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  1. 0.63 Experimental Release

    exotic keyboard layout for experimental... however gz
  2. This is geting silly

    ^^You can introduce yourselves here.
  3. This is geting silly

    As far as I know they said 2018. One for sure, you are one of them.
  4. .63.. Some changes are for the worse.

    I agree on this. All good stuff. I miss also dispersion. I miss also this part. "In the previous version .62, bullets were always fired out in the direction of a barrel of a gun" https://www.reddit.com/r/dayz/comments/8iayfd/i_peter_responds_to_change_of_point_shooting/ "Gunplay is critical to DayZ..." I agree on this. Luckily you have experts for this (arma). I suggest to use them.
  5. It was planned also in DayZ SA. It was seen as a key feature. "firearms with authentic ballistics and weapon characteristics" - shop - https://store.steampowered.com/app/221100/DayZ/
  6. Offline Testing Mode for DayZ

    https://dayz.com/blog/status-report-20-december-2016 ^^the Peter part describes it.
  7. The worst game ever

    In 0.63 offline you have no save option. For 0.63 online you should report it here... https://feedback.bistudio.com/ When you talk about 0.62 you should know this... https://dayz.gamepedia.com/Servers (read the "Types of Servers" part)
  8. Imagine we would have a wall of text about that in the Status Report. Instead we discuss if basics stay in the game.
  9. I have no problem with this. I do not expect that consoles have the same features as the PC version (for example gun gameplay, eye zoom etc.).

    https://www.msn.com/da-dk/video/spil/dayz-eugen-harton-interview/vp-AAxnKbQ Eugen Harton at a recent ID@Xbox