Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'ghosting'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 2794 results

  1. bent.toe

    XBOX or XBOX1X for better performance DAYZ.

    4K can be un-checked under settings in the X menu. The tv rendering has nothing to do with crashes, fps drops etc. You can experience lag and ghosting from the image displayed on the tv... The other problems mentioned... not so much.
  2. -Gews-

    DeSpawn to Respawn CHEATERS!

    On PC I only play the "private hives" and there's either zero hopping or limited hopping and if you could catch it you could often report to server admins. But Xbox it's of course only the public hive. And devs said no plans for private servers on Xbox. Ghosting and hopping problem has been around since DayZ existed, but it's always been ignored, the most that's been done is lengthy respawn timer, which isn't much (and has been greatly reduced).
  3. eno

    DeSpawn to Respawn CHEATERS!

    If you had a 15 second spawn in timer like we have a 15 second spawn out timer- where your character is just sitting or standing there defenseless this would deter that type of action. I also don't mind a backpedal of a random time between 30 seconds and a few minutes... things change so fast during times where hopping is even viable to use in PVP that nobody is gaining anything by waiting around in another server for the 90 seconds we already end up needing to wait for EVERY change as well as time on top of that. (Edit: I'm a PC guy so I don't know if you guys have the same delays we do for spawning out and changing servers.) I also like the spawn radius... which would help reduce the effectiveness of people ghosting into bases on the public official side. The combination of these 3 simple features would minimize abuse of the combat logging / base ghosting / server hopping meta and while not completely eliminating any of them would surely create an unattractive inconvenience when compared to just playing things out as intended- ie: Fight the fight / break in / run around.
  4. -Gews-

    DeSpawn to Respawn CHEATERS!

    Why not, though? This is a design choice. They could have made characters server-locked, or created a more advanced spawn system in an attempt to prevent or mitigate ghosting. But there's nothing along these lines.
  5. TheYetiBum

    ETA for private Servers?

    Any word on getting a handful of Character locked servers in each region seeing as though we wont be getting private servers in the near future? i havent seen anyone from BI comment on any thread regarding that option. seems like the fastest obvious way to stop ghosting into bases, ghosting in combat, reduce combat logging , stop server hopping on said servers. And would be a welcome addition for Console DayZ streamers as it'd drastically reduce stream sniping. i would literally sell my left nut for any form of feedback from the DayZ team, even if its just a big NO @ImpulZ pretty pretty please can i get a slight inkling into this ever happening or not happening then i can stop thinking about it lol
  6. HiroCheeseMuh1

    1.0 and what i hope for.

    I have some suggestions that I'd like to see implemented at some point but before I give those, I feel like a different perspective needs to be considered with the issues of duping, combat logging and ghosting by other players. 1. Duping: Personally I don't care that much about it because usually the people who do it or take advantage of it are sub par PvP'ers who use "type of gear" as a crutch. If you're a skilled PvP'er (I'm definitely not) then using strategy, patience and cunning should level the playing field against the dupers. I enjoy the gathering of gear and the risk involved in trying to loot normally "gear rich" areas so to me duping is just a sign that the player is missing the whole point of the game and is actively working towards burning themselves out of playing DayZ which in the end means sooner or later they'll move on to some other game and the rest of us can continue to enjoy the whole reason we decided to play in the first place, but obviously that's just my two cents and understand not everyone views the world through a glass is half full perspective. 2. Combat Logging: Again this is an area where I don't really care if a person does this because not everyone who does it is logging off due to lack of PvP skill. Admittedly I have done this so my perspective is going to be a little biased here but hear me out as to my reasons for doing so when I did. The times that I did combat log, I did so because I was playing the game differently than the people who were either trying to instigate combat or who I assumed just by their demeanor were going to KOS no matter if I tried to engage them in conversation or not. During these times I was purely in "explorer mode" and had spent a great deal of time doing just that, exploring! And felt like my good time should not be spoiled simply because some people have a blood lust. Although I have never combat logged during an actual gun fight as that's just cowardly but don't just assume a person combat logs out of cowardice EVERY SINGLE TIME! We all agree that there is no one way to play this game and why some of you might be actively looking for PvP others may not and have a right to disengage from players and scenarios who do. I see a lot of the same people who say "there is no one way to play the game" who sometimes in the same breath, piss and moan about players who don't play the game the way that they prefer. Think about that for a bit. 3. Ghosting: Here is where I completely agree something needs to be done because the ability to disappear when at a disadvantage during a gun fight to only reappear in a more advantageous spot and turn the tables is 100% horse shit! But the answer, just like when it comes to combat logging, IS NOT a throw EVERYONE under the bus, just to prevent the FEW people who utilize this issue for an advantageous situation. So the answer is simple, If you log out to try an ghost via server hopping to get a better position then when you log back on to the server you respawn back to where you originally logged off. And yes I know people are going to try and say "I logged off because I needed to go" as an excuse for being able to ghost but the way around that bs is, you're only allowed when logging back in to the same server in that newer location AFTER a certain time period, say 10 mins. Meaning that it gives the players defending themselves against possible ghosters enough time to have moved on from what ever position/area they were defending so that when the "ghosting" player returns, there is little chance to rejoin a battle from a better position. It essentially removes the incentive to ghost because by the time they're capable of logging back on from that more advantageous spot, the other players are more likely than not to have already moved on and the players that "had to go" that logged out obviously wouldn't care that they returned back to the same spot because their reason for logging off had nothing to do with trying to get the upper hand in a battle. The only downside to this are players who are trying to raid a base that they just cant get into without ghosting as whether or not the defending players are there or not is not the real concern. I don't know how you would prevent that from happening outside of some sort of computer code wizardry that I'm too much of a moron to possibly understand let alone type out here. Now as for my suggestions or "What I hope for?" 1. Personalized controls preferably, but specifically bring back double tapping down on the D-pad to turn on and leave on in game chat. Having to hold it down to chat while simultaneously trying to keep moving around to avoid possible snipers and being able to turn to keep an eye on the player you're chatting with just DOES NOT WORK! So either bring back the double tap to leave the mic on and thus free up your fingers to be able to still realistically have a chat while avoiding getting sniped and being able to look around or make it an option you can quickly turn on in settings although why you would opt for the more complicated way I'm not really sure. The other specific thing that NEEDS TO BE CHANGED is free look. It needs to be regulated to either R bumper or R Trigger (while on the move) or the Left Stick needs to FULLY control EVERY aspect of a players directional movement and Right stick needs to strictly control free look meaning you can be running via Left stick while swiveling free look with the Right stick and you won't change direction unless you move Left stick in that direction. Having to click and hold down Right stick in order to free look absolutely blows as most of the time it results in me either ending up staring down at my own player, staring up in the air, scanning wildly thus removing the point of free look OR if pressure doesn't remain constant you end up turning in the direction you were looking which in 1PP can sometimes completely disorient you especially while running through the woods where everything looks the same. I can't even count how many times this has happened while I was on the move and because of the disorientation I ended up either heading back the way I came or ended up going in an entirely different direction than I had intended. This needs to change IMMEDIATELY 2. Some are going to disagree with me here but I DONT think keyboard and mouse should be implemented into DayZ Xbox. My reason is simple, If you want the sort of control and hot key options found in the PC version then you should just play the PC version. Why should you now have an extra advantage on Xbox against players not playing via keyboard and mouse? Pick a lane and stop trying to have your cake and eat it too. The funny thing about this is the people who keep requesting it are the same people who complain about the dupers, combat loggers and ghosters gaining the advantage on them. So let me try and follow your logic, you don't like it when people get the advantage over you but you're perfectly fine having the advantage over other players? lol you do realize the hypocrisy there right? 3. Suppressors (not the water bottle improvised ones) but the actual suppressors need to have a much longer life span. I'm not saying make them unbreakable but they definitely need to work much longer than they currently do. I'd also like to see other options for improvised suppressors as well. 4. Again some are going to disagree with me here but I DONT think you should be able to pick your fresh spawn point. As it is everyone heads for the bigger loot rich cities and loots or camps waiting for other players. What do you think is going to happen if you give everyone the option of spawning into Electro, Berezino, Rify or any other highly populated/desired area? I get it that if you're playing with friends you would like to be able to spawn closer to them and avoid the long hike to get back to them but part of what makes DayZ the game that it is, is the randomness, the adventure and yes even the annoyance of spawning a gazillion Km away from where you want to be. Just like the keyboard and mouse thing I really don't think you should be given an advantage or be provided the ability to just skip the stuff that you don't like simply because it's an inconvenience. If anything I'd like to see more spawn in points and perhaps points that are sometimes inland or hell out on the islands where you would have to actually swim to the mainland. 5. I think we all agree on more gun and attachment options so I wont bother beyond this sentence on that. 6. I know there is mixed feelings about the stamina bar (whether to increase it or get rid of it altogether) my perspective is that being DayZ is sort of based on IRL situations and survival then so too should your ability to increase your stamina via all the running and hiking you do in this game. I think that's a happy medium. You keep the stamina bar but you have the ability to increase your stamina over time as you play the game. Same as what happens in real life. If you start jogging at first you can barely go for very long before needing to stop or rest but over time you build up more and more stamina and can go for longer distances and periods of time. 7. Can we all agree NO ONE wants or uses the BK 18? 8. Something needs to be done about the wolves. They are way too persistent, there can at times be an unrealistic swarm of them and since when is any animal a bullet sponge and been able to take multiple shots from an M4 or any gun beyond a .22 for that matter and still keep on coming? I get zombies not being taken out by a singular shot but animals? That's ridiculous! hell 99% of animals just hearing a gun shot would cause them to scatter let alone taking multiple bullets to the head or body. If they were bears, sure but wolves? That's incredibly unrealistic. 9. Someone else said it but I'd like to see some designated safe zones but, my only caveat is, only if there are only a few scattered around the map and NONE of them should be anywhere near a military base or tents. 10. Also there needs to be more chance for going UNCON or getting broken bones rather than the auto death that happens now unless it's head shots. 11. Advantages/Disadvantages to types of shoes or going shoeless. I know right now going shoeless seems to only have advantages so obviously there needs to be some disadvantages created for that but I think it's a little extreme to give players automatic bleeding damage as that's unrealistic but, there definitely should be some drawbacks to going shoeless besides people's ire. The volume on footsteps definitely needs to be turned down as the noise generated by moving in running shoes is going to greatly differ from running in work boots, hiking boots, etc IRL. but I definitely think there needs to be some variation in advantages/disadvantages with shoe choice beyond "do I want to sound like a herd of cattle running through the streets or like a slightly less stealthy ninja?" 12. Hunger/thirst levels dropping/replenishing need to be a bit more realistic. I can understand getting thirsty if you've ran for miles and miles without stopping but there's a reason you don't come across dozens of dead dehydrated bodies when you go for a morning or midday jog around the local track IRL. I understand that time is moving much faster in game than IRL but can we just make it a little bit more realistic than dropping dead over the equivalent of what would be a jog around the block in reality? And hunger is even worse. I get it that your player isn't sitting down to a feast at every meal but for Christ's sakes no one gets that hungry that quickly nor does anyone drop dead almost immediately once their stomach starts growling. 13. I don't think I need to mention the frame drops, crashes, glitches etc., as it's obvious the devs are well aware of those issues. 14. I'd like to see more weather variance. Everything from a warm sunny day to hurricane's and tornadoes would be cool but obviously being Chenarus is an actual real life place I get it that weather patterns in game would probably be more consistent with how the weather actually is in real life there. Lastly.... 15. Loot regeneration! While I consider myself pretty breezy and ultimately extremely satisfied with DayZ in it's current form to the point where even though there are things I'd like to see fixed, changed or implemented, I genuinely dig this game to the point where It would be a safe assessment to say I'm addicted considering I have stacks of new games that I haven't even unwrapped because all I do is play this however, there just doesn't seem to be any sort of discernible schedule or pattern on the regeneration of loot and I don't mean just in the military bases and tents. I understand the desire to make gun regen a little more random and based purely on luck at times but normal provisions sometimes seem unrealistically unpredictable. I mean tons of apple trees and zero apples EVER! supermarkets/stores with nary a can good? I wish I could eat head lamps because if I could I'd be fat af considering there are way too many of those in game and has anyone seen where all the duct tape and pu scopes have gone? Plenty of potatoes sitting in the back seats of rotting cars though. lol this doesn't make any sense! I'm just saying maybe not everything has to be soooooo random is all. Other than that I love the game and appreciate just the fact that it's on Xbox as I spent many a year being a bitter beaver watching other players with gaming pc's play a game that I desperately wanted to play but couldn't! which is why as I said in #15 I genuinely dig this game and even if nothing changed I'd still be perfectly content as it's just a game unlike any other I've ever played and have never once found myself bored in any way whatsoever. Even while jogging for an hour completely lost, circling the map through the forests and making no contact with other players the entire time. DayZ is truly an awesome game that makes me a bit confused when you hear people who've never played, used to play or just try and shit all over the game and complain about it because there is no game (at least anything I've ever played or seen) that's like this. The endless possibilities, the randomness, the experiences, etc you just don't find this with any other game and that's why it doesn't make sense that so many people piss and moan over stuff that in the grand scheme of things are pretty minimal or understandable considering the size, scope and variation that this game is. I've heard people say it's "unplayable" When? when has that ever actually happened because every time I log on it works just fine. Sure there are glitches here and there, sure there are advantages that some players who would probably suck without them will take, sure it's not perfect but unplayable? Sucks? I don't know what the hell you're talking about when you say things like that. You're obviously playing the wrong game as far as I'm concerned. Maybe DayZ just isn't for you?
  7. pilgrim*

    1.0 and what i hope for.

    Same on PC for the countdown .. the logout/login delays were ONLY added to stop combat logging and combat ghosting, in FACT. There were lots of arguments about this and Hopper-Limiting way back.. Eventually the =tiny= logout pause was introduced ONLY to discourage combat loggers/ghosters. It was an easy no sweat no complaints compromise solution - After all the argument, nothing "real" was done about hoppers at all - except that hoppers and arguments about them encouraged a LOT of players to move to Private servers. I think a longer logout would encourage players to find GOOD places to log out (obviously) - which is anyway part of survival game-play - But instead players log out in dumb places and complain that when they log in the next day they are dead. I have no sympathy for that argument. To discourage Hoppers on Xbox is easy, because all Xbox servers are on Public Hive. So BI can use a universal time tag for each character, it doesn't matter WHERE they log in or out, their time tag is with their character in the Public Hive. That covers all Xbox 100% If they log in and stay for less than half an hour before they log out - then they get a 5 minute login penalty (to any server). 5 mins or MORE - I'm OK with that. Anyone who HAS to log off, wont be logging back in under 5 mins anyway. I think having to wait 5 mins to hop into each server, then spending 3 mins on the server, then having to wait 5 mins again - after a few hops most hoppers would loose interest, give it up, or they would be definitely LESS keen and play real DayZ for a change. Also a 5 min wait would make some duping techniques more difficult and more boring, too.
  8. You also didn't create single player servers that everyone has been asking for to get rid of spawn hopping and ghosting in. This is also your main problem when it comes to duplicating equipment. How about listening to the people and stop dropping the ball with every update. I went from excited to disappointed fast and in a hurry when you tweeted out you don't have single charter servers. Witch means you fixed absolutley nothing with duping and player bases are 100% will be worthless. Figure it out guys...
  9. pilgrim*

    1.0 and what i hope for.

    It's true - my suggestion is to reduce duping - IMO duping is THE main TOP unfair gameplay on Xbox, and also on PC (when it turns up). The point is that an anti-duper - an anti HOPPER - Timer CAN be done completely inside DayZ software.. so it works on any public hive - either PC or Xbox.. and ATM Xbox are ALL public hive. So cut down HEAVILY on duping and the game makes a big advance. Combat logging on xbox, to my own understanding (tell me if I'm wrong) - is a problem of the Xbox Microsoft network.. so it is not directly under DayZ software control, it is NOT standard internet connection and it is not under the control of BI - our Devs can't redesign the MS Network so that a player can't instantly leave a game. (but if they are not let back in by DayZ software for 5 mins, then that would cure combat ghosting) I believe it works this way, it's built into the MS xbox gaming network - and this is the problem, combat logging (out) is a thing outside of BI and DayZ software. - but again, tell me if I'm wrong. also - IMO combat logging is only a BIG problem (compared to hopping) if you are a combat freak who wants to play straight CoD battles. A standard DayZ technique is to shoot the guy in the back before he sees you. Getting the drop on someone is one key part of the DayZ game. And plenty fo fighters do NOT combat log (they'd rather fight to the death, right?) On PC the (short) timer -logging in and logging out cant be avoided by the player, and that sorts any combat logging or ghosting. IMO that existing PC timer should be at least x2 as long - 20 seconds each way - so people would think more carefully before they logged out. but as it stands, it works to prevent ghosting/combat logging and feeling safe to do it anywhere near other players. [ I have other Xbox suggestions that could be implemented inside the DayZ server software, but Xbox players would hate them (I know) .. lets see what happens when the Duping problem and the Base-building play has been sorted, first ] For Hoppers - You've seen my suggestion. AND more zombs in military bases and around mil tents would give hoppers a HARD time and also make play more interesting for normal folk. The PC Dead by Dawn server (offline today) puts five times as many zombies around mil loot. It would be difficult for a hopper to get in and out without finding 3+ zombs on his back in 10-15 seconds. For Bases - the full gameplay of bases has not been worked out yet; and on Xbox all servers are public servers (so no private friends-only servers to build "safe" bases on) so 50% of players are building bases (slow and long) and 50% of players are getting their LoLs tearing bases down (easy and fast).. Bases are in the game, all the parts of bases are available - BUT now they need balancing to make them interesting as part of DayZ - and not just a thing to spend time on. Players try to use bases in easy to find open or city places, as if they were FORTRESSES - but they ARE NOT FORTRESSES. They take time to build, they are weak, and they are ONLY about 2% safer than putting tents in a main street . And a hidden tent or stash is about 400 TIMES safer than a base. The rules and dynamics of how bases work to FIT into DayZ gameplay WILL be developed. In the meantime build your base in a HIDDEN place (for EFs sake). Right now it is NOT =no way= a FORTRESS.
  10. Stagman70

    1.0 and what i hope for.

    That might help with the duping, but that won't fix combat logging or ghosting into someone's base (that's why I never bothered with building walls and just stuck with strategically placed tents) I noticed, however, that the 1.01 update for the PC, presumably similar to what we are to expect for console, does NOT address the duping exploit.
  11. Stagman70

    1.0 and what i hope for.

    In all honesty, if they would just do something about duping/ghosting/combat logging, fix the lagging issues in the cities, and add some other guns, then I'd be fine with it.
  12. bent.toe

    1.0 and what i hope for.

    1. Being able to pick gender and race. And the ability to pick from different facial hair, beared, moustasch etc. The dynamic facial hair in the game are horrible... Wtf? 2. A compass should be added in inventory at spawn. 3. Variety in zombies, rotten and decayed, fat ones, different races, carrying a weapon on shoulder, an axe in hand, backpack etc. 4. Jeans as spawnable clothes 5. Custom controls 6. Infected and zombiefied animals. 7. Explosions (barrels, cars, canisters) 8. 5 hours day and 1 hour night (could play a whole 24h in one sitting). 9. Country flags on clothes/backpack. 10. Complete cars (flat tyre or missing petrol at the most). 11. Bears 12. More common weapons and gun cleaning kit in and around cities with police buildings. 13. Better RNG and logic loot i. e patches, first aid, medicin in hospitals, car stuff in garages and at gas stations, food, tents, and clothes at supermarkets and so on... You get the picture. 14. Spraypaint 15. NV goggles 16. Revolvers, 357 and. 44 17. Bow 18. Bear traps and tripwire. 19. Dual layer of clothes? Sweater and raincoat or shirt and peacoat. 20. Winter and - 20 degrees above NWAF. Making it a harsh and challenging environment to live in. 21. Slings for rifles, making them hanging on the chest/belly. On to bugs/weird features. 1. Clipping.. Just fix it. Characters look retarded with hair sticking out of a helmet. 2. Assembly a car, walking for miles at snail speed with a tire. Spending 15+ hours to find a sparkplug... Wtf? 3. Tents not placeable in forest or on sloope. 4. Custom controls or more control options. 5. Clothes / gear ruined after 2-3 hits from a zombie. 6. Eating / drinking reduced. 7. Frame rate in all cities and during fightas. This is weird... I remember when i first started playing back in august 2018, i was so impressed by the fps. Silky smooth and never any problems. Today it's almost unlplayable in some cities. 8. Fluid inventory and more controler friendly. 9. Risk vs reward, fix the RNG. I don’t want to spend 1 hour to hike to a castle only to find a canned spagetti and a lockpick. 10. Cars.. How hard can it be? Fluid controls, automatic gearbox and not having players shooting 20 meters up in the air... Come on. 11. Building.. Have a look at the forest game. Make building a base fun and exciting. Not tedious and boring. A pristine axe breaks after 7 trees..... So we need around 15 axes to get logs for a decent base. 12. Unrealistic breakage of in-game items. Knives, axes, supressors etc. all break after minimal use... Rubbish Lidl /wallmart stuff? It's not realistic. 13. Apples, mushroom... Running through a field with hundres of apple trees and not one apple? 14. Duping.. I hope it's gone for good. 15. Combat logging and ghosting.. I hope it's fixed with some serious action like 10 minute wait time between server switch and random location spawn within 400 meter from your last location. Now on to some features i like to see. 1. DM... Like it or Not, but it needs to be in there. People need to blow off some steam for a quick 30 minutes. Both dm and BR are a thing with mods on the PC version. 2. Non-combat zones (forced weapon on shoulder when entering area) where we can trade and exchange stories or meet up with friends. 3. Pickable spawn (only coast spawns) to get closer to your friends. Spawning in elektro when your friends are up in Severograd are boring, tedious and will take 90 minutes. If you could pick svetlojarsk it would be 25 minutes. 4. Ability to start generators in cities to get Street lights... Maybe 15 car batteries at the electricity building? 5. Killed players and gear should stay for 25 minutes. 6. More camo patterns from different countries armies. 7. Gas grenades and more variation in gasmasks. 8. Caves and underground bunkers. 9. Horses to ride on (most obvious transportation in an apocalypse). 10. Weekly challenges/happenings like in-game airdrops or hidden chests around Chernarus. 11. Stats (no not kills) on days/hours survived, animals hunted, places visited, cans eaten and so on. Fun stats to compare with friends. 12. More visable gear on the player like holster and pistol, canteen hanging from belt, ammo pouches etc. And you?
  13. eno

    Who actually build bases and repair cars?

    I'd have to go back and find the original thread where bases and helicopters along with some other fuckery was being announced... and I figured that would be the end for me. I loved the idea of what DayZ was and what other games weren't... I wasn't at all interested in seeing it try and do things that other titles were already doing. Bases are in and yet I'm still here- but their implementation has been so irrelevant it was just another check in the box: 1) Find a heli crash. Check. 2) Build a fire. Check. 3) Wear a pea coat. Check. 4) Build a base. Check. 5) Steal a car full of M4s. Check. Between being excruciatingly vulnerable and serving no purpose than to store gear that we've been told religiously to not become attached to... the adding of bases has been completely unremarkable. It's paradoxical in that on one hand you spend all this time building the thing to store all this gear you're not supposed to give a shit about for various reasons... so it should mean that you don't care if someone breaks in and sacs the whole place. But it isn't just about the gear- it's about being able to declare that small section of map as your own. If you build it right... this should be the case. If you had walls that enclosed a certain space on a map I can't imagine it would be difficult to input a script that excluded that part of the map from people spawning into- preventing ghosting on the official pubs. People argue that we have tools and that's what tools are for but the maps are filled with windows you can't break with a fucking sledgehammer so... yeah. Let's maybe balance some of this out.
  14. ImpulZ

    Duping ruined game for me

    You have to be aware that we are talking about a public server hive, connecting dozens of servers. Even if we "just marked" all automatic weapons on the servers, we would end up with hundreds of items which need to have numbers assigned - across servers. Because when Player 1 goes to a different server, he needs to have a different number for his weapon then what's already available there. Meaning we end up with a number as big as all automatic weapons on one server (X) times all servers on the hive (Y) (we are talking 5 figures already, and that would not include duping connected to base building/ammunition etc). Even if we were able to establish this kind of naming and cross-checking of all those items every few minutes (optimal would be to check with every new player logging in) without impacting performance, we still had to check across all servers. Why? Because otherwise players could just dupe weapons from one server to another, meaning server 1 could receive "weapon copies" from servers 2, 3, 4 and so on... It is also important for the server to know which weapon number he is allowed to respawn. All that effort and massive performance impact just to avoid double weapons and mitigate the damage done by duping. It is just not feasible. ---- However, we do not ignore the issue of duping. On the contrary, it's a massive thorn in our eye. Which is why we are looking into solutions for not only this problem, but also the ghosting issue, as both are partially related to server hopping.
  15. DayzDayzFanboy

    One character per server, please devs!!!

    That could certainly prevent ghosting but wouldn't stop combat logging and server hopping for loot
  16. elaintahra

    One character per server, please devs!!!

    Ghosting into bases: There was already a solution in H1Z1, if there is a base in the spot you are spawning, you spawn a bit farther out -> problem solved
  17. W. S.

    One character per server, please devs!!!

    @ImpulZ Hi, thanks a lot for your answer. I'm very interested about the fact that you want to stop the "server hopping", it's not cool at all that i can gear up on a low pop server then spawn in on a high pop server... and the "ghosting" thing is also wrong. Could you tell us more about? How it will work?
  18. ImpulZ

    One character per server, please devs!!!

    We are working on a fix to get rid of server hopping exploits, namely combat logging and ghosting into bases. However, for now we do not intend to force individual characters for each server, as we think it is crucial that players can choose to switch their servers to meet up with friends or join more active servers.
  19. Parazight

    This is how some BIG NOOBS play DayZ...

    Yep. that's ghosting.
  20. robhav11

    Xbox Update 04/02/2019

    Idea for duping. Make the log out time longer (30 Seconds or longer), and the only option you have to click is cancel. This way you cant spam Exit. It would be AMAZING if we where locked to a server. This would Fix a lot of issues, Duping and Ghosting. If you join a Different server you have a new Character. Inventory needs a lot of love. Extremely aggravating when moving gear around. I understand the concept you are trying, During a gun fight trying to find gear in a panic. But it does not need to be how it is now. Give us some sort of scroll feature, Like Hold RB and Right Stick to scroll right side inventory, and LB and Left stick for Left side inventory. Have it labeled on both sides on bottom of screen. I would like to see back it Crafting Clothing out of Hides again. I miss this ALOT!!!! I would take the time and get everything I need to make my leather gear. I tried before this new update and was pretty bummed out. I had everything, Hides, garden lime, barrel full of water, leather repair kits. 6 hours of collecting gear just to be let down lol. We should be allowed to also use all the pelts to craft improvised backpack, not just boar pelts. If you want the larger ones then you will have to craft them, Tan and use leather repair kits. Spay paint would be cool to bring back into the game. We should be allowed to paint any gear that we want. or color with the barrels (not sure if this was working, didn't test with barrels) How quick Items damage needs to be longer. I cut up pumpkin 5 times and my knife is ruined. Suppressor is ruined after a few shots. If you shoot your gun on full auto then yes after a full clip the Suppressor is ruined. but if you shot one round then a few min later shot again it should last longer. Crafting bullets would be cool. Melt Tin(Empty soda cans, Canned food) down in a cooking pot. Dismantle bullets and landmines for gunpowder(Landmines should have chance of exploding without proper tool). take that stuff to said building to craft the gear, Like the work shops on the side of the Bars. I would like to see traps in the game. Stick, rope, fishing line(dismantle from fishing pole), combine with cans(improvise alarm), with Flairs or chem light(Light up area) with teddy bears (loud squeaking sound). great use to bring back the flare gun 🙂 I have a lot of really cool ideas but would be happy with this.
  21. Stagman70

    Xbox Feedback Round - January 2019

    With all the issues the game has, the duct tape issue is what you want to address? How about server locking characters? That would eliminate combat loggers. That would eliminate duping (and as an extra added benefit, it would automatically fix the CLE). That would eliminate ghosting. Basically, if they make it to where your character is locked into a specific server, it would fix 80% of what is wrong with the game.
  22. wh1skey_

    Time to Kill

    #1 you’re totally thinking of the idea of “locked servers” totally incorrectly. What people mean by ‘private/character/locked servers’ is that it would run basically pretty much the same as how the servers run now - you go to the browser and pick which server you want to join. The only think that changes is that EACH server has a SEPERATE character saved to that server. So in the beginning, you’d spawn fresh on the coast with each first time you play each server. And the character stays on that server. So on US 4425 you spawn fresh and you go and play and loot until you’re super geared and now you’re in a firefight and you decide you want to combat log/ghost/etc. You decide to exit the server, and go back to the browser and log in to US 4422. When you log in - you’re now on the coast as a bambi. The only way to get back to that character before would be to go back to 4425 - the character with that gear is LOCKED to that server. If you want to stay on 4422, you’ll have to keep playing as the freshie. And so on and so forth. This cuts out duping, ghosting, and server hopping for loot. So it’s possible to have a fully geared character on one server, and a DIFFERENT fully geared person at another server, but you can’t keep the same geared players on both. These seperate characters would almost always be in seperate locations anyways. Your 4425 character is at NWAF but the 4422 character is at Kamy. And each server will have different other players each in different locations, so you’ll never know who’s where. It wouldn’t be the same people playing in a closed off world, there’d always be different people, but to say that “it’s not DayZ to have multiple space-time-continuum’s and different universes where the player can play as different people”, if that was the truth and there was only one instance of “the world” to be played in and everyone should be only on a single sandbox playground - you’re describing what would be a single server for every single player to be on all at the same time (like reality actually is) and there wouldn’t be a server browser at all, you’d just click play and it would connect you.
  23. SmashT

    Quick Summary of Xbox Live Stream

    Quick summary of the xbox stream that happened today. VOD: https://mixer.com/DayZDevTeam?vod=83499942 Ghosting - Considering a few different solutions to prevent it such as private servers or preventing players from spawning inside bases. Duping - They know it's a common issue and it's something they want to have resolved and are working on fixes for, they've made some improvements on the PC Experimental build to prevent duping from happening so hopefully the next update will bring some changes. FPS Issues - They've identified some issues tied to weather, cities and the audio system simulating footsteps causing performance drops and are tweaking some graphical settings. Persistence wipes - The next update will likely have a solution for persistence wipes (currently testing on PC experimental branch) When is the next update? The next update will take some time to prepare, the basis of it is from the PC 1.01 update, probably at least a month away, there may be a smaller critical bug fix update in the mean time. Next update will introduce the hunting scope, which offers zoom together with a new hunting rifle. Community Servers - They definitely want to do it and are talking to Multiplay who run their servers but are still figuring out how, one constraint is they would also need to develop an Xbox app to manage the servers. Modding - Obviously BI is known as a studio who support modding but currently there's no official modding support from Xbox side and it would take some time to figure out, it's something they would like to do eventually but it's in the far future. Mouse and Keyboard support - Don't want to mix controllers and m&kb players in the same server, so that's going to take some time to figure out "matchmaking" and they would like to roll out mouse and keyboard support with cross-play with PC, it's technically possible but it will need to wait for cross-play support, and some UI changes. Party System - It's not going to happen, DayZ is meant to be a hardcore survival game not a game where you spawn with friends etc. Party Chat - Party chat is enforced by Xbox, so you can only either be in-game or party, it's not technically possible to support being in both at the same time, you have to be in one or the other due to Xbox restrictions Hold Breath/Leaning etc - Hold breath is definitely coming, still figuring out controller layout, want to support leaning (and barrel rolls when prone should be possible). Fast slide down ladders needs to be fixed also. Customising controls - Pretty sure that's not going to be possible. Loot economy - There's some issues they are investigating when items are stashed/stored and aren't being repopulated causing issues where people can't find weapons etc. Sickness - Medical system is very WIP, with sickness not configured and medical items not functioning, it's something that's going to come in future updates. Vitamins apparently are now working on latest PC experimental build, helping to prevent sickness. Server Wipes - Acknowledged communication hasn't been the best when they are doing wipes, although sometimes unavoidable. Future wipes will be announced before they happen, you should definitely expect a wipe with the 1.0 update but after that wipes will only happen when absolutely necessary and will be avoided whenever possible.
  24. I saw another thread that provoked me to write this post, i kinda went overboard with it so I started a new topic. There is constant gunfire, landmines and dead bambi's around Factory Solnichniy. They climb the roof ladder on the 3 story building. Directly north of the train station, lock the door to the roof, and shoot anyone they see through the hole in the floor. After hanging around this building for the past 2 days I've seen too many exploits. people kept showing up with duped ghillie suits, ghosting into rooms with and without placing landmines. roof campers combat logging when they have to fight someone with a gun. It's sickening to me how this many people cheat the game. And 90% of them have no shame in it. You'll tell them its unfair/exploitative and they'll call you a faggot, shoot you in the face and proceed to stroke their ego's over how much loot they have/ how good they are at killing unarmed people. In one day I met some 4 or 5 people who admitted to duping. they were all locked in buildings. These two ghillies with wrapped svd's and M4's hanging around the coast claimed to be legit. Cause? You know? "reasons". Yesterday I occupied the ladder room, chilling out with some other freshies armed with nothing but spears. Well it turns out some other guys wanted the spot for themselves because two ghillies came in and started shooting at us from below the ladder. We talked to the invaders and because we only had spears we told them to leave. (if you climb the ladder we'll impale ya) Long story short they kept shooting through the hole and it took about an hour before they finally took the room. (It took the two fully geared ghillies an hour to kill a bambi with a spear) I run back a few times. "Hey guy's! Guess who's back". Get killed every time. Finally, I run back and hide within proximity of these degenerates and proceed to have a conversation with them while a group of friendlies start to surround the building. I start telling them the error of their ways. Like how they wasted all of their ammo on bambis and now have nothing to fight with. I think I did my part in distracting them because they started getting very dismissive of me. They started going quiet, but armed only with words as my weapon, I kept talking. They'd abruptly break the silence to call me a plethora of names when I agitated them enough, but despite the gunshots it was getting quieter and quieter by the second. By this point they've been held down for about an hour. I've heard guns going off almost constantly on all sides of this building, especially the inside. After about 10 minutes of silence from up top the roof and no shots fired. I came to the conclusion that they must have logged out. After about 20 minutes and having someone go in and check it out. The room is empty. "No sign of ghillies left in that building". The friendlies took the tower and that was the end of it. I did see someone wearing the same "get up" as the ghillies, might've been one of them. Either way he died trying to get up the ladder. This just left me pretty peeved because I know they're now on a different server doing the same thing to different people. Kill bambi's, Trash talk, Hide from people with guns, Switch servers. Rinse and repeat. This is a prime example of the community ruining it's own game. I really thought the days of COD shit talking were over. but I still come across 10 year old kids in this game who follow me around and talk trash/annoy the hell out of me. (they grow up so fast) Don't get me wrong, I've met quite a few friendlies and people seem to be getting friendlier. had a lot of laughs and "kodak moments" But the bad eggs really like to make their mark. There is a big divide in the community between who wants what. whoever has the loudest/most reasonable ideas will end up shaping the game. I personally don't want everyone to have a gun. As it stands I can play for 5 minutes and with a little luck I can have a shotgun and ammo for it. (Is Chernarus located in Texas? I know there was militia's before the outbreak but come on.) It's pretty apparent that anyone asking for more guns or weapon spawns have only one play style in mind: loot, kill, die, loot, kill, die. In my opinion Dayz should be more about the looting and dying. Dying from the elements, animals, disease, THE ZOMBIES. But no, the most common threat you'll run into is invisible 10 year old kids on the coast wielding SVDS and telling you they screwed your mother last night. (yes invisibility is still an issue) I'm mainly trying to say that the game is too easy. (duping or not) it already has and will continue to attract the fortnite/pubg crowd and though that's good for BI it could change the game even more than it already has. (Why do we spawn with food and a knife? because casual players whined they were starving too fast.) Now everyone has a knife and is either stabbing each other or committing suicide to get certain spawns. (p.s. this is very immersion-breaking and it's kind of the reason for the state of the coast atm) Catering to the casual gamer should be in no way an option here. DayZ should not a game you play casually. Without the grind of finding your stuff and the fear of losing it, Wheres the challenge? Wheres the fun? Do people just buy games for the instant gratification nowadays? Run into something too challenging then just buy something to pass it? Or in this case, exploit the game to win? If the game continues on its current path (disabled rain and night time, spawn with weapons and food, no broken limbs, zombies are barely a threat.) There will be no fun in playing solo and the only real challenge you'll have to face is toxic people. I just don't understand how taking things away (difficulty included) makes the game better. Might as well remove 90% of the map so its just the coast, remove the zombies, give people guns from spawn, remove bleeding, remove hunger/thirst, implement micro transactions, "50 ghillie suits for $6.99" And make the game into a free roam call of duty where you just have to run to the warzone. (sadly. people would probably buy it and they'd like it) People seem to want immediate gratification instead of solving the challenge or even playing the game. They want all the gold with none of the work. When you show them the glitter and tell them its gold they'll buy it all day long. And if they truly believe it's gold, they'll even buy micro transactions to beat the game. Pour money into it to save time. Now the player unlocks everything and feels that sense of accomplishment for a while. but they soon get bored and go seeking their next "high". This is a shady but profitable business move and its been implemented in games like call of duty but with more of a "drip feeding" approach. Give a little, release the next game, give a little more. When you make the game too easy anyone can play it. But they'll get bored much quicker. when you starve to death a couple times looking for a town or spend a week building a fort,etc. When you finally complete your given task you will feel a great sense of accomplishment. Challenge and reward keeps people playing your game. When they put it down they'll have fond memories and will hopefully want to play it again. (that's why I'm here) Take a look at how many people still play Classic COD (It's not many because they're all mostly the same game, revamped over and over.) My inner monologue usually consists of "oh i need a spear", *kills chicken* "where's my knife", "this takes a long time", "Shut up bush", "where does the rope come from?", "this is massive, people are going to think i'm hostile", "oh well I can just respawn and make a new one". This can be said about a lot of craftable/modular items. My point is that I would value the spear more if it was harder to craft. (but seriously where does the rope come from? Plant fiber?) Sorry if i'm giving undue feedback or I sound hateful, i'm just a little angry after seeing these exploits being done in such massive proportion. I'm angry because I love this game. the concept, the realism. And It kind of hurts to see it in its current state, and have to wonder what the future will bring. (I get fed up and quit from time to time but I keep coming back because I have hope for this game) Long story short: Cheating is bad for everyone. There's always going to be some bad eggs in the community and for boredom sake please don't make the game any easier than it already is!
  25. xXChuyXx

    Where Dedicated servers

    When will we have dedicated server or character lock because you cant play this game without having to worry about someone ghosting into your base and taking everything and having to start all over? Also when will there be another character and server wipe its much needed on console?
×