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Grimey Rick

EDITED - PETITION: Should a sound be made when we log on and off?

  

285 members have voted

  1. 1. Should a sound be made when logging on/off?

    • Yay!
      147
    • Nay!
      138


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I believe the oppositions point is simple, there are better ways of dealing with "ghosting" then adding in the sound.  So instead the conversation should be focused upon solving that problem and not upon applying a band aid to it.

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Nah..

Think of it as practice for when you can actually jump thru windows.. People will be able to sneak into the building your in without using the doors.

Well I hope that will be here soon... otherwise it will just make you a more aware player. And puts a lot more suspense into the game.

Always Watch your 6 in DayZ!!!

 

 

 

To repeat: players should make more noise generally.

 

I agree that an arbitrary log-in noise is a somewhat cumbersome and problematic way to solve the issue of magically-appearing commandos in the upstairs of a building you've just cleared, but it is better than nothing.

 

What I would really like to see is a massive increase in the general noise-level our characters create as we move around normally. If/when we are able to grapple a rope on to an upstairs window ledge, scale the wall and climb inside to outflank someone who's guarding the doorway, then that process of grappling, climbing and entering should be damn near impossible to do silently. The guy is going to hear you as you jump through the window, etc.

 

At the moment, you can sprint full-pelt up behind someone, and they don't hear you until you're nearly on top of them - this is what needs to change in the longer term.

 

You shouldn't make a noise on log-in just because, but you should start making noise as soon as you start moving around or interacting with anything, unless you're being deliberately stealthy and slow.

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for login there should be no sound a sound should only be made if you leave a server to go to a new server then go back to the first server before the server restarts to stop ghosting. 

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That's what I get for being away for a weekend. Now I have to multi-multi-multi-quote...

 

I honestly don't care what sound people want to be put in when people log on, what I am against is a sound period.

People should be aware of their surroundings. There is no difference between someone logging into a room next to you, running out guns blazing and someone running into the building you are in guns blazing or even someone with their gun on the door of the building you are entering ready to shoot the second the door opens....

 

Scenario1: You are guarding the door of a completely searched prison while your buddy just organizing his gear behind you. Someone comes through the door...

Scenario2: Same as above, only a freshly logged in player shoots you from the first floor, a floor you cleared 1 minute ago...

 

Yeah, no difference at all.

 

...

I don't see how it's exploiting to log out in a high risk place in the hopes of logging in on some one, you have to log out some where regardless.  It's not like ghosting where you know there's going to be some one.  And again, you're pretty much fucked if anyone is paying attention.

...

 

So you don't know that someone is there, you just hope so. Look at scenario2 from above and tell me you see nothing wrong in actually doing that hoping to catch someone. How do you even name that? Ghosting by chance without prior engagement? Seems a little long, might not catch on. But you are certainly ghosting, if you hope to get the drop on someone that way. The only question is how often you are actually find someone. Others put time and energy into their character, are careful, search houses to make sure they are empty and you hope to log in behind someone. Might the risk be worth it? Well if you for example have a Magnum, a few bullets and an additional speedloader, probably.

 

I feel dirty just thinking about such a sucker punch maneuver.

 

What devs should do is to make logging in and out in military building and areas forbidden. That's it.  Also I'd go as far as ban log out in all buildings.

 

We still have unwanted logouts like server restarts/crashes or IPS disconnects or even server kicks. But there might be solutions in adjusting your spawn locations in such cases. I'll write more further down.

 

To be honest... Even when there was a log in sound aka your gun reloading. Most people didnt even hear it or realise it. Because I always logged into a building and then check through the walls to see if anyone is upstairs and they never even realised I was below them.

 

That being able to look around sometimes with walls being see-trough when logging on is also an unfair advantage, but I guess that will vanish with time.

 

I voted no. There are good reasons to have it but they can be solved in a much better way. Solving them with a log on/off sound is bad for normal gameplay.

 

I read that sentense plenty of times now. Usually with no better alternative being named.

 

My character pops in game a minute before I even have visual or control. 100% no on broadcasting my arrival while the game is still loading for me...

 

That is also something that will get better as development progresses. I also died because of that once. Of course I logged in Berezino, but I would not have done that, if the server would have allowed me to leave the place, so...

 

So, let me get this right... Even though I as well as others logout in a tree line/forest making sure we're not seen(which we have control over). You want us to now make a noise upon login, alerting players in the vicinity that someone is nearby?

 

From the get go this gives an advantage to the passer by hearing this noise and will instantly start looking for the source. I have a decent connection and still there is a few seconds where your character is a sitting duck loading in, more so with a gamey mechanic such as making a noise when logging in. There is no real safe place in the game to logout but I sure as shit make a conscious effort to find the safest spot I can not to be seen but there's nothing you can do about being heard. This is my issue with any noise.

 

I will say I've never been killed logging in but when the reload sound bug was in, I was always waiting to be killed logging in, it was a shitty bug and I'm glad they removed it.

 

If people want to camp buildings then they should be more aware of their surroundings or clear it and gtfo. I am not saying ghosting or sever hopping isn't a problem but there's got to be another fix rather than making a noise on login.

 

I am definitely not a ghosting, server hopping asshat but do have qualms with this noise upon login due to it giving anyone an advantage over the person logging in. To generalize people that are against the noise as ghosting, server hoppers is an asinine statement.

 

 

I still say Nay.

 

Dude, you have to choose the one of the evils or hope that a better solution is found, think of one! Currently I never died logging on but the one time in a house in Berezino, as discribed above. Like you I never had trouble logging somewhere remote. But scenario2 from above happened in some variation 3 times to me now, btw always in prisons. Once in Balota, twice at the neaf. One time with the reload sound and the guy literarily 0.5 meters behind me, while I was organizing my newly found loot to fit it into my inventory. I lived, he died. Trice since the sound is gone with me guarding the door of a cleared prison and some new player appearing from above. That actually says a lot concerning that I do not even enter prisons any more when I am alone because of the ppl sitting in the walls. In two cases we both died. The one where I was alone, I also died. That feels pretty unfair after securing the building just before. Oh, I'm not including ppl sitting in the walls here.

 

Nah..
Think of it as practice for when you can actually jump thru windows.. People will be able to sneak into the building your in without using the doors.
Well I hope that will be here soon... otherwise it will just make you a more aware player. And puts a lot more suspense into the game.
Always Watch your 6 in DayZ!!!
 

 

Nice idea, have not thought about that. Will the silently warp through windows without breaking them or fly through the upstairs windows with no ladders though?

 

Missing a quote here: Plenty of ppl sayed that the reloading sound was a glitch and removed for good reason. Yeah. So let me spell that out:

1. It was a mistake in the software that was

2. fixed because it was and error. That is a good reason.

That has nothing to do with the question in the poll. Maybe the devs are thinking right this moment about how to add something else to show ppl when someone is logging in behind them. I'm pretty sure the non existant dispersion of a Mosin with a compensator is also a software error. That does not mean you will not be able to kill ppl that are more than 5 meters away from you with the gun in the future.

 

...

But hey, I'll bite... How bout not being able to logout within a certain x distance to a building, town or city? Simple yet effective, yeah? Problem sorted. I'm sure there are other ways but it just seems that people all for the sound upon login don't want anything else because they're not coming up with anything either. Am I right?

 

 

And now we have a suggestion! Yipiie! Seriously though, what about server kicks/crashes (disregarding the restarts that currently exist...) or game crashes. You would basically need a check for your location when logging back on. If you are in a building/town you get sent to the next bigger group of trees maybe? Maybe also include a detection system so multiple players are not logged in next to each other? That would then already create a disadvantage for ppl that really logged out somewhere. And when such logging hotspots are getting known, ppl might just start to camp them for those coming in.

 

I really think the fairest thing would be a sound or other notification for the vicinity. Logging is a risk, you can always log in just next to a fire that 20 strange ducks are dancing around praying to the god of dayz to finally introduce canibalism. But considering my expericences with logging, how often I died logging in with the reloading sound (once, and I had to log out because of the server where I would never have logged out voluntarily) and by ppl mysteriously appearing above me in prisons (four times in total) the smaller evil is clear to me. Funny thing here is that those three deaths mean that more than 10% of my pvp deaths are from ppl just appearing on the first floor of prisons.

Edited by bautschi
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So you don't know that someone is there, you just hope so. Look at scenario2 from above and tell me you see nothing wrong in actually doing that hoping to catch someone. How do you even name that? Ghosting by chance without prior engagement? Seems a little long, might not catch on. But you are certainly ghosting, if you hope to get the drop on someone that way. The only question is how often you are actually find someone. Others put time and energy into their character, are careful, search houses to make sure they are empty and you hope to log in behind someone. Might the risk be worth it? Well if you for example have a Magnum, a few bullets and an additional speedloader, probably.

 

The way I see it though is this could happen anywhere.  Yeah, it's way less likely it's going to happen out in the middle of no where, but it still could.  And again, when you log in, your character is in for a good amount of time before you actually load in.  That's pretty risky for you too, you could die and lose everything without even knowing there was a person in the building yourself.

 

Again though, I've nothing wrong with a sound on login as well.  All I've been saying is that I think combat logging is a lot douchier than logging in.  We're just going in circles now though so I'm gonna drop it.

Edited by Bororm

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maybe... MAAAAYBE.... only in server hopping hotspots.

maybe.

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To repeat: players should make more noise generally.

 

I agree that an arbitrary log-in noise is a somewhat cumbersome and problematic way to solve the issue of magically-appearing commandos in the upstairs of a building you've just cleared, but it is better than nothing.

 

What I would really like to see is a massive increase in the general noise-level our characters create as we move around normally. If/when we are able to grapple a rope on to an upstairs window ledge, scale the wall and climb inside to outflank someone who's guarding the doorway, then that process of grappling, climbing and entering should be damn near impossible to do silently. The guy is going to hear you as you jump through the window, etc.

 

At the moment, you can sprint full-pelt up behind someone, and they don't hear you until you're nearly on top of them - this is what needs to change in the longer term.

 

You shouldn't make a noise on log-in just because, but you should start making noise as soon as you start moving around or interacting with anything, unless you're being deliberately stealthy and slow.

I agree its annoying to have to look behind you even tho you have cleared the building before.. I also agree characters should make more noises but... there should also be a way to hide the noise.(with a speed deduction) I have mention this before..                    

 

Posted 12 April 2014 - 01:59 PM

tatchell, on 12 Apr 2014 - 08:47 AM, said:snapback.png

Yeah the most ridiculous thing IMO is how someone with a backpack absolutely full of clattery, metal objects can roll over on top of them without making any noise whatsoever. Feels like exploiting whenever someone does it. If anything, rolling should be made the loudest movement you can do (considering you're not really disturbing your backpack whilst crouching/standing). But yeah, there need to be a lot more side effects to carrying a shedton of gear.

Remember if you know how to be stealth you will insolate your items in your backpack so they don't make noise.. Wrap my items with rags and they wont make much noise when I roll. Put bandage between those boxes so they don't bang into each other etc.. I agree with you but not if the items are placed well.

There is no way to be stealth ATM other then logging in beside them. Even walking slow makes noise. How is it fair to have the guy in the building have all the advantages.. When your logging in there's always a little delay so the guy already in the building already has an advantage.. now we want to give him more advantage?.. NO!!! Risky enough to log in a full pop and not get KOS..

 

 

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I'll agree that people need to make more noise normally, it seems very quiet at the moment compared to real life. When you spawn in you get a delay but also shouldn't have a weapon out yet, so bringing out a weapon and aiming it makes a lot of sound to someone next to you who could already have a gun out and ready.

 

If you crash, dc, server restarts etc which happens quite frequently at the moment and you're in the middle of a town or building or airfield and you log back in on the same server or a different one then you get shot because you made noise and some people happened to be nearby before you even see anything on your screen. And no I'm not a combat logger or server jumper or ghoster or anything like that. I usually play solo and logout in woods away from any towns.

 

Another problem I'd have with the sound if it was still around would be I'd instantly assume if someone logged near me and made reload sound that they were going to shoot me and I'll shoot them first. So changing the sound may fix that but you'd still normally shoot first since you've not had any time to observe them and they're next/near to you. When they increase population to 100+ what do you think will happen when you login near a town in the woods... All the snipers sitting under trees will turn around and turn you to swiss cheese. You'd have to run pretty deep to avoid logging in near someone.

 

Also people ghosting have penalties already. If they were already on the server, they have to logout, change server, wait for the long timer, run to the spot and then logout and login on the other server again with another timer, this would likely take 7+ minutes at least. If you're going to sit there camping the entire time that is the risk. Once they get the game more updated/stable and they allow private hives, just play on one of those so players can't ghost.

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The way I see it though is this could happen anywhere.  Yeah, it's way less likely it's going to happen out in the middle of no where, but it still could.  And again, when you log in, your character is in for a good amount of time before you actually load in.  That's pretty risky for you too, you could die and lose everything without even knowing there was a person in the building yourself.

 

Again though, I've nothing wrong with a sound on login as well.  All I've been saying is that I think combat logging is a lot douchier than logging in.  We're just going in circles now though so I'm gonna drop it.

 

 

That's not necessarily true. After doing extensive tests with several other people we found the only time you're able to see a player is when the "Please wait..." screen pops up. The "Please wait..." screen generally only lasts a few seconds. There are instances where you will hang at the "Please wait..." screen for an uncomfortable amount of time; it's these long periods of the "Please wait..." screen that get people killed, as your character has loaded in and people are able to interact with you, with or without your consent.

 

We were all on Skype when we performed the tests and were actively updating one another with what screen we were staring at as soon as it appeared. Every single time the "Please wait..." screen appeared for one of us, the other two players could see that person.

 

TL;DR:

 

If you're hanging at the "Please wait..." screen for more than ten seconds, reconnect. If you're logging on in a contested area and are stuck at the "Please wait..." screen, disconnect as soon as possible.

 

P.S: "Please wait..." (;

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The old sound never got me killed on account of I never log off in frequented places.

 

On the other hand, the sound DID save me from people who spawned in right near/around me, possibly in the building I just cleared.

Edited by solodude23

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Suggesting not being able to logout near towns or bases is just silly.

 

When the alternative is giving people a choice where to logout, however enforcing a slight penalty for logging out near said towns or bases.

 

Mind boggled with peoples logic at times.

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Yawn audio (waking up/going to sleep) when you log in/out.... snore audio when you've logged out but your character is still in-server...

 

Overall though, in addition to (or instead of) making a noise when you log in or out, I'd rather just... more stuff... make noise overall.

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Suggesting not being able to logout near towns or bases is just silly.

 

When the alternative is giving people a choice where to logout, however enforcing a slight penalty for logging out near said towns or bases.

 

Mind boggled with peoples logic at times.

 

Who said anything about bases? Although I know Rocket has and somewhat reflects my solution. Whether this ghosting solution encompasses just bases we'll see but they could easily do it for anything.

http://www.reddit.com/r/dayz/comments/2742is/once_base_building_is_added_how_will_they_go/

 

So I guess my logic is almost as good as your reading comprehension, yeah?

 

So I'll take it as this "login sound" mechanic isn't coming back and they WILL be fixing ghosting another way. Joy!

Edited by R.Neville

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Who said anything about bases? Although I know Rocket has and somewhat reflects my solution. Whether this ghosting solution encompasses just bases we'll see but they could easily do it for anything.

http://www.reddit.com/r/dayz/comments/2742is/once_base_building_is_added_how_will_they_go/

 

So I guess my logic is almost as good as your reading comprehension, yeah?

 

But hey, I'll bite... How bout not being able to logout within a certain x distance to a building, town or city? Simple yet effective, yeah? Problem sorted. I'm sure there are other ways but it just seems that people all for the sound upon login don't want anything else because they're not coming up with anything either. Am I right?

 

Well, you did mention buildings in general, so I think he's safe in assuming bases would also be included in your suggestion. If anything, bases should be a more pressing issue than the normal buildings, as the most grief will be aimed at player-owned structures.

 

Also, this thread isn't solely for nullifying ghosting (which Rocket's solution doesn't fully address anyway), but also aims to fix the other issues addressed in the OP. A simple sound made upon logging on/off won't hurt anyone (except those who are logging out in unsafe places which is counter-productive in a survival game), and also remedies several currently pressing issues.

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Well, you did mention buildings in general, so I think he's safe in assuming bases would also be included in your suggestion. If anything, bases should be a more pressing issue than the normal buildings, as the most grief will be aimed at player-owned structures.

 

Also, this thread isn't solely for nullifying ghosting (which Rocket's solution doesn't fully address anyway), but also aims to fix the other issues addressed in the OP. A simple sound made upon logging on/off won't hurt anyone (except those who are logging out in unsafe places which is counter-productive in a survival game), and also remedies several currently pressing issues.

 

There was no mention of bases and to assume, well you know how that goes.

 

Anyway... As far as the OP, you do know they're working on the whole glitching inside of walls thing, right? So that's kind of null and void.

 

You keep saying the only ones that this "sound" mechanic effects are the ghosters(hence my statement on indirectly calling me a ghosting douche), well it does effect others. I as well as others have concerns about it and it does effect us(reasons already given), obviously or I wouldn't be posting about it. The reasons behind us not wanting it is dismissed though and we're told it still doesn't effect us, over and over.

 

This thread basically is just going in circles as someone else has stated and repeating ones self ad nauseam is counter productive. You guys want the sound others do not and some give reasons why they do not want the sound, but it's obviously not good enough. Nor are any other suggestions to rectify the problems without the "login sound" mechanic.

 

Honestly, I think that the mechanic you want won't happen anyway, because they removed it for a reason. I'm done here.

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That's not necessarily true. After doing extensive tests with several other people we found the only time you're able to see a player is when the "Please wait..." screen pops up. The "Please wait..." screen generally only lasts a few seconds. There are instances where you will hang at the "Please wait..." screen for an uncomfortable amount of time; it's these long periods of the "Please wait..." screen that get people killed, as your character has loaded in and people are able to interact with you, with or without your consent.

 

We were all on Skype when we performed the tests and were actively updating one another with what screen we were staring at as soon as it appeared. Every single time the "Please wait..." screen appeared for one of us, the other two players could see that person.

 

TL;DR:

 

If you're hanging at the "Please wait..." screen for more than ten seconds, reconnect. If you're logging on in a contested area and are stuck at the "Please wait..." screen, disconnect as soon as possible.

 

P.S: "Please wait..." (;

Wrong. I load in, can see mountains and the horizon but can't move for over 30 seconds. Every time.

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There was no mention of bases and to assume, well you know how that goes.

 

Anyway... As far as the OP, you do know they're working on the whole glitching inside of walls thing, right? So that's kind of null and void.

 

You keep saying the only ones that this "sound" mechanic effects are the ghosters(hence my statement on indirectly calling me a ghosting douche), well it does effect others. I as well as others have concerns about it and it does effect us(reasons already given), obviously or I wouldn't be posting about it. The reasons behind us not wanting it is dismissed though and we're told it still doesn't effect us, over and over.

 

This thread basically is just going in circles as someone else has stated and repeating ones self ad nauseam is counter productive. You guys want the sound others do not and some give reasons why they do not want the sound, but it's obviously not good enough. Nor are any other suggestions to rectify the problems without the "login sound" mechanic.

 

Honestly, I think that the mechanic you want won't happen anyway, because they removed it for a reason. I'm done here.

 

Meh, you're just splitting hairs at this point. A building is a building. From what Rocket said, we're only going to be able to barricade at first, so we won't be building from scratch (to begin with, anyway). Also, Rocket's post has nothing to do with logging on inside of a neutral building, so it'll have no effect on people ghosting in that (far more common) situation.

 

Really? Then why can I still get inside of the jails walls, ATC walls and underneath almost every other building in the game on the current experimental build? Every time they release a new experimental build that's literally the first thing I do: Run to NEAF -> NWAF -> SWAF and all of the military bases in between trying to get into the walls to see if they've finally fixed a game-breaking exploit. They've "fixed" this issue several times at this point. If they're working on it, they're doing a really bad job. I'm sure that eventually they'll find something that works, but in the meantime, as stated in the OP, a little warning would be nice if/when someone decides to log on inside a wall of a building you're in.

 

This sound doesn't affect those who run to a safe location and log out. One could make the claim that there are no safe locations in DayZ, but that's a bit of a stretch. It's pretty easy to find a spot you know no one will be near the next time you connect. The login/out sound would not affect these people whatsoever. It would only affect those who are being lazy, ghosting, or trying to get a cheap kill by logging out inside of a contested building. This has been stated numerous times now; we're not just talking about ghosting here, tu comprends? Also, I never called you or anyone else a douche... Let it go. (;

 

Every thread on every online forum I've ever seen goes in circles as there are generally people on both sides of a debate. Welcome to the internet.

 

"Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks."

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Wrong. I load in, can see mountains and the horizon but can't move for over 30 seconds. Every time.

 

Then you've definitely got a hardware issue. That hasn't happened to anyone I play with, not even my kid who has an older computer running the game on minimum settings. Do you have a poor connection, or a dying hard drive?

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Then you've definitely got a hardware issue. That hasn't happened to anyone I play with, not even my kid who has an older computer running the game on minimum settings. Do you have a poor connection, or a dying hard drive?

Happens to 2 others out of the 5 that I play with.

Negative on both. It does it whether I have the game set to High or Low. and it only does it when I first join a server for the first time of the playing session

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i voite yes, it shoudl be a natural bird sound that only plays for the log in and  log out, can hear up to about 50 meters id say.

ist the only fair way to do it, other wise people can log in behidn you, in an area you think is clear, and that just sucks . i cant see any reason why there shouldnt be a sound.

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As weak as my "comeback" might be, it doesn't change the fact that it is true.

And for logging off in a secluded area. What about the people that don't have all day to play like you do. The people that only have an hour or two to play at a time. why should they have to waste time running to and from an area every time they want to play? And what about when the server you're on goes down without any warning?

Why not go to sleep in a military base? Why not go to sleep in a house or an apartment?

Also, why do you want this changed so bad when it never negatively affected you? The only experience you shared was one that would have most likely gotten you killed if the sound was still there.

Why should the games balance be affected just because you only have 20 minutes to spare and don't have the foresight to log off in a secluded area.

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@neville when you say buildings that implies bases as bases are made up of said buildings... Derp?????

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Double post ignore

Edited by gibonez

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There are several valid reasons why they're necessary:

  • You're defending a building and someone logs on inside a different room and ends up shooting you in the back

Not a valid reason, it would be better to just have things like doors/footsteps make proper sounds. 

 

  • You're exploring a contested area, someone logs on, they happen to be inside of the wall or underneath the floor and end up shooting you from the unknown without warning

Bugs need to be resolved, not worked around them. Also not a valid reason.

  • They hard counter ghosting

Yet it isn't a proper solution, things like login timers are always better than having to ruin the immersion once ingame.

Edited by Ghostflux

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