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DayZ Hero
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About rocket

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    Creator of DayZ

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  1. You are Hero!

  2. Thank you Dean. Thanks for Dayz. Good luck in RocketWerkz Limited.

  3. I love New Zealand so even if you don't make a new company there go there. :D

  4. Rocket,

    1. kingbritain


      I just now got the news that you are leaving Bohemia Interactive to form your own company in New Zealand. I just wanted to let you know that I fully support your decision and will buy any game you put out. You do quality work.

      Most sincerely,


  5. Is there a way i can get in contact with you privately, just for 10 minutes of your time. i noticed i cant pm you (didn't think it would work) so reply on this with a way of contacting you for a short time please?

  6. Legacy files from A2 (and some legacy from early A3) are simply left in the game in its current state, as a few are still used dependency wise. None of these dependent files are indicators of what to expect in future. They are simply there because initially DayZ was using ArmA2 and early ArmA3 testing data, and it has just been left in it.
  7. I'd like to start off by saying it's sad to see you leaving the team but I wish you nothing but luck in your new company. That being said, here's the issue, and before you ignore it, I have searched online and done everything I could possibly have done to fix this and still, nothing. So last night after playing on an experimental server for a bit I decided to switch back over to normal. After opting out of the experimental branch I was prompted to download an update to play again...

    1. Ruger (DayZ)

      Ruger (DayZ)

      on stable as I always have been. After the update is done downloading a message comes up saying something along the lines of "unable to update dayz, disk write error". I have verified my game cache and reinstalled the patches and the game itself. I am now unable to play the game at all, stable or experimental. I'm not sure if this is a problem with DayZ or Steam but it is very frustrating to not be able to play a game you have paid for, more so when you've spent your whole day...

    2. Ruger (DayZ)

      Ruger (DayZ)

      off trying to find a solution that seems not to exist.

  8. Can you take a look at this? Looks like i am the only one who have found that glitch. http://feedback.dayzgame.com/view.php?id=9267

  9. i can not RESPAWN got Broken legs in a shipwreck! i life for 1 min then die? cant RESPAWN button is faded out! ? i am unable to play for 2 weeks/pleae help thnxs

  10. Closed, new topic: http://forums.dayzgame.com/index.php?/topic/177017-pending-changelog-experimental-branch-037115791/
  11. PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED. ETA to Experimental: Currently deployed ETA to Stable: No current ETA, dependent on testing results CHANGELOG: Known Issues:Physics: Item throwing physics is currently disabledMelee: Gestures currently do not work from two-handed meleeMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")Network: Issues in some cases of zombies, or players potentially being invisible. New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: New villages surrounding SvetloMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
  12. I read through the whole thread last night. There is no unified experience of symptoms or problems.There is a collection of client/server communication interruption problems that are probably a litany of different issues.Without a clear definition, yelling "fix it now!" will not get anything fixed. Right now, based on what appears to be client/server communication interruption I would say most of the issues experienced here are caused either: Bandwidth issues at the client end. DayZ currently utilizes a great deal of bandwidth to send information. This could mean that low-bandwidth connections are getting choked with information. While bandwidth optimization is ongoing, to test this theory we would need a problem computer to be tested on a known-good connection.Network Environment client side. Certainly firewall/router/isp settings and environment could cause at least some of the issues described in this thread. Again, the only way these could be confirmed would be by trying a computer at a known-good connection.While I can understand you might be upset, I am sure you can understand it is very important for us to be clear about the specific issues. If we are not, and a whole bunch of non-similar issues are grouped together, then we will not be able to separate causes out specifically identify the problems. Without identifying the problems there is absolutely no hope to identify a solution.
  13. Clean reinstall has virtually no chance of solving your problem. I would recommend you try the computer using another internet connection/router at a friends house to check. Best would be if that connection were another ISP. Again, I mean really. You've simply replaced "desync" with "that issue". Getting my attention will not solve your problem, because right now, my attention has found nothing usable to solve. In fact, so far the more I have looked at the issue the more I convinced it is simply a client connection issue (see the quoted post below). Certainly I think most (if not all) people experiencing this issue are experiencing an issue with connection between client/server. Whether that is a router, antivirus, or other software conflict I guess it could be any. Good to hear you are getting no issues there. You could try set your router to forward all packets incoming via protocol UDP on port 2302 (public / private port) and 2303 (public / private port) to the IP address that your gaming PC has inside your LAN. Then do the same for packets using TCP. Using the DMZ longer term would not be a good idea :D Those were the ports needed to ArmA2, so I believe they are the same but I will check in the office tomorrow.