WilliamTheConqueror 81 Posted August 9, 2015 When I tried to look up, my view was locked at a certain point. Not straight up, but at a certain degree just above the horizontal point. Why? This wasn't there before. I couldn't raise my mouse to put the view higher, and my Track IR didn't work either. Why is this considered necessary? Share this post Link to post Share on other sites
BCBasher 2465 Posted August 9, 2015 That's new(ish) as far as I recall, I have a bad neck and when standing can still look a good 5° past straight up even IRL. 3 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted August 9, 2015 (edited) I believe they tried to limit 3rd person but now it's really just limiting the 1st person even more. I don't know what's going on but I hope they get rid of it soon and fix the other 1st person freelook bug. Ticket about it http://feedback.dayzgame.com/view.php?id=26943 Edited August 9, 2015 by St. Jimmy 6 Share this post Link to post Share on other sites
-Gews- 7443 Posted August 9, 2015 They changed the max camera angle from +60° (+85° with freelook) to +32° when the new 3rd person camera was introduced. So to look directly at the top of Triple Yellow you'd have to stand 70 meters from the base, compared to the previous 25 m (4 m with freelook). :emptycan: 5 Share this post Link to post Share on other sites
blackberrygoo 1416 Posted August 9, 2015 Yea I really don't like this either , we need it changed back .. I only roll 1PP (unless I play with friends) and it is aggravating not being able to look up into say, the novo towers windows or something similar . 1 Share this post Link to post Share on other sites
boneboys 7988 Posted August 10, 2015 Most annoying and certainly not representative of how we can look up (lôôks up at the ceiling) in real life :( .Was the first thing I noticed when firing up 0.58 (not sure about 0.57 Stable).3pp or 1pp I'll give it a :emptycan: (asks self if lÕôking down is also affected). 4 Share this post Link to post Share on other sites
klesh 2423 Posted August 10, 2015 I throw my can in too on this one. :emptycan: Share this post Link to post Share on other sites
emuthreat 2837 Posted August 10, 2015 I noticed this the other day when I was trying to navigate by the stars. Now I have to stand out in the middle of a field to find my bearings; not cool. :emptycan: 1 Share this post Link to post Share on other sites
roguetrooper 201 Posted August 10, 2015 In real life you can see things that are 90° above you (is that mathematically correctly expressed?) and you don't have to dislocate your neck (by additionaly moving your eyes). So when you can't see what's directly above you in 1st person view.... that's... well crap. 1 Share this post Link to post Share on other sites
Mos1ey 6301 Posted August 10, 2015 In real life you can see things that are 90° above you (is that mathematically correctly expressed?) and you don't have to dislocate your neck (by additionaly moving your eyes). So when you can't see what's directly above you in 1st person view.... that's... well crap. Well in real life you have a (roughly) 180 degree horizontal field of view, which obviously can't be represented accurately on a standard 16:9 monitor so naturally you'd expect some difference in vertical FOV too. 1 Share this post Link to post Share on other sites
emuthreat 2837 Posted August 10, 2015 Well in real life you have a (roughly) 180 degree horizontal field of view, which obviously can't be represented accurately on a standard 16:9 monitor so naturally you'd expect some difference in vertical FOV too.I think we were talking about the vertical camera pan restrictions, not the actual field of view. Share this post Link to post Share on other sites
billyangstadt 272 Posted August 11, 2015 (edited) I think we were talking about the vertical camera pan restrictions, not the actual field of view.Hi Edited August 11, 2015 by DanicaHamlin Share this post Link to post Share on other sites
emuthreat 2837 Posted August 11, 2015 HiYes, hi. I cannot look up. The camera won't pan that hi. Haha. 1 Share this post Link to post Share on other sites
BCBasher 2465 Posted August 12, 2015 Well in real life you have a (roughly) 180 degree horizontal field of view, which obviously can't be represented accurately on a standard 16:9 monitor so naturally you'd expect some difference in vertical FOV too. I play in 16:3 with roughly 180° fov and I still can't look straight up in game like I can IRL. Share this post Link to post Share on other sites
Jex 1104 Posted August 12, 2015 (asks self if lÕôking down is also affected). I need to be able to do that to hold my peepee Share this post Link to post Share on other sites
Jex 1104 Posted August 12, 2015 I think we were talking about the vertical camera pan restrictions, not the actual field of view. We are. Share this post Link to post Share on other sites
Death By Crowbar 1213 Posted August 12, 2015 I'm guessing this is temporary and will change at some point? I can't imagine standing at the base of a ladder and not being able to look directly up and shoot someone on it (let alone see them, you know, in case it's a friend). Share this post Link to post Share on other sites
Bororm 1156 Posted August 29, 2015 I haven't tested it but this potentially reintroduces the issue of some locations (namely castles) being near impossible to breach. In the mod you were able to sit on the stairs above the entrance and players entering simply could not look up at a sharp enough angle to do anything about it. This is likely the case again. Share this post Link to post Share on other sites
-Gews- 7443 Posted August 29, 2015 Aiming as high as possible... :emptycan: 2 Share this post Link to post Share on other sites
pilgrim* 3514 Posted August 29, 2015 (edited) InsteadIt would be more useful for the gameplay if when you were lying down, you couldn't look down (much) - so you'd have to squat to look down Edited August 31, 2015 by pilgrim Share this post Link to post Share on other sites
Baker. 1484 Posted August 31, 2015 Most annoying and certainly not representative of how we can look up (lôôks up at the ceiling) in real life :( .Was the first thing I noticed when firing up 0.58 (not sure about 0.57 Stable).3pp or 1pp I'll give it a :emptycan: (asks self if lÕôking down is also affected).Yeah im with BB. Also I assume at some point there will be aircraft of some sort, would make shooting those very difficult. Share this post Link to post Share on other sites