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Showing results for 'Vehicles'.
Found 41868 results
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A post apocalyptic sandbox like DayZ with all of the proper survival mechanics but various terminator models instead of zombies would actually be really cool (although very difficult if we were limited to the current selection of weapons and items.) There was a Terminator ArmA 3 mod in the works awhile back that had some pretty good progress and fit better (because it has that futuristic vibe, and with HK-Drones and HK-Tanks and whatnot you'd need heavy weapons and vehicles that aren't present in DayZ) but it's been dark for some time now.
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Should trucks spawn with glowplugs and batteries? Should guns be more rare?
Baker. replied to Noctoras's topic in Suggestions
I think they will most likely randomize the damage status of the vehicles upon release, however since this is a testing phase it makes more sense to force the use of the repair mechanics. -
Should trucks spawn with glowplugs and batteries? Should guns be more rare?
Conrad_The_Comrade replied to Noctoras's topic in Suggestions
I think that if vehicles do spawn with the parts they need to work, they should be ruined, "for the sake of realism". Better than having nothing right? xD (But honestly no I don't think they should spawn with them otherwise vehicles aren't going to be anything special) -
Should trucks spawn with glowplugs and batteries? Should guns be more rare?
gannon46 replied to Noctoras's topic in Suggestions
no vehicles shouldn't spawn with parts quit being lazy. and guns spawns are fine i think ,i haven't seen anyone with too much stuff most folks that have nice shit have worked for it an hunted for it so no they do not need to be rarer IMO. And if you want a realistic game they need to get on the medical system first the injuries and the way of healing said injuries needs to be a lot more difficult so before they make life easy by spawning in the parts in the truck lets make it where a rag and food and water do not heal bullet holes then talk about spawning truck parts in the truck. -
I'm glad there's no loot in the old wrecked vehicles anymore, it made no sense finding a pristine AK in a corroded and burnt out Humvee.
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He didn't say it would change, however, the Dev team wanted the wrecked non-interactive vehicles to tell a story. So, they removed the loot. *Shrug* I am hopeful too that they change there mind about this.
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AngryZ|DayZChernarus|1.8.6.1|UTC-11|Spawn w/Gear|Veteran+
jbraddock replied to jbraddock's topic in Mod Servers & Private Hives
Looking for some players to join the fray. Why not give us a shot this weekend? Lots of vehicles and plenty of good loot, if you know where to look (neither will spawn at your feet). There are many 'friendly' players, but also a few good bandits who will shoot first and ask questions later. But then, what fun is it to go into a big town or one of the airfields without wondering if you're being marked? Cherno, Elektro, and the NWAF are as dangerous as they ever were when the player count is high. And, of course, we've got zeds. Zeds for miles, zeds for days. Plenty of zeds for you to kill. We took Vanilla and added just a bit of spice. Check us out! The more the merrier! -
They won't put loot back in the prison / camo building til they fix / add the player controller. Also, the loot that used to spawn in the wrecked non-interactive vehicles won't be spawning loot anymore. Brian Hicks said so in the latest Pax Prime interview.
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So what do you think about the development goals, set one year ago?
vgbarbieri posted a topic in General Discussion
So what do you think about the development goals, set one year ago? I'll leave my opinion, i 'd like to hear yours. With 0.52 hitting stable branch today, the holidays should see some interesting gameplay. I for one look forward to the expanded options for the roleplaying communities, as well as the outstanding changes to player versus player engagements I plan to have on first person only servers (when rescuing innocents from bandits, of course!). Suppressor support, hotfixes to address the majority of the gunshot audio issues, new animations, the first iteration of the chainsaw, and of course who could forget the seasonal festivities. I hope to see you all around the Christmas tree in Novod. I'll be looking for the bear that has my name on it. Red Water is not always a bad thing - Brian Hicks / Lead Producer My analysis refers to the actual 0.58 version of the stable branch in comparison with the goals set last year. Remembering that we are in Semptember 09, 2015. Q1 First Quarter 01/15 - 03/15 Basic vehicles :thumbsup: Ok we have one basic vehicle,thats good.Advanced loot distribution X This is a real PROBLEM.New renderer ? Idk Perfomance has increased in last updatesNew Infected AI X Infected AI is pretty bad imo.Basic stealth system (infected and animals) :thumbsup: Ok we have a basic steath system. good :)Diseases :thumbsup: We have cholera,and some diseases i think?Improved cooking and horticulture :thumbsup: Cooking appears to be fine, and being impoved.Advanced anti-hack system (Dynamic BattlEye) :thumbsup: Anti-hack system is being improvedQ2 Second Quarter 03/15 - 06/15 Advanced vehicles (repair and modifications) :thumbsup: Repair X Modifications Advanced animals (life cycle, group behaviour) X Player statistics (DayZ.com/DayZ API) X New UI :thumbsup: you can set the new UI as launch opitions X but still a wip Player stamina X Dynamic events ? idk World containers (Chests, Fridges, etc) :thumbsup: Fridge X chests, etc...New physics system ? idkQ3 Third Quarter 06/15 - 09/15 Traps X noBarricading X noCharacter life span + soft skills X noAnimal predators + birds X noAerial transport X NOConsole prototype X NOAdvanced communication ? idkQ4 Fourth Quarter 09/15 - 12/15 Animal companionsSteam community integration (Steamworks)Construction (base building)Beta version -
Yeah Hicks even mentioned in PAX that they're looking for passenger even shooting the driver (unless I heard wrong and he said only that the passenger could shoot out). So firing for vehicles is in the to do list unless there comes some problems.
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Things that are confirmed for .59: -New Vehicles -New Repair mechanics for cars -new Damage system -characters spawn with walkie talkie -Animal AI fixes -Fixed losing connection when 3 tents surround you (Confirmed through feedback tracker) -Return of VSS vintorez -Fixes to animation glitching which was postponed to .59 as blocker we know there is an Upcoming BIG map update (we know this from twitter weeks ago) hopefully they come with .59 but what i really like to get added in .59 are: -loot explosion fixes -regional CLE controls -DJ :thumbsup: :beans: :thumbsup: and im pretty sure read or watch somewhere that no changes will happen to infecteds for .59 and there would be increased numbers in .60 when performance bugs are fixed.
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I don't mean to disappoint anyone, but zombies won't be back in force until 0.60 per the PAX streams that Hicks participated in this past weekend. Not a clue what 0.59 will mean for zombies, but expect them to remain low in number for a little while. That said, 0.59 seems like it is going to be more of a "new content" update rather than being full of tech changes like 0.58. If that's the case, we should hopefully see it go to Stable sooner. What I'm interested to see is exactly what all we're getting. The three new vehicles and expanded repair mechanics are a given, but what else? Anyone that knows how I spend my time in-game knows that I'm practically foaming at the mouth for some map changes :lol: As igor-vk pointed out to me this morning, internal builds of 0.59 are already up on test servers. Get hyped!
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who else can't wait? and what do you hope to see in .59? Apart from the new vehicles, I really hope we see the return of the infected.
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Do/Can private servers set themselves up with very little loot?
Nickisis replied to Nickisis's topic in General Discussion
Even on a private server? I mean, it's just like the guy above you said, there was NOTHING. I mean, I went through two police stations that didn't have a single thing of loot in them. Not anything. Also, they had an updated admin message that flashed from time to time (this was BadBoyz private server), that stated specifically, persistence loot respawns every 2 days, this will cause all loot to respawn, tents and vehicles will reset. It does sound old, but I haven't played on any server with this little loot it was crazy. -
Fantastic Idea - finding high end gear or even Vehicles must be rare and dangerous to be rewarding. Imagine the effort and preparation one would have to put into to embark into the woods just to see what they can find. "Endless/Infinite/Procedurally generated" is not even neccessary imo - for a first iteration just slap a lot of Trees out there for another 3x 250km² (quadrupling the map size) and things should be fine. I don't get why "water would be a problem" - can't there be any lakes/rivers? I mean you'd still need insane amounts of water purification pills, but that would be a) easier than carrying hundreds of barrels with fresh water and b) an incentive to go back to scavenging at least at some point. Anyway - great idea, have my beans.
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Don't worry this will come back soon depends though would you rather have a decrease of 15 fps and zombies hitting you threw walls I assume no I don't want that there currently tweaking them and stuff like that. It may or may not come back in .59 .60 guaranteed I'm soooo pumped for .59 three new vehicles ,cz 61 SMG ,vss comes back yea.
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I believe Hicks said something about using guns in vehicles in this video https://youtu.be/eUwNhw3vwp0
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Looking at patch .58 In General, What has changed?!
stinkenheim replied to venkman302's topic in General Discussion
Fixing animation glitches was a huge step IMO, the weapon switch glitch where you were shown standing up on players screens was horrible. No ghost sounds also great, finally you can trust what you hear. New vehicle repair will lead to getting working vehicles as a goal rather than going to one of the stationary spawn points and knowing it'll work. Persistence means there is camp building available. Not every patch will be filled with loads of new features but this will provide the framework for many big improvements (CLE being the main one) whilst also improving the game massively over the ridiculously tiresome .57. -
Pound sand? I dont understanding the reference :) But you are proberly right, i guess. Apologies for coming off as a dick, had a long day, but its not your fault ofc. Still, the OP smells alot like a troll imho. It is very low, but it is also only a 2.5 ghz mobile processor (still quad core, but very midrange i7 though), barely making the minimum reqs and you know how important CPU is for this game, im sure. It would be nice if the OP could confirm what GPU is used during gameplay? Is your processor set to "turbo" settings in BIOS? Also, dont compare Arma to DayZ, Arma is a whole other beast and theres so much more that determines FPS, then DayZ. You can keep the same setting in Arma and get anywhere from 15-200 FPS, depending on the server, mission, mod and amount of AI/items/vehicles/players on the map. Some of the same things apply to DayZ, but far from all of them and much of the information is handled in a very different way, hence Enfusion engine.
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The Psychology of Understanding Alpha
Greaves replied to Weyland Yutani (DayZ)'s topic in General Discussion
I agree, though it'll depend on the development speed from now on as well. The game is pretty fucken shitty at the moment, because there are no zombies. If they manage to keep the alpha as terrible as it is now until they hit beta, the change will be bigger. And if the beta is shitty as well, release will be all the more sweet. Unless release will be shitty too, in which case ''k tnx bye'' applies again. Not shitty would be: No lag/desync, hordes of scary zombies with decent AI, all the features (base building, loads of different vehicles) minimised clunkyness/solid controls (without loosing the realism), balanced loot, little to no hackers, etc. So message to devs: Keep the alpha and beta disgustingly horrible to play, and release a shiny well functioning game with all the shit implemented to keep the biggest possible playerbase. -
Server Hopping (Possible fix, third server option "semi-private")
Baker. posted a topic in Suggestions
Why do we have to save positional data in the hive? Wouldn't it make more sense since tents and vehicles are server specific that player positional data would be as well? Would be incentive for one to stick with a specific hive server and eliminate server hopping. I took a quick boo around and didn't find this particular idea so feel free to merge if you found something i didnt... -
Lots of awesome leaks I wonder when .59 exp is coming out I'm gonna hunt down those new vehicles
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This is a known bug and it's happening to everyone in 0.58. I also noticed the gas consumption seems to be a bit faster than ever before. Perhaps that is in anticipation of more fuel efficient vehicles incoming.
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green=done red = incomplete cant see the stuff that was planned earlier quarters that wasnt done and the stuff for last quarter being done in time for end of this year somehow Q1 2015 Basic vehiclesCentral economy (advanced loot distribution)New rendererNew Zombie AIBasic stealth system (zombies, animals, ...)DiseasesQ2 2015 Advanced vehicles (repair, modifications, ...)Advanced animals - life cycle, group behaviorPlayer statisticsNew UI Stamina / fatigueDynamic eventsQ3 2015 TrapsBarricadingCharacter life span + soft skillsAnimal predators + birdsAerial transportConsole prototypeQ4 2015 BETA versionAnimal companions (dog, horse)Steam community integration (Achievements, Steamworks modding, etc)Construction (building shelters / walls / ...)rather it took longer and got it right than anything else so dont worry about version number it will be ready when its ready
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Spawned afresh in Cherno, after being repeatedly kicked by admins on clan servers (often bad this, at the start of a new post-wipe patch), and then starving as cans disappeared when I opened them (thanks to Basher for clarifying that it's the same in exp - you just have to log) . Ran to Nadezhdino, my favourite place to stabilise me char, get some basic stuff. And thence to the glorious northwest. Feeling fairly well geared now with an AK74 and all the trimmings, as well as a Mosin with a PU scope and a decent amount of ammo. Found some pristine USMC pants at a crash site. Some observations on .58 stable so far: I can't tear up clothes for rags (this is a potential killer, but I'm finding enough bandanas to make do)Haven't seen a single bandageCanteen filling seems very buggy on some serversIf double carrying, you can't swipe-swap as you could in .57No Zs anywhere (obv.)Military tents spawn loot as they used toNo loot at all on any non-interactive vehicles - BMPs, tanks, trucks, etc.The ammo box now occupies eight slots, as opposed to its previous four. Haven't seen a protector case or first aid kit to compare yet.Some of these niggles notwithstanding, it is really good to have persistence back, alongside random spawn crash sites that (seem to) work properly.