eugenharton 1540 Posted November 24, 2014 Vehicles , first iteration. (Experimental) I wanted to preface this, as we are going out with vehicles this soon into their implementation, only to be sure that performance impact is as expected and we can continue on this course. Currently the vehicles (as a feature) are very rough, however the underlying structure is there. Ranging from visual bugs, to physics issues. You can expect anything. We are aware of most of them. Although the data for parts and some tech is there, the systems need to be configured. You can expect to drive the vehicle, use it for transport of you and your codriver from point A to point B. However for this experimental you dont need to repair anything and you can find vehicles easily. This will not be the case later in their development. We increased the number of available vehicles by a great amount so you can have fun and break them. Many issues are part of polish that will happen over time. Some of them are critical, thus will have higher priority. Please use our feedback tracker for any specific cases, with as much data as possible. It does help. Now to the core of the problems that you can expect with explanation of each and every one (Most of the systems have been rewritten and the development time has been invested into having proper underlying tech for the modules of the new engine) 1. Animations Wheels overturning is visual bug with animation source and simulation itself . Its annoying, however we do have to ignore it for this experimental. As for other animation bugs. We removed the move in/move out animation for the release and will fix the issues we were having with its implementation. The wheel and doors are animated however the visuals themselves might change. 2. Ragdoll/Collision/Physics Most of it is tuning of all the knobs (weight,suspension,force, and a lot more etc.) and finding solutions for problems that are out of the normal range. The results can be go from minor to catastrophic, like, vehicle moving from shooting, player force moving a vehicle, not having right friction and sliding improperly,getting stuck and killing the codriver sometimes. But than again its just tuning (and that takes time). The system is there and its robust (bullet sdk). Some of it is rare, some of it is much more common. Just understand that it will be better in next few weeks 3. Damage system The vehicle can be damaged , however its rather rudimentary and only a placeholder effect. With more advanced underlying tech introduced later. 4. Driving model The driving model (sliding and general feel of driving) is again matter of tuning. The underlying system is there and it works well. But it needs more time and dedicated work for the feel to get right. That is a big part of our work on vehicles. 5. Clipping Expect a lot of clipping issues with player gear and objects around in the game. It can range from minor to major issues. 6. Sounds All sounds are placeholders before we set up a proper recording of v3s. 7. Persistence Cars will be persistent in the future (once they are made of parts and repaired). This implementation however focuses more on data gathered from any desync or interaction with network code. 8. Crashes Client crashes can happen, and will happen. Be aware that you can run the client with the option of -dologs to create crash dumps that can be attached to feedback issues. If you do encounter them please report and give us as much information as you can. I will try to answer some questions but I do have and update to prepare so please be patient. 29 Share this post Link to post Share on other sites
yazar8 584 Posted November 24, 2014 Time to have a fun read. Share this post Link to post Share on other sites
MadWookie 573 Posted November 24, 2014 (edited) V3S Here I come! >:]first second post! Edited November 24, 2014 by MadWookie 1 Share this post Link to post Share on other sites
Insaniac (DayZ) 235 Posted November 24, 2014 But when will you add space hoppers? 2 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted November 24, 2014 Today's Checklist 1.Whiskey.2.Adult Diapers.3.Dayz [EXP]. 14 Share this post Link to post Share on other sites
odin_lowe 3686 Posted November 24, 2014 Cheers! B) :thumbsup: Let's have some fun! I gotta say that was pretty fast from the point we saw the first leaked videos of the V3S. We know there's gonna be plenty of bugs and it's a placeholder, but this will definitely give a boost to data gathering and polishing of all the systems, while adding other vehicles as well. Fantastic. :thumbsup: Great job really. Now let's have a good laugh and enjoy the ride! :lol: Share this post Link to post Share on other sites
SmashT 10907 Posted November 24, 2014 Q: When will we be able to see a more advanced repair system come into effect? A: I dont think it will be available by end of the year. At least not to its full design. Its already end of november and people will be on holiday during christmas. I expect early next year. 2 Share this post Link to post Share on other sites
yazar8 584 Posted November 24, 2014 (edited) V3S Here I come! >:]first second post! Got rekt?! Eugen, can you tell us where will we be able to find the V3S? Where will they spawn at and how common on experimental (per server wise)? Edited November 24, 2014 by Yazar8 1 Share this post Link to post Share on other sites
pillock 850 Posted November 24, 2014 DayZ EXP is about to become V3S Demolition Derby. Mark my words. 8 Share this post Link to post Share on other sites
yazar8 584 Posted November 24, 2014 DayZ EXP is about to become V3S Demolition Derby. Mark my words. I would be surprised if it was not! Share this post Link to post Share on other sites
eugenharton 1540 Posted November 24, 2014 Got rekt?! Eugen, can you tell us where will we be able to find the V3S? Where will they spawn at and how common on experimental (per server wise)? 20 vehicles per server, dynamic event for spawning, I will not specify the areas, but they are easy enough to find. 1 Share this post Link to post Share on other sites
Etherious 907 Posted November 24, 2014 (edited) Finally, now we can have people STFU about when vehicles are coming to DayZ. xD On another note, YAY! Vehicles are gonna be great! Although I am sad for no repairing them and I love the low number of them! Edited November 24, 2014 by DJ SGTHornet Share this post Link to post Share on other sites
Thumper1999 48 Posted November 24, 2014 (edited) I'm so happy the vehicles are almost here. The V3S here I come. :) One question when we find drivable vehicles are we going to do repairs like fix a flat Tire, Engine repairs , fill the gas tank. any of those being added to dayz Edited November 24, 2014 by Thumper1999 Share this post Link to post Share on other sites
Girth Brooks 570 Posted November 24, 2014 So this is expected to happen on next experimental update ? Share this post Link to post Share on other sites
yazar8 584 Posted November 24, 2014 20 vehicles per server, dynamic event for spawning, I will not specify the areas, but they are easy enough to find. Thanks. Share this post Link to post Share on other sites
Etherious 907 Posted November 24, 2014 So this is expected to happen on next experimental update ?Yes, this is for the Experimental update today/tomorrow. Share this post Link to post Share on other sites
sachad 1016 Posted November 24, 2014 Vroom vroom motherfuckers! Share this post Link to post Share on other sites
Mr Jizz 313 Posted November 24, 2014 Hallelujah! Soon we'll be like.. 2 Share this post Link to post Share on other sites
igor-vk 909 Posted November 24, 2014 There won't be enough servers for everyone!! 2 Share this post Link to post Share on other sites
deebz1234 243 Posted November 24, 2014 wow this may be a good time to install my gtx 970 and get back to SA.jesus fuck, i just moved and dont even have a computer desk setup yet! Share this post Link to post Share on other sites
yaxes 1 Posted November 24, 2014 Evacuation from Stable Servers has begun! 1 Share this post Link to post Share on other sites