Baty Alquawen 3688 Posted June 6, 2017 Good evening, we have some fixes for you: hotfix for one of the most common server crashes fixed incorrect object outlines when viewed against the sky tweaked world lighting map changes mainly around Gorka, altar, black forest changed mid level detail texture for Chernarus fixes for birch movement in the wind items should no longer stretch when being rotated in inspect Please file tickets on any issues you find at feedback.dayz.com. Character wipe. Expect character and persistence wipes for every exp update moving forward! Thank you for playing on 0.62 Experimental branch. 24 Share this post Link to post Share on other sites
IMT 3190 Posted June 6, 2017 (edited) 1 minute ago, Baty Alquawen said: Good evening, we have some fixes for you: hotfix for one of the most common server crashes fixed incorrect object outlines when viewed against the sky tweaked world lighting map changes mainly around Gorka, altar, black forest changed mid level detail texture for Chernarus fixes for birch movement in the wind items should no longer stretch when being rotated in inspect Please file tickets on any issues you find at feedback.dayz.com. Character wipe. Expect character and persistence wipes for every exp update moving forward! Thank you for playing on 0.62 Experimental branch. Guess I'll have to say only one thing here: to Gorka! Edit: well and this: I really love the frequent hotfixes/new build, keep it up! :) Edited June 6, 2017 by IMT 10 Share this post Link to post Share on other sites
GIGN 1 Posted June 6, 2017 I wish you guys did update the stable branch as frequently as you do update the experiemental 1 Share this post Link to post Share on other sites
MrBlueandQueenie 15 Posted June 6, 2017 (edited) how large (mb) will the update be @Baty Alquawen? Edited June 6, 2017 by MrBlueandQueenie Share this post Link to post Share on other sites
DannyDog 532 Posted June 6, 2017 (edited) 3 minutes ago, GIGN said: I wish you guys did update the stable branch as frequently as you do update the experiemental When the devs deem their current experimental build stable enough to be pushed to the stable branch then it will. That's basically what its for. Edit: holy crap so many updates :D Edited June 6, 2017 by DannyDog 2 Share this post Link to post Share on other sites
IMT 3190 Posted June 6, 2017 1 minute ago, MrBlueandQueenie said: how large (mb) will the update be @Baty Alquawen? 448.1 MB Share this post Link to post Share on other sites
OliverPlotTwist 458 Posted June 6, 2017 4 minutes ago, GIGN said: I wish you guys did update the stable branch as frequently as you do update the experiemental 20 Share this post Link to post Share on other sites
Kerbo 198 Posted June 6, 2017 5 minutes ago, GIGN said: I wish you guys did update the stable branch as frequently as you do update the experiemental Then it wouldn't be stable. Stable branch is for less iteration, experimental is for a lot of iteration. Note that stable doesn't refer to how well the code runs but how often the code changes. 5 Share this post Link to post Share on other sites
EdStaffordZombie 63 Posted June 6, 2017 (edited) 12 minutes ago, GIGN said: I wish you guys did update the stable branch as frequently as you do update the experiemental I love these trolls who came out of the cave when a new patch is released to rage devs a little bit and go back to their cave... GJ devs! keep it on, and tweak a little bit that bird! Edited June 6, 2017 by EdStaffordZombie 4 Share this post Link to post Share on other sites
jostino 43 Posted June 6, 2017 (edited) 13 minutes ago, GIGN said: I wish you guys did update the stable branch as frequently as you do update the experiemental You spent very well your first post. I wanna remember you Edited June 6, 2017 by jostino 7 Share this post Link to post Share on other sites
ClaireOpen 116 Posted June 6, 2017 15 minutes ago, IMT said: Guess I'll have to say only one thing here: to Gorka! 11 Share this post Link to post Share on other sites
dystopian 0 Posted June 6, 2017 How about some FOOD spawning!? Share this post Link to post Share on other sites
Gobbokirk 546 Posted June 6, 2017 1 minute ago, dystopian said: How about some FOOD spawning!? Plenty food around. Kill some zeds, eat some apples, kill some chickens, look in clothes, leave the coast. Should summon it up. 10 Share this post Link to post Share on other sites
dystopian 0 Posted June 6, 2017 (edited) Nope. Sorry but what the problem is and what they fail to realize is there needs to be more loot available or its just simply not fun running around finding all doors open with nothing inside... Maybe it is for you small majority of people who still support this game. However what made the day z mod so popular wasn't extreme starvation and depravity of loot items... It was the ability to get in find some guns and PVP. The map changes a what not look great. The models are good the clothing. But quit being so stingy with the loot spawns or implement a system that respawns the loot after a short amount of time for crying out loud. Edited June 6, 2017 by dystopian Share this post Link to post Share on other sites
Kerbo 198 Posted June 6, 2017 2 minutes ago, dystopian said: It was the ability to get in find some guns and PVP. You're looking for the Wasteland mod forum, this is DayZ. 10 Share this post Link to post Share on other sites
OliverPlotTwist 458 Posted June 6, 2017 (edited) 5 minutes ago, dystopian said: Nope. Sorry but what the problem is and what they fail to realize is there needs to be more loot available or its just simply not fun running around finding all doors open with nothing inside... Maybe it is for you small majority of people who still support this game. However what made the day z mod so popular wasn't extreme starvation and depravity of loot items... It was the ability to get in find some guns and PVP. The map changes a what not look great. The models are good the clothing. But quit being so stingy with the loot spawns or implement a system that respawns the loot after a short amount of time for crying out loud. Edited June 6, 2017 by OliverPlotTwist same meme twice is a win 12 Share this post Link to post Share on other sites
JasonEIRE 0 Posted June 6, 2017 Nice to see new updates daily !, one problem i had was i had a mosin and loaded it with 5 bullets , never used any or reloged or emptied the bullets then got into pvp and i had a empty mosin , quite annoying not sure why the ammo disappeared as i never droppped the mosin either Share this post Link to post Share on other sites
Gobbokirk 546 Posted June 6, 2017 11 minutes ago, dystopian said: Nope. Sorry but what the problem is and what they fail to realize is there needs to be more loot available or its just simply not fun running around finding all doors open with nothing inside... Maybe it is for you small majority of people who still support this game. However what made the day z mod so popular wasn't extreme starvation and depravity of loot items... It was the ability to get in find some guns and PVP. The map changes a what not look great. The models are good the clothing. But quit being so stingy with the loot spawns or implement a system that respawns the loot after a short amount of time for crying out loud. There is no such thing as extreme starvation or lack of loot. Loot respawns every 5 secs, just cause it doesn't pop in our faces doesn't mean it's not there. Heck my last spawn I came out with 3 weapons, 2 with ammo and 1 melee, 10mins after I spawned. Sure I got luck there, but if that place had been empty, there would be another spot where the loot is. 3 Share this post Link to post Share on other sites
ebrim 998 Posted June 6, 2017 (edited) 1 hour ago, kerbo said: Then it wouldn't be stable. Stable branch is for less iteration, experimental is for a lot of iteration. Note that stable doesn't refer to how well the code runs but how often the code changes. ^ He gets it. Wait... in response to "not enough food" it was posted above "kill some zeds"... Are we eating zeds now? We need an infection and sickness system, quick! Edited June 6, 2017 by ebrim 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted June 6, 2017 17 minutes ago, dystopian said: However what ruined the day z mod wasn't extreme starvation and depravity of loot items... It was the ability to get in find some guns and PVP constantly. Fixed. 10 Share this post Link to post Share on other sites
Molly Magoo 14 Posted June 6, 2017 2 minutes ago, ebrim said: ^ He gets it. Wait... in response to "not enough food" it was posted above "kill some zeds"... Are we eating zeds now? We need an infection and sickness system, quick! He means the infected spawn with food sometimes, I have found beans, dry milk and of course... kiwis :D 5 Share this post Link to post Share on other sites
Tatanko 5591 Posted June 6, 2017 1 hour ago, GIGN said: I wish you guys did update the stable branch as frequently as you do update the experiemental I believe it's possible that you have a fundamental misunderstanding of the Experimental branch's purpose for being. Lucky for you, I have this handy-dandy guide right here that explains it all: https://dayz.gamepedia.com/Experimental 8 Share this post Link to post Share on other sites
koffeekage 322 Posted June 6, 2017 15 minutes ago, ebrim said: ^ He gets it. Wait... in response to "not enough food" it was posted above "kill some zeds"... Are we eating zeds now? We need an infection and sickness system, quick! They can have kiwi and other food now Share this post Link to post Share on other sites
koffeekage 322 Posted June 6, 2017 Anyone remember when the devs pushed pushed an update that wasnt ready be cause the cars were jacked and the hatred from trolls flowed like maple syrup on canadian bacon? Thats why we wont and shouldnt see stable get anything that isnt unstable, because even when the devs do stuff to be considerate to the player base they only get more shit for it. 6 Share this post Link to post Share on other sites