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JiJi (DayZ)

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About JiJi (DayZ)

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  1. JiJi (DayZ)

    Status Report - 12 Nov 2015

    Hello, Question : About fatigue/stamania/weight feature, will it be implemented along with the new incoming display UI ? or later (pending on other content or technology change) ?
  2. JiJi (DayZ)

    Status Report - 15 Oct 2015

    About contamined area : - Will it be distinguishable (ei : misty gas pocket, particle, ...) or will it require a kind of device detector ? - Will delimitation area be transitional (low risk on the edge) ? Could the area dynamically change (size,shape,position) or scatter/expell cloudlets across the map ? and even could be fully generated (tool for futur BR mod & SGZ event)?
  3. JiJi (DayZ)

    Status Report - 15 Oct 2015

    To complete & add this question with mine : Do you intend to reduce BIS official servers number (as long as low level playerbase allow it) ?
  4. JiJi (DayZ)

    Status Report - 15 Oct 2015

    Q : "Hardcore servers", still in the pipeline or abandoned?
  5. JiJi (DayZ)

    Status Report - 15 Oct 2015

    You should set it "forced", otherwise just remove PP from the game (because 90% users are/will disable it if they could : since it make the game easier or put them on an equal footing with others)
  6. JiJi (DayZ)

    Status Report - 09 Sept

    Dean Hall wasn't a modder at any given time? See what his DayZ mod did to ArmA 2 ! Modders are content makers in the true sense of the term. Sure it may turn technic and not as sexy to "scrum" with low-charismatic nerds than with conniving vip streamers/youtubers. Well it depends if you want that to lead to some game improvements or game marketing...
  7. JiJi (DayZ)

    Incapacitation *REDONE*

    hitboxes could not change I guess, I suggest you to take a look at Wobo recent video for more information. Something you have to keep in mind is : the more complex script (lot of "if / or / and / then") the more it's heavy and impact server performance.
  8. JiJi (DayZ)

    Status Report - 29 Jul 2015

    Soft Skills The only way to downward trend of KOS/PvP. ...I cross my fingers and hope...
  9. JiJi (DayZ)

    Status Report - 21 Jul 2015

    Does it mean 0.58 stable servers will also benefit of that performance increase?
  10. JiJi (DayZ)

    Fireballs!

    Muzzle flash lifetime is so short that your eyes barely see it during daytime, and also because not great illuminance. It is a problem for video game (limited fps). Did you notice something in op vid ? -> always the same muzzle flash texture at each shot. ArmA series didn't have this issue, there were I think 3 different/random muzzle flash textures for each shot. This kind of "missing feature" will probably be fixed in beta. Then to have a compromise, I will suggest to have 1 among those 3 very faded and subtle.
  11. JiJi (DayZ)

    Exp Update: 0.57128035*

    So, how good (or bad) is this new 0.57.128128 version?
  12. JiJi (DayZ)

    Status Report - 27 May 15

    I know, we know... But you must know warning about that do not take away the sense of disappointment when it happens (Especially when expectations were high and the waiting was long).
  13. JiJi (DayZ)

    Status Report - 27 May 15

    Please don't feel hurt, I am not only seeing the negative side of things (but I cannot just ignore them). The game evolve and regress at the same time. So, for the time spent since 0.55 and how this futur update is presented, I have to confess I am globally a bit disappointed, and I wonder why or what is going wrong/slow.
  14. JiJi (DayZ)

    NPC Bodies as Events (Clarification)

    Me too! Some time ago a nice mock-up/suggestion was posted on reddit, wich make more sense now since food & supplies will become rarer (CLE) --- And so, NPC bodies concept are also part of it (random events). +1
  15. JiJi (DayZ)

    Status Report - 14 May 15

    No status report for this week ?
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