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*Please Read* Potiential Solutions to several problems
TheCentralPlaza posted a topic in Suggestions
Im gonna try not to make this super long so im going to get right to the point, Im also using my phone to type this up so please forgive me for the lack of structure. Most of us understand you guys want as much realism as possible but it only goes so far before it just doesn't work as a game, keep that in mind. Some changes I feel should be made: Transferring Get rid of server character transferring, if you are persistent on keeping this then do something similar to what ARK Survival does and add a terminal in a location of the map where players can transfer out, that way it eliminates ghosting because it would be a non buildable spot. I'd suggest making it a small safe area as well to avoid being kos upon logging in. Plot Poles Next is to take from what the Arma 2 DayZ mod did and add a plot pole with a radius, 1 per player only so people don't spam build all over the map, allow players to be added to the plot pole for clan purposes but make it so anyone who accepts the plot invite can't use another plot pole on that server unless they remove themselves from the list(which should be done from anywhere to avoid people trapping others who wish to be removed), id suggest adding a long cooldown timer after being removed as well so theres no hopping around trying to beat the system. Custom Respawn Points Beds or spawn points, make bases useful, allow us to spawn in a custom area using a bed or something, make this 1 per person and the cooldown very long to prevent combat complications. Safes Why wasn't this already added? The safes in the mod were really good, they protected your gear but could still be broken into with enough effort, i miss going around looking for unlocked safes. -
You should have it where if you change server you spawn back on the beaches, but you still keep all your loot so there will be no player locked servers this will help prevent players ghosting into other players bases, combat logging and server hoping for loot and maybe add some more spawn locations to help prevent spawn killing also.
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Possible Dupping and server hop fix?
PondjectsKilla replied to Duke X's topic in New Player Discussion
What your talking about is character locked servers, preaching to the choir im afraid... Ive suggested many times a 50/50 spilt of open servers (public hive) and character locked servers (private hive).. The only excuse BI has given why they dont want to lock characters is so people can play with their friends which makes no sense. If your friend is on a locked server and you load in not having been on there before you would be a fresh spawn... Boo freakin hoo, locked servers would be the answer to pretty much 90% of the complaints of the game. Get rid of duping/ghosting/ and being able to server hop into bases... Would open up the possibility of xbox gamers having the same experience we all saw on youtube from pc players before we bought this mess for xbox. Dont take this wrong, I love the game.... for what it can be, not what it is... -
I meant gain for the game as a whole. Moving between servers allows you to bring along an already active and geared character for whatever reason. That's it. It makes a mess of server economy, enables ghosting, duping and loot cycling, and for the stated purpose of playing with friends it is borderline useless anyway, since there is no character progress beyond gear, and the fact bases, cars and stashes stay on the server. Those who want to keep the system will say it is because it makes it easier to play with friends, but the truth is that most server hopping is made for loot or ghosting.
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[fair point] * Make the LOG-OUT timer AND the login time LONGER... the timer was introduced to make ghosting & combat logout more difficult - but there were so many arguments and so MUCH SHOUTING about it that BI only dared to add a tiny little ITSY log in/ log out wait.. and make it an ITSY BIT longer if you jumped servers several times. Forget network connections and central hive and XBL network, Do it from INSIDE the game on the Server.. If you want to log out you are FROZEN on that server until IT gets around to recording the full server state, including what's on the map and what's in your pack, (like it does every X clicks) and THEN your char is released. And if you decide to stop the logout, OK then you next time you try you freeze AGAIN and you wait until the whole server state (including your player) is recorded and then your character is released to log in somewhere else. that would mess up duping and hopping AND combat ghosting .. but the pooor players cant STAND having to wait a full minute or even 100 SECONDS to log out after they've played a session, even if they can turn off their machine and the Server will deal with their tune while they take a dump. AND the player would also have to find a good safe place to log out.. and THAT is FAR too difficult for most players.. they dont want to have to REALLY pretend that DayZ is a survival game full of UNEXPECTED dangerous stuff !! <OMG!> .. that's just sooooooooo TOO realistic !! so THAT never got off the ground (LOL) For logging IN.. you maybe live in a fort with 20 players, so there' no way you can safely log in anywhere and DEFINITELY not find someone close to you. EXCEPT IF you go off in the trees and log out in a SAFE PLACE (like I just SAID). A place it's UNLIKELY you'll be spotted when you log in... er.. kind of like you WOULD in a survival game. (but NO... that stresses the players too much!! finding a good place to logout.. .. we cant have "player stress" in DayZ or everyone would give up playing, right? ) THAT makes DayZ sound like a REAL game for serious players who can make plans and think and .. stuff like that... wow! ..; imagine! and ps. Using a LONG logout - if you try to use XBL to log in somewhere before your tune is released from your last Server, you have no character waiting for you, so you arrive on the beach in your underwear (the default login), and that character will overwrite your old character the NEXT time you log out. So if you have a server crash you'd better WAIT and log in to that SAME server when it comes up again or you are DEAD. there goes that 100 seconds out of your life.. what a PRICE to pay for a good game. Too high? Simple aint it? If only players could STAND to wait as LONG to log out as they have to wait [for instance] to log back in after a server reset... but it seems they cant ! .. read back in the blogs, there are a million excuses and a GREAT Howling noise of Horror and Anger .. (and some interesting arguments too.. granted) = and THAT was a WHILE AGO = but for ME.. that seems a FINE solution. but I'm a minority. * - ARMA was fundamentally designed as a cooperative game for a team of friends.. so why would you cheat between friends? - It's pointless, and also you lose friends because you're crazy. - That's why the Mod was so easy to crack, half the key important stuff was right at home on your OWN PC where you could mess with it. So they had to start from scratch with SA.. Eventually they weeded out PC SA from all the BIG hacks and glitches and exploits.. the game was looking good, PLENTY of different play-styles, with more stuff promised.. - THEN they ran into the Xbox Live Network.. This is why, Right Now Today - if you WANT to play FAIR against enemies and strangers & crazy EVIL KoSsers who ALSO PLAY FAIR (however badass they are) - you should play on PC.. (that's the state of play right now) .. AND it's why more stuff is not being added back into the game. BI have a more serious problem they have to deal with first. They took out half the GOOD STUFF from PC 0.62 so they could start the development CORE evenly with Xbox.. to build the CORE GAME side by side as ONE GAME, and then fork the two versions at the OUTPUT from the Full Game MODEL int Xbox and PC.. same game on each. Once the SAME GAME was smooth on both output versions they could add in all the stuff that WAS in 0.62 and go right ahead adding MORE. PC players could have a great 0.62++ version right now, with everything in it, and BI would putting their effort into sorting cars and forts .. BUT Xbox kind of gets in the way of that. Suddenly XBL => dupers and deliberate Server crashes. So BI ran into stuff they could NOT PREDICT until a few thousand Xbox players had messed with the game long enough to hit it with the Xbox psycho hammer to find the cracks and then spread the word how to wreck it. Now BI have to sort THAT before they can go ahead as they planned. Otherwise PC and Xbox versions will NEVER be the same game on two platforms. and that's what everyone wants.. right ? ONE DayZ Game the same on both platforms. * Seems to me that's how it is IMO - from being there and watching it happen. BI have their own way of going about things. They WILL sort it. they always do. BUT BI also do games that are very popular with a MINORITY of fans.. They don't go for blockbuster "everyone-can-play" releases. They stand by their products for YEARS without DLCs or pay to play or DayZ Version II or buy-it-for-christmas addons .. You pay ONCE you play FOREVER .. They WILL sort it, but when it IS sorted - It will NOT PLEASE 70% of Xbox players, for sure. Just the same as it has always had FANS on PC but never blockbuster sales. It is NOT INTENDED to be THAT game. sorry - this is IMO (I'm just a guy walking past in the street, OK?) When Xbox DayZ works as it should, half the players will stop playing because they cant dupe and ghost.. it will make the game too difficult for them and they will get bored fast.
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I really hope this wasn't you...
Man Parts 241 replied to Man Parts 241's topic in New Player Discussion
Server hopping. Without it there is no ghosting or duping. Think about it. If there was no server hopping I'm pretty sure he would have put on a lock on the gate securing his base. I would of had to either find a lock pick, guess the password, find something to break a wall, or just say fuck it and keep it moving. The entire situation would have played differently. On the server hopping for little gain part, I'd say you're wrong. You can server hop any military crate spawn or tent and be geared in about an hour or less. -
where the player's only option is to use an exploit OR lose fair and square ? - that's a choice ? all games have exploits the game does NOT provide a "right to chose" - The game has a weakness that players can deliberately exploit. You are saying a player has "the right to cheat" if it is possible to cheat, or he discovers a way to cheat - so Lance Armstrong has the right to dope - not my philosophy. I think BI must do their best to STOP this exploit.. = THIS IS OBVIOUS = That does not mean that all players have "the right" to use an exploit because many people know how to do it. Do you have "the right" to murder your mum because you're pretty sure you can get away with it ? "I was ghosting and I had to shoot a guy because he was a threat" <duh> ? What a SAD joke. not my philosophy. I think BI are putting a STRONG effort into closing these exploits before morons use them to wreck the Xbox game totally for all players. When I build a wall or plant tents, it's to attract suckers like these. Because .. selfish morons.. there are plenty of them around. Specially on Xbox (why is that?) I know there are plenty of exploiters who will quite DayZ when those exploits are closed, because the game will be too difficult for them. They are boring people and they want an easy boring game. Duping or ghosting in DayZ - there is NOT any excuse for any player. Everyone knows that. Like snatching bags off old ladies - sure, that CAN be done, but PLEASE don't tell me you HAVE to do it or else you end up with less money. That's a crap way to live. LOL - only sh*theads do it but BI will fix it anyway. * * p.s. << the coordinates of the incoming player should not be close to any other player >> (leave out the friend stuff) - This was suggested WAY BACK .. search back through the blog it's interesting. ATM I believe the main gaming problem for DayZ on Xbox, is with the XBL network. That narrows down the solutions BI can implement.
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every game has exploits - DayZ has ghosting and duping - Using game exploits you know about to gain advantage doesn't make you a great person. You know how to cheat - you cheated to kill some player who was playing straight - and you say it shouldn't be allowed. I know this sounds really OLD FASHIONED and BORING & DUMB, but just because you know a cheat doesn't mean you HAVE to use it. I play without ghosting and without duping. That makes me thick, right? And back in the PC days when there were other exploits, and hacks too, WELL sheeeeet - I DIDNT use those EITHER ... what a dumbass I am. I could have screwed everyone's game up and laughed my ass off . every game has exploits - we all know that. I stay away from exploits. BI is working to fix them - BIG PROBLEM for BI - But you can't use a known exploit to shoot a player in the back and then blame BI for it. You just proved to one more player that the game is full of cheating bastards. You did that, not BI.
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The ghosting part is what the question is about though, right? And no, it really should not be like that. Ghosting is something that just shouldn't be possible. Period. Server hopping in general creates so many issues for very little gain, it should be done away with permanently. Wanna play with your buddies on another server? - Start a new character there. It's not the end of the world and it is always just a bullet away anyhow.
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I tend to agree, that server hopping is a subpar solution. initially i thought they wanted to make a server-independent system, where you switch server instances with your network bubble. kinda like “Star Citizen” or “Dual Universe” aim to implement it (which however is questionable if they even succeed at this, as this has never been done yet successfully - but it kinda begs the question, if it is not the age of cloud computing, where such a solution would begin a new era of online gaming, but i digress) however, I do find, the server hopping could be solved really better by “extracting” and “landing” on the island in some way. If you really want to go from one server to another, this being possible is not bad, but it does not need to be as it is now. Since as it is now, you can simply walk into other players' bases, and other ghosting tactics. To be honest, this was a personal project of mine, by looking at what I saw from Escape from Tarkov, or remembering the good old Ultima Online times where you had a magic bank account, you could access in each town: simply have a player storage, you can return to, equip items, and start into the game, and have a specific extraction goal (reaching a bunker, flaring for a chopper, driving out with a boat, etc.) to return to that magic place. From there you could either be smuggled back to one of the insertion points, or jump in via plane, or come by boat. This is what I would have modded my server to play like to. Atm. this is on hold, as without mod-loading, proper DB access, or interprocess communication, I struggle to do it. I am pretty sure, DayZ needs such a spin, to evolve (not just watering it down with trader cities or ten thousand different items) To the technical solution of Duping, I got also my two cents given the current solution, and it's downsides, which IMHO is mainly a problem of communication between the central player database and the instanced server (less an issue of the actual economy system), I find it a bit of overkill, to mark every item generated on the server with a serial number. However, items which players do bring into the game, and items which they take out of the game, could be added with a serial number. However the main issue seems to be communication with the player database and servers. I had this happening already by accident, as I died to a Zombie, logged off, relogged, and spawned just where I was before I died, and ran from a player shooting at me. In this case I was happy about Groundhog day, as I could escape my death the second time, even if the stakes were higher. I understand that fixing this issue, of proper communication between servers and player db, has it's caveats. Locking the player character from relogging, until the old server reports what happened to it in the instance, would be the best solution. However of course, what if the server goes down - crash or restart? The solution seems actually to tackle it at its source, with some proper protocol of how server instances get player characters, like in some financial transmission or object database: A server can lease a player. A leased player is completely managed by the server database. The Server can update the lease, by sending a current status of the player occasionally. Each time a player logs in the server asks if his lease is valid, and proceeds to load the local cache copy of the player if yes, or retrieve the current player from the central database, if not. If the player wants to play on another server, the leased server has to have transmitted its current data, and returned the lease. This is the tricky part. Now there are two ways to accomplish this server2server: one is to have the servers listen to active push notifications from the player db, which asks them to submit the latest version of their leased player. This might be extra work, but it might be worth it. The other is to rely on periodic lease updates, and give a grace timer until the next update window. This of course increases the server traffic needlessly, better is the server polls the central db for current tasks, and in such gets informed to inform about the current player state of one if its leases. If the server fails to respond, and only then, in the grace time period, the player gets reset to the last centrally saved state / character. This might still allow duping by abusing server restarts, but only between two servers, and only once in a while. It certainly does not allow to dupe on the same server. Together with the solution, to tag serial numbers to items players have brought into the world, and maybe even revamping the whole system you travel between servers, this could make duping really hard. Of course this assumes, duping is mainly done with the central player database being abused. But everything else is a major flaw in your object instancing and server authority model.
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Good idea but that would be a huge inventory overhaul... We need to push the devs to change half of the public servers to character locked servers... And if there isnt enough to do that relocate the ones they took from us back to xbox... Simple as that, would fix the hoping, duping, and ghosting all in one whack while the toxic players can dupe and kill bambis till their hearts content in the remaining public servers
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A fix for duping is simple. Lock servers down. Make the servers lock to that Character with that inventory. Therefor no ghosting, no duping. Two of the biggest issues right now on Xbox is those two. I love DayZ but i hate that they have to disable spawns for the M4 and AK cause of duping. Yes, the AK spawns in heli crashes but how often do you see those? Not very often unless you set out to actually be 100% determined to find them. I want more firefights with an even playing field then using a USG against a LAR. Either agree or disagree, but we can all agree that the game breaking issues needs to be resolved first.
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So having played 1000s of hours on PC (mostly Mod servers though) it's fair to say I, like most of us love this game. That said I decided to start a list of things I would hope make their way into the standalone - not all will agree obviously: Personal survival log - numbers of players/infected killed, deaths, current character live time. Locked Servers to prevent the ridiculous amount of Server ghosting. Fishing (sad to some but it's actually a good food source). Party/in-game chat switching - sometimes it prevents interacting with other players resulting in more KoS than I would like (when not all of a group have radios so we switch to party). reintroduction of hot button for quick select items. Helis (Maybe basic hummingbird style) - a lot to ask this one I know. Broken legs (Despite spending more time than I would like crawling around looking for Morphine.....) Bicycles (but rare so players can't just shoot back to their bodies in minutes of being killed). Drop the AP mines and introduce tripwire explosive. Throwing items - then introduce grenades..... :-))))) a problem for bases though so unless stronger bases coming in then a no-no..... NVG's - we have the Night scope so maybe it's time for some NVGs. Only being able to eat cooked meat - too easy to kill and just eat raw. In game map (Better than current) - I don't personally need one but would be very handy for those that do..... As I said not all will agree and I have probably forgotten some things myself that I had in mind.....
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Don't expect official answers during the weekend. 🙂 The issue is on our radar, and it involves way more than just ghosting into bases. The team is currently working on a solution.
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Just be done with server hopping for good and all is well. Seriously, in a game where there is no character progression beyond gear, why should anyone care about needing to start on a new character if we swap servers? That it still is so unregulated in DayZ is an enigma to me, with DayZ's outspoken aim to achieve authenticity. Most other MMO:s out there have strictly server-bound characters - or slow and/or expensive processes to transfer characters between servers - making it something you only do if you really have to. Starting over is not the end of the world in DayZ - for heaven's sake we are all one measly headshot from getting tossed back to the coast at ALL TIMES anyway. So what if you have mates on another server? Just log in on that server then, and play the game. Pretend you got shot. Easy. Server hopping makes a mess of server economy, enables duping and enables ghosting, which in turn makes building bases on public servers utterly meaningless. In short, it creates a heap of major issues for very little gain. I just don't understand why we are even talking about this...
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I have played Dayz from the very beginning on the PC mod. And played both servers that were in a hive and also character locked servers. Character locked servers are better because it stops combat logging, ghosting into other player bases and how the state of the game is in now with the server hopping to duplicate gear. If the developers have any sense and even played the mod they would know exactly what I mean.
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The only way they will be able to eliminate duping is to have character locked servers... Would eliminate ghosting, server hopping and duping in one motion, if we cant get private servers we should at least have 100 or so out of the 170 be locked... Let the70 stay public so people who just want pvp on the coast have something to do
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So your version of combating the Duplication Exploit is to be as lazy as simply lower the amount of Ak's, M4's, and apparently storage items like Barrels and Tents? Me and my friend have yet to find one barrel nor one AK for the past 2 weeks. Either you screwed up other items by this last update by making them limited as well, or you took the lazy route to minimize the amount of dupping by making the game almost depriving of the key elements needed for storage. Last time I checked, you couldn't kill people with a Tent or Barrel, so even if those items were duplicated, they were only storage items. Is the solution to this problem this difficult to understand? Simply make each server dedicated to one characters player progress. If a Player wants to join a new server, then give them a warning dialog / screen that tells them that if they switch servers, they will loose all player progress. Then you will get these players that love to ruin the game by exploiting these features to stop pulling this shit. In my opinion, I don't understand why you guys didn't choose the route to make each server unique for players to have characters for each new server they start just like Ark Survival Evolved. Just because another game has this system, doesn't mean you can't use the same system as well. Its pretty sad to see the day that Devs decide to work around Bugs and Exploits, instead of FIXING the problems like they get paid to do. For all those who may ask, "What about playing with our friends on another server?" 1. Well to begin, if they are your friend, you both should be choosing a server to play together in. 2. If you are worried about your friend starting with nothing when he or she joins a new server, then I will be mindful to simply say, "WELCOMING TO THE SURVIVAL GENRE!" 3. And lastly, if you are a good friend, you should already have some gear set aside to help your friend get a good start in your server you both will be playing in. KEY NOTE: Once this can become a thing, politics, community / clan play, trading supplies, etc will forcefully start becoming reality instead of Combat Logging and Ghosting 24/7. I know that your character can get wiped if you jump servers too much, but that doesn't eliminate the problem of players who DON'T CARE about their loot and just want to troll. If you implement this feature, I am sure you will get more dedicated players and limit the amount of exploits that concern hoping servers. Start thinking about fixes like this, instead of thinking on how to alter the game to simply work around an issue. And to all those who want to cry about how it's "unfair" to lock the servers in this way and how it wouldn't be "fun," Its a survival game and its meant to be as realistic and difficult as possible in a zombie apocalypse setting. The Genre itself is suppose to be difficult. I see too many of you in these forums that treat this game as just a literal Loot and Shoot to just die and do it all over again, instead of pushing ways for players to play the game as the genre it was developed in. This is what everyone has been waiting for in the 8 years Bohemia has been procrastinated and sitting on their asses. Now that its here, we want the best survivalist experience we can get out of the game, not just another loot and shoot that gives no reasoning for trading, building, farming, etc. These features only apply to roleplay at the moment due to the very fact that people can just hop servers and so if this is the case, half of the content in the game that was put in is worthless until players are stripped of the exploits and play the genre as it was meant to be played. TO SURVIVE!
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I understand where everyone is coming from with the irritation of ghosting, combat logging and the such but honestly I think some of you (not all) just piss and moan for the sake of pissing and moaning. How many times have you read someone saying the game is broken or “unplayable” and yet aside from the pissers and moaners most players love the game myself included. I get that for some people you just want the game to be played the way you play it but honestly that’s just not how things work. My play style might differ from yours. You might be losing sleep over the duper’s or ghosters while the rest of us really don’t give a flying fuck. This expectation that the devs not only have a fix for every single possible cheat but also to have what seems like psychic powers to foretell the possible million other ways people will find to gain an unfair advantage is ridiculous. Is the game perfect? No! Are there things that should be addressed? Sure! But some of you need to quit with all the damn whining about every single thing.
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So I am hoping that there wont be another character wipe anytime soon..... 🤩🤩🤩🤩🤩 To that end me and a few mates are going to build a base - I have an idea to stop ghosting happening or at least make it really difficult. Anyone built yet????? If you have feel free to share pics, we might need some inspiration
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I meant the official servers. They are all the same length of night I thought? It's sad to see so many official servers empty, yet some servers such as village are highly populated despite being practically vanilla. The big difference is the night length. And I agree, that 2:1 day/night ratio sounds pretty good. PS. I guess the other big difference is people cant server hop for loot or ghosting on private servers which is awesome.
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Or while u were down there u could have tryd just talking to me, most likely i would have telling u the server with the tower an invite u to come inside. Then you would have seen a raid is pointles, cause there is nothing inside to raid XD i litteraly buildet it for the learning by doin aspect. So i get used to mechanics when they have a propper solution for the ghosting problem
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I did that before the update. Buildet a base on top of gas station, and to enter it a watchtower on diffrent server. Definetly the best method currently to avoid ghosting... But : after they found my base and they couldnt Figur out how to get up there guess what they did. They buildet there own watchtower on an different server an ghosted in lol
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How you gonna stop ghosting then?
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We all want it but as a community we should not complain for more servers if we can't get into our home servers because they are full. I want this so much, purely for the ghosting but also because I want players to begin to know who lives on the server with them. I want to see each server build it's own community. Hopefully soon.