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Status Report - 29 Mar 2016

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13 minutes ago, Rags (DayZ) said:

Yes. We do.

No. You don't. That would be impossible if the only thing you do is PvP than you would never have the experiences to contribute more than on that subject alone. While those of us who do all the things, have input ON EVERYTHING. And careful insightful input through methodical testing of every aspect. Something not normally done during a firefight.

All the ballistics data and damage data for the current iterations of ammo and character models has been nailed down ad nauseum by you and like minded "gamers" *shudder*. The Matrix may have ruined movies but "gamers" ruined games by supporting repetitive remake shovel ware hit scan pablum titles where shoot everything that moves is the order of the day and the size of your next dopamine bump from looking at your kill counter is a measure of your "skill".

Now if you had the presence of mind to cite the new incoming damage system, you might have a point.

Alas, you didn't, and it won't even be in this build, so you're baseless statement amounts to nothing.

I know full well that what I propose would never happen but I feel it necessary for the point of view to be heard.

 

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35 minutes ago, ☣BioHaze☣ said:

No. You don't. That would be impossible if the only thing you do is PvP than you would never have the experiences to contribute more than on that subject alone. While those of us who do all the things, have input ON EVERYTHING. And careful insightful input through methodical testing of every aspect. Something not normally done during a firefight.

All the ballistics data and damage data for the current iterations of ammo and character models has been nailed down ad nauseum by you and like minded "gamers" *shudder*. The Matrix may have ruined movies but "gamers" ruined games by supporting repetitive remake shovel ware hit scan pablum titles where shoot everything that moves is the order of the day and the size of your next dopamine bump from looking at your kill counter is a measure of your "skill".

Now if you had the presence of mind to cite the new incoming damage system, you might have a point.

Alas, you didn't, and it won't even be in this build, so you're baseless statement amounts to nothing.

I know full well that what I propose would never happen but I feel it necessary for the point of view to be heard.

 

So, the hours of time in between shooting at other players don't exist, I guess. 

Huh.

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29 minutes ago, ☣BioHaze☣ said:

All the ballistics data and damage data for the current iterations of ammo and character models has been nailed down ad nauseum by you and like minded "gamers" *shudder*.

No, not close to "nailed down", several munitions have incorrect, inappropriate or less-than-optimal damage and aerodynamic characteristics. Like B_762x39_Ball has airFriction = -0.00195. B_308Win_Ball has initSpeed = 820. Etc, etc.  I have not seen any comments regarding these values. Many comments I do see are often unhelpful or wrong ("Mosin kills in one shot and Winchester doesn't" "VSS pierces body armor so it should ignore protection" "polymer stock increases recoil").

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2 hours ago, Rags (DayZ) said:

So, the hours of time in between shooting at other players don't exist, I guess. 

Huh.

Sure, that's a possibility.

Go dig around and look at the most in depth contributory threads and the vast majority are penned by the anti-KoS types and experimental crew.

You can probably name some off the top of your head.

DayZ will be better when we share more stories that are diverse and dynamic.

I'm psyched for that shit.

Not another squad wipe, snipe, or ambush video....

Edited by ☣BioHaze☣
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1 hour ago, -Gews- said:

No, not close to "nailed down", several munitions have incorrect, inappropriate or less-than-optimal damage and aerodynamic characteristics. Like B_762x39_Ball has airFriction = -0.00195. B_308Win_Ball has initSpeed = 820. Etc, etc.  I have not seen any comments regarding these values. Many comments I do see are often unhelpful or wrong ("Mosin kills in one shot and Winchester doesn't" "VSS pierces body armor so it should ignore protection" "polymer stock increases recoil").

Understood, and awesome that you're "on it like blue on a bonnet".

I hope they fix those issues.

I meant as far as relevant data mined from merely shooting each other, with how things are built right now. Nothings changed in quite a long time afaik.

Who knows what the new hit box/damage system changes will effect along the way as well...

 

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7 minutes ago, ☣BioHaze☣ said:

Understood, and awesome that you're "on it like blue on a bonnet".

I hope they fix those issues.

I meant as far as relevant data mined from merely shooting each other, with how things are built right now. Nothings changed in quite a long time afaik.

Who knows what the new hit box/damage system changes will effect along the way as well...

I typed that with a big grin on my face, by the way.

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On 3/31/2016 at 7:11 AM, Coheed_IV said:

Am I the only one a little sad to hear Peters update? While he would win most arguments, I'm just saddened that players will not get to stumble through the mysteries of the game world, it's all explained by the silhouette. No need to talk to anyone. Granted, it doesn't matter for me and many others. (I don't want players to struggle because I did, but because my experience was so great)

You hit the nail on the head in your last sentence. DayZ game mechanics often make no logical sense due to either their random or unrealistic nature (e.g. morphine, needing a knife to make bandages, inability to give yourself an IV, etc.) I would rather see higher CCUs, to be quite honest.

On 4/1/2016 at 8:51 AM, S3V3N said:

In Dayz the problem are often bugs and chance. It's a huge map and you might be lucky and find what you're looking for, however most times you won't; or you do just that and skip on the diversion. I like finding out things for myself, but I think most of it is so non-sensical that you basically need to reverse your brain-logic. For example - that you can shoot cars with arrows to turn them makes no sense at all. Just something, someone found out,out of desperation, I guess. I like how the devs don't always tell us how to use and find everything, but a lot of things that make life easier in Dayz are actually just bugs, not features.  

This right here. An expressive, logical, user interface will go a long ways towards helping newer players enjoy the game. It should be fairly simple to understand and enjoyable to use if we want to get new players up and running in the shortest time possible.

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Oh boy, was there a mention of KoS? A page ago? Doesn't matter - of course, I have to share my latest experience. I was playing my male RP-character Nurse Danger again. All I had was white medic dress, hat, white gasmask and a bag full of meds and food. I was going to heal and help others, or at least pretend that I would ^^ The plan was to play nice at first and then become the mad scientist, who mixes cow guts and Infected blood, puts a tiny umbrella on it and calls it a cocktail.

Anyway, I was going to do that and happily waltzed through Electro, announcing my nurse-presence every couple of minutes. After I had checked a few buildings, I actually found a M113-shotgun and some ammo. Waltzing on, I was near the church when a bullet zipped past my head. I went into the next building and announced my intentions again. There were two guys outside and they ran past the stairs I went up. So I went after them into the garden and started talking again, but was rudely interrupted by them shooting at me. Some bullet grazed me, but magically my dress stayed pristine and I didn't bleed. I was still the hell up for nursing! So I turned around to get back to the guys, who had made their own assumptions about my route and wanted to cut me off. So naturally I came into presence with their backsides again, and I was damn near ready to lay some led on them. Patience, I told myself and retreated up another set of stairs. I tried talking again, explained that I mean no danger and would like to heal them from any ails. I had some fun, at least. 

Then the first guy stormed into my building, was surprised to see me on the stairs and ran to cover. I was telling him, how I have medicine, food, water and only if he insists: shotgun with bullets. Short end: I missed him running up the stairs and got mowed down by his AKM. I don't use the shotguns much, but I wasn't even sure that I wanted to hit him. I was still stupidly hoping to find another way out of this. What really annoys me is that those guys were dead-silent. That is, until I was dead and they suddenly started bragging to me about how hardcore they are, or something. Christ - I could have shot these guys in their asses two times and if they simply did not get that by then, they weren't paying any attention at all. 

And that's the point of this whole long story. Dayz is an immersive game. You have to pay attention to things, not just run and gun at everything. Yet, despite it's current playable state that is exactly what I'm missing in Dayz. A real sense of threat and events around you that forces you to pay attention and not just focus on your guns. It's just not nowhere near, yet. I do believe I didn't have a single death to infected moment yet. And they are just a terrible placeholder for now anyway. Give us some more depth and danger and people will start interacting with other players, instead of interacting with their rifle, only. Of course, there is always the option that you hate someone and part with him, one way or another. But that guy wasn't me that night. Nurse Danger was ready to party and whatever these guys thought they gained - they missed out on the greater story...

I can't wait for the game to hit its next stages to completion! 

Edited by S3V3N
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How I feel on dem full servers....

 

Edited by ☣BioHaze☣
It's not a bad thing....
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Give experimental 2 weeks and the pop will drop back to the regulars for the most part. Everybody will like the fps increase, but after that new wears off there will still be the same old stuff to do. So most of the casuals will drift back off to new and previous games.

I'm not gonna lie I like stalking and shooting people just as much as I like being Joe Survivor. We just need to stay in groups and watch our backs.....

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4 hours ago, Girth Brooks said:

Give experimental 2 weeks and the pop will drop back to the regulars for the most part. Everybody will like the fps increase, but after that new wears off there will still be the same old stuff to do. So most of the casuals will drift back off to new and previous games.

I'm not gonna lie I like stalking and shooting people just as much as I like being Joe Survivor. We just need to stay in groups and watch our backs.....

True, plus there are people who want to have (long-term) camps - an option not useful on experimental. I've had some of my more fun sessions on experimental. I played the ex builds more hardcore than the stable ones, but I'm usually alone there, most of the time; while normally (stable) I play with friends. I like playing alone though, or - starting alone. I feel a lot different meeting people ingame than when I group up before with some friends. There are probably more than those two ways of starting a round of Dayz, but this is a game I really like playing alone sometimes, despite it being multiplayer. It also shows me time over time again that it is very difficult to approach groups ingame (even just two people), whereas talking to a solo survivor is often more friendly; not that there's been a lot of talk lately. There really isn't much reason to, yet.   

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On 3.4.2016 at 7:50 AM, ☣BioHaze☣ said:

Sure, that's a possibility.

Go dig around and look at the most in depth contributory threads and the vast majority are penned by the anti-KoS types and experimental crew.

You can probably name some off the top of your head.

DayZ will be better when we share more stories that are diverse and dynamic.

I'm psyched for that shit.

Not another squad wipe, snipe, or ambush video....

 

I have to agree with you.

Of course, encounters and battles are exciting, no doubt about that. Especially with the ballistics (and soon, hopefully) advanced weapon handling.

But the most intriguing factor for me was always getting to "know" Chernarus, the places, find a "home", meet interesting people, creepy stuff (Green Mountain, etc.)

The people who play DayZ to explicitly scare other players or make something uncommon happen are doing gods work, so to say. 

KoS might be fun for a while, but I could have never spent this much time in the game without the world being simply so beautiful, with lots of unique spots and simply weird shit happening all the time.

 

I once encountered a weird russian person on a server, then I heard his screams and he was suddenly gone.

I ran up north, up to an hour later I suddenly come across a SOVIET GRAVE in the middle of some woods where I've never been and there is absolutely nothing around.

I am absolutely convinced it was the grave of Sergej the weird russian and I encountered a ghost in DayZ. :P

 

 

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On 4.4.2016 at 5:14 PM, VVarhead said:

 

KoS might be fun for a while, but I could have never spent this much time in the game without the world being simply so beautiful, with lots of unique spots and simply weird shit happening all the time.

 

I think KoS is somehow common for groups versus solo players. I feel like the mods were a bit more forgiving if you went about solo. I can't even number all the people I met ingame, who just wanted to team up for mutual safety. That was good. 2-3 is a great progression from playing alone. And over time the groups will settle and grow. I played on an overpoch server where we had a small village of 9 players (each with two houses) and later a castle. It was great just coming there and watching it grow. I expect something similar will happen, once we have bases in Dayz. I actually liked that in the mod you had to build two houses (small and medium), before you could get  blueprints for a castle. It could be cool, if there are stages for basebuilding, too. After all, it seems unlogical that two people can build the same base as 10, but given enough time you can haul any amount of building materials to a base. This could get frustrating for players who aim too big at the start. I already know where I'll build my first base:

at a radio tower

Why? Because they are simply ingenious for a small base. You only need four walls between the tower's metal struts, a door and no roof at all. You can climb up the tower for surveillance and there is pretty much nothing obstructing the view. Perhaps there could be preview layouts, which show you the amount of materials you'll need to finish your base. A lot of people will understand that base-building in Dayz needs a compound of materials that are difficult to get (in the mods you could buy the bulk of it from AI-vendors).  And those people will start small and grow tremendously as their group grows. Probably that whole layout preview thing is unncessary, but as Mr. T would say: I pity the fool trying to build a condominium in Dayz.

Edited by S3V3N

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@Hicks_206 (DayZ) @SMoss

Now is the perfect time to begin disassociating 3PP with Official Vanilla DayZ.

Of all of the things that need improvement and will drag down the quality of DayZ if left alone, the current 3PP is the worst and always will be. I would also go so far as to say that any 3PP makes the game something other than DayZ.

1. I believe the developers know that a pure DayZ experience can only be be played in first person.

2. Make .60 experimental 1PP only announcing your intentions to preserve DayZ's core experience and integrity.

3. Close public 3PP servers when modding tools are released and then make 3PP only available through mod options.

*4. "Create" game called, GearZ of WarZ with current cover fire camera fighting left intact. Remove infected, and farming, leaving the loot tables basically the same. Add spawn location choices made by the players, and spawn load outs that include a functioning firearm with ammo.

3PP is literally Easy Mode left over from ARMA2.

DayZ and Easy Mode should never be mentioned in the same sentence.

Thank you.

*P.S.: I don't want to hear about your motion sickness, character model fetish, or other reason your prefer 3PP, this is a truly serious suggestion for the developers and not intended to spark a debate.

 

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I know what's been said and what I offer does not remove 3PP from being available it just makes 1PP DayZ and everything else is a mod.

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8 hours ago, ☣BioHaze☣ said:

I know what's been said and what I offer does not remove 3PP from being available it just makes 1PP DayZ and everything else is a mod.

Agreed....and I remember a couple interviews with Hicks where he gave his reasoning behind keeping 3PP and I was struck by the feeling of disappointment that by doing that he basically draws a line in the sand where the Hard, Cruel, and immersive DayZ stops.

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On 8.4.2016 at 6:36 PM, ☣BioHaze☣ said:

I would also go so far as to say that any 3PP makes the game something other than DayZ.

I personally would say this is the truth for me. In 3pp it's not DayZ for me, even on 3pp servers, I play in 1pp but I don't think they will remove it from DayZ.

DayZ is 1pp and private hive, no wall peeking, mil hopping and ghosting...at least for me. These things make it too easy, maybe this will change in the future but I doubt it. How should the devs balance this? The only balance is remove 3pp and public hives from the game.

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I would love to try out 1pp again when they have released the new render, imo its not possible to play in 1pp mode atm, the game needs more fps, so you(read me) not become sick while playing 1pp.

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12 hours ago, zemos (DayZ) said:

I would love to try out 1pp again when they have released the new render, imo its not possible to play in 1pp mode atm, the game needs more fps, so you(read me) not become sick while playing 1pp.

This this this! I stopped playing DayZ because it started making me motion sick no matter what perspective I played in, but 1PP is just awful.

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On 4/3/2016 at 7:50 AM, ☣BioHaze☣ said:

Sure, that's a possibility.

Go dig around and look at the most in depth contributory threads and the vast majority are penned by the anti-KoS types and experimental crew.

You can probably name some off the top of your head.

DayZ will be better when we share more stories that are diverse and dynamic.

I'm psyched for that shit.

Not another squad wipe, snipe, or ambush video....

The beauty of Dayz - u never know who is friendly or not - or who u can trust in-game. 

Personally, I really looking forward to more wild life with pack of wolves - go hunting and fishing, because

I enjoy that most so u can sustain yourself with food and water without visiting coastal towns or villages.  

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14 hours ago, AnarchyBrownies said:

This this this! I stopped playing DayZ because it started making me motion sick no matter what perspective I played in, but 1PP is just awful.

That's really sad, no sarcasm.

You've been here about as long as I and have contributed some good ideas and feedback since the mod.

It sucks to hear that you haven't enjoyed DayZ in so long.

I do have sympathy for those that get motion sick but I also don't want to see this impact the quality of the standalone.

Let's hope Enfusion renderer will help 9/10 of those who feel sick from low frames.

Edited by ☣BioHaze☣

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5 hours ago, ☣BioHaze☣ said:

That's really sad, no sarcasm.

You've been here about as long as I and have contributed some good ideas and feedback since the mod.

It sucks to hear that you haven't enjoyed DayZ in so long.

I do have sympathy for those that get motion sick but I also don't want to see this impact the quality of the standalone.

Let's hope Enfusion renderer will help 9/10 of those who feel sick from low frames.

Yeah, it's literally just the frames that do it. Most of the time I can run around just fine out in the wilderness. But basically I had to avoid any decently sized city so it felt kind of limited after a while. I don't mind the wait, I just want it to be good.

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On 3/30/2016 at 4:12 AM, nl said:

My win7 pc already runs DX11 ? Or is some functionality missing in 7?

DX 12 are available with some newer videocards. Windows 10 supports dx12.

Not all games will be ready for dx12. Also make sure your up to par when its released.

 

As for this update, we will see it when we see it.

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12 hours ago, ☣BioHaze☣ said:

That's really sad, no sarcasm.

You've been here about as long as I and have contributed some good ideas and feedback since the mod.

It sucks to hear that you haven't enjoyed DayZ in so long.

I do have sympathy for those that get motion sick but I also don't want to see this impact the quality of the standalone.

Let's hope Enfusion renderer will help 9/10 of those who feel sick from low frames.

It is so true.... I bet others feel motion sickness when they read fast movie credits and turn away... we know what its about when we feel it. I found out my neck, needs to be set and i feel better to a point playing longer.

Wish there was something we can do about some of the functions in games, and explain why it is like this. I didn't start to feel this way until in my late 30's. VR might not be a good idea for some of us, i know the 3d glasses i take off right away.

I wonder how many others feel the same way.

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