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themightylc

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About themightylc

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    Survivor

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  1. I do not know how difficult this is to implement, but i think it would be very good for the game's balance. If a survivor was held up by a group and force-fed meat, they should have the chance to avoid getting the disease by forcefully emptying their stomach. The disease has an incubation time anyway, but it should be a little longer for this. It would add some depth to the mechanic by giving the victim a fighting chance or otherwise force the perps to wait out the incubation time.
  2. themightylc

    Stable Update 1.06

    The reoccurring inventory sync problems after 7(!) years is just an utter embarrasment for all DayZ "veterans" who are trying to bring their friends back to the game. At one point i was only able to put items in the lower half of the backpacks (all containers, actually) and then move them up while they were in there. Explaining this as a workaround to a fellow player - who already is skeptical of the game and rightfully so - is just so awfully dumb it makes me want to abandon the game immediately again. After all these years and all the improvements (many of which came at the price of content) - it still feel's like we're trying to trick the game into letting us play it. That's just not right.
  3. themightylc

    Stable Update 1.06

    I can confirm almost all of the above - although I took down a cow with two blasts of buckshot no problem - it reacted to my first shot an started running, killed it with my second with almost perfect yield (all steaks > 95%) taking down animals with "auto" just doesn't sound right, so is seems plausible there would not be any meat left 😉
  4. themightylc

    Stable Update 1.06

    this, too
  5. themightylc

    5 Years of people's lives

    I loved this game. It brought me together with people I am still friends with to this day. No other game has done that for me. 2018 is a sad year for me. EDIT: to be fair they are playing 0.63 - that's why the Infected are not moving in slow-motion.
  6. themightylc

    PC 1.0 Release Date Announcement

    I don't know anymore what to tell my friends who were on the fence about this game. Infected (the one mechanic that they have to get right) are bugged out as hell, moving as 2FPS, stuttering, unpredictable, glitchy, and just an complete and utter embarrassment to watch. That was never a problem, because alpha. Now it's done. What should I tell them? Wait for 2.0? It was a bad move to call this 1.0 even though I understand why this was necessary.
  7. Disclaimer: I love DayZ, I believe in this game and I have watched the development very closely and given my background as a professional developer I think I have a better-than-average understanding of it. I was playing for two hours yesterday and I had a lot of fun. However... I don't think the current 0.63 stable release should have been advertised as "the beta release." After 10 Minutes of normal playtime I lost my hatchet unreachable inside a tree's hitbox and died a little later after logging out because my character was hovering mid-air on a ladder (the actual cause of this I think was a M3 hood spawning next to the ladder exit and not giving my character enough space to be placed down). I fully understand this is fixable - maybe easily so. I know this isn't the finished product 1.0 (whatever the heck that will be but that's another topic) and I should report this on the Feedback tracker. But look at this from the perspective of a normal player, who hasn't touched the game in two years and is jumping in now because there are new Videos and Screenshots and the Label "BETA" in the Steam Shop - suggesting that the game is 99.9% complete. After all in the current gaming industry environment "Beta" has become something of a synonym for "playable demo". What will this person think? Especially - and i the biggest issue I see right now - if there is no disclaimer at the start of the game anymore, that this is work in progress and things can still change. "The game is just as broken as before with less content (=weapons) than ever. Those videos, screenshots, professionally shot annoucements from Eugen and the others... This looks more like a scam than a step forward in development" This is not my opinion. It's what I fear a lot of people outside the hardcore fanbase will think - but even there, some opinions are not on the positive side: http://oldschooldayz.net/index.php/topic,1793.msg10684.html#msg10684 This might unintentionally be the final straw, that breaks DayZs back in the eyes of the public.
  8. themightylc

    Exp Update 0.63.148743

    I was not answering the question why nothing was coming out yet. I was answering "Why everyone is thinking that the server files are being released today?"
  9. themightylc

    Exp Update 0.63.148743

    They said specifically 18.09. in the server owner newsletter
  10. themightylc

    Exp Update 0.63.148743

    it's "experimental"
  11. themightylc

    Exp Update 0.63.148743

    this
  12. themightylc

    Experimental Content Update

    IT.... IS... AWESOME!
  13. I had a blast last night trying to survive with the character pictured above, fear-of-loss-of-gear and all that - we'll call it a very stressfull, but nonetheless fun experience. I was on the brink of death a few times, had to make some tough decisions including the virtual death of a dear friend, crapped my pants on several occasions... as I said. Very much fun if you like that sort of thing. I'm still very much alive and kicking - if you see someone with their hands inside a chicken at any given time, that's probably me. Man those things aren't more than a snack. EDIT: in respect to the OP I feel it's worth mentioning that I met/saw at least 20 other survivors and did not discharge any of my guns yet. Won't if I don't absolutely need to and that doesn't detract from the experience for me at all.
  14. themightylc

    Exp Update 0.63.147368

    ... because DayZ is still in Alpha. Meaning: you should not expect anything, now or later. Nobody can confidently answer a "when" question period. So I tried answering the "why" instead. A little tongue-in-cheek maybe but well, I had 5 minutes to kill.
  15. I swear I'm not even trying... ... but I have no Idea what you are talking about. Anyway you know that your point is moot because this is not even close (let alone supposed to be) a balanced experience, right? Right? Just kidding, I know you do, but on a more sincerely interested note: what does "oldschool" mean? The mod never lived up to a survival-simulator save for the impossibly difficult (because bugged) zombies. For "experienced players" it was nothing but sprinting to the next military spawns. That's never what DayZ (the original vision from Dean Hall) was supposed to be. If you want to simulate "starving" in a game you can't expect it to take a realistic amount of time, that is just plain silly. If you want to increase the starvation to plus 2 hours - while obviously employing a playstyle that implies a gameplay-loop of less then that - well fuck, it might as well not be in the game then. Luckily, there are ton's of games out, that have perfected this gameplay loop in a condensed version, called "Battle Royale" games. They seem to be quite hip right now. Unfortunatley you probably won't be able to make friends in those games, but I'm guessing that's not the point.
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