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About boggle

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    Woodland Warrior

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    Michigan, USA

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  1. Status Report - 19 June 2018

    Any progress on fixing the graphical bugs with foliage and trees, when alpha to coverage all trees+All grass is enabled? Problem is that there is a blue mesh that appears on trees and bushes, also on the coniferous trees (needled trees) there is white speckling when ATOC AT+AG is enabled. On the dayz subreddit, people have confirmed this on both nvidia and AMD cards. I'm not sure if there is a bug ticket for this or not, but if there is let me know and I'll monitor that
  2. 0.63 Experimental Release

    This won't work because he can't see my inventory. I'd be verbally explaining which I can do via text. This is why I was looking for a video.....
  3. 0.63 Experimental Release

    I've got a buddy that's just trying 0.63 for the first time. Is there a good video explaining the new user interface? (interacting with items, crafting, equipping items, etc)
  4. https://www.gamingonlinux.com/articles/dxvk-the-vulkan-compatibility-layer-for-direct3d-11-and-wine-has-a-fresh-release-reducing-cpu-overhead.11545 New release of DXVK for WINE in Linux. Lots of people reporting that it's allowing many games to become playable and more stable in linux wine. Anyone Know if Dayz SA works now? God I wish the devs would release a linux build, even if it's after the final release for Windows and console...
  5. Understandable. Thanks!
  6. any news on this capability yet? thanks
  7. I don't use reddit, and although this forum is nice, I'd like to be able to add an rss feed from announcements from the devs or Baty so I can just get the alert on my rss reader. Does something like that exist?
  8. Stable Update 0.61.137720

    Well you must not have read the disclaimer then. If you bought it with the intention of playing it when it is all polished and done, then why are you complaining right now? It is currently being "polished".
  9. Stable Update 0.61.137720

    Out of curiousity, what all do you/can you use it for? I know you can use it to tie people up, rabbit snares, and trip wires with a grenade. Anything else?
  10. Items That Don't Spawn Anymore

    I guess. But it's not completely unrealistic. IRL if you had no water bottle I'm sure you'd make a cooking pot work as a water carrying device if necessary.
  11. I'm constantly thinking of things that would allow us to run straight into the woods at spawn to live off of the land. Rope is essential in MANY craftable things right now. I know you can create rope with 2 stacks of 6 rags. But I think it would be cool if we could craft rope from leather strips or something. Maybe use a snare to catch a rabbit then use that leather to craft a rope (first the way that we tan leather would need overhauling, as I've mentioned before in this thread)
  12. Craftable cooking tripod

    I think it would be cool if we could craft a cooking tripod. That way if we find a cooking pot and rope (for bow or fishing pole) we are good to go to live off of the land. Maybe it could be 3 ashwood branches and some rope?
  13. Items That Don't Spawn Anymore

    I've seen many PET water bottles. The canteens seem more rare but they are less useful anyway and hold less water. Why do you dislike the cooking pot as a water bottle? I love it. It's a water bottle and cooking utensil that doesn't take up any room (holds what it occupies). i personally hydrate at creeks and ponds and save my water bottle or cooking pot for if I'm in BFE and not hydrated and there no ponds nearby.
  14. Thanks for doing the Q&A #1 With the new animation system, how many simultaneous actions can we perform? (ex1: walking while eating beans->go to crouching animation while walking while still eating beans? ex2: drinking a kvass while driving? :) #2 regarding driving vehicles. Is the system for turning the vehicles as complex as: press "A" to move character hands/arms left/counterclockwise on steering wheel. Angular velocity of steering wheel accelerates from 0 to a maximum the longer the key is pressed, translated into the corresponding angular velocity of the steering shaft which is then translated into linear movement of the tie-rod that in turn moves the wheels? Or is it much simpler like the longer you press A the faster the vehicle begins to turn in respect to the world? Just curious how detailed and integrated the physics are, sorry if that is out of place here. Thanks!
  15. I think he means that should be a thing, not that it currently exists in game. IRL you just stretch it and rub Alum on it, and scrape all the fat off. I'm glad to hear that craftable containers are coming. I can't wait for those, gun modifications in those sheds, stashes in the ground, most of all, the craftable tents that aren't bright blue. I'm holding off on making any camps until those are in bc the blue tents are impractical and the mil tents are just as obvious bc of their size.