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Critical Unplanned Update of 0.34 to Stable 7 February 2014

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alright, thanks for the info

Edited by DMentMan
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Good to see the important stuff has priority. ;) Nice update, keep it up.

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Good to see a company make sure they keep on top of these type of bugs and pull out all the stops to fix them. I am sure late nights have been had over this appreciate the effort

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Well, thanks for the hotfix. I got hit with this bug first time I starved unconscious. Respawn put me in a death loop. Killed the client, waited five minutes, restart, respawn.  :thumbsup:

 

Haven't so much as seen another player, but I've starved to death twice because no food anywhere. That has a greater impact on my gaming than the death loop did. Hotfix that plz.

Edited by Hugh
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Nice :)

Can't await it when I have to time to play again / am back from my holidays in Thailand by the beginning of april :)

actually measn ~+4 Patches by then :D

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The flexibility you are showing and your dedication to the alpha testers is commendable. Keep up the good work.

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Thank you!

 

Awesome that this is being hotfixed urgently, much obliged, :thumbsup:, :beans: and /tips hat.

Edited by Wendsill

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Thanks for the detailed explanation. It is the little things, like taking the time to explain bugs like these, that really makes us feel like trusted friends. Not just consumers :-)

Edited by 0siris
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Sorry for a stupid question but in 24hrs format..Is it at 12 or 24?  :blush:  :blush:

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This should of just been a hotfix really.. no need major update.

 

You are right, they are doing it this way for no other reason than to be an annoyance to people.

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Pretty nice!

 

I like the way he communicates the problem and the solution to the people!

I was in closed beta of MW:Online and there was never much of a communication of game mechanic problems to the people, not even mentioning of some bug fixes in the patch notes.

 

The way rocket and his team handle this is very good. I hope this will be the way to go in the future!

 

Thanks!

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