and vehicles. The rest of the features are being reviewed and setting the priority on bugfixes for BETA is in progress. We are well underway to stabilize DayZ as a whole and I'm excited to see it get in good shape in the coming months.

It has been a long time coming, but we can see the light at the end of the tunnel. Both in terms of features, getting 0.63 to you guys, the release of server files, and modding. All things are in motion and we are very happy to invite new players into the game as well as welcome the old ones back. The growth of our community both on PC and Xbox feels almost imminent and I can't be more excited about things to come!

- Eugen Harton / Lead Producer


 

Dev Update/Peter

Gamescom 2018, same as in the previous year, was an amazing experience. It's been great to meet fans and community members there in person. For me, it’s really refreshing to talk with you about the past, present and future of DayZ. I’m very happy to see that you are so eager and love DayZ so much. It’s motivational, which leads to a great psychic upbeat and spikes of positive energy.

Last but not least, I want to welcome all the Xbox One survivors into the world of DayZ. I’m excited that the next huge group of players will be able to enjoy such a unique experience which hardly can be witnessed anywhere else.

Be careful out there, it can be harsh... see you in Chernarus folks!

- Peter Nespešný / Lead Designer


 

Dev Update/Martin

Hello Survivors! The past two weeks have been among the busiest this year, and that's because we've all been handling three major things at once: the PC content update, Gamescom, and the Xbox Game Preview announcement! As Eugen covered the PC part, I'll go ahead and give you a little bit of a behind the scenes from our Gamescom preparations, and update you on the state of the Xbox version of DayZ!

DayZ at Gamescom

Besides our own Gamescom booth, we've expanded our presence at Gamescom a little bit more this year. Thanks to our friends at Xbox, we've been invited to the Inside Xbox show to announce the release date of DayZ on Xbox one - and we've made a nice little teaser trailer to go along with that! A first one since the initial Early Access release! 

We've only had a very short time for the production of the teaser (about 2 weeks of time, which is absolutely bonkers), and I'd like to recognize the work of Bohemia Interactive's Multimedia department that managed to set us up with a nice video in what was a truly killer deadline! It was very much a team effort, but my hat is off to Vladimir Jaske for the great editing work, Ivo Struzinsky for game capture and the work on our camera tools, and Jan Dusek for quickly editing together a really nice sounding DayZ track (the one at the very end) with our external composer Nick Fox. I can only say the teaser got people properly excited, and I can't wait to start the production on a new video for the 1.0 release!

As we've set the tradition with Gamescom last year, along with our developers, we always bring a very decent amount of free merch to our booth. It's something that we do very differently compared to most of the gaming booths, as we make sure that visiting us is actually a rewarding experience that allows you to meet with the developers you know from online channels, and sets you up with cool swag on top of that. Gamescom is a very exhausting undertaking for the team, but this personal aspect makes it worth the hassle!

DayZ on Xbox: known issues and release details

With the release date for the Xbox Game Preview announced, the teams back home started preparing themselves for August 29! The first step was letting all of the 5000 people with keys into the Closed Preview of DayZ. I'll admit, we've originally planned to do that sooner, and everyone freaked out quite a bit when our servers behaved in all the wrong ways at the beginning of the last week, but thanks to the massive effort done by our dev team, we've managed to get the situation resolved and get people to play. Looking at the feedback we're getting, there is a set of most common issues we have with DayZ on Xbox right now:

  • Crashes of the game upon loading
  • The inventory behaving in all sorts of weird ways (items not getting picked up, players being unable to fill in all inventory slots etc.)
  • General issues when interacting with items in your hands slot (especially fireplaces, guns/magazines)
  • Status icons invisible on some screens due to wrong UI scaling / cropping near the borders of the screen
  • Hits sometimes not being registered when firing a weapon

 

I want to thank everyone for reporting the issues - be it over the Feedback Tracker, social media, or private conversations. We are aware of most of the annoying issues, and while our priority is now set on applying last minute fixes for server stability and client crashes, we'll look into the remaining critical issues right after the Game Preview release on August 29!

As our Inside Xbox announcement was really only focused on the release date, many questions were raised on our social media. Here's the answers to some of the most common ones:

  • How much will DayZ cost on Xbox One? 

DayZ will be using a standard premium game model (so no free to play, or any in-game monetisation) during the Xbox Game preview, and it will be available for 39,99 USD. You can check your local price when the product page becomes available on the Microsoft Store. The price of DayZ will increase with the release out of Game Preview - the final version of DayZ will be available for 49,99 USD across all platforms.

  • At what time exactly will you release DayZ on 29th?

DayZ will unlock at 7PM CEST on August 29. You can use this tool to check your local time for the release.

  • Is there going to be a trial version available? 

Yes! You will be able to enjoy one hour of free playtime that you can use if you're not sure about the purchase yet. The trial version will run on its own servers, and will not have character persistence (meaning that your character progress will not save during your first hour, and will not transfer into the full Game Preview!

  • How many servers will be available for the launch?

As many as needed! We have a good, scale-able setup that will always run enough servers for everyone to join, there will not be a fixed number of servers available. We'll also have teams monitoring the server status 24/7 in the first days after the release to make sure everything goes smoothly!

  • Do you expect people to provide feedback?

Yes! We want to get all the feedback - you can use our Feedback Tracker, the official forums, or even our social media channels like TwitterFacebook, or Discord!

  • Can players start their own private servers on Xbox?

Not right now, but we definitely want to have that option in DayZ later on.

  • Are there cars and helicopters on Xbox?

No, not right now, but before leaving Game Preview, we'd like to have both on Xbox One. Especially cars play an important role in the DayZ gameplay!

 

That's all for now - starting with the Game Preview release, I'd like to kick off Status Reports that focus on DayZ on Xbox, so look forward to those! It's crazy that the Xbox release is in less than 24 hours from now - so many new Survivors coming to DayZ!

We'll see you all in Chernarus!

- Martin Čulák / Lead Designer


 

Dev Update/Julien

For those of you who missed our first look at DayZ modding, let me briefly introduce myself: I'm Julien, Senior Producer at Bohemia Interactive, taking care of the modding component of DayZ.

Summary of announced DayZ modding plans so far

As said in the blog post linked above, with the DayZ BETA closing in, we’re starting to share some information around modding.

At the moment, it is projected to be a PC exclusive feature, integrated via the Steam Workshop. It will work in a pretty similar way to how it does with Arma 3. 

In last week’s announcement we already mentioned, that DayZ is a hybrid between the RV and the Enfusion engines. While the packing and the asset creation are mostly unchanged and will go through the same process as for Arma 3, the rest (script, particles, animations, UI etc.) will be handled via the Workbench, which is a powerful all-in-one tool developed to handle everything Enfusion related.

We invite the most curious among you to read the full announcement or join the discussion - we have already received some interesting questions, which I answered.

jules_modding_01_workbench_01_f.jpg

 

How to talk about your existing DayZ modding experiments

We know that some of you have already started digging through the data available in 0.63, and the first DayZ mods are already being made. We'd like to make all modders aware that if you want to start experimenting and share your progress on your creations, you should feel free to do so - and the modding section of our official forums is a great place to do that! We are eager to discover what you’ve been up to these past weeks! 

However, please, do keep in mind that DayZ is still in active development, which means anything can change any time; e.g. scripted classes, some 3D models or textures (and anything else) might be heavily altered or simply disappear in between updates, impacting your mods. Also, we would like to ask you to not release any of your modifications publicly before the official start of modding.

 

General timeline for DayZ modding

As for when modding will be available: we aim for a partial release together with BETA. However, this is not set in stone. 

While the initial release of the tools is still unclear, server owners will be happy to know that the server files package should be made available to everyone during BETA on PC at the latest. 

That's all for now - I'll keep you up to date on our forums!

- Julien Vida / Senior Producer


 

Community Spotlight

Hello guys,

we are back from Gamescom and it really was crazy. Our booth was massive this year, we had there 10 computers, 10 Xboxes and 5 PlayStations with DayZ, and our booth was full most of the time. 

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You were such nice guys and you liked the game. It means the world to us. 

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We organized a community meet up on Friday and I am so sorry I couldn't be there. There we so many of you, it is really nice how many of you wanted to meet us. Thank you for stopping by!

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Our photo wall was a huge success. Just try to search #Gamescom2018 and #DayZ on Twitter or Instagram, you can find there so many survivors who took a photo with some gear:

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And I have three videos for you today:

  • Our favourite content creator Rene aka BarelyInfected visited us at our booth to ask Peter Nespešný and Eugen Harton some questions about DayZ development and the future. And here are their answers:

 

  • And something different right now. This is a story of a group called River Boys, full of adventure, friendship and fun until the server restart separated them.

 

That is all from me, thank you again for stopping by at our booth and see you in two weeks!

- Baty / Community Manager
 

Header image by ExacoMvm.

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Really liked the q&a with René (Barely Infected) and I'm glad he was able to spend time with you guys and share his time there.

Having lots of fun in the recent stress test and looking forward to what's next. 

Keep it up fellas!! Cheers!!

2q8ajpv.jpg

See you in Cherno! Oh, and yes, there's at least one friendly in Cherno...  ;)

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1 hour ago, odin_lowe said:

Really liked the q&a with René (Barely Infected) and I'm glad he was able to spend time with you guys and share his time there.

Having lots of fun in the recent stress test and looking forward to what's next. 

Keep it up fellas!! Cheers!!

2q8ajpv.jpg

See you in Cherno! Oh, and yes, there's at least one friendly in Cherno...  ;)

Wasn't jumping on the roof fixed?

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1 hour ago, Baty Alquawen said:

DayZ BETA closing in

We are talking about days, weeks or months? But good job from all team.

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1 hour ago, odin_lowe said:

Really liked the q&a with René...

Same here.

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37 minutes ago, LordBlackwolf said:

Wasn't jumping on the roof fixed?

This one has a ladder for easy access. ;) 


 

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Still discussing that release to experimental huh ? Hope to see it come before end of the year . 

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Internal builds focusing on tents and vehicles.  This I like.

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This Status report is exactly what I expected it to be ...

They don't have a clue when the content patch will go life   

Quote :

We are also discussing the switch over to Experimental after last of the issues is fixed.

Also no information about what exact new features have been added to it during the last weeks  

Quote :

The Internal build and its development have seen a steady amount of features and content come in

No exact release date for beta...as far as I remember they wanted to reveal the relaese date during gamescom  

Quote:

The game will be leaving Early Access this year, and we now have an official date ready to share.

Cars and base building ( they could not call it beta without having at least basic version of this features...but we allready know that there will be two cars only for the first release)

Also no info about how many of the base building features will be in for the beta

Quote:

a lot of features will be reviewed

 ...means for me that we will not see version 1.0 before summer 2019  if everything goes well

 

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xbox gamescom xbox gamescom xbox gamescom xbox gamescom xbox gamescom xbox gamescom xbox gamescom 

I get it, it's cool that you guys are adding xbox platform to the sales plan but please skip and keep these stuff away from status reports and give game details (interesting stuff) instead such as progression, bugfixes, additions etc. There was almost no information about anything interesting in this status report.

Edited by daniel0056
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15 hours ago, daniel0056 said:

xbox gamescom xbox gamescom xbox gamescom xbox gamescom xbox gamescom xbox gamescom xbox gamescom 

I get it, it's cool that you guys are adding xbox platform to the sales plan but please skip and keep these stuff away from status reports and give game details (interesting stuff) instead such as progression, bugfixes, additions etc. There was almost no information about anything interesting in this status report.

It's a good thing you don't determine what goes into status reports as it'd turn into pointless dribble. It is good that they include the progress they're making not only on bug fixes, but also new content, etc. as it allows us as players to know what to expect during the development of the game. I, for one, am glad that they include those items as it allows me to know what state the game is in vs a bunch of stuff that tells me nothing about any problems that have arisen, bugs that have been squashed, or how far they've progressed on content they're working on.

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On 28/08/2018 at 11:25 AM, Baty Alquawen said:

And as of now, we are mostly focusing on base building and vehicles.

DUNo6wv.gif

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I'm honestly missing news concerning the PC version. We PC players are still faithful to DayZ and looking forward to 0.63 progress. It would be great if you don't forget us. :)

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9 hours ago, Criosdan said:

I'm honestly missing news concerning the PC version. We PC players are still faithful to DayZ and looking forward to 0.63 progress. It would be great if you don't forget us. :)

The section about modding is about the PC version. I know there wasn't much about the PC version like their normally is but hopefully by the next one there will be more info.

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Talking about modding now seems to me like making the second step before the first. Version 0.62 is only just playable. Bugs and crashes get more and more. I understand that the main focus is on 0.63 and I am anticipating that version. But a litte bit more transpareny would be nice. 

I love DayZ still with my whole heart and trust BI to make a great game. But don't let us down.

The competitors don't sleep by the way.

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I enjoyed the interview, and I hope you all had a great time on Gamescom even though I can imagine it can be exhausting with all the journalists. 

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