Jump to content

theswedishcathead

Members
  • Content Count

    187
  • Joined

  • Last visited

Community Reputation

59 Good

1 Follower

About theswedishcathead

  • Rank
    Survivor

Profile Information

  • Gender
    Male
  • Location
    Sweden, Kiruna
  • Interests
    Video games sports zombies DayZ
    Snow, cold weather, Elks (mooses)
    Vikings,

Profile Fields

  • Bio
    DayZ Standalone hours played: 238
    DayZ Mod hours played: 2341
    I'm a overall friendly guy i mix up my play style sometimes thought. I'm a nationalist, have always loved my people and culture.
    Love blonde women and the icelandic languge.
  1. theswedishcathead

    Balaclava 3 hole variant

    LOL!
  2. theswedishcathead

    Devs...what are you doing to tackle cheaters/hackers and so on?!

    It could be abused alot, just because you are getting mad at people. Although i see why not as i would be easier to tackle down hackers.
  3. theswedishcathead

    Server Options

    No... Co-op will never be there. Zombie numbers? It will come once the game is released just wait.. or report bugs as you are suppose to do.
  4. theswedishcathead

    Balaclava 3 hole variant

    Exactly, that's the one i had in mind :) Oh yes one day my friend one day.. i can become a bank robber ;)
  5. theswedishcathead

    Balaclava 3 hole variant

    I love the ski mask/ balaclava they gave us, but it's just missing one variant! The three hole balaclava! I mean i rather look like a bank robber than a snowboarder. So i can live out my bandit fantasy. :) I know it's not a big suggestion worthy of notice. But i mean just look how sexy they look
  6. theswedishcathead

    Light Machine Guns and WW2 guns

    Once things become rare sure why not! Add as many Guns as possible!
  7. theswedishcathead

    Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)

    I'm glad that you agree with me! This is exactly what i want aswell! :)
  8. theswedishcathead

    Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)

    Oh i know that, the devs can always change their minds though, but if it ever gets added, this is way to do it, not the walking dead way like everyone else suggests. I've played that game, i did not like it very much to be honest, i didn't play it becuase of player zombies. If DayZ had this though, it would enhance the horror of getting infected, i mean why not? Although i respect your opinion and others who do not like aswell. :)
  9. theswedishcathead

    Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)

    I'm fine with your opinion, but personally i think this could be in a mod somewhere in the near future, why wouldn't the fear of becoming infected be a good idea? I'll be just like the 28 days later movie. But i'll really want to know your thoughts in more detail, than just a "no" :)
  10. theswedishcathead

    Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)

    Indeed it has, but if you read everything you can clearly see that i state that these are not the "Living dead" But infected humans with a rage virus. I'm saying here there is a chance of becoming infected. Also a chance of being immune and not immune, much like how the blood types work when you spawn. This is how i want it to work, to fit the lore, and change it up a little. 1. Chances of becoming infected are either being bitten or getting contacted with the blood. 2. NOT being dead then coming back from the dead, much like the walking dead. As i said on the post "I know this posted a million times" But all the threads i've seen are suggesting the walking dead type of becoming infected. This thread is not that case and is not like them. I've searched many times for this and found everything suggesting living dead coming back zombies. Read it again although i appreciate you coming here to tell me.
  11. theswedishcathead

    Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)

    Times can change my "Swedish fellow". I've heard the developers say survivors will never become zombies. But that doesn't mean they can change their minds. Although i've like to hear your thoughts, not if it's added or not.
  12. Chance of becoming infected Alright hear me out guys, i've seen threads like these a million times, it has been suggested i know, but this is not like everyone elses suggestions. I know the zombies/infected in this game are not living dead, they are alive humans with a disease, a rage virus much like rabies. Alot of influence come from the movie 28 days later (best zombie movie in my opinion) So let's say we make them work like that in DayZ, if you get bitten, or get the infecteds blood in you you become one of them, not a 100% chance of course, if you already dead or been killed by a other player you cannot become infected, snice this isn't the living dead. Let's say a few people can spawn as immune as we are now, like blood types work. Some are some are not. I think this would enhance the survival experience of dayz, and would encourge trust, and group teamwork. But also it would make alot more people fear of becoming infected, thus making dayz more of a zombie experience than it is right now. Alright that's about it, let me hear your thoughts about this, i'm really happy to hear everyones thoughts, if it's good or not let me know. (A little off topic, i've not done threads alot before so i'm not really sure how things work so bare with me.) In short although more ideas. #1 Players become zombies if they get bitten or get blood in them. Not 100% chance. #2 Players cannot become zombies, if shot dead or died of other causes. #3 It follows the dayz lore, although a few minor changes. #4 If infected it takes 10 seconds to become a zombie. (My opinion since of 28 days later movie, can be changable to any extent.) #5 Instead of saying "You are dead." it says "You are infected." #6 Not controllable zombies. You become a NPC. #7 Your face textures change to a infected (Much like clothing damage work currently) I can expect the devs to make some changes, if they've decided to add this feature, such as not being immune at all. Please give your ideas aswell in the comment section, i'll be happy to see them, or if you don't want it all just tell me.
  13. theswedishcathead

    ArmA 3 Stances in DayZ

    I disagree, i think the devs will have their own stances, ArmA 3 is it's own thing, dayz is it's own thing. Don't think they should copy each other in that sort of way.
  14. theswedishcathead

    [SUGGESTION] More persistence server options!

    Indeed i do agree with you. Also if you like this kind of idea please vote on the poll and like the feedback tracker post it helps so the devs can see it.
  15. theswedishcathead

    [SUGGESTION] More persistence server options!

    Persistence options! Persistence only for things like tents, vehicles etc. Instead of making everything presistant, like loot and items you drop, you can change settings for the server to have things like tents and cars only presistant,and have a save option, this worked in the mod and so far loot presistance does not work properly but untill it does, things like these should be optional. Having a save option to save the car/tent is a good idea becuase then it wouldn't stay on the server forever without nobody touching it. So if someone leaves it and never touches it it's gone and respawns. Link towards the feeback tracker post: http://feedback.dayzgame.com/view.php?id=21830 In short. #1 Items such as tents/cars/camp fires/ can be choosen to be persistent on the server while items such as loot dropped on the ground not being persistent. #2 Save option to make cars/tents/fires stay on the server, if not saved it will be gone after a day.
×