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Showing results for 'ghosting'.
Found 2794 results
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Ugh... This is such terrible decision making. What happened to BI doing whatever BI wanted to do? Why cater now? The modern day gamer should expect ghosting to happen and realize that it's not isolated to DayZ. Trying to fix ghosting is absurd. This is not a DayZ specific issue. Every single title in this genre, with this environment, is subject to this sort of player behavior. Why on earth is BI trying to solve this problem, and moreover, why try to solve the problem at the end of development? This sort of colossal issue is something that needs to be addressed on day one of development. This isn't something you band aid. Don't make a game, then add mod support, then add bases because you have mod support, then half-ass fix a problem. What a huge waste of money. What happened to solving base ghosting by teleporting you away from a spot if you tried to log in near (a base structure)? What happened to the solution being to play on private shards? The stance was that any punishment would end up hurting the innocent gamer. What happened to that? Whatever the fuck happened to authenticity? The solution is to do nothing!
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"Imagine creeping up to Tisy and coming across another player who has already been through there on that server..." @emuthreat thats also normal gameplay, happens a lot. means you dont always get what you want . . . . mostly I also play community. As you say "The point is to discourage server hopping for loot/ghosting. Sending players back towards the coast has more unintended consequences than can be justified by this current fix." where things can be abused, they will be. This is a survival game. you have friends on other public servers, fine. play on those servers this was directed at Drgullen. I havent killed any players at all. Ive just dropped into another server, my friend picked me up in his car . .. . spawning at the beach didnt bother me in the slightest. Why should I have an advantage on another server?
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why do you need to change servers after looting Tisy? Or you really mean you want to raid Tisy on a low pop server as its easy, and then go shooting players on a high pop server? I do this most times . .. . I dont get much time to play. I could get there quicker, but mostly I am looting as I go. I really dont want to see other players spawning in at random on the map. Or in locations near specific targets. Imagine theres me creeping up to Tisy, its taken me a week to get there, then this heavily geared player appears, having just raided Tisy on another server, (in a spawn site 200m from the base). It may be that I see him, and pop him with my trusty bk18, (ok, usually by Tisy I have a cr527 or a Tundra, or an sg5), or it may be that I dont, because they spawned out in a tree or bush. Or they have a helmet and body armour. Then they pop me . . . @ImpulZ can we combine the serverhopping anti ghosting threads? thanks
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I haven't tried the patch. So if you swap servers, it just dumps you on the coast? That's laughably bad. There are a lot of reasons to swap servers apart from hopping, or ghosting, from population to night time to connection issues to simply forgetting which server you were on. That's why we have a thing that browses through them. I rarely ever play public hive, but this annoys me. If you like roaming around the northwest, this is essentially wasting an hour of someone's time. It could be improved, but why even roll it out like this? Quotes from map designer Sumrak in DayZ Modder's Discord server:
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And if "playing the game properly" changed in this version ? What if the devs wants you to choose a server, settle on this server and stay ? Rust was looking for a long time to do something similar by allowing players to switch server. The goal was to let the player settle in, loot and survive.... If he was looking to raid he would have 2 choices, raid on his own island or to raid another island. He wouldn't be able to predict where he would spawn in the new server or on his server at his return. Now in Dayz ? We choose a server, loot and make a base in the same server. We switch server if we want to raid/pvp on another server but we need to regroup (in rust we would have to create a boat to prepare ourself instead of reprouping). So what is wrong ? We have to change our mind of how we use servers and we need to protect the players from any mistakes. If we don't want players who played the game properly we need to protect them from themself. This solution as you said erradicate dupers, hoppers, ghosters who try to exploit the game. As we try to exploit the game by switching server because the night/rain is coming... And if you switched server.... First of... Why did you tryed ? Just think about it ! If I ask to anyone in my discord I'll get a awnser related to exploit the game in a way or another (the night for example.... Why were they all empty 😉). What do we lose ? The ability to loot Tisy on 10 servers ? What do we win ? No ghosting, no destroyers, no server hoppers.... Base are a bit safer and we are now forced to play in night time. Second of.... By mistake ? This is the part I'll tweak, what we want is to prevent any mistakes by the player. He need to be aware of what he is going to do before even doing it. He need to know what is going to happen if he join for the first time of his life a server. When you play Rust, you plan to play with your friends to play on the same server right ? This is what they want you to do. And until someone give us the ultimate solution, I prefer to talk about how we can improve in instead of making another one. All the ideas I saw to "fix" the current system have bigger flaws, for not the best thing to do is to improve this update instead of redoing it ^^
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I posted in the discussion thread but it was almost instantly buried (good to see a very active community 😄) I'm sort of in two minds about it. I should state that I've not played the game in ages and although I am a long time player I should be considered a noob for information's sake. I believe it is needed. In my head this will make bases more secure, no ghosting through walls for example. It should also help with combat logging and flanking on a different server. Additionally, I like the idea of being able to change server and instantly appear at the coast from waaaay inland to meet friends. If one team member dies or a new player joins us we can all swap server and meet up on the coast, handy AF. Conversely: I sort of think being sent all the way back to the coast is a little heavy-handed, even though I'm not totally against it. I'd have thought that perhaps you would be sent to the outskirts of the nearest town/village. Kinda makes transferring loot from one server to another a bit difficult now (I have caches on multiple servers). Perhaps I was abusing the way servers worked by jumping between them like that and I totally get it if that is your opinion. If you have any input I'd love to hear it!
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Regarding the new server hopping mechanic. I, and many others feel it’s crazy to end up back on the coast. Once again, legitimate players are being penalised for the way others use exploits. Whats the point in sharing the same hive (something you’ve always insisted you want to keep) when you put in a huge change that puts people off using it? i.e meeting friends, or to escape the night? I think the new mechanic would be fine, if it kicked in the SECOND time you server hopped, in a certain time frame. You shouldn’t be penalised so harshly for hopping once. This would still prevent ghosting, since they need to hop twice to do it. Is it to prevent duping? To put people as far away from their ‘dropped’ loot because I don’t think it will make that much difference, since dupers just need a squad member to pick it up for them. This issue will barely affect my gameplay, since I play on community, but we all want the balance to be correct. This could affect the player count in the long run. Don’t get me started on the people abusing the system to ‘teleport’... Which you know they’ll do. The words ‘running simulator’ are often thrown at this game, and if people can skip an hour long journey, they will. Doesn’t realism matter, in this sense? In my opinion, there should be spawn points in every town (which you cannot build around). When your server hop, you should spawn to the nearest town, or designated spawn location.
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I'm not saying it's no a valid complaint, but I want to understand something - did you log back to the same server or not? I thought the teleport doesn't affect you if you stick to one server. On the same note, how other games solve this problem? As much as I consider teleporting a bit weird, something clearly must be done, with hopping in general and ghosting in particular.
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1.04 patch Wednesday, June, 26, 2019
Lt.Master replied to lifeordeath80's topic in General Discussion
The black screen isssue or the server browser hud on top of the game ui while playing is a know issue since a couple of days in experimental but is still a thing as you can see... With this new update a new system to prevent base ghosting have been implemented. To be short here's the idea : Join server 1 Play on the server 1 and log out in tisy (as a example) Comeback on server 1 but it's night time... So you leave once again Join server 2 because you don't want to play in night time You now spawned on the coast because you changed server.... I don't know if it's the devs who did that or if it's a issue with the server but this is what's happening -
Nothing have been said about any content related for dayz about this or any dlcs from arma 3 😞 To recap what happend since 1.0 in december : Xbox what buggy as hell so they had to tweak 999 things They have reworked tons of stuff like the sky, the inventory, the night, the lights and much more They have released the game for PS4 Bullet Tracers 2 new cars and some "new" guns dynamic attachements radio/chemlight on a backpack Belts where you can attach knifes, pistols and canteens Tactical helmet with NVG and light as attachements With the next update you can attach grenades on your vest you can rotate items in the inventory Track-IR is now a thing Grenades is now a thing in the next update or in experimental Infected can wear stuff (helmets, backpacks, etc) (next update) All the stuff related to medical things are going to be usefull (for real this time) in the next update You can have 2 guns in your back (for example) with the next update MAYBE a solution to prevent base ghosting for the next update I've probably forgot some things but just remember the first 2 lines because this is what created that feeling of lack of content.... Oh wait this is not a feeling... x) And I'm just going to explain you one thing to help you understand a point. The new engine (since 0.63) ask to the dev team to re create everything from scratch. They need to re-add everything and redo everything.... Code, animations, UI, probably some sounds... This is why a LOT of content is missing from the 0.62 build. BUT this is not why they are STILL missing, this is the awnser from above 😉 Oh and helicopters and bikes are no way coming this year in case you ask 😞
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Better than peoplee combat logging or ghosting into bases. Plan ahead and quit crying the update isn't out yet.
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By no means. You preemptively bowed out on that thread. Im not salty that you lie. I personally think you're salty. Dupers have poisoned you. Made you paranoid. And made you think it's a good idea to lock down the game in the most restrictive manner possible in order to force everyone to play like you want them to. This game is great the way it plays now. The problems are duping and ghosting. Locking the game down is not the solution. Fixing those exploits is the solution. Edit: you think that having 600+ hours only gives you the advantage of knowing the map? That's a hilarious statement and just factually untrue. You know so much more about this game and how it works than someone with 40 hours. That's an advantage. I have 2000+ hours in this game going all the way back to the original mod release on PC. I promise I'm a sight better at this game because of that. I have quite an advantage due to experience over most players. You literally just said you want to lock everyone down into their own zones according to level. "You only meet like minded people and can not walk into a level 50 zone" you want people to play in an echo chamber. You want to take away the freedom players have in this game. All because you're salty about getting wrecked by dupers. You realize this game is built around that freedom? People play this game because you can do and play whatever and however you want. We are all in the same boat when it comes to these exploiters. Seriously sounds like you just want to go play The Division.
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for me on pc, its fifteen seconds. personally I dont really care if someone logs, mostly I dont shoot people so I dont see it. When people engage me, mostly they are campers and I die. This attitude (not shooting people) is under review, too many people shoot on sight >70% What would bother me (if I was engaging) is if someone logs and then comes back ten minutes later and shoots you. What could be done is not to extend the logout time (because if someone is going to log, they will), but set the log in time to one hour later. How would that be? That fixes the people wanting to immediately log off for personal reasons, and stops people combat logging for strategic advantage. To reduce duping, set the server to hard save the character, before offering the logout (fast or slow) option. Crashing the server, set everyone to the beach and wipe (making it clear that this is what will happen, assuming current server crashes for other issues is fixed). Ghosting/server hopping, Ive said it before, you want to hop servers, youre going to the beach (fully equipped).
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It's a thing since 0.32 if I'm not mistaking. But since we can build bases it's starting issues for anyone looking to settle somewhere. The devs are aware and are not going to remove this feature. They are going to found a solution to prevent any ghosting like move your character to a different location. But we don't know what is going to be used and how for now...
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Raid and to ghost in... The devs said they were looking to deploy a potential fix to the ghosting (server hopping but to spawn inside the base of someone) for the next update.... We'll see...
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do a search on "ghosting"
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Fact of it, we can think of any alternatives we want, and some of them are great ideas.. but the downside is that the current state of the game is not stable enough to implement any of them effectively without having too much collateral damage. If someone was to be repositioned with intentions set for combating them ghosting in or combat logging, then the server malfunctions and crashes, kicking everyone out, the game most likely would register everyone trying to enter that server again as attempted loggers. Which let's face it.. is exactly how we had thousands of players characters being offered the solution of "We'll kill your character" when they implemented the last attempt to Database Lock anyone who tried to duplicate. People were legitimately having to log out of a server to go grab the groceries or change a diaper off their child, logging back in to continue playing, and discovering they now must contact the team to have their accounts killed off entirely to get them out of this DB Lock 'solution'.
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I'm not sure I'm keen on that. Think of it another way. Player goes inland to nwaf, tisy, etc. Gets geared up. Switch server and teleport to coast. Kill new spawns. It's too much of a short cut for the idiots. I just think have locked servers off you want to do base building. If you're not base building just play on unlocked servers. I don't think I've ever come across ghosting yet. I'm not saying it doesn't happen because obviously it does. But, if you're in a scenario when you're up against other players, it's just common sense to not get pinned down in one place too long. If you do, keep your back to the wall! Maybe when you join a server you're character should make some kind of noise. I remember watching old videos where your character makes the sound of a gun loading when you spawn in. Same as logging out, you're character should make a noise of some sort.
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What i was thinking that could stop ghosting maybe even duping an battle logging is. So say your walking through the forest an then bam a huge base you want in. Now currently you could just ghost in it but.... say when you go to ghost into the base as you log onto another server bam back on coast. No not as a new character but the same character you are with all the same gear you had. Then as you go back to the server with the base you're back in front on base right where you left to try to ghost. Im not sure if that would fix duping, but i know it will fix ghosting. Just every new server you join that you have never joined you start on the coast.
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This all sounds promising and will definitely stop ghosting and server hopping. I don't know how to dupe, so would this stop duping too or can dupers rejoin the same server to duplicate? Hopping and ghosting are certainly annoying but duping appears to be the big issue that affects loot economy the most.
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Hopefully that gets implemented soon. How about fixing ghosting ? Like where someone comes across a house full of players and switches server to go in the empty house then switches back again to kill the people in the house. Also coming face to face with people armed to the teeth, you can just leave that server and avoid them instead of dealing with the situation. I just think it would be better to have to deal with what you’ve got instead of switching server to avoid people/situations/zombies/night time etc
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Ghosting has occurred since the Xbox version, and likely wayyyy before that on pc. There’s no way to report it, at least it won’t amount to anything as it’s part of the game mechanics. Its pretty much just accepted as a weak form of combat that some partake in.
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@ImpulZ Thank you for the response .Best news I've had this week, I hope the internal tests are a success & that we can get the fixes before 1.03 drops or as part of the next update whenever that may be. If it's a new variation of the log out timer in conjunction with a character database lock as tried before I hope it works as intended this time, not going to lie I'd love to see every single person, ghosting, server hopping or duplicating get there characters perma locked. Whatever the fixes are I wish the team the best of luck & again thank you for the response.
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We are aware of those issues and the team is looking into them. Fixes for duping and ghosting are currently undergoing internal testing.
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Yeah, definitely ghosting.