• Content count

  • Joined

  • Last visited


About stinkenheim

  • Rank

Profile Information

  • Gender
  • Location
  • Interests
    Men's special interest literature such as Razzle, Hustler, Daily Sport Annual 1979.
  1. Look at the stone texture on some floors and you will get a message saying 'search for stones'. Do this until you find a stone, then take the stone into your hands and look at the same texture and it will say 'craft stone knife'. Do this, and you will have a 1 slot knife to open tins, skin and quarter animals/people, cut up rags, cut up bushes for sticks, cut bark off of a tree (combine with 1 stick to make a drill kit that you can use to light fires to cook food) and cut a branch from a tree (used as a melee weapon and also can have meat attached and then 'pose stick towards fire' and wait until it is cooked). Apple trees are pretty common and you can search for apples by walking up to them and selecting the 'search for apples' option. They both hydrate and energise you and are pretty decent food sources. Berries can be poisonous so it's risky imo. Loot the Dean Hall zombies (do a google search) and you will always find a kiwi on them. I seem to be finding a lot of tinned tuna on firemen zombies atm, might be a fluke though. Food frequently spawns in clothes so it's worth looking at them in the inventory screen. Best advice though, move away from the coast. Use an app like isurvive or an online map to help you navigate. Most towns have water pumps to get safe, clean water (just walk up to it with nothing in your hands to drink straight from the pump). A cooking pot, bottle or canteen can be used to hold water by having them in your hands and selecting the same option at the pump. You can drink from any ponds too, although if you are low on health (colours are faded/grey) then you are likely to get cholera which will more than likely kill you. When healthy drinking from them is unlikely to harm you at all. Hope some o those help.
  2. Have you downloaded experimentall on steam? If not, in your library right click dayz. Select properties and then opt in to the beta through one of those options. You'll download the latest experimental patch and be good to go.
  3. It's Wednesday. They do maintenance every Wednesday and have since the game launched. Wait until lunchtime at the latest and it'll be back up.
  4. Don't use experimental as a basis for how the game will be on stable. Experimental has a handful of servers available all of which are full 90+% of the time. the amount of through traffic in all towns is ridiculously high. Compare that to a stable release where a good 40% or more of the servers are less than half full the majority of the time and you'll find that the rarity of loot won't continue. I agree though, a stack of 20 rounds should be a really rare spawn. If you find 5 in one go you should be happy.
  5. And the majority of other posters in that thread say they are meeting more people in land on the routes between those tents. You obviously don't think it's a good idea but until it's on stable and been live for a few weeks no one will be able to say for sure how it's impacting the game
  6. Let's not forget the CLE is to be regionalised meaning high tier weapons and such won't he found on the coast. chances are, once fully implemented, you'll get backpacks, boots, helmets and clothes near the coast. further inland you'll start getting vests and ammo. At the main military locations you'll get standard military weapons and gear and in ttisy the rarest military items.
  7. I was under the impression it's only in experimental as a way of assisting with bug reports and tracking issues in game. as such I really don't see the point in this thread, no offence intended.
  8. Apologies, I assumed as you said hyperthermia in the post that the headline was a typo. Light three or four fires and sit in the middle of them. iirc a single fire doesn't warn you up quickly enough. if you can get a raincoat, firefighter or m65 jacket as they have good thermal properties.
  9. Hyper= too hot Hypo= too cold. Sit in a pond until soaking and don't worry about it. it'll cause you too dehydrate quicker but nothing else.
  10. I thought all buildings had 'useable' fireplaces in them since a few patches ago... Plus there are plenty of small groups of houses around the map both in land and nearer to the edge of the map. Don't see the issue personally.
  11. Nope. Despawns on restart.
  12. Last i heard it ws 45 days because of an issue with resetting the timer when moving gear inside a tent
  13. Why should it take them less than three years? And yes, they are going to be qualified workers and the project leads will likely feel they have enough staff for the development of this title. If they don't then you outsource or hire additional people for the bits you need. I think it's more than a little unfair to slate the competency of the development team because it isn't moving as fast as you want. In recent months the devs have been far more vocal in the reasons behind delays and issues. It's great seeing that increase in transparency. Check out some of the old videos, Chris torchia in particular spike about the difficulty of hiring a large number of new staff to work on the title. Just because the game made money doesn't mean that it should be done quickly, that's not how the real world works.
  14. Tbh I don't think the devs can win with regards to updates. If they take their time with an update people complain that the game is dying or the devs are lazy. If they pump out updates containing different clothes or new textures for buildings people will jump all over them in exactly the same way that they whinge when weapons or items are shown on trello, 'why aren't the devs fixing bugs, we don't need a million different t shirts.' Hats off to Hicks, I appreciate him taking the time to explain things to people. It's great to see the devs taking more of an active stance on the forums.
  15. Ok, I phrased that poorly. What I meant by 'gaining greater information about the surroundings' was in reference to things like the sound being clearer in 1pp and things like showing your hunger status etc. I should have said the player's status or something but I was tired lol. Either way, both camera angles should represent the character being played. Regardless of individual preferences, if I play a character in 3pp then I should be able to see the statuses of that character in the exact same way that a player using 1pp can because that character is supposed to be me in the game. No one should have to switch between camera modes simply to see if their character is hungry or tired or whatever. In regards to the out of breath thing, I've run marathons in the past and I can still hear things pretty well when I run. Obviously as you run about the noise you make will drown out some of the background noises but when you stop your breathing isn't loud enough to drown out everything in your immediate vicinity. That's how it feels in 1pp, the sound of the characters breathing is ridiculously over the top, even when stationary and there is no way to slow or control the breathing effectively which you would do in a real life situation. As for someone who 'carefully plans movements' I think that argument is flawed when a character with completely steady breath can be wheezing like an asthmatic geriatric after a 5 meter run. It's not about planning your movements or movement speed it is about the fact that even a short sprint will leave the charter loudly panting for a long while and unable to hear anything at all. Considering you already have over the top sway when you are out of breath I don't think also effectively being deafened is a good move if it is deliberate. I agree that wall peeking is an issue with 3pp and think there are still steps that can be taken to either make it more difficult or to limit what can be seen but they have been mentioned many times before. I like 1pp but to be honest the performance issues previously made the game uncomfortable to play for long periods imo, the constant micro stuttering and general fps issues were not pleasant in 1pp but far more tolerable in 3pp. If 1pp fov didn't feel as artificially 'narrow', and as we both said if issues like being able to see out of windows were resolved it would be a better experience on the whole. I honestly think 1pp will be improved by all the new engine changes and performance tweaks and I think it will pick up in popularity as a result. 3pp will likely always be the default option though because it is the one that most people are introduced to via streams and youtube videos.