Hicks_206 (DayZ) 4297 Posted December 16, 2016 Last build push of the week: - Continued fixes to address server perf drop off - Fix for AI not dealing damage to players - Adjustments to Melee Audio - Adjustment to VOIP levels - Potential fix for "Invisible body parts" - Fix for a common server crash - Prep commits to address lack of crack/whizz when being fired at by high speed projectiles We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com.Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected footsteps very quiet - Infected do not do damage to players when attacking - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry 9 Share this post Link to post Share on other sites
Poklakni 7 Posted December 16, 2016 what about alice? Share this post Link to post Share on other sites
GaryWalnuts 1680 Posted December 16, 2016 Great work devs! This has been a busy week of patches! 3 Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted December 16, 2016 4 minutes ago, Poklakni said: what about alice? Build 0.61.136737 2 Share this post Link to post Share on other sites
terminator312 1 Posted December 16, 2016 (edited) Awesome, thank you for your hard work. Please consider the size of the coyote backpack, it is massive for the amount of slots it has. Noone would prefer taking that over other backpacks, not worth the 3/7 extra slots. Maybe make it 40 slots? Edited December 16, 2016 by terminator312 1 Share this post Link to post Share on other sites
Poklakni 7 Posted December 16, 2016 (edited) 7 minutes ago, Hicks_206 (DayZ) said: my bad Edited December 16, 2016 by Poklakni Share this post Link to post Share on other sites
OliverPlotTwist 458 Posted December 16, 2016 (edited) And so my watch begins. Edited December 16, 2016 by OliverPlotTwist 1 Share this post Link to post Share on other sites
TWModern 11 Posted December 16, 2016 When do you guys go on break? 11 minutes ago, Hicks_206 (DayZ) said: Last build push of the week: - Continued fixes to address server perf drop off - Fix for AI not dealing damage to players - Adjustments to Melee Audio - Adjustment to VOIP levels - Potential fix for "Invisible body parts" - Fix for a common server crash - Prep commits to address lack of crack/whizz when being fired at by high speed projectiles We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com.Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected footsteps very quiet - Infected do not do damage to players when attacking - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry Share this post Link to post Share on other sites
Poklakni 7 Posted December 16, 2016 9 minutes ago, Hicks_206 (DayZ) said: Build 0.61.136737 according to trello, alice backpack is still in testing Share this post Link to post Share on other sites
pixel115 0 Posted December 16, 2016 I haven't seen anyone with the alice backpack but it should be spawning. Share this post Link to post Share on other sites
boggle 52 Posted December 16, 2016 20 minutes ago, Hicks_206 (DayZ) said: Last build push of the week: - Continued fixes to address server perf drop off - Fix for AI not dealing damage to players - Adjustments to Melee Audio - Adjustment to VOIP levels - Potential fix for "Invisible body parts" - Fix for a common server crash - Prep commits to address lack of crack/whizz when being fired at by high speed projectiles Excited to be able to interact with people again. I think this is a large part of why .61 exp has been more KOS-like; because it's too painful to try to interact. (I'm sure it won't be perfect this build, but nice to see some progress on it) 2 Share this post Link to post Share on other sites
veshcula 13 Posted December 16, 2016 13 minutes ago, pixel115 said: I haven't seen anyone with the alice backpack but it should be spawning. any proof of it actually being IN the central loot eco? it can be in the game.. but if its not 'activated' in central loot... you wait wait until you grow roots.. but then it aint comin' Share this post Link to post Share on other sites
Sqeezorz 839 Posted December 16, 2016 Wake up people, the game does not revolve around one of many backpacks. Find out if the rest is going....and hope Share this post Link to post Share on other sites
Five_Seven_Clown 88 Posted December 16, 2016 27 minutes ago, Poklakni said: what about alice? 2 Share this post Link to post Share on other sites
gekker 13 Posted December 16, 2016 (edited) 59 minutes ago, Hicks_206 (DayZ) said: - Prep commits to address lack of crack/whizz when being fired at by high speed projectiles This one is really important to me. Can't wait until it works again :) Also, can we expect some client side performance tweaks in 0.61 or 0.62? I get huge perf drops near trees and with the upcomming forest overhaul of 0.62 I fear its only going to get worse for my poor machiene. Edited December 16, 2016 by gekker 1 Share this post Link to post Share on other sites
ShallowTech 196 Posted December 16, 2016 11 minutes ago, gekker said: This one is really important to me. Can't wait until it works again :) Also, can we expect some performance tweaks in 0.61 or 0.62? I get huge perf drops near trees and with the upcomming forest overhaul of 0.62 I fear its only getting worse for my poor machiene. Read the OP... 44 minutes ago, Hicks_206 (DayZ) said: Last build push of the week: - Continued fixes to address server perf drop off Share this post Link to post Share on other sites
gekker 13 Posted December 16, 2016 (edited) 21 minutes ago, ShallowTech said: Read the OP... Server performance is not client side performance and has nothing to do with your fps. EDIT: I will make clear which kind of performance I am talking about :) Oh, and fixing performance drop off does not equal performance increase. It only ensures that performance stays on a level over time. Just want to clear things up. Edited December 16, 2016 by gekker Share this post Link to post Share on other sites
clipartcat 16 Posted December 16, 2016 Lol can you really die from an improvised fireplace almost instantly by being too close to it? DayZ continues to impress me. 1 Share this post Link to post Share on other sites
dallebull 48 Posted December 16, 2016 7 minutes ago, clipartcat said: Lol can you really die from an improvised fireplace almost instantly by being too close to it? DayZ continues to impress me. Well. I'd allways assumed you should die. 1 Share this post Link to post Share on other sites
huckjam 2 Posted December 16, 2016 1 hour ago, terminator312 said: Awesome, thank you for your hard work. Please consider the size of the coyote backpack, it is massive for the amount of slots it has. Noone would prefer taking that over other backpacks, not worth the 3/7 extra slots. Maybe make it 40 slots? Yeah I thought it would have much more space than it does, it looks like another person strapped to the wearers back but its not that big inside. Share this post Link to post Share on other sites
koffeekage 322 Posted December 16, 2016 13 minutes ago, clipartcat said: Lol can you really die from an improvised fireplace almost instantly by being too close to it? DayZ continues to impress me. did you get the "my face is melting" message? Did you put in a trouble ticket in the feeedback tracker. Share this post Link to post Share on other sites
HaseDesTodes 315 Posted December 16, 2016 (edited) I got an Alice Backpack, 40 slots, the colour fits my soul^^ posting ss in a few min here they are: (btw, how to make spoliers?) Edited December 16, 2016 by HaseDesTodes 3 Share this post Link to post Share on other sites
igor-vk 909 Posted December 16, 2016 1 hour ago, Poklakni said: what about alice? some German dudes found it! https://www.facebook.com/germandayz.de/photos/a.356871251050606.79996.351605004910564/1291155547622167/?type=3&theater Share this post Link to post Share on other sites
Wili 156 Posted December 16, 2016 (edited) 40 minutes ago, clipartcat said: Lol can you really die from an improvised fireplace almost instantly by being too close to it? DayZ continues to impress me. Yes, Your health and blood will drop quite fast, some flames on screen and loud screams would help knowing you are burning other than "your face is melting" message. Edited December 16, 2016 by Wili Share this post Link to post Share on other sites