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Found 41870 results

  1. minime1000

    Does DayZ need aeiral transport?

    Yes, the more vehicles the better.
  2. therandomredstone

    Second primary weapon

    This has been suggested many, many many times and all I can say is that it will be a sacrifice. Two weapons would realistically weigh you down ALOT. so with the games current build. It would ruin it. (especially with the types of CoD players we have) so if this is ever added, it will be after the stamina system is implemented, and THAT will be implemented after more vehicles are implemented and plus, you will have to make an improvised holster of some sort. So it will be a AWHILE from now probably in Q3 or Q4. But as of right now, it is discouraged because of all the one man army people running around Chernarus. Get used to what you have right now.
  3. emuthreat

    Truck-eating trees.

    I wasn't sure if logging out in a stuck truck would kill me, but now I know a few more workarounds. My driving is sketchy enough without trees stopping the truck dead in the middle of the road, or magical ramps in the middle of fields tossing the truck around. If anyone played State of Decay on XBOX 360, that is a good example of how not to do vehicle physics in the finished game. The two fastest cars, the rally hatchback and carballo, could easily outrun the renderer. I lost count of how many top tier vehicles that I PERMANENTLY destroyed by hitting a fire hydrant that didn't render until my car already exploded. I usaully have multiple trucks on my "home server," so I'm more likely to just wait it out and go use a different truck. The tree-eaten truck was safely on the ground when I came back to check on it yesterday. I'm just never sure when it is safe to get out, if my view of the truck matches what the truck is actually doing. I've seen people flip trucks and get out while I was still seeing the truck taking 100 foot bounces, because he said it looked fine; then died to an epileptic truck. I hate to lower myself to ghosting a truck, but maybe it's the only way sometimes.
  4. IkaikaKekai

    U.S. & Russian Fed. Weapons

    You use what's readily available. IE Daesh (ISIS hates that name so I use it) using OUR Humvees that we gave to the Iraqis. Before the war I would imagine that Russia was more than willing to sell Chenarus pretty much anything they could afford. Now that you said that, it would make more sense to start seeing Humvees around post war, being on cool terms with their major weapons supplier. Weapons systems are a bit harder to replace than vehicles, as what are you going to do with your stockpiles of AKs, 7.62x39,54r, 5.45, ect. They could even be doing a Finland, where they have their own variants of Russian weapons and most (not all, think their SpecFor adopted a 5.56 rifle recently) of their weapons using 7.62x39 and 54r so they can use captured Russian supplies. I mean shit the Chinese PLA are making their versions of Humvees, mostly with American imported parts but they're slowly making their own engines and replacement parts.
  5. ☣BioHaze☣

    Status Report - 19 mar 15

    retro19, many games have spent many more years in development without much publicity or any crowd funding and still were a success. The mod alone was a big success for Bohemia. The SA has capitalized on that success and has shown waves of interest as features are added. IF for every 100 people that purchased DayZ only 1 stayed on to play for more than a year (and the money from the other 99 still helped development) that would be a pretty decent measure of success (if you then consider games tend to offer 40-80 hours of play time for a single 60$ game). Let's flash forward about 20 odd months from now to a hypothetical 1.0 release. A massive trove of craft-able and modify-able gear to find on a huge map, many vehicles, land, sea, and probably air, many zombie models with improved AI, ind-epth health and medical systems, base building, and more!! All of the above things (done well of course) will spur more and more people to take interest in DayZ. And then there's the PS4 release. The money to make this game as it should be is already there and the modest 3 year dev time line for the 1.0 release is well within a reasonable length of time for a large game such as this to be built. Currently DayZ is mostly PvP. I also believe this will change or the nature of the PvP will change. I think a lot of people will leave DayZ when it becomes more difficult to survive and get high end loot. I think a lot of people will join DayZ when it becomes more difficult to survive and get high end loot. Trading one group of short term instant gratification fans for long term, invested, DayZ fans who will create a wide range of stories beyond the *bang bang pew bang pow* of the PvP set.
  6. You brought up making the game more accessible so it would sell more. So now you are saying your point is pointless? Riiiiiiiiight.... <_< You won't have what is in the video. If you stopped and read about the future plans for DayZ you would know that the current run speed is because they knew they would not be able to implement vehicles right away as they wanted to rebuild that part of the game from the ground up. Since the distances in Chernarus are large they gave the players a break and granted them a VERY fast movement speed. This will be removed once vehicles are more properly implemented. At that point a guy with an axe won't be able to zip around fast enough to avoid gunfire. So your worries(excuses?) are groundless. This is the point where I mention it is an alpha and the movement speed is a placeholder till vehicles are ready. Alpha. BTW, it's and alpha and not all systems are implemented yet.
  7. But let's get back to the original topic: "Full auto weapons" I agree that full auto weapons are not very common among private weapon owners in Mid-eastern Europe, BUT: - There are two military bases nearby and they usually have full auto weapons. - Imagine a "zombie outbreak" in such a country. What would happen? Other countries would send help and military support --> Helicopter crash sites (nearly only spawn for western weapons) - The V3S-version in DayZ (also the ones upcoming) are military vehicles, suggesting that some military troops came to that area. With all that military activity would it rather look weird if there weren't any full auto weapons. And like I said in my former post, the more auto-weapons we get, the harder it will become to find all necessary parts and the right ammo for a functioning weapon. EDIT: Especially with lots of new ammo types, a full-auto-weapons can be a disadvantage because you're going to run out of ammo very quickly.
  8. q.S Sachiel

    U.S. & Russian Fed. Weapons

    There are field hospitals and barracks erected in the NWAF as well as what looks like a reserve military accomodation across the area. Irrespective as to whether Military intervention occurred prior to the outbreak regarding some domestic crisis, or whether any real military force was present in whole or part prior to the outbreak, I think it's pretty safe to say from the sheer amount of military zombies, structures and now abandoned vehicles, that someone was called in to quell the situation / quarantine and whatever security force was deployed, have now turned. There was some kind of military force present. It's undisputable. There really should be a broad swathe of weapons within the zone. The standard retort to the 'we don't need more mil-weapons' is along the lines of civilian weapons being somewhat more homogenous in their function and aesthetic. The demand for military guns is valid in my opinion, but that doesn't mean i want an overpoch environment with every 3 steps giving me enough zafir's to duct tape into some kind of nazi railway cannon.
  9. BeefBacon

    Blood and Bullet holes (Decals & Particle effects)

    That is... a lot of pictures ;D No doubt this has been suggested before, but I still agree. Arma 2 (as far as I recall) sort of had decals, but they were quite ugly. It certainly didn't display decals of any sort on player models and vehicles. I think this would add a lot to the game. Make it less sterile. As a side note, parallax for bullet holes would be really cool. Fresh blood splatters looking wet would also be a really nice touch.
  10. Guten Morgen/Tag/Abend liebe Community, > Good Morning/Day/Evening Dear Community We at NOGaming would like to indtroduce our new server to you. We are a gaming community which exists since 3 years a funny bunch of experienced players.We decided to create this server in order to create a more balanced unique gaming experience you wont forget too fast. We would really like to invite you guys to visit our Server Wir von NOGaming möchten euch unseren Server etwas näher bringen und euch diesen kurz und knackig vorstellen, was dieser beinhaltet und in wie fern wir diesen weiter ausbauen möchten. NOGaming exestiert schon seit ca. 3 Jahren und ist eine kleine Spielgemeinschaft aus erfahrenen Spielern. Wir haben uns entschlossen diesen Server zu erstellen um ein einmaliges Spielerlebnis sowie PvP-Erlebnis zu bieten, das ihr nicht so schnell vergessen werdet. Wir möchten euch deshalb herzlich dazu einladen unseren Server zu besuchen. Server Features: Aktive Admins 21+ > Active Adims 21+Wicked AI / Dynamische AI Missions > Wicked Ai and Dynamic Ai ImplementedAdmin EventsCoins by SoulSnap Pro incl. Build VectorsBike Deploy & Deployable BuildingsCustom Spots/Maps, Crafting, Traders, SafeZones, Loadout, Loottables, Textures, MapMarkersAntiHack300+ Custom Spawn Vehicles (incl. 200+ Spawn/Coast)Modded PlayerHudServicePoints (Refuel/Repair)Donator SystemSSD24GB RAMHigh Lootund noch viel mehr... > and much more.....Come and check us out ;) Wie kann ich auf NOGaming.de spielen? / How can I join the Server? Dazu müsst ihr einfach die DayZ Commander Startparameter für den Overpoch Mod unter Settings in die Startparameter: -mod=@DayZOverwatch;@DayZ_Epoch eintragen. Vorraussetzung ist natürlich ARMA2 und ARMA2:OA und das ihr den Overpoch sowie den Epoch Mod im DayZ Commander herunterlädt. You just have go in you DayZ Commander under settings and add the following Start Parameters: -mod=@DayZOverwatch;@DayZ_Epoch Prerequisites are of course ARMA2 and ARMA 2:OA as well as the Overpoch Mod and the Epoch Mod Server IP: 37.120.162.46:2301 TS³: 5.45.109.165:9000
  11. blacktwin0

    Status Report - 19 mar 15

    I wonder how deep the disease system will go and what additional features will be added for it. Like what will be the range of a disease that is airborne? Will blood handling be revised to have spilling blood or chance to spill? What will be the best way to transfer diseases? Will it be eating some of my beans then force feeding the now diseased beans to my capture? When and how will vomit, urine, stool come into play in regards to disease? I'm looking forward to seeing the stamina systems. Hopefully we'll have more vehicles when the stamina systems are introduced. I'd also like to hear more about Plant Pests. What is their expected impact or use? Future is looking bleakly bright.... :huh:
  12. Damnyourdeadman

    Status Report - 19 mar 15

    I'm glad Hicks realizes that the current zombie AI has miles of work ahead of it's "perfection". While the latest implementations were certainly a step in the right direction,they are still frustrating and by no means a real threat. Despite additional work on the infected AI,there need to be at least 5 times their current numbers. And imo if they wish to succeed,they must shift their focus on server performance and the poor melee system mechanics. Zombies aside,they need to give more gravity in diseases,especially with ponds. Water contamination related infections was a big deal for me as it would pose a great incentive for players boiling their water before consumption. This would actually promote a survival challenge,as no sane man would dream of drinking straight from the pond. Sadly there is no information on the upcoming Renderer implementation. Maybe the system is not yet ready yet to undertake such a task. I don't know...i'm only speculating. Something else that was not included was work on basic vehicles. Along the previous week,there were plenty of car parts showcased by Chris. Additionally there was a comment about work on 2 other civilian vehicles. Some information or just a sneak peak about the upcoming vehicle maintenance mechanics and models would have been highly appreciated!
  13. Greetings Survivors! Work is chugging along on 0.55 update for stable branch, and the department leads have been sharing information and images over on the Dev Hub. If you haven't had a look - head over and you'll see some awesome work in progress stuff - like the SVD Sniper Rifle, V3S Animations, and new zombie models. Peter, our Lead Designer will be discussing below in more detail zombies and diseases. This week I'd like to talk about a few in progress updates that I'm looking forward to. First off, we have the mentioned full randomization of weapon spawn configurations. This ranges from attachment configuration, quantity, type, and condition. When functional, each weapon you find should be as unique as possible per that item type. Be it the chance to spawn with a magazine, potential attachment, overall weapon condition, and so on. This expands upon the uniqueness of each persons kit in-game, and ensures that very few two firearms are exactly the same. Who knows, you might get lucky and find that M1911 Engraved you always wanted, -with- a clip! Moving on to more advanced weapon customization, we've done a good deal of discussion on allowing more specific customization per weapon. Adding in rail systems, shoe horn mount scopes, barrel swaps, and so on. Controlling when and where this is done is critical to the flow of gameplay across the map. Creating hot spots, and high traffic areas for players looking to gear up, and create their favorite weapon. At this point, we're looking at adding in advanced crafting tables into this existing (soon to be enter-able) maintenance structure scattered throughout Chernarus. Heading into April, we'll be discussing the tasks and accomplishments of Q1 2015, what the road ahead looks like and the status of long term engine tasks. From the new renderer, to the new player controller, server side performance, and so much more. Keep an eye on the Dev Hub, and the official DayZ forums for the latest news and information on DayZ Early Access. - Brian Hicks / Lead Producer "It is clear that former, by purpose simplified infected AI wasn't a hit by any means and it was frustrating to play and look at. When I was talking about the new infected in the Status Report two weeks ago I had a feeling that it would stir things up a bit. A few days after that I made short video with a horde running after a player and recently we released experimental update with the first implementation of infected AI. There were so many positive reactions on the direction that the new infected are heading, that the entire team was pleased. However there were also some which were calling for changing the DayZ lore and turning the infected into slowly moving beings. I appreciate different opinions but I can't see any reason why we should make infected as stationary as possible, it will just simplify the game too much in such case. It is important to understand that the infected in DayZ are not the undead, and to be honest I don't want to see DayZ to become a frenzied 'run and grab all you can' simulator. I would like to remind you that DayZ isn't supposed to be easy and straightforward, it's meant to be hard and unforgiving. While they are pretty fast right now it is just the perception in comparison with current character movement speed, which is planned to be lowered in general as it was increased intentionally when we had decided to do a complete overhaul on how the engine handles vehicles, and thus they would be absent for some time. As well I'm looking forward to the implementation of a proper stamina system for characters which alone will cut off the constant sprinting across the map and thorough the structures which is just ridiculous. With the agile infected that are able to catch up with you while you are escaping the scene you will think twice about your approach and also the load you are carry as it especially determines how far you will be able to sprint to loose them. To balance things out, the infected have their own stamina and are slowing down during the chase and with the combination of the possibility that they can stumble upon it gives you a some chance to flee if you run into such situations. The infected AI will be continuously worked on, in terms of expanding it further and also balancing it close to the perfection. I would like to mention that we are bringing to life the long awaited disease system which in fact was hibernating under the hood for some time, but was never finished due the other needs. Diseases are described by their virulence parameters like transferability, invasivity and toxicity and to determine the potential influence on character, which can vary from carrier to heavy impact, they are compared against his or her current state counting in the levels of health, blood, diet and exposure. Diseases can be transferred in both directions, which means it's not wise to eat from the same meal after your companion, if you suspect that he may be ill. Physical and chemical resistance parameters of disease determines how it can be treated or their effects eased by medicinal drugs and after the disease passed you are resistant to catch it again for some time. System also have the possibility to be expanded with the use of gloves, niosh masks or other wearables which can obstruct transferring of the diseases by specific actions, like crafting. Stay healthy... see you in Chernarus folks!" - Peter / Lead Designer Standup Notes for the week of 17 Mar 15 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Animation: Support for new player character systemHand poses Zombie animation bugfixingSVD Reloading AnimationsV3S AnimationsDesign: Central EconomyBarrel CraftingInfectedDiseasesTriggersPlant PestsFireplacesCookingVehicle TransmissionProgramming: Inventory refactorizationDynamic EventsVehicle Transmission bugfixingInfected/Animal AINew Player Character controllerCrash to Desktop BugfixingNetwork and Memory Optimizationshttp://dayz.com/blog/status-report-19-mar-15
  14. Jaylon8558

    Rule #2 DOUBLE TAP

    Rule #2 DOUBLE TAP Website: http://rule2dt.enjin.com/ Arma 112555 Up to Date Dayz: 1.8.1 Up to Date Overwatch:0.2.5 Up to Date Epoch: 1.0.5.1 Up to Date Command Line: -mod=@DayzOverwatch;@Dayz_Epoch These are great servers, with awesome admins! There is a police clan, and hero's that will help you out if you find trouble. The servers restart every 4 hours! Tons of vehicles on the server! There are a ton of friendly players on the server. This is a great communtiy! Hope to see some new players on the server! Mod: Overpoch (Epoch, Overwatch) Map: Sauerland Server info:74.91.122.179:2302 Teamspeak info: 74.91.122.179 There are tons of things to do on Sauerland like: Base Building Life as a Zombie Missions Smear Guts Gem Currency 2HrDay/2HrNight Police Force Admin Events Drug Running Extra Crafting Adult Admins Master Key Auto Refuel Tow/Lift Trader safe zones Player select Custom Loot And much more, you just have to log in to find out!! Server Bosses: N340.DT Owner/Coding/Server TPWalker.DT Main Admin Sara.DT Admin Chewbacca.DT Admin Dr.Manhatten.DT Admin ManBearPig.DT Admin ----------------------------------------------------------------------- Rule # 2 Double Tap Website: http://rule2dt.enjin.com/ Arma 112555 Up to Date Dayz: 1.8.1 Up to Date Overwatch:0.2.5 Up to Date Epoch: 1.0.5.1 Up to Date Command Line: -mod=@DayzOverwatch;@Dayz_Epoch Mod: Overpoch (Epoch, Overwatch) Map: Cherno Server info: 74.91.122.179:2317 Teamspeak info: 74.91.122.179 There are tons of things to do on Cherno like: Life as a Zombie Auto Refuel Base Building Smear Guts 2HrDay/2HrNight Gem Currency Missions Drug Running More Lootable Areas Extra Crafting Adult Admins Master Key Custom loot Player select Vehicle Customization and much more, you just have to log in to find out! Server Bosses: N340.DT Owner/Coding/Server Sara.DT Main Admin TPWalker.DT Admin Chewbacca.DT Admin Dr.Manhatten.DT Admin ManBearPig.DT Admin ----------------------------------------------------------------------- If you join the Teamspeak server send me (Sara) a msg!!! Please visit our Fourms to check out the Rules, Events, Updates for the server, and donation info!! ***Due to some issues with Origins, we had to remove it. Sorry!!***
  15. New coin currency system implemented! Features Buy/Sell with Gold CoinsGive Coins to other playersTake Coins from Dead BodiesDeposit/Withdraw Coins from Safes, Lockboxes, Vehicles & Wood ShedsConvert all your old currency into Coins at Hero & Bandit Traders
  16. DayZ Phoenix is a bran new Roleplaying mod for DayZ Mod / Arma 2. We will be aiming to make initiative changes to the mod, with thing's such as custom map upgrades, new and improve weapons, vehicles and plenty more. The community at the moment is fairly small which is why we are looking for people to give us ideas and just generally by around as we develop the mod. We are looking for new member's and even staff to help us grow and develop the mod has we go along through the stages from early alpha the listed staff places are open to anyone that want's to be part of our community, Administrators Game Masters Moderators Helper Lore Master Developer If you are interested in joining the community or even becoming a staff go ahead and visit are website were we will be waiting for you to sign up and apply either whitelisting to be a member or even apply for staff we are always looking for new member's to help our community grow, if anyone is interested in becoming a staff visit the website and message me (Mr_Ingle) and I will look through your message to see if you got what it takes to become staff member. The base server is up and running so you won't be left out with nothing to do while development it taking place. For more information check out; Forum Page: http://dayzphoenix.vacau.com/ Server IP: 109.236.85.30:2402 TeamSpeak IP: eurots10.gameservers.com:9101 We hope to see you around!
  17. FlimFlamm

    Aircraft: Planes

    A plane with an MG strapped to it is not a mig. A helicopter with a mounted MG is not a black hawk. I'm not envisioning full militarized vehicles, I'm envisioning prop planes with guns strapped to them, and helicopters with people shooting out the doors potentially with MG's strapped to the sides. I never said anything about jets. It's not too big for small aircraft. And it is too big for ground only transport... Nobody is saying getting aircraft should be cheap or easy, but surely it should be available..
  18. IkaikaKekai

    Aircraft: Planes

    I think you misread what DayZ is going to be. It's not going to be Arma with Zombies sprinkled ontop. We're not going to see jet aircraft or attack helicopters, we're not going to see Main Battle Tanks or Infantry Fighting Vehicles, we'd be lucky if we see armored cars with a LMG mounted on them.. Why would you even need a MIG in the zombie apocalypse? So you can kill fellow survivors with total superiority and almost total immunity? The resources required to get a fighter repaired (much less refueled) would outweigh any benefit to having it. A single engine prop plane has more uses and would be easier to repair and maintain and be far more useful.
  19. FlimFlamm

    Aircraft: Planes

    Depending on calibre armaments they give to helis and planes, they would need to counter balance them with ground based mounted MG's for artillery. It would be good if armed ground vehicles and armed aircraft could balance wise work in tandem in order to overcome opponents who have only air or only ground support. Example, when the ground artillery shoots at the aircraft, that gives away position and a chance for enemy ground troops to take out the artillery, and vice versa when an attacking force is taking fire on the ground from mounted MG's, a helicopter or a plane could do a flyby/ strafing run on the entrenched positions. Stingers are not a good idea and it is unrealistic that survivors could ever get their hands on one.
  20. DayZ Phoenix is a bran new Roleplaying mod for DayZ Mod / Arma 2. We will be aiming to make initiative changes to the mod, with thing's such as custom map upgrades, new and improve weapons, vehicles and plenty more. The community at the moment is fairly small which is why we are looking for people to give us ideas and just generally by around as we develop the mod. We are looking for new member's and even staff to help us grow and develop the mod has we go along through the stages from early alpha the listed staff places are open to anyone that want's to be part of our community, Administrators Game Masters Moderators Helper Lore Master Developer If you are interested in joining the community or even becoming a staff go ahead and visit are website were we will be waiting for you to sign up and apply either whitelisting to be a member or even apply for staff we are always looking for new member's to help our community grow, if anyone is interested in becoming a staff visit the website and message me (Mr_Ingle) and I will look through your message to see if you got what it takes to become staff member. The base server is up and running so you won't be left out with nothing to do while development it taking place. For more information check out; Forum Page: http://dayzphoenix.vacau.com/ Server IP: 109.236.85.30:2402 TeamSpeak IP: eurots10.gameservers.com:9101 We hope to see you around!
  21. blackberrygoo

    Does DayZ need aeiral transport?

    Please stop comparing this game to others lol , and fast travel ? What the hell are you talking about ? Oh and you do realize we can already get across the map in less than ten minutes in a v3s? And have you ever been out to any of the fields in the middle or outskirts or north of the map ? They all have huge flat areas that would be easy enough to land it, also if you had read my post I also suggested planes with water wings that could land safely on certain bodies of water , increasing the amount of areas you could land (most lakes are too small so basically you could land anywhere on or off the coast ).... And you have got to be kidding me implying it doesn't fit into the setting , in a rural farm area like this with plenty of big cities around there would be no reason why some of the bigger , more wealthy farmers wouldn't have airplanes to air dust their crops! It's much more realistic than a helicopter lol , and your random talk about GTA has no correlation to this game , you would have to work REALLY hard to get a plane up and running in dayz so stop with this "it only fits in mindless games that require no work" because you damn well know it's not going to be as easy as it is in other games , so Again stop comparing games because it does nothing positive for your argument ! Why not just get a truck you say ? Well because if you're a survivor like me you would realize people don't want to be on the ground all the time , sure a flying airplane is an easy target but that's a challenge some of us hardcore dayz fans want to take, and considering so many people want to make this game all about civilian gear , a civilian Cessna would make more sense than any other aircraft... So please don't compare this game to gta and don't think just because you think it's a bad idea that it is , because more than half of the dayz community has already voiced their opinion that they want planes and even choppers , and to be honest this game would be rather unrealistic and boring with just land vehicles and no air by the time 1.0 is released , maybe I'm biased because I've played the mod and loved the aircraft battles (which I think should be lessened in standalone , less aircraft battles but still the same amount of aircrafts) but I think everybody should know just how awesome aircraft survival is in a game like dayz.
  22. OnionOfShame

    Aircraft: Planes

    Unless air vehicles are very common I doubt any squad would bother wasting space to bring a launcher along. So the only real use a Stinger would get would be if you were being attacked in a military base by an aircraft and just happened to find one. The PTRS could be good though, as it would be usable as a sniper rifle as well.
  23. pilgrim*

    Some thoughts from a new player

    Yes its certainly true in DayZ you have to be careful about running off the edge of anything at all. I have broken a leg in the past (in DayZ), running down the school front steps. This hasn't happened for a while - I don't know if its because the damage levels have been adjusted or if its because with experience you get used to the dynamic - what you can do/what you cant do. Ive noticed that if you run a long way your boots wear out. To replace "looting" what are your thoughts on any alternative ways to collect equipment and food to stay alive in the game? (I always found looting to be fairly exciting and dangerous, unless you are alone on a server or in a team - hence all the 100s of posts about 'hoppers' etc..) Can there be a survival game without 'boredom'? - my Real Life survival manuals tell me that boredom kills ... 'lack of concentration, routine, carelessness, repetition = error = death'. What do you suggest to replace "looting"? What do you think about the combat dynamics and the available techniques for player interaction in the game, the hunting, use of meat, intestines, bones (including human) etc, and the many varied crafting aspects that have been integrated since last year? I'm not keen on the newly introduced vehicles (myself) but that's a move in the game structure towards long-term survival, instead of "just" survival. (saying "Grand theft Auto" was a joke about realism in games) Are there games you can list or recommend, that you find more realistic or more pleasing than DayZ; or that you play often ? xx pilgrim
  24. Wookieenoob

    Aircraft: Planes

    they should add PTRS and stingers at the same time as they release air vehicles, that'll make a difference.
  25. No way man. This isn't CS:GO. Also, server admins should NOT be able to do whatever they want. You are only renting a server, no one is forcing you to dole out cash for it, therefore you don't need to control dexterity, loot, or vehicles.
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