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c4p

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About c4p

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  1. c4p

    Exp Update: 0.60.+++

    I was able to play a nice session this evening. Made my way from Cherno, through Zeleno, Green Mountain to Altar and than further north. No major bugs, just visual bugs, some desync/delay while using items or open doors, no ctd. Crafted various items, broke them, crafted other stuff again, no problems, worked for me. Met a nice guy called "survivor" at the beginning in Cherno. We fought some infected at the tents and had a small talk, than he left. On my way I heard some shots here and there, it was really intense, espacially in a foggy enviroment. I also had much fun watching the infect jumping or fences and walls. The animation looks awesome, I hope we will see more stuff like this, particularly more different animations for each move. Can't wait to see 0.60 hits stable, but the SR was pretty clear, that it won't be happen anytime soon. Still great improvements in this patch!
  2. c4p

    Status Report - 10 May 2016

    Nice Status Report! Thank you for your hard work dev team! question: - When the "New Audio Technology from Arma 3 Eden Update" will be implemented, will you use the current placeholder sounds or will the sounds be changed to the new ones (ambient and others), which we heard in a dev video awhile ago? Thanks.
  3. c4p

    Exp Update: 0.60.+++

    Status are working for me in 1st/3rd person view. We had such a bug before, try to take little damage (infected hit, fall, shot in the leg), that helped in the past to get the status working again.
  4. c4p

    Exp Update: 0.60.+++

    Finally, I could join a server for an hour and it was amazing! It is so smooth, I wouldn't believe it, if I hadn't played it. I had some frame drops in Elektro down to ~40fps, but just for one second, so not the norm. (Elektro~55-75fps; Gorka~60-85; Orlovets~80-100fps; woods/fields~100-140fps @ Xeon1230v3,GTX780,8GBRam,SSD) and yes there are more bugs, but it's just amazing. Im really impressed, very well done devs :-) Thank you for your hard work. It was worth the time! Now I'm even more excited for the future of DayZ and can't wait so see this running with the new player controller <3 It will be feel like an entirely new game.
  5. c4p

    Exp Update: 0.60.+++

    removed all parameters, but still "connection failed". I think that's because many many players try to join the server in every second^^ @ori42 uncheck password. typing works for me, maybe ping setting?
  6. c4p

    Exp Update: 0.60.+++

    yeeeeaaaaahhhhhh :-D thank you so much devs :-* Can't wait til the servers are online!
  7. c4p

    DayZ Q&A: Design

    - Are public servers still a feature of 1.0? If yes, how do you plan to stop ghosting (two squads fighting; one guy logs out,joins another server->behind the enemy lines->logs out; joins back on the first server to kill the enemies) and server hopping for loot? - How will moving things like engines or other heavy parts be designed? Will one player alone be able to carry e.g. an enigne in hands, on back, inside backpack? Or will we need other survivors to carry together heavy things in hands? Maybe other craftable/lootable tools to support the survivor on his way (trailers)? Thank you for your time! :-)
  8. c4p

    DayZ Q&A: Design

    I think he meant the Q&A-design-tread :-) your third question: Performance will be improved for old/less powerful hardware/laptops, but don't expect miracles though. DX9 will not be supported in the future, bad for people with very old hardware, but gamers should have DX11 gpus already and good for the game/tech. Especially the cpu usage will be lowered and DayZ will have multicore support; this will be the biggest improvement beside DX11 (DX12 will be added later to Enfuison and highly likely ported to Arma3)
  9. c4p

    PAX take-aways

    - reworked Tulga, Elektro and Cherno - infected in many different looks (I don't know if they are confirmed for .60) - new UI (and menu) edit: and no eta for .60
  10. c4p

    New .60 infected jump over fences and objects!

    you're fast^^ it looks really nice! hope we see that for players too in the future :)
  11. c4p

    DayZ at PAX East 2016

    The best thing so far for me are the new infected animations. They are jumping over fences/walls and it looks really nice. Hope we see that with the new player controller for the players too. Not many bugs, bit rubberbanding due to bad connection at PAX, textures not loading on infected, less/no loot but nothing gamebreaking, at least for me. We had more worst updates in the past I guess. UI looks ok, you can zoom on your char in the inventory screen. Performance looks definitively better as far as I can tell though the stream, no huge frame drops in Elektro...I'm looking forward to it. edit: a couple of map changes; ski lift looks awesome!
  12. c4p

    Being able to walk while using ironsight

    If I remember correct, the devs confirmed that it will be possible to walk while aim down sights with the new player controller, but I guess you won't hit any target while moving. We'll see many improvements in character movement, even melee will be alot better, according to the devs. I'm really excited about 0.6 with the new renderer and UI, but I'm much more excited about the new player controller, I think this will be the real game changer.
  13. c4p

    A few thoughts on.. (Difficulty, Modding, etc)

    I hope NOT! There should be ONE game called DayZ. A harsh, unforgiven enviroment where everyone has to fight with teamwork agains hunger, thirst, infected, etc. and sometimes players to survive. If they are starting the base game with different modes, it will split the commmunity even more. Why does DayZ need more than one mode? I can't see the reason, easy mode will come with mods. We don't need that from the devs. Don't get me wrong, I love mods, some of my favorit games were mods in the past, but in case of DayZ I'm not sure if it's good for the experience itself...we'll see. I want mods for DayZ too, but I fear it will end as in the mod with very very few vanilla servers with even fewer players...
  14. c4p

    Status Report - 12 Apr 2016

    hehe, sticks, apples, berries, ponds - that was it^^ sounds great! Really nice report devs! Thank you. I'm looking forward to actually play it! :-) edit: header image is missing for me
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