S3V3N 1402 Posted December 14, 2015 (edited) https://www.reddit.com/r/dayz/comments/3wsstl/eugen_harton_on_twitter_experimental_servers/cxytcsn Hotfix for what though? Typical Eugen post... I find it difficult to access the tent's inventory when a car is inside it. Could be better if we got access to the inventory on the sides of the tent, instead of the center. Edited December 14, 2015 by S3V3N Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted December 14, 2015 (edited) Hotfix for what though? Typical Eugen post... Call me crazy or a fanboy if you like, but I kinda like the fact that they don't spell things out for us as far as specific content per patch. I find it much more enjoyable to discover the changes through exploration and community interaction. Edited December 14, 2015 by ColdAtrophy Share this post Link to post Share on other sites
Tatanko 5591 Posted December 14, 2015 Hotfix for what though? Typical Eugen post... There you have it, folks :) Call me crazy or a fanboy if you like, but I kinda like the fact that they don't spell things out for us as far as specific content per patch. I find it much mare enjoyable to discover the changes through exploration and community interaction.For new updates, absolutely. For a hotfix though, I do want to know what we should focus on since it's strictly related to fixing bugs. Now we've got our answer! ;) 2 Share this post Link to post Share on other sites
S3V3N 1402 Posted December 14, 2015 (edited) Current state: Tested persistence of car doors extensively: they fall off when the car glitches out of a tent, slides down a 1% slope, gets tangled up inbetween trees and flipped by dead-dead infected. Trunk doors never fall off. Lights: work without a bulb - just press "L" Reload Fixes: no wheels visible on a truck will turn into all wheels visible on a truck after reloads. Vehicle synchronisation with multiple vehicles: non-existant, as you cannot enter another vehicle's radius without getting brutally stopped. Glowplugs never show up in truck inventory. There you go! Any more questions ;)? Alright, we'll give the hotfix a try. Hope there is some better vehicle synchronisation and an end to the sliding - that sliding thing is what we need info on...also the scopes should be on the list, because as far as I can tell some of them are still glitched (Kashtan and RV1-optics I know of). Edited December 14, 2015 by S3V3N 1 Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted December 14, 2015 (edited) For new updates, absolutely. For a hotfix though, I do want to know what we should focus on since it's strictly related to fixing bugs. Now we've got our answer! ;) You guys have a point there. Fair enough. I just noticed that he said there was possibility of some new content in this update including Christmas stuff and "surprises". Edited December 14, 2015 by ColdAtrophy Share this post Link to post Share on other sites
Tatanko 5591 Posted December 14, 2015 You guys have a point there. Fair enough. I just noticed that he said there was possibility of some new content in this update including Christmas stuff and "surprises".Somehow my brain glossed right over that part. Seriously, didn't even see it despite reposting it myself :| I'm too focused on the "fix" part, I guess. Excited to see what (if any) goodies are in! :) 1 Share this post Link to post Share on other sites
blackberrygoo 1416 Posted December 14, 2015 https://www.reddit.com/r/dayz/comments/3wsstl/eugen_harton_on_twitter_experimental_servers/cxytcsnIch, I wonder what this possible .60 could include... I was truly hoping we'd see inklings of the new renderer :( Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted December 14, 2015 Ich, I wonder what this possible .60 could include... I was truly hoping we'd see inklings of the new renderer :( I'd be worried about the state of the SA development if we didn't have it by .61. Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 14, 2015 Why would useless Christmas crap be put in AFTER new years??? Share this post Link to post Share on other sites
Tatanko 5591 Posted December 14, 2015 (edited) Why would useless Christmas crap be put in AFTER new years???If you're poking fun at me, it's deserved :P If not, I think the message was meant to mean that the hotfix would have Christmas stuff, not 0.60 ;) If it's true, Hicks' campaign of shooting down questions about Christmas was all an elaborate ruse :o Edited December 14, 2015 by Tatanko 1 Share this post Link to post Share on other sites
S3V3N 1402 Posted December 14, 2015 (edited) Why would useless Christmas crap be put in AFTER new years???Well, it will be on experimental later, you can check it out before the new year ;) I guess if it works as planned we'll see a stable update during maintenance, as this is only a hotfix and might not even affect persistence. What will it be though? "The Holy Handgrenade"? Blinking Rudolf the Reindeer noses? Santa hats? AKMs reskinned to look like sugar canes? Exploding Christmas Trees? Color me curious. Edited December 14, 2015 by S3V3N Share this post Link to post Share on other sites
blackberrygoo 1416 Posted December 14, 2015 (edited) If you're poking fun at me, it's deserved :p If not, I think the message was meant to mean that the hotfix would have Christmas stuff, not 0.60 ;)So , if it's Interpreted that way , we MAY have surprises in the hotfix ? That'd be alright but I just want the new renderer and all of the new mechanics that come with it :( ! Edited December 14, 2015 by Grapefruit kush 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 14, 2015 (edited) If you're poking fun at me, it's deserved :P If not, I think the message was meant to mean that the hotfix would have Christmas stuff, not 0.60 ;) Wait, what? No, this! "Hotfix, 0.60 happening next year, might be some christmas content and surprise, but not helis or renderer yet." -Eugen I think I miss understood.... :wacko: He's answering someone about the ETA for .60 and then states what's going to be in Exp .60 today.... Sah-ree!! Edited December 14, 2015 by BioHaze 1 Share this post Link to post Share on other sites
S3V3N 1402 Posted December 14, 2015 (edited) So , if it's Interpreted that way , we MAY have surprises in the hotfix ? That'd be alright but I just want the new renderer and all of the new mechanics that come with it :( !0.60 - my guess: - new character controller- next iteration vehicles - dustbike added- first iteration predatory animals- next iteration infected AI + custom infected- new vehicle sounds- improved rain/particle and weather system Damn, now I'm excited about the experimental again ^^ I hope it's an incremental version, so we don't have to download several Gigs of data. Edited December 14, 2015 by S3V3N 2 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 14, 2015 0.60 - my guess: - new character controller- next iteration vehicles - dustbike added- first iteration predatory animals- next iteration infected AI + custom infected- new vehicle sounds- improved rain and weather system Wow that's optimisitic, but boy howdy do I hope you are correct. 1 Share this post Link to post Share on other sites
Tatanko 5591 Posted December 14, 2015 He's answering someone about the ETA for .60 and then states what's going to be in Exp .60 today.... Sah-ree!!Today's Experimental is a 0.59 hotfix, by the way :) Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 14, 2015 Today's Experimental is a 0.59 hotfix, by the way :) Right, right.... derp, thanks. Apparently this is the depth of my eloquence this early afternoon. ༼ つ ◕_◕ ༽つ Give SA 2 Share this post Link to post Share on other sites
pillpopper123 41 Posted December 14, 2015 (edited) 119.4mb exp update :) Edited December 14, 2015 by PILLPOPPER 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted December 14, 2015 (edited) 119.4 exp update :) Open le thread, senor Bones! Edit: version # 130919 No servers, yet. Edited December 14, 2015 by BioHaze 2 Share this post Link to post Share on other sites
S3V3N 1402 Posted December 14, 2015 (edited) They're up! Edited December 14, 2015 by S3V3N 2 Share this post Link to post Share on other sites
Tatanko 5591 Posted December 14, 2015 (edited) EDIT: Post moved. Edited December 14, 2015 by Tatanko Share this post Link to post Share on other sites
maximumak777 (DayZ) 23 Posted December 14, 2015 Can't play after new build, friend is invisible on my screen and I'm invisible on his. He can see doors opening because of me, but he can't see my player. He is stuck in the position where he logged in, and I'm stuck on the position where I logged in on his screen. Typical DayZ, when one bug is squashed, another comes up! Any solutions for this? Share this post Link to post Share on other sites
The Riddler (DayZ) 410 Posted December 14, 2015 There seems to be a loose maximum of how many people can be in a room at the same time before the conversation becomes muddy. I love talking to you all, but it can be hard to follow when we're on several different servers and talking over each other :P A few more rooms for peak times might help. Thanks for the use of your server :) Absolutely. I will add in more channels tonight and know exactly what you mean when there are too many people in one channel but on separate servers. If any of you would like to help me Operate the server I'll be happy to change your status so you have the ability to move people and/or crate sub channels. 3 Share this post Link to post Share on other sites
Scarcifer 102 Posted December 14, 2015 (edited) So finally found the precious 1911 magazine.It spawned on a shelf inside the green houses you have to walk up the stairs to get into(dont confuse with the double decker green houses.I'm talking the ones with the stairs outside the building you must walk up to enter). I know people were looking high and low for them.This is only place i can confirm them spawning since this was the first one i found in the .59 update on exp and stable. Also almost forgot.I've been having good luck finding scopes in the stands and blinds heading inland from soln curving towards Msta then towards the Stary stands... A majority of them were damaged but found a few acceptable worn ones. Various types of ammo i seem to finding in train cars as well.Was even lucky to find a mosin and the bullets in the same box car. Edited December 14, 2015 by Scarcifer 2 Share this post Link to post Share on other sites
Tatanko 5591 Posted December 14, 2015 Absolutely. I will add in more channels tonight and know exactly what you mean when there are too many people in one channel but on separate servers. If any of you would like to help me Operate the server I'll be happy to change your status so you have the ability to move people and/or crate sub channels. Sure thing! :) Share this post Link to post Share on other sites