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1.12 Dedicated Server Connecting Failed (0x00020009)
pilgrim* replied to blackswan's topic in Servers
You are making these tests on your LAN, right? - not on WAN? Where is your DNS server? What IP do outside players use to connect to your server (not the same as you use on your lan, for sure) Linux is rigorous, but windows really never was and 10 is worse than 7.. Unless you yourself get a total manual <you-decide> grip on their latest 'improvement'. Sorry if this is obvious but start from the bottom, evident stuff. If the server ran DayZ previously for clients in the web external to your lan, then it will do it again. (unless you have changed external permissions/ access conditions to the game server = easy enough to do by inadvertance) . That's all. It's the windows LAN "network" setup or - the local DNS active in your internet box that has updated to something iffy. You need to set thise absolutely by hand, not let them decide for themselves to allocate addresses or permissions or protocol. I start from scratch, take linux as gospel, and do it all by hand. I give each local machine a fixed IP for the LAN. You probably know all this already, you've done it before. Can you run a client DayZ on the server itself? Can you run a LAN linux client? - if you can't, you've narrowed down where to look. scuse me if this is boring and obvious. -
man, last time I spawned on a community vanilla server (yester-effing-day) it was pissing it down AND pissing it down half an hour each time solid with two minute pauses for the freezing gale and then there was a damned thunderstorm and I starved to death soaked to the bloody skin looking for one effing apple in - an orchard, a line of apple trees 50 back gardens with apple and pear trees ,a town, three villages (every house empty zero loot, zero fruit) AND another bl00dy orchard and there was NOONE on the server so I guess you take the rough with the smooth, right?
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Is there a separate customer service center here?
pilgrim* replied to wjdtn9411-8c1e0d82e9aafd2f's topic in General Discussion
it is what it is -
it's probably the mod IMO - log in, log out and see if you are the man who logged in (or not) Then try other servers - like e.g. the community vanilla servers? Or you get killed, log out see if you still got the same face you logged in. If you are impatient about it, just go with the flow, you might be a woman but you don't have to be a lady
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Fix the goddamn game before releasing more content
pilgrim* replied to Dilcat42's topic in General Discussion
I like this sentence, it's got a kind of panache . Have you ever thought of being a film star? -
How's The Survivor GameZ Going for you B I ?
pilgrim* replied to Tyler Tee H C's topic in New Player Discussion
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this is a geat thread about being butthurt .. it really moves the debate along and it's full of info about beig butthurt .. Is there a cure doc ?
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I just lost several geared characters?
pilgrim* replied to Jake Blake's topic in New Player Discussion
OK mate - so you can't read. << It USED TO BE that gear carried by a player (on the server) AND gear in stashes (barrels, car boots, tents, whatever) WAS NOT counted in the loot economy, it was "out of play" for the loot spawn count. then I HEARD on the Forum that stuff in stashes IS NOW INCLUDED as "in play" for the loot spawn count (-recently- for "various reasons" ). I have NOT heard since that stashed loot has been taken OUT of the overall count again. I guess it's still counted.>> - so can you read, or can't you read ? Have a look around this FORUM and pick up some useful info. Sounding off in ignorance is boring, don't you think? Well .. maybe you don't think. Sorry mate - if you can't read and can't think I cant help you. -
<duh> ? Loot economy - heard of ? search function - top right corner of page directly beneath you name & icons Search " Loot Economy" : Found 84747 results
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You call it a Tamagotchi ? We call it a Tune or an Avatar
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I just lost several geared characters?
pilgrim* replied to Jake Blake's topic in New Player Discussion
players with multiple tunes on one server tend to put loot in stashes so all their other characters can pick it up - loot in stashes counts in the server loot economy ATM (last time I heard, and haven' seen otherwise since) - As soon as stashes reach max spawn of weapon X, then no more of weapon X will spawn on that server. Make yourself ten tunes one one server and you don't care how many of them get killed collecting loot from hotspots.. send in another clone and add another clone character to your list. Anything ANY of them get away with goes into the communal stash. Pretty soon you've got a bunch of clones who grab an assault rifle and ammo & gear up "whichever" they are, as soon as they log in. Two or three players running THAT endless clone-team system can stop the whole server from spawning ANYTHING interesting at all. - and that's even assuming your multi-clone player NEVER dupes anything at all because he's HONEST. I wouldn't EVER accuse a clone-team puppet master of DUPING to fill his clone-team stashes "faster" But that's how come SOME Xbox servers are mysteriously totally empty of gear, IMO... (even though it's REALLY UNUSUAL for "Xbox players" to have that kind of attitude, obviously, they JUST IN THEIR HEARTS AREN'T those kind of people (.. er .. mainly, right?). It USED TO BE that gear carried by a player (on the server) AND gear in stashes (barrels, car boots, tents, whatever) WAS NOT counted in the loot economy, it was "out of play" for the loot spawn count. then I HEARD on the Forum that stuff in stashes IS NOW INCLUDED as "in play" for the loot spawn count ( for "various reasons" ). I have NOT heard since then that stashed loot has been taken OUT of the overall count again. I guess it's still counted. so TEN clone-newspawns who run, one after the other, to the nearest mil tents and try to grab a mil weapon, and when they get one they stash it (or just log out with it) - after a while that's going to give you (one player) a clone platoon who can turn up, geared up, as fast as the other player can shoot them. Get three clone-puppet players working together, and they can bring up a few dozen geared & armed clones to defend their base as fast as you can gun them down. This doesn't seem to happen a lot on PC, but maybe it just hasn't caught on yet or I aint noticed yet? I'm NOT going to say "on PC you meet a different class of player".. ( see? .. I didn't say it ). for me the baseline of DayZ is = LIVE UNTIL YOU DIE = anything that messes with that makes the game less interesting (BUT I'm a stupid old-school git, right?) ... ALL IMO, folks enjoy -
I just lost several geared characters?
pilgrim* replied to Jake Blake's topic in New Player Discussion
one account : live until you die : it's more fun -
Ask around on the forum here, there is all you need of experience, explanations, guides, advice, techniques, questions
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Is this the crystal meth thread ?